bin.pol.social

frog, do gaming w Anyone knows about calm Windows games with 1-finger touch screen support?

I’ll need to double check them on my touchscreen laptop this evening, but 95% sure that both Dorfromantik and Townscaper work well with the touchscreen, and they’re also some of the calmest games in existence. I’ll also check Stardew Valley, which I haven’t played on my laptop, but the Android version is compatible with touchscreen so the Windows version may be too.

GentlemanLoser,

Townscaper is so chill

buedi,

Oh yes, Dorfromantik! I have this on my radar for a while. It looks so lovely. I did not know about Townscaper, but that looks very chill too.

I have Stardew Valley already, never thought about trying it on the tablet, but that´s something I will do. I love this game, but only played it with Mouse & Keyboard so far.

Thank you very much for your suggestions :-)

frog,

I also just realised: if Civ V works with touchscreen controls, then Civ Beyond Earth probably would as well, since it is essentially the same game but with a sci-fi setting. Same developer, same controls, almost identical gameplay mechanics.

buedi,

That´s a good idea. A Sci-Fi setting is a nice change from the classic Civ theme. I loved Alpha Centauri back then, could not stop playing. This might scratch that itch. Thank you :-)

petrescatraian, do gaming w Anyone knows about calm Windows games with 1-finger touch screen support?

@buedi I don't know how calm this is but... Getting Over It with Bennett Foddy

buedi,

I had a good laugh looking at the Video on Steam. I am not sure if this will help me to wind-down, more something I might rage-quit in the middle of the night and then need a coffee to calm down again :-> But it does look pretty fun. Thanks for the suggestion :-)

ampersandrew, do gaming w What game genre would you like to see more entrants in?
@ampersandrew@kbin.social avatar

I'd like to see more first-person shooter campaigns in general. They've mostly disappeared. And what I don't mean are the likes of Dusk or HROT that harken back to the Quake era. I'm looking for the era just beyond that, like Halo, BioShock, Half-Life, F.E.A.R., Crysis, 007 games and so on. A Cyberpunk expansion and, to a lesser extent, a remake of System Shock are all I have to scratch that itch this year. Someday the indie scene will cycle around to getting nostalgic for that type of game, and I'll get more of it again. With Free Radical facing near-certain death on that TimeSplitters revival, so do my hopes for getting more of that type of FPS again. With LAN and split-screen co-op and deathmatch with friends while we're at it too. Trying to make a game into a live service that inevitably dies is just telling me not to buy the few promising games that come around, like Friends vs. Friends.

bigboig,

Ditto, I love boomer shooters, but I don’t think I’ve played a game more like Halo or Half-Life released in the last decade.

ampersandrew,
@ampersandrew@kbin.social avatar

Only a handful sneak through. Half-Life: Alyx, Cyberpunk, Titanfall 2, there's one Wolfenstein game I haven't played yet; but options dry up fast.

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

Crytek is working on Crysis 4 🙂

ampersandrew,
@ampersandrew@kbin.social avatar

As long as it's closer to Crysis 1 and 3 and less like Crysis 2. And even though 3 was good, the story was already sent off the rails in 2.

breadsmasher, do games w For the people playing City Skylines 2 how do you solve 'High rent"
@breadsmasher@lemmy.world avatar

Have you raised taxes? How is your demand for those sectors? I have found if you have high demand and aren’t building, it pushes up the rent for them instead - more demand = increased rent. Low cost equivalent won’t make a difference if the demand is for say low density instead.

If I recall correctly this is also the “trick” to get demand increasing for medium and high density. If low remains high rent / in huge demand, eventually it prices a lot out and they start demanding medium or high instead

Fizz,
@Fizz@lemmy.nz avatar

I did fiddle with the taxes but im not really sure how I should allocate. I cant tax by density, only by education.

https://lemmy.nz/pictrs/image/89cb5129-3f28-4a49-be9a-dab387d12d37.png

breadsmasher,
@breadsmasher@lemmy.world avatar

Yeah I meant just taxes generally for residential etc. You have lowered them, which should alleviate some amount of it.

Rent goes up due to demand and how “nice” the area is, access to healthcare etc. You should be able to drop rent simply by building more of that density residential. The same with just building more industrial

CarbonIceDragon,
@CarbonIceDragon@pawb.social avatar

Wait a second, they take how nice the area is into account for rent? Does this mean I could also try to deal with too high rents in a given part of my city by like, removing the local park?

breadsmasher,
@breadsmasher@lemmy.world avatar

A few references exist but heres one radiotimes.com/…/cities-skylines-2-high-rent/

Remove services, thereby lowering land values in the area - if you get rid of nearby conveniences, a property will lose value. Simple!

JustZ,
@JustZ@lemmy.world avatar

Another poster said you could pollute the area, too.

quindraco,

I’ve never played this game, but I am both amused and horrified by the notion of tax rate depending on education level.

Fizz,
@Fizz@lemmy.nz avatar

The biggest challenge I face is getting people to go to elementary school. I think 15% of the population is uneducated and 60% is well educated.

quindraco,

Can’t you make it illegal not to, like in the USA?

Fizz,
@Fizz@lemmy.nz avatar

I think the problem is that they try and drive to school but they get stuck in traffic for a week. Traffic flow in the city is really bad. I’m working on public transport networks now.

CarbonIceDragon,
@CarbonIceDragon@pawb.social avatar

I suspect it might be meant as a proxy for tax brackets based on income, I don’t think (could be wrong), that the game keeps track of each citizen’s salary, but they want to represent the phenomenon of better paying jobs generally requiring more education, and it does track education level

JustZ,
@JustZ@lemmy.world avatar

I play this game and was horrified when I saw that. Seems like a mistake. It’s really taxing them by income level, as education is what determines income level.

Rentlar, do games w For the people playing City Skylines 2 how do you solve 'High rent"

Rezone for higher density, lower taxes, pollute the area to lower rent values and give them something else to complain about, change to office/commercial.

High rent complaints don’t really hurt your city’s operation too much, it’s just that it’s a blocker to the businesses’ profitability or residential maintenance and can’t level up.

Fizz,
@Fizz@lemmy.nz avatar

Lol pollute the area to lower rent values. That’s so dystopia.

JustZ,
@JustZ@lemmy.world avatar

What is this Flynt Michigan?

Zehzin, do games w For the people playing City Skylines 2 how do you solve 'High rent"
@Zehzin@lemmy.world avatar

For people not playing Cities Skylines 2, same question

stoicmaverick,

I’ve actually looked into this a little bit, and it seems that the best strategy is to have a lot of money. It doesn’t actually decrease the rent at all, and in fact makes it worse in the long run, but it keeps it from becoming a problem for YOU.

bionicjoey,

Same answer: build more housing and denser housing

shrugal, do gaming w What game genre would you like to see more entrants in?

Medieval economy/politics/life sims like The Guild (aka Europa 1400).

FarceOfWill,

It’s sad the closest recent other entry is like CK3 a totally different genre really

I miss the patrician series

Lemonyoda,

Patricia more plays Like a refocussed ANNO entry. Its one of my All Time favorites and i wish for another entry…

I dont think its Line the guild though :)

FarceOfWill,

You marry people based on how ugly they are and the size of their dowry. That’s solid the guild gameplay

Kolanaki, do gaming w What game genre would you like to see more entrants in?
!deleted6508 avatar

Cartoon logic point and click adventure games like Sam & Max or Monkey Island. There are still a lot of adventure games similar to that style being made, but they’re all fairly realistic in the puzzles. I want the stupid, non-sense logic used in cartoons to make the puzzles harder but also funnier.

VinesNFluff, do gaming w What game genre would you like to see more entrants in?
@VinesNFluff@pawb.social avatar

Real-time Strategy. Specifically single-player campaign oriented RTS.

Genre peaked at, like, Red Alert 3 or Starcraft II, either-or. And the only notable title in the past (N) years has been like… Age of Empires 4. Which is good but also… It’s AoE. It’ll always be more of a multiplayer oriented game yanno? Give me my cheesy campaign stories with cool hero units and/or cheesy FMV uwu

Claidheamh,

There’s a few single player focused ones released in the past decade. Deserts of Kharak comes to mind.

FatCrab,

Tbf, deserts of kharrak had a cool mp mode, too, and it’s a shame it died out immediately. It is a fairly novel and unique rts in a lot of ways, and very pretty to boot, so not sure what happened. I guess the maps are all very samey

Lemonyoda,

The Homeworld Series (1+2 at least) comes Info mind in general.

OP ist right though. A masterpiecish RTS ist nowwhere to ne found. I think, it has something To Do for other genres innovating out of the RTS Framework (DotA, LoL, even Pikmin).

All can be played without the mechanical sweatfest traditional RTS turn Into, but instead focussing in Player knowledge and engagement.

However, there ist the new Company of Heroes Game, though…

Sivick314, do gaming w What game genre would you like to see more entrants in?
@Sivick314@universeodon.com avatar

@tal definitely metroidvanias and RTSs

God I miss Command and Conquer...

ampersandrew,
@ampersandrew@kbin.social avatar

Aren't we spoiled for metroidvanias right now? As for C&C, check out Tempest Rising.

Sivick314,
@Sivick314@universeodon.com avatar

@ampersandrew @tal I am excited for that. I guess I just miss Castlevania. Too bad Konami is a dumpster fire.

tal, (edited )
@tal@lemmy.today avatar

www.thegamer.com/games-like-castlevania/

Looking at this list, maybe – depending on the era you like – Bloodstained: Curse Of The Moon, or Hollow Knight for Metroidvanias with similar-to-Castlevania themes?

I have only briefly played Salt & Sanctuary, but it looks thematically kind of like Castlevania, and it’s a popular Metroidvania.

EDIT: It looks like the Bloodstained series is trying to fill in the classic Castlevania gap. I kind of preferred the later Castlevania games – PS2 or GBA – but this might be what you want. The Steam reviews have people grouching about how Konami isn’t doing this any more:

who needs konami anyway?

or

IGA does what Konamidon´t.-

…steampowered.com/…/Bloodstained_Curse_of_the_Moo…

…steampowered.com/…/Bloodstained_Curse_of_the_Moo…

HidingCat,

Definitely a good RTS, feels like it peaked with the first Company of Heroes.

lenguen, do gaming w What game genre would you like to see more entrants in?

Lovecraftian horror games. There have been some games in recent years but I think there’s definitely a larger design space for this kind of thing. This could mix with other genres as well like survival and potentially rogue-like stuff.

tal, (edited )
@tal@lemmy.today avatar

Searching Steam for games tagged as lovecraft and horror and sorting by user review gives me about 500 entries.

I think that Lovecraft’s setting is actually virtually the only fictional setting where you’re spoiled for choice, because Lovecraft permitted other people to use his setting. Like, you only get to do a Star Wars game if Lucasarts licenses it, because they leverage their copyright on the setting. Most people and companies who create a setting don’t allow other people to freely use it, and copyright law permits them to make that restriction. But Lovecraft was unusual in that he specifically encouraged other people to build on his world.

Maybe Robin Hood or a small handful of others from history, like Greek or Norse mythology, that developed before copyright law had really become the norm.

I dunno. Maybe there should be some kind of Creative Commons license that permits use of setting and maybe characters, while still keeping an individual work copyrighted, to encourage creation of collaboratively-developed settings like that.

This could mix with other genres as well like survival and potentially rogue-like stuff.

One of the top entries I see on Steam – though I’ve never played it – is an Overwhelmingly Positive-rated game, Disfigure, that appears to be a Lovecraftian action roguelike that just came out a couple of months ago.

store.steampowered.com/app/2083160/Disfigure/

EDIT: Well, hmm. Someone tagged it as Lovecraftian, but the author doesn’t really describe it that way. Just creepy.

Domiku, do gaming w What game genre would you like to see more entrants in?

I think that if we’re doing real-history FPS games, I would like to see other conflicts. Give me a War of 1812 game or let me play as a Chinese soldier during Japan’s mid-1900s occupation or something.

ampersandrew,
@ampersandrew@kbin.social avatar

People brought this up at the time, and the go-to problem with it is if you go too far back, like your 1812 example, you have to deal with reloading a gun being one of the most time-consuming actions you can perform. WWI was taboo for a while due to chemical and trench warfare, and for the most part, devs still shy away from it.

Claidheamh,

And yet Verdun, Tannenberg, and Isonzo are some of the most fun multiplayer FPS games around.

tal,
@tal@lemmy.today avatar

If you’re going non-fantasy (in which case you can put in whatever), I think that one factor is also that in, say, the Napoleonic era, using soldiers in formation in warfare was an important multiplier, and that’s not super-friendly to FPSes. I mean, a lot of the game would be following orders to move into a formation or move in formation.

As for weapons, you could do archery, I suppose. There have been a number of games (Thief, Skyrim, etc), that have an archer running around on their lonesome, though that probably wasn’t historically all that accurate. Well, not that having a solo character going Rambo on a World War II-and-post battlefield was necessarily all that common. If it did, it was pretty unusual:

en.wikipedia.org/…/Joe_Hooper_(Medal_of_Honor)

For conspicuous gallantry and intrepidity in action at the risk of his life above and beyond the call of duty. Staff Sergeant (then Sgt.) Hooper, U.S. Army, distinguished himself while serving as squad leader with Company D. Company D was assaulting a heavily defended enemy position along a river bank when it encountered a withering hail of fire from rockets, machine guns and automatic weapons. S/Sgt. Hooper rallied several men and stormed across the river, overrunning several bunkers on the opposite shore. Thus inspired, the rest of the company moved to the attack. With utter disregard for his own safety, he moved out under the intense fire again and pulled back the wounded, moving them to safety. During this act S/Sgt. Hooper was seriously wounded, but he refused medical aid and returned to his men. With the relentless enemy fire disrupting the attack, he single-handedly stormed 3 enemy bunkers, destroying them with hand grenade and rifle fire, and shot 2 enemy soldiers who had attacked and wounded the Chaplain. Leading his men forward in a sweep of the area, S/Sgt. Hooper destroyed 3 buildings housing enemy riflemen. At this point he was attacked by a North Vietnamese officer whom he fatally wounded with his bayonet. Finding his men under heavy fire from a house to the front, he proceeded alone to the building, killing its occupants with rifle fire and grenades. By now his initial body wound had been compounded by grenade fragments, yet despite the multiple wounds and loss of blood, he continued to lead his men against the intense enemy fire. As his squad reached the final line of enemy resistance, it received devastating fire from 4 bunkers in line on its left flank. S/Sgt. Hooper gathered several hand grenades and raced down a small trench which ran the length of the bunker line, tossing grenades into each bunker as he passed by, killing all but 2 of the occupants. With these positions destroyed, he concentrated on the last bunkers facing his men, destroying the first with an incendiary grenade and neutralizing 2 more by rifle fire. He then raced across an open field, still under enemy fire, to rescue a wounded man who was trapped in a trench. Upon reaching the man, he was faced by an armed enemy soldier whom he killed with a pistol. Moving his comrade to safety and returning to his men, he neutralized the final pocket of enemy resistance by fatally wounding 3 North Vietnamese officers with rifle fire. S/Sgt. Hooper then established a final line and reorganized his men, not accepting treatment until this was accomplished and not consenting to evacuation until the following morning. His supreme valor, inspiring leadership and heroic self-sacrifice were directly responsible for the company’s success and provided a lasting example in personal courage for every man on the field. S/Sgt. Hooper’s actions were in keeping with the highest traditions of the military service and reflect great credit upon himself and the U.S. Army.[4]

That’s a pretty unusual MoH citation out of Vietnam, and that’d probably be about par for the course for a single – maybe part of – a WW2 FPS level. I mean, if you want realistic World Wars fighting, the largest chunk of characters would probably just be killed by random artillery fire, not pulling off 100:1+ kill ratios in infantry combat, which…isn’t all that much fun as a first-person game.

But, as to archery:

tastesofhistory.co.uk/…/dispelling-some-myths-arc…

A skilled longbowman could shoot about 12 shots per minute. This rate of fire was far superior to competing weapons like the crossbow or early gunpowder weapons…

So, as to the hail of arrows, archers shooting heavy warbows confirm that releasing twelve arrows in one minute is possible, but that such a rate cannot be maintained subsequently. Practical experience argues for a shooting rate of about 5 to 6 arrows per minute being feasible over a period up to 10 minutes.

That’s definitely a lot slower-paced than a modern FPS, but it’s still a lot faster than nearly all 18th century firearms.

Skyrim kind of ignored fatigue and let you lug around a huge store of arrows and blast them without regard for your arms getting tired, so it’s not hard realism, but I think that people enjoyed the archery aspect.

TALL421, do gaming w What game genre would you like to see more entrants in?
@TALL421@lemmy.one avatar

I’m honestly not the biggest fan of the genre, but point and clicks I feel are a truly dying genre or at the very least they are so incredibly niche today

tal,
@tal@lemmy.today avatar

I haven’t been playing any point & click entrants since…God. There were some hidden object games that I got when I got Steam. I guess maybe outside that subgenre, https://en.wikipedia.org/wiki/Samorost and https://en.wikipedia.org/wiki/Machinarium, maybe a bit over a decade back.

But I dunno if the situation is honestly all that grim.

Searching for “Point & Click” on Steam and sorting by user review.

I get over 4,000 entries, and the top-rated entries are dominated by releases in the top few years.

You might be thinking specifically of adventure games, but even if I add the adventure tag, it’s still over 3,000 entries.

Ok_imagination, do games w Super Mario RPG - Review Thread

I loved the original and have played through it a few times. I’m unsure if I can justify $60 for 10 hours of a game I’ve played a few times though.

Tarquinn2049,

Is it really 10 hours for other people? My game file usually says around 50-60 when I’m done. I think they said 10 hours is if you blitz the main story and do no side content… do people play any rpg that way? If so, I at the very least recommend a full playthrough this time. There is alot of great side content in this, and most other, rpgs.

echo64,

Mario rpg is really a 20ish hour game for most people. Maybe a little less. I’m not even sure what you would spend your time doing for 3x the time. Even completionist entries on hltb are only 25 hours

It’s a shorter rpg for sure, doesn’t make it bad, my favourite rpgs are shorter.

Tarquinn2049,

I mean, I do tend to play around and have fun with video games. I don’t have a checklist and just run to the next thing on the list. I don’t use walkthroughs, so any puzzles or unclear mechanics are gonna stump me for a bit as I work them out. And any time there is combat based levelling, I’ll usually grind out a few extra levels, I’m always way too strong for the part of the game I’m at, but I still find it fun.

It was kind of the normal way to play games back when MarioRPG came out. The internet wasn’t super useful yet. And while walkthroughs and stuff did already exist, it wasn’t considered normal to use them to play a game yourself, just to look up one part if you got too stuck.

Honytawk, do gaming w Rant: Valve's new Steam Deck screws speak volumes about their ethos.

Strange how a company with infinite money just produces stuff they like huh?

Every company should try that.

wolf,

Look at the shit Apple produces and understand it is not only a function of money.

kksgandhi,

Steam is an infinite money generator, yes, but any publicly owned company would have fucked it up for short term profits. Valve absolutely has its problems, but its focus on the long term and respecting its customers means it can make infinite money and do stuff like this.

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