Stranded Deep scratched an itch for me, the limited options available made it easier to focus on a podcast versus other games which have an overwhelming number of crafting items and quests.
I thought the story was pretty boring and the vast amount of copy and paste in the game made it feel like it just dragged on. That absolute joke of a final boss was something too.
If they count as survival then survival horror like Resident Evil and Signalis.
Most of the traditional survival games I’ve played end up being annoying to play because of the constant use of your resources outside of your control and I find gathering for crafting kinda boring. This kinda ruined Subnautica for me, since I was mostly interested in exploring but I had to constantly return to base to do chores.
Harvesting food, collecting water, random gathering for materials to craft. I guess it gets better later in the game, but I tried starting it twice and after ~10h I dropped it both times because I was annoyed with the resources.
You can play Subnautica, like I mentioned in my submission, without hunger and thirst. I highly recommend it. Normal resource gathering remains, of course.
The borderlands series. Start from the first and work your way through the franchise. I’m not a huge fan of the latest games but 1 and 2 have at least 60-80h of gameplay I’d say.
Only ever cared for the OG, Minecraft, because it was new and innovative. Mostly why I don’t really like the genre is that most of them are “me too” games that don’t do a lot more than the first game that spawned the genre to begin with. More of the same with different aesthetics or balance. But not really different enough that I can even decide which is better than another; they all get homogenized into a single bland blend where if you’ve played one, you’ve played them all situation.
Unless roguelikes such as Nethack could count as “survival” games. That would be a much bigger list.
It has a good storyline. It’s not horror focused, and ennemies won’t suprise as much as in resident evil or doom. They’re mostly there to add difficulty or be part to the mission. Recycling makes the low amount of munitions/inventory tolerable.
Huh, I never saw the Prey reboot as a survival game. I thought it was more of an immersive sim, but then again, genre definitions can be quite fluid and a game can belong to multiple genres.
Większość sprzedaży na świecie należy obecnie do jednego koncernu piwnego z USA - AnnheiserBush Inbev (firma powstała z fuzji dwóch megakorp). To firma kontrolująca ponad ponad połowę rynku, mająca marki typu Bud, niemieckie Leffe, niektóre czeskie też (jest tego masa). Drugim takim podmiotem do 2016 był SABMiller, do którego należała masa znanych nam marek. Ale po tym, jak SABMiller też został wykupiony przez AB InBev, sprzedano jego europejskie marki właśnie Asahi.
Do Asahi należy cała Kompania Piwowarska (Tyskie, Lech, Pilsner Urquell itp), a także Grolsch, Peroni i takie tam. Więc tutaj mamy powiedzmy że rozdrobnienie. Ale ono wynikało tylko z tego, że SABMiller musiał się pozbyć tych marek, żeby zachować odpowiednią RENTOWNOŚĆ potrzebną dla fuzji z gigantem.
Drugim największym światowym koncernem jest teraz Heineken Group, do którego należy w Polsce cala Grupa Żywiec. Heineken kupił sporo starych europejskich browarów “z tradycjami” (chorwacka Karlovačka Pivovara, Royal Brewery z Manchesteru, Browar Ateński czy Browar Zamkowy w Cieszynie) którym pozwalała kiedyś warzyć pod swoimi markami i etykietami, często nawet z użyciem klasycznych receptur, albo przynajmniej w nawiązaniu do nich. Kiedyś, bo na przykładzie browaru w Cieszynie widać, że to był klasyczny heritage washing, jeśli można wymyślić takie określenie. Grupa Żywiec importuje również na krajowy rynek piwa czeskie i niemieckie. Jakiś czas temu kupili też browar w Namysłowie i Braniewie (też znane regionalne marki piwa niepasteryzowanego, obecnie praktycznie wycofane i zastąpione eurolagerem).
Większość segmentu taniego lagera w Polsce obsługuje (poza KP) Carlsberg Group Polska, spółka-córka duńskiego Carlsberga. Do nich należą Bosman, Harnaś, Kasztelan, Okocim, Piast, Karmi, Sommersby i nie tylko. Do duńskiego Carslberga należy też np. browar w Żatecu w Czechach i piwo Żateckie. Mają mocno rozwinięty segment piw smakowych, od nich pochodzi np. słynne Garage (warzone w browarze Baltika w Petersburgu od 2014 - no comment xD).
I can’t actually think of anything off the top of my head. After I stopped buying AAA titles from the obvious scummy companies, pretty much everything has been at least as good as expected.
I played a bunch of the new releases and some older indies.
Best (in no particular order)
Tears of the kingdom - Game was very good. I can’t imagine going back and playing breath if the wild after this, it improves on pretty much all the gameplay in that game.
Armored Core 6 - This was very fun, I thoroughly enjoyed it. I played through it 4 times to get all the endings (i messed up a choice when trying to get the third ending and had to play through a fourth time).
Starfield - This was really fun for awhile when it originally released. It has some issues, but I really like it.
Factorio - I got super into this during this summer. It’s the best factory game.
Sanabi - Indie released last month. It’s incredibly fun with a touching story. It’s an action platformer where you swing around the levels with a chain arm.
Omori - As a game this is just alright, but it has probably the saddest plot of any game I’ve played.
Signalis - Survival horror indie game that’s like resident evil crossed with dead space, complete with cool eldritch horror vibes.
Library of Ruina - Intense deckbuilding game with an interesting setting. There are a lot of strategies to build decks around that are super viable.
Cassette Beasts - Fantastic indie Pokemon type game that is miles better than anything gamefreak has pushed out lately. Has interesting battle mechanics, a great soundtrack, and a cool throwback art style.
Worst
Shadow of war - couldn’t get into it. I played the first one when it released, but I just couldn’t get into this one.
Spelunky - I got this one in a bundle a long time ago and decided to boot it up. I couldn’t really get into it and only did a few runs.
Spyro Trilogy - I don’t know why I finished the first two. I don’t think Spyro’s gameplay has aged super well.
Outward - I want to get into this, but the game is frustratingly difficult. I feel like if I play it some more I’ll get it and it’ll be fun, but I don’t like playing to get to that point.
Sorry to hear you had a bad experience with Spelunky! I guess it takes a special kind of masochist to enjoy it, but Spelunky 1 and 2 are two of my all-time favorite games, having put several hundred hours into both.
The difficulty makes the wins feel extremely satisfying to me.
Shadow Gambit: The Cursed Crew - I usually hate tactical strategy games, but this one’s good. The quicksave/reload feature makes it pretty fun to experiment and goof around.
Dead Cells (I’m behind)
Grounded
Tears of the Kingdom
Mediocre
Dredge - It was a unique experience, but I never really understood the fear/consequences despite fully finishing it.
Armored Core 6 - The balance in this series always ruins them, even though I try to love them every time. Being forced into a specific build takes the fun out of customization.
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