bin.pol.social

PeterPoopshit, do games w Looking for a survival sandbox game where you progress through technological ages

Rimworld with a lot of mods. There’s also kenahi, a game that has way worse mod support but is in 3d. A little rusty in the lore but I think it’s technically a post apocalypse game but it’s like 10000 years or more after a societal collaspe of an unspecified type and not on earth.

grimm_night,

I think you may have meant to type Kenshi there

SnowBunting, do gaming w Weekly “What are you playing” Thread || Week of October 29th

Been playing garden galaxys , a nice chill game.

NOT_RICK, do games w Xbox's new policy — say goodbye to unofficial accessories from November thanks to error '0x82d60002'
@NOT_RICK@lemmy.world avatar

Nobody going to mention that this is likely to stop people from using devices like xim to spoof a controller while using keyboard and mouse? I know that this will likely be worked around but I’m sure that workaround gives Microsoft legal standing to go after the manufacturer. Still doesn’t make this any less shitty for someone using a third party controller and not cheating with it though.

beyondthegrave,

Great! So I can’t use a hitbox on street fighter or my choice of racing/flight sim rig in games that aren’t first person shooters because of a problem that affects a genre I’m not even playing.

What a great solution that’s not far-reaching, extremely heavy handed, and has a great potential for Microsoft to milk customers and small businesses alike! /s

mammut, do games w Xbox's new policy — say goodbye to unofficial accessories from November thanks to error '0x82d60002'

This seems counter to Microsoft’s gaming accessibility push though, doesn’t it? Now if some niche manufacturer wants to make a controller designed for use by people with some rare mobility condition, the manufacturer will have to go through extra hoops to get this license bullshit out of the way.

Nice job, Microsoft. We all know the ticket to accessibility is more hurdles.

Kit,

To play devil’s advocate, I suspect that the majority of unauthorized 3rd party devices were designed for cheating versus mobility needs. Microsoft has fantastic accessibility accessories first-party that hopefully will meet the majority of needs.

beyondthegrave,

A lot of devices are just adapters to allow you to play fighting, racing sim, flight sim, rhythm games with controllers from other platforms because these niche genres are even smaller on Xbox and go completely ignored by large accessories companies.

That’s not going to change once these devices are blocked. It’s a very heavy handed (and potentially lucrative) approach to stopping FPS cheaters.

They were making strides with the FGC getting SF6 and adding Guilty Gear Strive to Gamepass and then do this. Makes no sense.

bigmclargehuge, do games w Tom Clancy Ghosh Recon Wildlands vs Breakpoint
@bigmclargehuge@lemmy.world avatar

Honestly both are great, just different experiences.

Wildlands is arguably a lot more fleshed out. The story feels a lot more cohesive, the gameplay is very solid, the sniping is much better (the draw distance for enemies in Breakpoint is a lot lower making long range shots impossible). Wildlands also has an awesome first person mod on PC, makes it feel like one of the OG ghost recon games.

Breakpoint has a lot more survival elements. Large injuries make you limp, you can hide in the mud, craft medkits and stamina shots, etc. You’re also alone on an island and basically everyone is an enemy. Really feels like you’re behind enemy lines.

Wildlands is better for experimenting and fooling around, Breakpoint is better for getting immersed and intense gameplay. Just my 2 cents.

bigmclargehuge, do games w What's your favorite game through the ears of Original Soundtrack?
@bigmclargehuge@lemmy.world avatar

Dark Souls 2. I spent a lot of time standing in Majula just soaking in that music. So comforting yet melancholy, like sitting in front of a quiet fire, knowing in a minute you have to walk through a blizzard.

NocturnalMorning, do games w Xbox's new policy — say goodbye to unofficial accessories from November thanks to error '0x82d60002'

They’re gonna get slapped with a law suit o er this.

Sanctus, do games w Xbox's new policy — say goodbye to unofficial accessories from November thanks to error '0x82d60002'
@Sanctus@lemmy.world avatar

In ten years, the only place you’ll be able to truly own what you buy and play how you want is on Linux from Itch.io. These fools are salting the earth they grow their crops in.

HKayn,
@HKayn@dormi.zone avatar

And here I thought there wasn’t a way to shoehorn Linux into this thread.

itch.io deserves the shout-out though

Sanctus,
@Sanctus@lemmy.world avatar

Not much of a shoehorn when we’re speaking of the spawn of the eldritch god Microsoft. The article is even about unthinking destruction.

Mojojojo1993,

So how does it work ?

You need a rig to play indie games ?

postmateDumbass, do games w Xbox's new policy — say goodbye to unofficial accessories from November thanks to error '0x82d60002'

More Apple by Microsoft.

aluminium, do games w Xbox's new policy — say goodbye to unofficial accessories from November thanks to error '0x82d60002'

No bro, Xbox isn’t evil anymore. Phil Spencer is a good guy and Gamepass is the “best deal in gaming”./s

On serious note there is some legit reason to do something like this. Things like the Cronos Max or Rapid fire controllers are a legit problem in multiplayer games because they are hardware cheats essentially.

But they could have created an API that allows games to check if a unoffical device is detected if that is the reason.

AProfessional,

From the article

The problem seems to revolve around brands that haven’t acquired this licensing

It seems to just be rent seeking? Since it’s retroactive there probably isn’t a security change and malicious hardware can spoof being licensed, though this is unclear. So it probably only hurts legitimate small brands.

aluminium,

Yeah its probably rent seeking, I was just pointing out there are legit reasons to ban certain hardware.

Deestan,

I get your argument, but I’d say it makes room for a legit reason to control and identify hardware, not ban it.

aluminium,

absolutely, hence why I put forward the idea of an API that would allow games to stop people from joining multiplayer matches or flag their highscores if sketchy hardware is involved! For Single Player games, who cares!

But deep down we all know that this first and formost is a money grabbing scheme from micro$oft

riesendulli,

Shooters on console. LOL

Play it on PC, has less cheaters.

echo64,

Play it on PC, has less cheaters.

fun fact, whenever a game has crossplay - and has a big enough player base that i can do this, i will turn it off 100% of the time purely because I have experienced sooo many cheaters from the pc side of the crossplay.

a very common complaint about crossplay over on the consoles side of thing is “let us do just-console crossplay”

it is what it is, but it’s also funny to see someone say what you said there. One of the great things about pc gaming is the freedom you have to do what you want, which unfortunately makes it 1000000x easier to cheat.

aluminium,

I’m on PC but yeah as far as I know Xbox One and Series still have their security fully in tact so there is no way to run cheats on your console.

This is one of the few points you gotta give to consoles even as a PC player!

Waluigis_Talking_Buttplug,

I don’t think cross play for competitive is worthwhile because either PC players have an advantage in the form of mouse aim, or console players have a wagon-dick-sized advantage in the form of aim assist. Competitive cross play only makes sense if you have input based match making.

TotesIllegit,

What’s frustrating for me is when the PC side cripples mixed-input entirely even though I just want mouse-look, gyro aim, and analog movement from my controller without any aim assist. (Looking at you, Destiny 2 and Halo.)

mikeboltonshair,

Can’t figure out if you are trolling or if you are just very stupid

Stovetop,

I call bullshit on that.

XbSuper,

Less cheaters on pc? lol

pory,
@pory@lemmy.world avatar

So use a tool like this for call of duty multiplayer lobbies, not globally. Who cares if people “cheat” in single player games?

Sethayy,

As an avid modder I can tell you that’ll make it harder but not impossible, I was halfway to hotwiring an xbox controller so I could run my xbox over parsec

maniel, do games w Would you prefer if games had a separate difficulty setting for boss fights?
@maniel@lemmy.ml avatar

deleted_by_author

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  • elscallr,
    @elscallr@lemmy.world avatar

    Not really. You just use whatever difficulty scaling value you’d use for “easy” for specific enemies/encounters.

    RGB3x3,

    It’s trivial to change variables like health and damage. Does it make for a nuanced difficulty slider? No. But it’s better than nothing.

    The more accessibility-focused devs could change enemy spawn rates, attack speeds, attack patterns, enemy spawn types, and many more.

    Inclusivity is never a bad thing.

    elscallr,
    @elscallr@lemmy.world avatar

    Oh for sure. If we’re talking accessibility then yeah, it’s a different ball game entirely. Accessibility for everything is hard. Doesn’t mean it shouldn’t be done, just saying it’s hard.

    Potatos_are_not_friends, do games w Would you prefer if games had a separate difficulty setting for boss fights?

    Around 2010, I remember this game studio sharing a innovative technique of game design where as people failed a boss battle, the game would slowly make the battle easier.

    Some companies ran with it. Nintendo gives you extra help if you die multiple times in a level. Where some studios do it more behind the scenes. For example - giving you a bit more ammo. Or slowing the boss down a little more. I can’t remember the game, but they have a feature where a boss can’t one-shot you. And they give you more of that buff the more you die, so it “feels fair”.

    SkyeStarfall,

    Making the boss easier after I die to it would frustrate the hell out of me unless it was optional. I want it to be a challenge, not just something I can beat if I die enough times.

    Potatos_are_not_friends,

    The best part is… You’d never know!

    A lot of these are only known years later, with devs sharing game design stories.

    RGB3x3,

    You’d have to die a few times to it too even notice it getting easier. Almost nobody wants to grind out a boss 20 times in order to beat it. And if properly done, the variables changed are so small each time, that it’s not noticeable.

    It’s a system to help everyone enjoy the game without quitting out of frustration. Because the majority of people, in general, quit after a bit too much resistance.

    There’s a quick drop off of enjoyment when a player feels the game is too difficult.

    catastrophicblues,

    Zelda games have a neat scaling mechanism. If an idiot like me could beat the final boss in a couple tries, anyone can. And it’s super fun too.

    Coskii, do gaming w Weekly “What are you playing” Thread || Week of October 29th
    @Coskii@lemmy.blahaj.zone avatar

    I’m in a weird gaming rut at the moment, I just bought into the radius, but I don’t want to play it until I get a better headset. I worried that the screen door effect of my first Gen vive will ruin the experience.

    As such I’ve fallen back to the rogue lite twin stick goodness of nova drift.

    mojo, do games w Would you prefer if games had a separate difficulty setting for boss fights?

    No that makes no sense lol

    cabbagee, do games w Would you prefer if games had a separate difficulty setting for boss fights?

    I’ve come to firmly believe that all games should have an invulnerability setting for the sake of accessibility. It’s probably one of the easier settings to implement for most games and it would have the most impact for the wide range of accessibility needs out there.

    ArmoredCavalry,
    @ArmoredCavalry@lemmy.world avatar

    Agreed, I think the first game I saw this in was Tunic. It was a great addition!

    cabbagee,

    Control for me! It was mind blowing. Not a difficult game but it really improved my ability to enjoy the game at some points.

    NocturnalMorning,

    That’s called cheating, and there’s usually a way to do it in most games.

    cabbagee,

    If it’s pvp then sure it’s cheating but why would it be cheating for a single player game? Isn’t the point to have fun?

    NocturnalMorning,

    Anything that circumvents the design of the game to gain an advantage is technically cheating. I wasn’t necessarily saying it shouldn’t be there. Just pointing out, there is usually a wat to do it in most games. The devs have to have a way to test things and move the stories forward without playing hundreds of hours of game.

    bogdugg,
    @bogdugg@sh.itjust.works avatar

    Is it cheating to skip a paragraph in a book?

    Buddahriffic,

    Why read it in the first place if you’re going to skip paragraphs?

    bogdugg,
    @bogdugg@sh.itjust.works avatar

    Maybe you’ve read it before and you want to skip to the good parts. Maybe it’s non-fiction and you’re only interested in something specific. Maybe there are parts of the story that make you uncomfortable, but you’re enjoying it overall. Maybe a page is missing. Maybe it’s an abridged version and it’s not up to you, that’s just what was available.

    And to the original point, what of translations? Maybe the original author is dead, and somebody translated their book. Are you ‘circumventing’ the author’s original intent to ‘gain an advantage’? I mean, yes. Does that mean you’re ‘cheating’?

    What about audio books? Was the book intended to be read on a page? Are you cheating by having the book read to you?

    Calling these things ‘cheating’ is silly and unnecessarily loaded, and they assume that the goal of a work is completion. That the only reason you would start a thing is to finish it. I don’t believe that’s the case for any art. One might say that the challenge in a game is the point, but that’s only sometimes true, and challenge is relative. If something comes naturally easier to you, is it ‘cheating’ to use mods to make the game more difficult, because you’re gaining the advantage of improving your experience, against the original intent of the game? I don’t think so, so I don’t see why it is any different the other way around.

    To think about it another way: if you subtract that paragraph from that book, does it cease to be a book? No, it’s just a different book, and that can still have value to people. You’re not ‘cheating’, you are making a new experience for yourself.

    I could go on and on so I’m gonna stop myself here.

    papabobolious,

    I mean this has been in games for a long time between the 90s and 00s and has always been called literally cheat codes

    Cybersteel,
    @Cybersteel@lemmy.ml avatar

    Wrong wrong wrong think again game sharks

    teft,
    @teft@startrek.website avatar

    I like Jedi: Survivor’s method of accessibility. They let you slow down the game if you need a little more leeway with the bosses. You can crank that slider down to like 10% speed and it’s like being Neo in that scene where he dodges bullets. You can still fuck up but it’s pretty easy. I used it for the platforming because I hate platforming so much.

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