Probably unpopular opinion but Prey is clearly on that list ! Not because the new game was bad, but they just took everything that was interesting and original in the first game, throw it away and just made it another doom-like game :/…
The original Prey wasn’t a GOTY or whatever, it just felt different and something new and original… Something I liked and they just made a total reboot with nothing in common on what made prey original/interesting !
What aspects of the newer Prey make it more like Doom than the older Prey? To me, that’s kinda like saying, “System Shock was just Wolfenstein 3D 🎶 in space 🎶”
I know the atmospheric design is doom like (aliens, weapons, paltforms…etc.) but gameplay mechanics were totally inovative and original (wall walking, portals, spirit walk) and chracter focus was also cool (native american).
I’m not saying Prey 2016 is a Bad game, I just found it sad that they totally changed the franchise spirit 😄
I don’t deny that Old Prey was an innovative game. But stating that everything that wasn’t Doom was stripped out while implying that nothing else was added in feels a bit disingenuous.
I thought the original Prey was boring as hell. It’s not like it didn’t have any interesting features, but the lack of penalty for dying meant that failure is impossible.
Prey isn’t really a franchise at all, just two completely unrelated games with the same name.
The newer one was supposed to be a sequel when it was being made by the original devs, but in the end it’s a completely separate game with no connection to the first.
yes! the old Nintendo World Championships! various pokemon and smash bros tournaments, and will be going to my first EVO this year!
it’s fun as long as you’re passionate about it and don’t fret too much about winning or losing. just have fun with other ppl who also enjoy this hobby and try to learn and keep growing!
I just finished Far Cry 5…Seemed like a fitting time for some cult destruction.
Overall it wasn’t too bad. Maybe a 6 or 7 out of 10. I found it getting repetitive after halfway through the second (of three) regions. The side stories weren’t very interesting any more, so it was just a little grindy to the end.
I will say, this was one of the few games that got me on the disgust (not sure that’s really the right word for it) meter a couple times. No spoilers, but the story Jess Black shares about the cult’s doings is quite revolting.
Probably on to Kingdom Come: Deliverance 2 next for me.
E: One thing I just remembered that was quite well done that I don’t often (literally) hear in other games was the quality of sounds coming from afar. A commotion in the distance actually sounded like it was in the distance, and not just a less quiet sound. Some mushed directionality while a little bit of reverb and reflection really made it sound realistic.
I had an amazing run going earlier on Dungeon Clawler using Toxicarl and the kiddo pets. I could stack millions of stacks of poison on the enemies. Got to somewhere like floor 70 or so before dying.
Other than that, I have been on and off with most every other game I’ve attempted to play due to me finding them more boring nowadays.
The exception being a pokemon fangame: Pokemon Decay, which is kinda cool. Whole thing of the region you are in is the result of the first 4 regions being smashed together due to a decade prior the 3 legendary Hoenn creatures causing things to go chaotic and causing lots of chaos. Has new forms of pokemon, new evolutions for some, and for the most part they all look like well designed sprites.
Just finished The First Berserker: Khazan earlier today. For some reason, the final boss was extremely hyped up in the game’s subreddit, and it ended up just being alright. Overall a good game, I had fun with the combat, but the story is trash and the characters are nothing, not even cardboard cutouts.
In the 80s I went to a public event featuring the California Joy Stick; “Joy” referring to the brand of dish soap. There’s probably a more common name for it. It’s a device made of a large fabric loop on a stick with a nut for holding the loop open. You dip it in a solution of water, dish soap, and glycerine, and then open the loop to the breeze or walk with it. You can create bubbles tens of metres long, and wide and tall enough for a person to stand inside. I’m surprised it isn’t still a thing people do, you could easily make one.
There was a bubble making competition. Most of the competitors seemed to be quite casual, but most of them found it fairly easy to be competitive.
Hey mate I’m enjoying your posts and I’m happy to see you’re playing prey - because I am too. I’m old, only started playing games again after a twenty year gap when I got a steam deck last year, and I’m pretty crap at them all!
So help me out here - how the fuck do I deal with phantoms?
The big carriers? Usually they leave after a bit so the best strategy for us is just to take cover and wait out. Or if you need to get them gone that second a well placed shot to the grunts on the turret with Magnum/Battle Rifle and then a sticky on the Main turret usually works pretty well
Turn-based RPGs generally move at the speed you do, so they aren’t intense in a way you’d have to worry about, and there are a LOT of them. Many Dragon Warrior, Final Fantasy, etc. games.
What I call ‘procedural’ games would also work, things where it’s less about pushing yourself to have perfect reaction times or compute complex values in your head, and more about just walking through the process in search of the Zen of flow state. Lots of simulator games fit in the category: train station renovator sim, house flipper sim, power wash sim, rover mechanic sim, mech mechanic sim, etc. Hardspace: Shipbreaker is a favorite in this category. There are also games like ‘Papers, Please’, ‘Contraband Police,’ etc. where you run down a checklist and try to spot anomalies.
Life games serve as well. They usually don’t have a hard limit on how you play through them so you can play as you like and progress in whatever way. Stardew Valley, Staxel, the My Time At … series, Farming Sim, etc. all lean toward just being pleasant rather than an intense challenge.
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