Seems like they were already planning on stopping the project anyways, Valve’s DMCA just happened to come while they were already deliberating on it:
While we were discussing the project’s future internally recently, we already came to the conclusion to stop the development of the project due to the current state of the code being unusable anymore with s&box’s recent major engine changes, and that we overall moved on from it.
Sadly, this means this DMCA takedown is the nail in the coffin. We cannot bring it back and we’ve hit Valve’s attention, it seems like they definitely don’t want us to use their IP (which is totally fair and legal from them).
If I had to guess a real reason why: a new TF game in Source 2, or something similar is in the works at Valve. It may never make it out of pre-production, but it wouldn’t surprise me.
It would surprise me if they did it to capitalize on Overwatch, which would show that Valve leadership can’t make an original idea, and is chasing an also-ran that’s not successful.
Team Fortress 3? Everyone knows that Valve can’t count beyond 3.
And the Lord spake, saying, “First shalt thou take out the Holy Pin. Then, shalt thou count to two. No more. No less. Two shalt be the number thou shalt count, and the number of the counting shalt be two. Three shalt thou not count, nor either count thou one, excepting that thou then proceed to two. Four is right out. Once the number two, being the second number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it.”
Już powinno działać. Naprawiliśmy i obserwujemy od ~20h, wygląda na to, że jest ok.
Co się zepsuło?
Aktualizacja do 0.19.x była ważna, i poprawiła szereg rzeczy, ale… zepsuła federację.
Znaczy, nie całkiem. Federacja sobie działa radośnie po odpaleniu Lemmy’ego, ale po paru godzinach wysiada. Poprawka jeszcze nie wyszła, więc w międzyczasie po prostu automatycznie restartujemy Lemmy’ego co kilka godzin. 🤷♂️
Jak tylko wypuszczą poprawkę, zaktualizujemy. Ostatnie zmiany w naszej infrastrukturze ułatwiły tego typu prace, więc już nie trzeba będzie czekać miesiącami na aktualizacje. 🎉
Factorio (actually not sure what the MP limit is without mods; but I know there’s a mod that makes it infinite due to seeing the Spiffing Brit playing with like 300 people at once).
EVE Online (the bigger your group the stronger you’d be. Get 100 of 'em; start your own corporation)
Actually while thinking about what supports more than 4 it’s mostly creative games and MMORPGs (that know of). Damn near everything centers on groups of just 3-4 with the exception of the 5v5 competitive shooters.
You mentioned LoL. Dota 2 is really fun if you guys haven’t tried it, highly recommend. Biggest thing to get used to compared to LoL is the movement (most heroes have a turn speed)
This was always my issue with Dota. It just feels so sluggish to have to turn around to run away instead of instantly changing direction like in LoL. That being said I love Dota! Now whenever my friends drag me into League I constantly find myself wishing I had a courier.
Diablo 4: Season 2 - Got all the items for Midwinter Blight, so now I'm back to working on season objectives. I only have 2 more to complete in order to get all the rewards. Right now my focus is on upgrading 5 glyphs to level 21. So far I've completed 3.
Diablo 3 - Logged in to do the Darkening of Tristram anniversary event for fun and realized I was missing a reward for a challenge I have never got around to completing, so I'm currently working on killing all the unique monsters for the event for the classic demon portrait. I'm only missing two and it seems like those bastards are just refusing to spawn.
Alan Wake 2 - I still haven't finished this, and it's mostly because I keep getting sidetracked with exploring and trying to find every little thing. But I am loving every second of the story, I don't even know how to describe it. I've been having so many emotions seeing characters from the first game being what they are now. I'm also starting to run into some visual bugs that are weird, but nothing game breaking. I feel like I'm toward the end of the game, so I've been backtracking a lot to find things that I may have missed. I'm kind of hoping I get it done this week, because I would love to get to the Dead Space remake.
As for what I'm looking forward to in 2024, I'm really hoping Outlast Trials gets out of Early Access. I love the Outlast series, but don't really like jumping into games when they haven't been 'officially' released.
I think Vampire: The Masquerade - Bloodlines 2 is supposed to come out this year (hopefully), but I don't think I've seen an official release date yet.
Just started Alan Wake 2 myself yesterday. In the past couple months I played the original’s remaster and then replayed Control (including the DLC).
This game’s an absolute trip. I’ve said before that I wasn’t terribly hooked by Alan Wake the first time I played it way back, but I fucking loved Control. The world building was fascinating, and there was some new, mind bending idea around every damn corner in the oldest house. But one of the best things it did was expand the world of Alan Wake in a way that benefited them both.
I’m only a few hours in but Remedy is so far promising to deliver on the best of both worlds with renewed vigor. I am hooked this time.
Alan Wake 2 is the reward for doing your Remedy homework, I feel. Like sure, the game is good enough that you can probably enjoy it if you just watch a story summary on YouTube and jump in, but it really has a different level of impact if you not only played the first one and Control, but are also familiar with Max Payne and Quantum Break.
I think what Remedy are doing is so cool and I’m glad they’re getting the recognition they deserve. It’s also a drop dead gorgeous game and a great advertisement for their Northlight engine.
Game of the year for me, despite having played BG3.
Control is amazing! Probably one of my favorite games. I'd also recommend Quantum Break since it seems like Alan Wake 2 also references it in some roundabout ways (and Quantum Break has a couple neat little Alan Wake easter eggs). And I definitely agree, the game is a trip.
Agreed, and with this mod, you can actually have up to 8 players. I’ve been using it for a group of 5. Issues are infrequent and minor (e.g., one person not having a chest at camp, one player’s stats/inventory getting cut off on the overview page, etc.).
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