bin.pol.social

yamanii, do games w What are some hidden indie gems nobody knows about?
@yamanii@lemmy.world avatar

Andor’s Trail is a foss roguelike with a twist that it’s story based, something quite rare in this genre.

Immortal Life is a farming game but with a Wuxia twist where you can use chinese magic to help you do your chores and there’s a twin stick combat inside the dungeon. What surprised me was seeing the game selling well on steam, but never seeing a single article about it, strangely common with chinese indies over here.

AngryCommieKender,

I would imagine that most articles about Chinese Indie Games are written in Mandarin, so it’s unlikely you’d see them without the ability to read Chinese.

yamanii,
@yamanii@lemmy.world avatar

The games are in english and they talk about japanese indies all the time though.

AngryCommieKender,

Weird. IDK

Jtee, do games w Can someone explain to me why Honkai: Star Rail is treated as something other than trash? I keep seeing posts about it, all over.
@Jtee@lemmy.world avatar

There’s nothing to discuss based on your viewpoint. It doesn’t matter what anyone says about the gameplay being actually OK because you’ve already formed your opinion it seems. Judging a book by its cover.

ChillDude69,

I’m not judging a book by its cover. I’m just calling a spade a spade. Predatory F2P mobile games are not okay. Ever.

I mean, look at where we are. We’re on Lemmy. We all fled Reddit, because we found their policies about advertising and, like, moderator politics to be unacceptable. But now you’re going to stan for fucking mobile gacha game companies?

Since we’re talking about it now, I do actually dare you to explain that position to me. How is that not, like, spectacularly hypocritical?

Jtee,
@Jtee@lemmy.world avatar

Have you played the game? What about it is predatory? It never forced me to pay for anything and I was able to complete the story without spending a dime.

I’m not stanning anything. Just being part of the, discussion, if you can call it that.

It just sounds like you’re judging it solely based on the fact there are a few buzzwords in the game and you’re not forming an actual opinion of your own.

ChillDude69,

Please address my point about Reddit. How is it not hypocritical to leave Reddit and come here, to the fringes of the internet, based on moral principles…but then go ahead and support and defend mobile F2P gacha game villains?

Jtee,
@Jtee@lemmy.world avatar

The two have nothing to do with eachother…

ChillDude69,

They are absolutely comparable.

You left Reddit because of moral/ethical principles. In other words, you won’t run the Reddit app on your phone because of moral/ethical principles.

But you’ll run GACHA GAME APPS on your phone. Compared to the villainous motherfuckers who run the gacha game racket, /u/Spez is a literal saint.

Blueberrydreamer,

Some of us are just here because they killed our app. Don’t assume everyone is here for the same ‘moral’ reasons you are.

ChillDude69,

The high percentage of psychopaths/sociopaths in this community is RAPIDLY educating me on that point. Rest assured.

all-knight-party,
@all-knight-party@kbin.run avatar

Username does not check out

wccrawford,

I “fled Reddit” because they started making really stupid managerial decisions and screwing over the user base. They changed how they do things, and I no longer agreed to it. The same thing happened to me on Lemmy. I initially joined a server that decided that majority vote was the way to run things, and I left. Then I joined a server that died. I finally found my current one and like it.

Though in reality, I now frequent both sites and enjoy them for different reasons.

Gacha games, though… They tell you up front what to expect, and they do that. (Except certain illegal cases that actually got in legal trouble for it.) Yes, they’re predatory and manipulative, and they ruin the lives of some people who have certain tendencies. That really sucks.

But they’re fun and satisfy an urge that many people have that isn’t getting satisfied otherwise.

I think spending hundreds of dollars on a game is stupid (I’ve done it, over a couple years on 1 game) and I think spending thousands is insane, even if you have more money than you can ever use. But I can and do play them for free (or close to it) now if they are fun and don’t waste my time.

I don’t think these positions are hypocritical. I’m not on Lemmy because I’m a zealot. I’m on here because I enjoy it.

ChillDude69,

That’s actually a very fair set of arguments, if you’re absolutely and scrupulously telling the truth.

I kind of suspect that you would have described your position as much more of an “I’m doing the morally upstanding thing,” when you initially left reddit…but I can’t prove that.

I also can’t personally agree that “we’re up front and open about being predatory douchenozzles” is somehow a get-out-of-jail-free-card for gacha racketeers. But I’ll concede your position is not as directly hypocritical as I thought.

HowManyNimons, do games w What are some hidden indie gems nobody knows about?

Griftlands doesn’t get as much attention as I think it deserves. It’s everything Slay the Spire offers, but better. With plot and characters and two decks to balance.

AVengefulAxolotl,

I bought it discounted because i remember that i have seen it before. I really did not expect it to be this good. The world, the storyline and the combat are just awesome. Highly recommended!

Eggyhead, do gaming w Get the PS5 now or wait for the pro?
@Eggyhead@kbin.social avatar

The PS4 allowed people to choose between frame rate and graphical prowess. The PS4 Pro basically eliminated the necessity to choose. We’re seeing games on PS5 that give you similar options, so I assume a PS5 Pro will also render those preferences unnecessary.

Is having ray tracing at 60FPS important enough for you to wait? Furthermore, do you have patience if PS5 pros are hard to come by for the first 3-6 months of availability?

metiulekm, do games w What are some hidden indie gems nobody knows about?

Phoenotopia: Awakening – an amazing metroidvania-related game. Relatively more popular than the other games I list, but is honestly one of my favorite games of all time.

Vision: Soft Reset – a metroidvania, but you can travel backwards and forwards in time and this really matters for gameplay.

Bombe – Minesweeper, but instead of solving the puzzles manually, you create rules (“if there is a cell with the number N and there are N empty cells around it, mark them all as mines”) which the game applies automatically.

SOLAS 128 – a puzzle game where you redirect signals in a huge machine, just a great experience if you like puzzle games.

Infernal_pizza, do games w Which games do you dislike, but the rest of the world loves them?
@Infernal_pizza@lemmy.world avatar

Doom Eternal. I don’t usually enjoy FPS games and I’m not very good at them but I absolutely loved Doom (2016) as it took out most of the things I hate about FPS games. But in Eternal I just felt like I was constantly out of ammo, and there was too much focus on using specific weapons against specific weak points on enemies which I couldn’t get the hang of

avater, (edited )
@avater@lemmy.world avatar

Yeah I also couldn’t get the hang on Doom Eternal. Loved the first one but the second one cramped so many unnecessary elements into it and made it too complicated. The first one was a simple but highly effective shooter, but the second one was just bloated with stuff nobody asked for.

TheEntity,

I quite enjoy Doom Eternal, but it's true it's a very different game from Doom (2016). You either vibe with the combat flow the game enforces or you don't. There is exactly one way to play it, by rotating between all the abilities as they go off their cooldowns, so you can keep restoring your ammo, HP and armor respectively.

jacksilver,

I agree, when I first picked it up I couldn’t get into the rhythm of the game and hated it, but once it clicked it was a lot of fun. You can’t really go in expecting to play exactly like Doom (2016).

solitaire,
@solitaire@infosec.pub avatar

I didn’t even like Doom (2016). It was ugly, dull and I hated the finisher system. Really disappointed because I’m old enough to have played the other Doom games as a kid and I mostly enjoyed the new wave of boomer shooters. Great soundtrack though.

MamboGator,
@MamboGator@lemmy.world avatar

The only thing I really hated about Eternal was the Marauder. As a mini boss it was fine, but as a recurring enemy it absolutely kills the pace. I tried the DLC and as soon as I encountered another Marauder early on I turned it off and haven’t gone back.

It’s a shame because I really enjoy the lore, and contrary to yourself I liked most of the other changes Eternal made to nu-Doom. Fewer rooms where you get locked in until you defeat all enemies, mainly.

scutiger,

I agree with the Marauder bit. As a boss it was fine, but as a recurring enemy it just killed the pace of the game.

As for ammo, the game gives you so much chainsaw fuel that if ever you run out of ammo, you just chainsaw the next enemy and you’re back to shooting with your preferred weapon.

The problem I had was that their way of making the game harder was just to throw more enemies at you. Some of the battles were just way too long, fighting dozens of the same enemies that spawned in as you killed the previous ones. It just got so tedious at some point, and rather than being excited for what was coming next, I was just hoping the fight would end so I could move on.

Doom hit the right balance, but Eternal just overdid it.

spiffmeister,

From memory it respawns the low level enemies constantly, since they’re just ammo/health/armour pinatas. You needed to kill the big enemies to complete an arena.

Not really a fan of the design choice, but I had a decent amount of fun when I clicked with how the Devs wanted you to play.

bravesirrbn,

Funnily enough, the Marauder is one of the only things I kind of liked about Eternal.

And the grapple hook on the super shotgun was fantastic, especially in that boss fight where you grapple and then punch the boss.

Other than that, I find 2016 so much better. Some of the things in Eternal were just not fun at all, like the enemies that are invulnerable except for 3 seconds while charging their super attack AND EVEN THEN ONLY THE HEAD TAKES DAMAGE. Felt just unfair rather than difficult.

midnight,
@midnight@kbin.social avatar

Yeah, Doom 2016 is easily one of my favorite singleplayer fps games. Doom Eternal is just worse in every way, and I couldn't get through more than a few hours.

It completely breaks the combat flow state that made the original great

Instead of having the freedom to prioritize enemies and weapons, it wants you to do things a very specific way

Instead of the minimal but interesting story from the 2016, we get a convoluted mess, with random characters that we have no reason to care about.

Also, despite 2016 looking quite good, they decided to make Eternal garish and cartoony for some reason??

I could go on, but anyway I hope we get a proper 2016 sequel some day.

Veritrax,

I’m replaying Doom Eternal right now and I feel this so hard. Even with ammo upgrades and judicious chainsaw use I’m constantly out of ammo. Really makes me wish for a melee weapon that doesn’t have limited fuel or whatever.

Renacles,

This is a few days old but I might be able to help. Are you switching weapons or just sticking to a single one?

A single chainsaw gives you something like 20 shotgun slugs and a bunch of ammo for every single other weapon, you shouldn’t have ammo problems unless you are trying to kill a heavy demon with the assault rifle primary fire.

Artyom,

A complete downgrade from Doom 2016 in every way. Combat was complete madness, there’s no such thing as planning ahead. You can only endlessly dash away while insta-swapping weapons ad infinitum.

Doom 2016 made you think. Is this glory kill to risky? Is the gap wide enough to make it through, who do I have to kill first? Doom Eternal reduced that to a single repetitive four button loop.

RIPandTERROR,
@RIPandTERROR@lemmy.blahaj.zone avatar

Have you considered using your chainsaw to “rip and tear”? It can help you with the ammo issue.

cashews_best_nut, do games w Which games do you dislike, but the rest of the world loves them?

I fucking HATE Souls-like games. I love fantasy and RPG games but FromSoft games are just hard for the sake of being hard.

I’m an adult with a life (kinda) - I don’t have 600hrs to dedicate to defeating the fucking Taurus Demon. I even looked up HOW to kill it but apparently my controller usage wasn’t good enough to move at speed even though I completed God of War 3 on the highest difficulty.

The fact I had to re-tread the same stupid fucking area before that to reach the fucking Taurus Cunt was to much.

I quit the game and vowed to never play another FromSoft game or anything that claimed to be a “Souls-like”.

I stupidly listened to someone say Sekiro was a better game than Ghost of Tsushima (which I love). So I played it…

WTF?! The first group of enemies were all identical - no variations. There was also only TWO fucking moves I could perform. A wooden-looking block and a janky looking attack. An absolute fucking abortion of a game and I’m convinced the idiot who told me it was better than GoT had never played it.

PraiseTheSoup,

My first “souls-like” was Dark Souls on the Xbox 360. I had never even heard of the game, knew nothing about it, and played completely blind, never googled anything. I finished the game in about 40 hours. It was the best game I’d played in years.

HawlSera,

I kind of just give up at the Capricorn demon each time I try, it’d be fine if it was one on one, but the dogs prevent you from being able to properly fight it

Baphomet_The_Blasphemer,

I bought dark souls on the recommendation of a friend. I ended up returning it the next day. Life is difficult enough. I’ll never understand why some people like to feed frustration for fun.

Renacles,
ICastFist, do games w Which games do you dislike, but the rest of the world loves them?
@ICastFist@programming.dev avatar

Dota and League of Legends. The moba format simply doesn’t click with me. Them being hyper competitive doesn’t help, and I’m someone who played plenty of UT2004 during my late teens

Renacles,

Nobody hates LoL more than LoL players.

Blisterexe, do games w What are some hidden indie gems nobody knows about?

The Witcher 3 (/s)

MamboGator,
@MamboGator@lemmy.world avatar

Came here for this. My man Geraldo of Rivera.

konju376,

Why did I have to scroll down so far for le hidden gem?

jonsnothere, do gaming w What are some good games that have a bad reputation due to unreasonable expectations?

Unpopular opinion because it’s so recent, but I think Starfield is/will be in this category

Joker,

It will be if they give it some TLC like CD PROJEKT and Hello did with their games. There’s a lot to like about Starfield, but it has problems that have a big impact on gameplay. I don’t want to deal with that inventory system for the hours it will take for me to enjoy the story. In general, the menus kinda suck. They really need to work on the ergonomics.

barsoap,

Bethesda never does that and from what I’ve heard the modding community still won’t switch away from Skyrim. They, too, are tired of Bethesda’s shit and they already invested so much time in Skyrim to fix it up they might just as well continue.

Wrrzag,
@Wrrzag@lemmy.ml avatar

The problem with starfield is not technical but that the writing is pretty crappy in general. Technical or feature problems can be fixed (cyberpunk or no man’s sky did it) but the story can’t be extensively rewritten without making it a different game.

Joker,

Is the story that bad? I played a few hours and I was into it. Does it get worse later? I set the game aside because it was buggy and didn’t exactly run well. I’m planning to pick it up again after it gets some updates.

In the 6 or so hours I played, it was the inventory and menus that drove me crazy more than anything else. They are so poorly designed and implemented that I wonder if anyone actually played the game during testing. I can’t see myself continuing the game until they are improved.

Wrrzag,
@Wrrzag@lemmy.ml avatar

It’s the kind of thing that the more you think about it the more flaws you find. The stories from the different factions also feel very disconnected, like Skyrim’s. Everything seems to exist in a vacuum).

But don’t take me for my word, if you already have it play the game and see if you enjoy it, that’s what’s important.

Fonderthud,

Liked the main story well enough. Not as good as Morrowind but on par with FO3/4 and Skyrim which I grade as mediocre. Starfield does have some of my most enjoyed faction quests though.

Biggest failings to me were the repetitive POIs and half finished sub systems that while functional could have been so much better. I’m still happy with my purchase and see myself playing again over the coming years but it’s understandable why so many people walked away from it.

Krudler, do games w Which games do you dislike, but the rest of the world loves them?

Sonic games, I’m referring specifically to the first one and that era.

My friend and I rented a Genesis I believe it was, specifically to play this, we thought the graphics were awesome, the speed was amazing, the t3ch show off was cool, the game had novelty.

But really from a gameplay perspective, I simply do not understand what people like about it.

The whole thing was just run as fast as you can down this path, you have no idea what’s coming up. There will be multiple opportunities to take different paths but you don’t really have time to make a judgment call, so you flail at the controller and end up hitting a hazard. You start the level over and over and over again and you repeat it until you understand which way to go and then you complete the level.

Now you’ve run into every single gotcha and you figured out some optimal routes, now you can play it all without dying a lot.

Why would anybody want this?

BlueGlasses,

That is part of why people like sonic games i think. Replaying a level over and over again to get the fastest possible route to complete the level (usually the top path, which is also the hardest as it’s easy to fall down to the bottom). It should also be noted that the games don’t like the players holding right all the time and will punish the players if they didn’t react in time.

This is not simple platforming, the classic games are a little… different? Idk the word for it, but compare sonic and tbe other platformers like mario, it is extremely different, which is why not a lot of people “get” sonic. I’ve had some people looking over my shoulders when i play a sonic game and was told “i don’t get sonic” which, all things considered, is understandable.

ICastFist,
@ICastFist@programming.dev avatar

I think the problem is that the old Sonic games are kinda contradictory. “Gotta go fast”, but you’re punished if you don’t know the whole level layout. It promises speed, but it fills levels with so many speedbumps that end up making the game feel hella slow. Plus, water levels. Fucking water levels in Sonic are the worst.

Ashen44, do games w What are some hidden indie gems nobody knows about?

Crosscode is one of my favourite games of all time. It’s an immensely charming action RPG heavily inspired by the 2D Zelda games. It has some absolutely insane combat and surprisingly challenging puzzles. The story is also very good and really touching at times. The devs spent 7 years making this game and I feel like it never got anywhere near the attention it deserved.

It’s just $20 on steam AND it has a free demo, so there’s no reason not to check it out!

Underwaterbob,

I bounced off Crosscode hard. Which sucks because I wanted to love it. The pacing and difficulty were all over the place. And making the puzzle dungeons a race between you and other characters just made me hate them. I want to stop and think! After dying to a particularly nasty boss I was trying to beat as fast as possible so I could maybe eke out a win in the dungeon, I ended up cranking the difficulty all the way down, and was the last out of the dungeon anyway. I put the game down and haven’t looked back. That was about 25 hours in, and nothing of consequence had occurred with the plot by then, anyway. I might go back sometime and see if it gets better, but it left me pretty sour.

I love the entire 16 bit era, and JRPGs, and action RPGs, and Crono Trigger, and difficult games, but Crosscode just took all those elements and somehow made them unpalatable to me.

bartvbl,

I think if I have one criticism of the plot is that it takes a while to get going. If I may, I’d recommend you to play thorough it at your own pace, possible also at the lowest difficulty just to experience the story. It’s well worth it just for that.

Carighan,
@Carighan@lemmy.world avatar

I can’t even remember any plot. I know I got past some hourglass shaped pyramid and then a few more steps. But it all felt utterly disconnected. I might have actually finished it, but I can’t even recall.

Carighan,
@Carighan@lemmy.world avatar

Not only that, the combat was also utter jank.

If you play with M+KB, you can aim as good as the game clearly expects you to. But you will rapidly develop RSI from the spam-clicking, nevermind how the melee attack has the weirdest input I’ve seen in a long time.

If you use a controller, most controls work fine, but in return you cannot aim that well. Which is still preferrable, but the game clearly originally built for precise aiming.

Combined with how janky all the enemy attacks and hit boxes are, it just feels frustrating. Plus the difficulty is wild, 90%+ are boringly easy, and then the odd totally normal enemy wipes you in seconds.

ChillDude69,

The comment you replied to reminded me how much I wanted to love Crosscode, and yet I also “bounced off” it (amazing phrase).

Your comment made me understand why I bounced off of it. I had exactly the same experience as you, with the controls.

Ashen44,

It really sucks that you bounced so hard. Some tips in case you ever do want to go back to it:

Enemies are puzzles too. Nearly every single enemy in the game has a specific trick to them that, once you get it down you can beat them much more easily. This includes bosses. Usually this is indicated by breaking the enemy.

Don’t worry about the races. I think I only ever won a single race in the entire game, and it has literally zero consequence other than a couple lines of dialog. It’s purely a feel good thing, and to connect you more with Emily through a friendly competition.

The story can feel a bit confusing and disconnected because there’s 2 stories happening at once: the crossworlds story and the actual story. The actual story only really starts to get serious towards the end, so until then just focus on enjoying the fake-mmo world!

If it’s not for you, it’s not for you and there’s nothing I can do about that, but I really want others to enjoy this game as much as I did because I do believe it’s something special.

blargerer, do games w Can someone explain to me why Honkai: Star Rail is treated as something other than trash? I keep seeing posts about it, all over.

I haven't played Honkai: Star Rail, but there are plenty of great mobile games and plenty of great free to play games. You sound like you just have an extremely narrow mind.

cafuneandchill, do games w What are some hidden indie gems nobody knows about?
  • Beacon Pines – a charming mystery story with anthropomorphic animals. Has an interesting take on the visual novel formula by having you unlock new dialogue choices as you progress through the story; that way, you naturally explore different paths the story might take. Night in the Woods and (possibly) OneShot fans might like this one.
  • Oolite – a solid FOSS remake of 1984’s Elite. Has a bunch of mods for it; some expand the gameplay quite substantially.
  • Orbiter Space Flight Simulator – imagine a Microsoft Flight Simulator game, but you’re going to space instead. Or Kerbal Space Program, but without the rocket building mechanic. That being said, KSP fans (and fans of space in general) should enjoy it.
  • Transcendence – Star Control II meets Rogue. A cult classic in the space sim genre that’s been in development since 1995. Space dogfighting, trading, mining, smuggling etc, but also traditional roguelike stuff like unlabeled barrels and containers (= undiscovered potions) and permadeath (optional). Highly moddable, uses XML as the modding language. Has a free version (see link) and a Steam release, which includes the paid expansions.
spirinolas,

I was playing Orbiter long before KSP came along. It taught me all I know about orbital mechanics. It helped ease the learning curve in KSP a lot. But after KSP came along I completely lost interest. KSP is a lot more fun and there’s a lot more to do.

Still had a laugh when my friend who made fun of me for playing orbiter ended up buying KSP, getting frustrated, rage quit and asked for a refund.

cafuneandchill,

For some time, I considered Orbiter to be better at providing an arcade experience of “choose ship/scenario and fly away”. But now that KSP also has scenarios, maybe this argument doesn’t really stand now. But I still think that Orbiter’s MFDs are better than KSP’s manoeuvre planner (at least for precise manoeuvres)

Shalakushka, do games w Can someone explain to me why Honkai: Star Rail is treated as something other than trash? I keep seeing posts about it, all over.
@Shalakushka@kbin.social avatar
ITypeWithMyDick,

Op: Why do people play this game?

Lemmy: Gives reasons

Op: I DONT LIKE THOSE REASONS, WHY ARE PEOPLE IDIOTS

Id guarentee he’s a troll just by even a glance at how hes responding.

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