I don’t really know what to call it, but to my knowledge there has never been another game like guild wars 1 (yes, including 2). I think that undefined genre is actually quite fun and unique and I would love to see more attempts at it.
Sort of, but it has so many things that make it what it is. The deck building skill system, the instanced open world with social hubs to form parties in, the way the combat so heavily emphasizes countering and interrupting your opponents… There’s a lot of small details that make the whole I think.
As a piece of hardware and platform, I like it. I think that the OLED screen is definitely a win too.
But I carry a laptop and tablet (EDIT: and smartphone) with me already, and I rarely game much when out and about. Just not enough additional utility provided by the thing.
Thank you for putting into words what I've been trying to weigh out regarding a Steam Deck.
I think your tech arrangement is similar enough to my own and therefore just what I needed to read in order to convince myself I won't miss not having one.
I thought I felt the same, but after getting it I’m just super impressed. It blows the “gaming laptop” experience out of the water IMO. It’s not as good as a proper gaming rig, but for a budget device, the bang for buck is insane
I taught my nieces to always go in blind first, and only resort to looking stuff up if you are so stuck that you fear you would otherwise quit the game. We’ll see if they are able to continue with it as they get older and have more sources of videogame advice in their life.
Going in blind always makes games more fun. And helps you build the skills to figure it out yourself, rather than just follow what someone else did. Doing it yourself is way more rewarding, and a useful transferable skill.
When I saw your title, space combat games are immediately what came to mind.
I adored the space operas that were FreeSpace and FreeSpace 2 (VIP Volition). I would love for something along those lines. Add in a little bit more management, some rpg/progression elements, even pilot/FPS sections, and it’s dream game for me. It’s one of the reasons I was so excited (and let down by) Star Citizen.
It’s not dead as a genre, but I was in a conversation the other day on the Fediverse – don’t remember whether it was this community or not – trying to figure out what happened to the space combat genre. One guess was that it was just a really good match for the hardware limitations of the time. In space, there often isn’t a lot of stuff near you, so you can get away with making 3D games that don’t have to render all that many objects. And they were popular in the early days of 3D hardware, around the late 1990s and early 2000s. So maybe some of it was that developers would have done other genres, but that hardware limitations pushed more towards space combat.
I think that some of it has to do with a sort of societal interest in space. In the 1950s and successive decades, humanity entering space was very new, was a completely new frontier – maybe a frontier that no life form out there has ever crossed the barrier on. People liked theorizing about what society in space would look like, and so you had schools of architecture that alluded to it, comic books and novels about it, and then later movies about it, and later video games about it. But maybe space just isn’t as novel any more, is part of ordinary life. The video game genre tended not to be hard-realism, but adopted conventions from movies and TV series, like slowly-moving visible laser pulses that make a distinctive, synthesized sound, ship orientation changing ship direction of travel, objects like nebulas based on false-color NASA images, audible explosions, and such, so I think that those were maybe important in building interest. I don’t think that there have really been recent new entrants in movie and TV series that inspired the video games – Star Wars, Battlestar Galactica, Star Trek, stuff like that had their heyday in the past too.
I did, and I’m very glad! I set an alarm this morning, made sure everything was good to go. Got the LE right at 10:00:03 and delivery said 1-2 weeks but then the purchase didn’t actually get through until 11:26 after many various different errors. Got the “out of stock” message maybe 5 times by which point it was saying 2-4 weeks lol. At one point had been restricted from “too many attempted purchases.”
I’m just glad I managed to get one. Valve hardware is truly something else. I happily use my 4 Steam Controllers (game nights and I rotate them :)), I got the Index when I was able to have space for VR and after that the Steam Deck was just a no-brainer (went with the 512gb for the anti-glare as I’m not a fan of gloss.)
When they announced the OLED I was a little remiss but accepted that it was gonna happen eventually. No plan to get it or sell the old one even though I’ve really wanted an OLED gaming device since emulating on phones actually looks really good compared to LCD screens.
Then I saw the red themed translucent and apparently something came over me and I’ll have 2 Steam Decks now. (don’t worry, my OG currently has 4 roles so it will still get plenty of use as a music tracker and girlfriend machine… er, machine for her)
I really enjoyed Hero’s Hour, it’s eeriely similar to Mount and Blade but… pixel.
My gaming history is so diverse that I only recently realized that certain games have baises to certain styles of console now. Growing up I played a lot of NES and SNES games on an old hitachi laptop with the roms and a control scheme I didn’t know how to chance from PGUP PGDN and arrow controls. Never the less, my platforming 2D top down exploration feeling kicked in. Then the PS2 introduced me to 3D games and the different dynamics, but it was stolen so I got to explore the world of flash games until the Wii expanded the PS2’s dynamic games with depth of controllers. (Honestly it’s not talked enough about how Wii Sports is a form of AR.) Anyway, now as an adult the last nearly decade of gaming has been done mostly on PC, with just a few Nintendo games here and there between the 3DS, Wii U and Switch.
And through all of this, Nintendo has had very strong 3rd party titles - Retro City Rampage, Shantae, Shovel Knight, I mean the list could go on for forever. But what’s interesting is none of these kinds of games, even some dear classics like Phantom Brave/Disgaea, none of them fully appeal to me on PC. When I use the Steam Controller it helps immensely, but even then it can take some work to really feel “right”.
It wasn’t until I got the Steam Deck that I realized this connection between the smaller/portable nature of certain games to certain consoles. I mean, I was aware of it in the sense that I preferred certain games for certain consoles, but I never realized just how strongly “retro” games just need to be on a small screen with gamepad controls - and I loooved playing flash games on mouse and keyboard but the nostalgia of the screen format is just so overpoweringly nostalgic.
Anyway, all this to say - I have found a previously “nearly useless” part of my very large game library to be no longer “nearly useless”. There are now so many games that I have some interest in to at least try, because playing them on the Steam Deck just feels right.
Forager, Hero’s Hour, Monster Sanctuary, Blasphemous, and Yakuza (refound love for this one) are my 2022 replays top Steam Deck games. However during that time I also ripped all my Switch games to format shift them to the Steam Deck, so Marvel’s Ultimate Alliance 3 also got a lot of playtime.
Within the last year I’ve come across Smile for Me, Guts and Glory, and Narita Boy which I wouldn’t have normally played either.
I beat Vampire the Masquerade Bloodlines for the first time on Deck. KBM controls bound to the system really did it for me and since it was a low spec game it ran flawlessly. And the game’s reputation holds up (well written and engaging but janky lol)
I had to stop playing Half Life Alyx when it got to the dark flashlight bit with zombies jumping out at you. Nearly gave me a heart attack. Definitely couldn’t handle it IRL. edit: autocorrect
Yeah I definitely took breaks and actually just never went back after a certain point. Not because it was too intense directly, but one of my breaks, I just never went back.
But it only works as long as the replacement for Gabe Newell has the exact same ethos about the business. Changing hands always risks changing how things function at a company. Unless Newell has been practically grooming a successor for years, it’s very likely that a replacement will want to “shake things up.”
When Newell retires/passes, things will change. Time will tell if it will be for the better or the worse.
Well he’s 61, and the average life expectancy for males in the US is 73ish. He is well-to-do, so he likely has better access to healthcare than most, meaning he will be one of those who lives past 73. I’d suspect we have twenty years at best, but more likely about 10 years if he retires at a “reasonable” age.
Unfortunately gabe is also overweight and hence has the health risks associated with being overweight. So him only living till the average age has a higher possibility.
Not exactly. Of course Gabe could be replaced by some idiot who fucks everything up, but if Valve doesn’t become publicly traded it will continue to be in the best interest of whoever ends up owning it to continue doing things this way. Gabe doesn’t do good things just because. He does it because happy customers means more money in the long run.
Publicly traded companies on the other hand need to extract as much money as quickly as possible and have no regards to what will happen to it a few months later. So even if Gabe dies, all Valve needs is a leader interested in what’s best for itself.
Dear God. Because Nepotism has worked out so well so many times in the past. /s
Just shut down the company now, Gabe.
From an interview with his son:
“If it’s one thing I’d like to see Valve do, it’s push it with more their ideas,” he said. "The people there are the smartest I’ve ever met, the hardest working, the most inspiring. The culture at Valve is a very good one but they’ve kind of found this point where they’re a working machine. And that’s good, but I think they should reach out and do something scary. Do something that they don’t know what the outcome is going to be.
“They make incredibly smart decisions, but sometimes you have to do something stupid. Sometimes you have to have a stupid crazy idea and say ‘fuck it’, go with it. Valve has a mindbogglingly enormous amount of resources at their back, and I hope they find the courage to throw it at something new. I want to see them push the envelope again.”
Yeah this chucklefuck is going to break shit day one, guaranteed.
Eh, it sounds more like he wants then to go back to the roots and developer a groundbreaking game, like Portal, or HL2, again. Which doesn’t sound like a bad thing. To do something groundbreaking it probably helps if you dare to do something that is scary.
They literally already did that with the SteamDeck, it’s absolutely groundbreaking. They created a whole new product category, but it took years of planning and patience and watching the market. It happened with prototypes like the Steam Controller, the Steam Link, and the original vision for Steam Boxes, as well as the nearly decade of work they’ve done on Proton to get Windows games to run well in Linux. It didn’t happen with a “stupid crazy idea” that they said “fuck it, go with it.” It started with a smart idea, well executed, over a long period of time, with many bumps in the road on the way to success.
Steam Boxes were originally announced in 2012, this is the result of a full decade of work.
And one hell of a lot of work, too! Reimplementing the Windows APIs that Wine didn't already have, and then optimizing those implementations enough to be not only sufficient for some of the most performance-sensitive software under the sun but faster than actual Windows, is no small feat.
I wonder how much of Newell’s past at Microsoft helped with that? He helped produce the first three versions of Windows.
While Windows works wildly differently these days and the last one he worked on was Windows 3.0 (maybe 3.1?) and a massive amount of stuff has changed in how Operating Systems work since then.
However, I do wonder if his familiarity with the old systems helped at all.
Yeah, you are correct, and that’s why I think he was talking about games specifically. That’s a grade A assumption from me though (and a bit of hopium?)
So SteamDeck, Valve Index and pushing back against the short-term money maker that was NFTs until half a year or so, among other things, aren’t scary enough projects when you’re “just” a game developer and distributor?
I love their approach to Hardware and Linux but have we collectively forgotten that Valve had a huge part in pushing loot boxes and underage gambling? Far from being the least evil company, but still a net win for consumers and I appreciate that they exist.
Got it into my cart within seconds, didn’t even get through more than the cart screen before I started getting 502 errors. Eventually went out of stock. But, showed back in stock a few minutes later and I was able to get my order in. My order email shows 12:29 (10:29 PST).
Already had a 512 Deck that I got in Feb 2022, but when you combine mainstream Linux gaming, OLED, and a translucent shell, apparently I have no self-control.
Well I didn’t first discover it on deck but I play a ton of Spelunky 2 on deck. Every time I boot it up intending to play something else, I see it there and go, “ooook just a couple rounds”
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