I think a DDR5 build at this point is the way to go, but I’d highly recommend getting a bigger power supply for future proofing. I’d also consider a slight bump in the video card. Definitely get a bigger power supply though, as I made that mistake doing a 2020 build, only could get a 2000 series NVIDIA GPU at the time, so I just stuck a 650W in as that’s all it needed. Then once shit calmed down, I decided to catch the 5800x3d discount wave with a 4070ti and I had to get a new power supply. Spend the extra 50 bucks now, rather than spending $150 down the road and cursing yourself the whole time as you have to essentially rewire your whole setup. I wouldn’t go lower than 850W these days, and that’s going to be overkill for your setup right now, but it likely won’t always be.
You’ll also need more RAM soon enough too, but that’s easy breezy down the road, allocate your money to something else right now. Just make sure to get it on two sticks and if your motherboard has four slots (pretty sure it does), you can always grab two more matching sticks on sale down the road. Problem solved.
Oh, get a better hard drive than that too, there’s a reason it’s so cheap (PCI3). Just grab a 1TB for about the same price, but a PCI4 one. This is also something thats super easy to update down the road, and you don’t need to worry about for a bit, as 1TB will probably get you through the next year at least.
Gamers Nexus said they will do a Cities Skylines 2 benchmark next week I think. Not that it will necessarily change your build at all, I’m guessing this will handle it fine and the Gamers Nexus benchmarks of BG3 would have you walking away with the same set of conclusions that you’ve already arrived at.
Mainly AI Dungeon because I’ve been hella tired and it requires minimal input compared to other games, but I loaded up my three year old Cyberpunk 2077 save and started playing again with 2.0, and Counter-Strike 2 just dropped so I’ve been giving that some of my time.
Playing Path of Exile for the first time! I’m trying a Witch Elemental… Mischief build? I don’t really understand it at ALL and that feeling of being a newb is the most fun thing about it.
I really like this kind of discussion, I wanna see more discussion where community members are the voice as opposed to news where a journalist is the voice.
Generally, I like using achievements to figure out where people called it quits on a game. Like Saints Row the Third. 90% of people cleared the first mission, but the percentages drop with each successive story achievement until you've got the achievement for the last mission which only 27.9% of players bothered to finish. Or you have Hades where around 50% of players just never finished a run of the game and only 25.6% completed enough runs to see the main ending.
My roommate was one of those “completed a run but didn’t finish enough to see the ending” people.
He said that completing the run alone felt like the end of the game to him and he couldn’t bare the thought of struggling for what he barely managed to achieve once.
Personally I just don’t like going through the same basic thing fifty times.
Yeah, it was fun the first dozen times, Hades, but running around looking for a couple lines of dialogue to unlock the “real” ending isn’t actually what I consider fun gameplay.
I like all those kind of chill “X Simulator” games, but I’d love to see a bunch of them all combined into one mega-game.
So like if there was a game where you could find parts and build a PC like PC Building Simulator, and also build a vehicle like Car Mechanic Simulator, you could cover huge areas like American/European Truck Simulator, grow crops like Farming Simulator, build a shelter like Construction Simulator, keep the place clean like Powerwash simulator and/or House Flipper and so on.
It’d actually be really good for a post-apocalyptic type of game I think, where you could scavenge all that stuff and build a base.
I want a game that’s somewhere between Animal Crossing and Dwarf Fortress - something with the extensive world gen of DF, but with cute goofy animals, and maybe a little less grisly. So less sudden death by wildlife/zombies/collapsing ceilings, and more adorable wagon travel, trade and founding of settlements - which you then get to live in!
I go back and forth on how much of the dwarf fortress vibes to let in. Probably it’d be a bit distressing to see your adorable villager friends just straight up die. On the other hand, it would be kind of interesting to experience them getting old and passing away, plus racking up memories, hangups, traumas and complicated social connections like the dwarves do.
Me and my SO had this idea (based on where we live lol) for a game that’s like Animal Crossing where it’s all cute and you build houses and a town for cute animal characters, except they’re all shitty crackheads so like you build a park and the next day there’s shit on the floor and all the streetlights are broken, you have to fish in the river to get old bikes and shopping carts out and so on.
Actual Sunlight. It has one achievement, “Actual Sunlight”, whose description is “Thank you.” It’s awarded at the end of the game. 37.8% of players have the achievement.
It’s a short RPG Maker game about depression that probably resonates a bit too much with a bit too much of it’s base. It’s bleak, and inane, and all the other sorts of ways that life generally sucks, especially for lonely, introverted, geeky 30-somethings. And the ending of the game is
spoilerchoosing suicide.
I wouldn’t be shocked if a good half or more of players can’t bring themselves to drag through it, and some number further just shut the game down and quit when they reach
spoilerthe prompt: “Go to the roof of the building and jump off?” and both options are Yes.
I’m not surprised at all to see a soulslike being polarising. Some people absolutely love them, but I think you find out pretty quickly if they’re not for you!
I used to dislike dark souls. Recently I tried it again - I struggled but I finally got the hang of it!
I think the hardest is to know what to do. I figured out I was struggling because I kept going in zones I was not expected to go yet.
Also it’s such a big shift compared to what I was used to. You have to wait for the right opportunity to attack rather than going in there and relying on reflexes.
I tried it for a few hours and my review was “not telling you how to play the game doesn’t make it hard, it makes it badly designed”. I get that a lot of people like that, but I was just not having fun as I wandered around confused to be killed again.
Yeah exactly. Here follows some spoiler for those who have never played Dark Souls
spoilerOnce you escape from the asylum you can get to the catacombs right away. I did that and got my ass kicked so I figured I was not supposed to get there first. So I went up towards the upper Bell. Which I did ring. But then afterwards it looked so clear to me, especially as you unlock the shortcut to Firelink : yes ! The other bell must be down in the catacombs! So I headed there. I struggled a lot to handle all the monsters. I kept going until the valley where you face skeletons on wheels and the black Knight. I figured “no something isn’t right, I don’t think the game is supposed to be that hard. There are tips on the ground about using a divine weapon but I don’t even know how to get one.”. I read a post online and figured I went the wrong way… Once again Once I fixed that and went the right way things got significantly easier. I heard how some players literally got down to the catacombs from the get go and somehow managed to get to the boss door only to be met by a yellow fog that can’t be passed, and how they struggled to get back to firelink without getting killed…
The bottom line is that I think you need to have someone telling you where not to go to really enjoy Dark souls. Because its not obvious whether you die because of your incompetence or just because you were not supposed to be there right now. I wouldn’t say its bad design though - but it’s not for everyone for sure
I guess I can’t say its objectively bad because so many people enjoy it, but a game where I can’t even tell if I’m playing it correctly is definitely not for me
I remember trying dark souls once in like 2014 and calling it quits after like 1.5 hours. People love them and I wouldn’t ever want to take that away from them, but for me the game’s design was just so hostile toward the player.
People hate this opinion but I felt like the controls and animations were horrible. Feels like trying to control a fighting game through an excel spreadsheet to me. Maybe that’s something that’s improved in the series since then, but I was always baffled when people told me the action was good
There are a lot of games where a sizeable amount of players won’t have the initial achievements.
They may have just launched the game and never played it, achievements could have been added later on after the release like with Grand Theft Auto IV, some people only play multiplayer, or there may be something in place to disable achievements when you mod the game like in Fallout New Vegas.
Yup, the sample size is out of people who've booted up the game ever. So 13% of players downloaded it, installed it, thought about playing it, and didn't get much further than the menu screen. 7% of players of Fallout: New Vegas never finished the first mission.
or there may be something in place to disable achievements when you mod the game like in Fallout New Vegas.
This is why my achievements for Skyrim look completely incongruent with my play time. Someone might assume that I’d spent 700 hours in the character creator…
I didn’t realise Skyrim blocked achievements when modding, I’d definitely didn’t back in the day, it’s one of the few games that I have all achievements on and I’ve modded it to hell basically every time.
I think it didn’t used to either, as I have some achievements on the original version of the game, and I’m pretty sure I’ve never played it unmodded. But I have no achievements at all on the later editions, despite many, many hours of playtime.
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Aktywne