bin.pol.social

morphballganon, do games w What are some alternative to soulless videogame franchises?

I feel like the Sonic franchise’s last great game was Adventure 2. There’ve been a couple good ones since then, but not great.

Anyone got a good replacement?

poke,

Above but the chao garden is required to be in the replacement.

Aesk,

Lunistice

It’s relatively short, and there’s no chao garden. But it’s got a lot of soul. With a sequel on the way.

pikasaurX4,

You could check out Freedom Planet. It didn’t quite do it for me, but it has a decent fanbase

comicallycluttered, do gaming w Weekly “What are you playing” Thread || Week of October 29th

Started the Dead Space remake.

Played up to chapter 4 and not really vibing with it. I don’t usually like ditching games when I’ve already sunk time into them, but I’m not really having much fun with it, so I might switch over to Jusant or something.

Or just watch some TV I’ve been meaning to catch up on instead. Don’t know. We’ll see.

poissonDistribution, do games w What are some alternative to soulless videogame franchises?
@poissonDistribution@lemmy.world avatar

I guess I may suggest my all time favourite RPG. It’s Disco Elysium. A brilliantly written and crafted gem. You will find an amazing storyline, crazy dialogues and choices, psychedelic visuals. Such a gem must not be forgotten. What a pity the company almost dissolved after the release and the original authors won’t have a part in the sequel.

devbo,

why is nobody here saying what the game is an alternative for or what ki d of game play to expect?

p03locke, do games w What are some alternative to soulless videogame franchises?
@p03locke@lemmy.dbzer0.com avatar
hascat, do gaming w Weekly “What are you playing” Thread || Week of October 29th

I installed Persona 5 Royale yesterday and Sun about two hours into it. I’m not finding the gameplay or the story interesting, and the amount of time spent in cutscenes is wearing me down. Does it get better? Or is this game just not for me?

Crozekiel, do gaming w Is Star Citizen's new server meshing tech plagiarized?

You can't plagiarize mechanics because you cannot copyright mechanics... And you don't want to live in a world where you can. Imagine if the first company to make a first person shooter game copyrighted it... Or if Nintendo owned the rights to all 2d side scrolling games... Gaming would have never grown to what it is today.

Hell, even board games would have been crippled by this kind of copyright.

AlexisFR, do games w What are some alternative to soulless videogame franchises?
@AlexisFR@jlai.lu avatar

Beyond All Reason is by far the best current Traditional TA like RTS and it does this being free and open source too!

lukas, do gaming w Is Star Citizen's new server meshing tech plagiarized?
@lukas@lemmy.haigner.me avatar

I’m impressed that most people here chose to fight about the definition of the word plagiarism instead of discussing how Star Citizen’s server meshing technology differs from what WorldQL and GrieferGames do. Have fun, but that wasn’t the point of my post.

tombuben,

Plagiarism is obviously a word with very strong negative connotations. If you want to discuss the technology and it’s differences between a different solution that tries to solve the same problem and not accuse someone of stealing, it’s usually best not to use this type of language in general.

lukas, (edited )
@lukas@lemmy.haigner.me avatar

Yep, that is true. Sorry about that.

TrustedTyrant, do games w What are some alternative to soulless videogame franchises?

Due process is a fun alternative to rainbow six siege. Unlike siege you actually have to coordinate and play tactically but unfortunately it’s pretty much dead at this point.

DmMacniel, do gaming w Is Star Citizen's new server meshing tech plagiarized?

Server meshing isn’t new at all. But how CIG is doing it, is. The dynamic nature of it is what makes it revolutionary. Servers can be spooled up and retired as needed. A certain area of the universe is under heavy load as there are thousands of players having a small fleet engagement? Add more servers to handle the load. There are some planets and even star systems that are not visited by players? Retire them and just let Quantum (CIGs universe simulation) run the simulation for those star systems.

lukas,
@lukas@lemmy.haigner.me avatar

But isn’t that exactly what the people at WorldQL accomplished already?

To actually solve the problem, something more robust was needed. I set the following goals:

  • Players must be able to see each other, even if on different server processes.
  • Players must be able to engage in combat across servers.
  • When a player places a block or updates a sign, it should be immediately visible to all other players.
  • If one server is down, the entire world should still be accessible.
  • If needed, servers can be added or removed at-will to adapt to the amount of players.

I think the last point specifically addresses your concern about dynamic server meshing. They can scale up or down depending on how many players are in an area.

DmMacniel,

Perhaps yeah, and it sounds like that. But the scale is not really comparable. Or can WorldQL still simulate whatever is going on in unloaded chunks?

ninjan,

I don’t think the base game, Minecraft, actually simulates chunks which aren’t loaded. IIRC they’re frozen until loaded into memory again. So no, but not because of WorldQL tech.

lukas, (edited )
@lukas@lemmy.haigner.me avatar

Fair point. Minecraft itself doesn’t simulate anything in unloaded chunks afaik, so I think the WorldQL PoC can’t change that as a server plugin. They probably could if they develop a Minecraft server from scratch tho.

Banzai51,
@Banzai51@midwest.social avatar

IE, CIG is attempting to do it in the hardest way possible.

DmMacniel,

As always, yeah :)

Vipsu, (edited ) do games w What are some alternative to soulless videogame franchises?
@Vipsu@lemmy.world avatar

Maybe I am just getting old but I’ve started to spend a lot more time with older games and titles that may be rough around the edges but have some unique ideas and actually take some risks with their game mechanics.

One of these games is Outward which has a lot of walking (quick travel is almost non existent) and serviceable combat system that leaves a lot to be desired. However both of these do give the game some flavor that is missing from many modern games now combine this with interesting “death” mechanic where instead of respawning you’re thrown in to random scenarios related to the area where you died. Another mechanic is backpack which you’ll need to carry any meaningful amount of items and which will limit your movement in battle if you do not drop it with all your items. The way palyer needs to sacrifice health to receive mana is also interesting and how different each mastery tree is is also nice. I do have to admit that I’d like the game a lot more without time limits on quests as they stress really me out.

Another one is Incredible adventures of Van Helsing which is diablo-style ARPG that doesn’t take itself too seriously. It took me awhile to understand the games mechanics which lead to bad time initially but once I understood the power-up system, focus on flat elemental damage bonuses instead of percentage based ones and how silly some skills where with power-up the game got me hooked. The dialogue and story is also pretty good for ARPG and fully voice acted.

Third one is Wurm: Unlimited which is basically special version of MMORPG Wurm: Online where players can host their own servers with their own tweaks and mods. While Wurm Online is substriction based mmorpg with very very slow progression most Wurm Unlimited servers are free to play and have quadruple experience modifiers making the game a lot more enjoyable. The game is basically medival fantasy sandbox where players can terraform the world, build all sorts of structures, hunt, farm and even do pvp on pvp servers. While a lot of the game is just pressing buttons and waiting for action timers to pass there’s a lot of depth in the game and it can get suprisingly immersive. I do however recommend joining to one of the long lasting servers like Sklotopolis instead of playing the game solo on self-hosted server as the experience is a lot better with small community even if you prefer to do things solo as the world will feel a lot more interactive and a lot less empty.

frog, do gaming w Is Star Citizen's new server meshing tech plagiarized?

Nobody owns ideas, and therefore they cannot be plagiarised. Thus, two companies having similar ideas about how to solve similar problems can never be plagiarism. Do you have proof that actual code has been copied? Or are you just assuming that the use of a similar idea means one must have directly plagiarised the other?

conciselyverbose, do gaming w Is Star Citizen's new server meshing tech plagiarized?

No.

Solving the same problem isn't what plagiarism is.

And the problems are similar at best.

mesamunefire, do games w What are some alternative to soulless videogame franchises?

I’ve been enjoying peglin quite a bit.

morphballganon,

As an alternative to what?

mesamunefire,

Pegle

bionicjoey, do games w What are some alternative to soulless videogame franchises?

If you want something that feels like Pokémon but was created by someone who isn’t just trying to shit out a new game every year, check out Casette Beasts!

Notorious_handholder,

Also if you really just want the same pokemon but better, check out rom hacks. Many of the pokemon community rom hacks are way better than they have any right to be

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