I guess hitboxes aren’t weird anymore now that they’re more mainstream. Although I did make a custom layout that is unusual (if that’s your definition of weird).
Hitboxes are something else. I understand why they are ideal, but it’s so funny to see years of ergonomic evolution compressed down to a box with a bunch of buttons on it, for more precision. Lol.
The Steel Battalion Mech controls. The size of a table, it was an appropriate recreation of the control panel for a mech, requiring you to go through all the steps from firing it up to ejecting in case of danger. You had pedals, sticks, knobs, switches galore.
Holy shit I just looked this up and this article says there are forty buttons! Also apparently if you didn’t eject in time, the game would erase your save file?!?
Both games were pretty damn brutal, but memorable, experiences. I wish someone would come up with something like it, because that was the closest I’ve felt to my childhood dream.
You don’t have to tell me to get in the robot, you have to stop me from hijacking it just for a joyride.
I have one. It’s pretty sweet. Wish Capcom made more games that supported it. It is real awkward to use, though. You gotta strap it down so it doesn’t slide around your table. Also trying to steer a match with so much articulation is a challenge. You can aim independently of the mech, whose torso is also independent from the legs. It’s a lot of joystick to keep track of.
It’s got tons of buttons, but you don’t really use most during gameplay. Mostly the triggers, pedals, and a few buttons for some silly stuff , like fire extinguisher for when you take a hit and are on fire, or the windshield wiper.
Not sure what sort of length on play you’re looking for but wingspan and terraforming Mars are both really good board games that have good-to-quite-good mobile versions.
It can be played pretty casually. A run usually takes around an hour but you don’t have to play it in one go. And on the base difficulty it’s pretty approachable. You definitely don’t have to play 500 hours to enjoy it. But you can if you want to :)
Slay The Spire is an excellent recommendation. Although a lot of people find roguelites stressful because they get stressed about losing progress. You just have to play with the right mindset:
Cell to Singularity is a great little mobile game that does have microtransactions but are easy to ignore/avoid. I played through it several times and may need to dust it off for another playthrough. Great music too.
Old school RuneScape, it has free “demo” version which you can easily put a 100+ hours in. And if you really love there is a subscription model that’s kinda expensive if you bill monthly, but no other micro transactions.
There are a lot of great suggestions here already, so I will just share Mini Review with you as a discovery tool. I like to use them because they have a lot of filters to help you find a mobile game. For example, here’s their list for free, single-player, offline games with no ads or in app purchases, sorted by highest user score. They also have an app for both Android and iOS with the same info and filtering as the site.
Wuthering Waves is Hella good. Technically it’s an open world gacha game, but I played through all the storyline (the developers will be forever updating the story a la Genshin Impact), and I never spent a dime on it.
Also, I have spent money on Cooking Diary. However, I went about 3 months of daily play before I did, and it was more about me being impatient/telling myself “You got 3 months of daily play, you can drop the devs $4.99”. I’ve played that game just about daily since Memorial Day 2023, and I’ve dropped $5.00 quarterly. There are regularly moments of infinite lives that exceed an hour or two, that it genuinely isn’t necessary. I spend the money more as a “thanks for not making this ducking game contingent on microtransactions, making it good, and maintaining/update it.”
Official Microsoft controllers were absolute peak with the Xbox 360…
…but modern Microsoft Xbox controllers have absolute dogshit build quality. Just the worst, constantly breaking for no reason. I’m just done with Xbox controllers because old DualShock 4’s are cheap and quality.
Back in the day, I bought the official Xbox360 steering wheel. It made me laugh because it was called wireless. It was only wireless between itself and the Xbox. It still needed a power brick to drive the motor and another wire to connect it to the pedals.
When I sold it, I almost made my money back because it was in high demand. MS had replaced it with that awful U shaped steering wheel that you held in the air like a Wii controller. It used sensors to tell when it was tilted. I never used one but the reviews weren’t favourable as I remember.
The stick is better for movement, while the pads are better for aiming. And the buttons work fine where they are.
Arguably the left side pad is a bit useless for gaming itself, but its nice to have two pads for desktop navigation and using the on screen keyboard that is build into steam.
Careful now, the swarm of all 11 people who use the left touchpad for movement might hear you and eat you alive while they chant, “just try setting movement to the left touchpad. You’ll never go back… You’ll never go back …”
I’ve tried it a number of times and just can’t get it to work for me. Far too much travel distance for me, and the lack of tactile feedback makes it difficult. In some ways, I like the floatiness feeling that that the travel distance creates, but ultimately it wasn’t worth the precision adjustments.
I tried it for some 2D side scrollers, FPS, and 3rd person games. I liked it most for 3rd person but couldn’t get a hang of the other two.
Plus, I really like using the left touch pad as a floating menu, which the joystick can’t do haha.
Oh, I forgot to say – the Steam Decks smaller track pad is actually nice for this reason because the shorter travel distance solves the floatiness issue for me in a lot of cases. I actually play Revita 50/50 between touchpad and joystick, just based on how I’m feeling.
N64, and this is the one I actually grew up with. They took a chance, they fucked up by making an alien spaceship three-pronged dildoesque monstrosity, that wore out at mach speed - especially by normal gameplay in certain (coughMarioParty1cough) games. While I have tons of love and nostalgia for N64 and several games on it, it can't excuse the controller itself.
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