The original FFVII game! Figuring out how to get the multiple discs to work from an emulator was a bit of a pain, but afterwards it’s been easy sailing! While it certainly has its problems, I can see why it’s so popular. Planning on checking out the remakes later on to get more of it, but I can’t deny I’ll miss the low-poly graphics of the OG, as I’ve always had a soft spot for that kind of 3D art
Against the Storm! It’s a roguelite citybuilder set in an apocalyptic world where you build settlements in a short amount of time to complete objectives and hopefully survive. While it borrows some mechanics from some city builders, I haven’t played anything quite like it’s unique blend yet. Plus the artstyle is pretty reminiscent of Warcraft but prettier.
It’s in early access right now but it’s basically a complete game at this point.
I am Ahmer, a certified multimedia design specialist with over 9 years of experience. I have had the privilege of working with exceptional digital marketing agencies as a lead designer, and as a result, I can guarantee that you will receive exceptionally creative artworks from me. Alternatively, you can check my profile’s on fiverr 2500+ positive reviews for further assurance. bit.ly/3MnKBHE
I have the opposite issue, so yes. I don’t particularly enjoy having to constantly pay attention to every enemy, but I enjoy learning a boss fight for an hour or two. I’ve also played a few games where dealing with random enemies felt harder than dealing with bosses due to sheer numbers, and it would help with that too.
So I don’t think it’s really a design problem. If you know exactly what you want your game’s experience to be, then don’t add it. But I’d argue for most games it isn’t integral to the experience how the difficulty of normal mobs vs bosses compares, and people have different preferences for it.
I did this with Ghosts of Tsushima. I played on hard mode but when I dueled against other samurai I often dropped to easy mode after getting destroyed fifteen or twenty times
UFC 5. It’s very not-different from UFC 4 but that’s kind of okay. It was fun before and I need to catch up on my trophy collection after spending too much time with Diablo 4.
I played a few minutes of Spider-Man 2. It’s about as enjoyable as expected but I can play only one controller-heavy game at a time so I’ll come back to this later.
It’s a sorta virtual novel type game, but it absolutely knew what it wanted to be and nails it 100% of the time. It’s teenage edge with an edge so sharp it actually breaks skin.
I went to several schools and had a lot of shitty drama growing up and it somehow nails that perfect catharsis while being funny as hell. They released an anime style trailer that made me buy it. I think it was the perfect limbic test for the whole game.
Diablo 4 - I feel like I talk about this game every week, but I've been playing it every week, so... working on Season 2. Doing pretty good, already on Slayer chapter, and I'm happy to see a change up in the season journey objectives from last season. Feeling apprehensive but optimistic about completing all them this round, except for the PvP objective. There's like nobody in the PvP areas every time I'm there. Diablo 3 - season 29. Trying to improve my wizard for Greater Rifts. It's going... meh. I feel like I've hit a plateau in progressing, even though I'm still leveling up like crazy. Mad Max - I hadn't finished a previous playthrough of this game and was kind of having a shitty week, so I've been revisiting this favorite of mine. Ended up finishing the story while chatting with a friend, so now I'm just driving around in the Interceptor finishing up side quests and taking down camps.
Ohhh yeah! I forgot to say ive been playing that too! It’s really good. I feel a bit at a loss what to do when I have all the cards unlocked, but dang if it isn’t a super satisfying game
bin.pol.social
Ważne