Idk about the whole corporation vibe. I’d personally go for “pure” industry. All players are working to grow a huge factory because we all know t̳̖̮͕͙h͈̪ͪ͊̈̿̍̐͢ĕ̪͖͔̃̃͛̄͌̚ ͉̙͈̩̩̬̪̓̉f̘̈ͭá҉̟c͔͖͌̚͡t̨͙̖̖̹͚̬͐ͧ͛̀̈́ò̻̼̙r̢̙͒́̂y̔ͫ͛̆ͥ̍͏̲̯͍̫͚̣͚ ͎̽̾̓̋͋̇m̹̣̙ͦ̿̑͡ȕ̝͕̑̿͒s̛̀̓̔̊t̗͈̦̽̀̆̃ ̠̯͕̀͒̃g̿̾̾̅͑͟ȑ̠̃ͨ̿͌̿̉o̿̽͂̐̒ͫ҉͔̲͚̺̲w̧͗͑͆̄̆ͦ̾
I’m an avid player of Factorio and Dyson Sphere Program. Those really scratch the pure factory itch.
I’m aiming to scratch a different itch here. Persistent empire building in competition with others over finite resources is an itch that’s REALLY hard to scratch. And that’s what I’m aiming for here.
That sense that you have built something that feels more tangible than other games you’re accustomed to. There’s a real world element, you control something that someone else cannot, with that comes that empire building feeling I personally live, and want to build a game around.
Shadow Cities was really fun back in the day. Despite coming out so long ago, I think it was the best location based game. I'm disappointed and a bit surprised that nobody ever recreated it. Niantic tried, but they never really captured the magic of it. Pokemon go was fun for a short time, but got boring fast. I think it was a huge missed opportunity to not have actual Pokemon battles, especially PvP.
They eventually got around to it, but by that time the game was so overmonetized that getting anything good to use in PvP required a bunch of cash or all of your time grinding.
Throw Manic Miners on there. It’s a fan remake of the old Lego Rock Raiders game, and it’s really fun. There’s a custom level builder and I think there’s a browser you can search for other custom levels.
I’d just say it’s an inspiration and say it’s a standard era 4x game. Graphically it’s a demake, but the cpu opponents are superior to those from V I’d say
Surely it's a clone given that it clones the game mechanics specifically? As in the rules of the game are 1:1 to Civ V, or as close as you'd need to be an expert in the game to tell the difference.
Looks like complete ass, deflect the green is the stupidest idea in gaming in a long time and those dragon segments are just an insult. Also, I’m happy Bethesda saved time and CPU cycles not baking lighting, but it got offloaded to gamers’ computers for dubious benefit. I have eyes, I see how 2016 and Eternal look, please tell me how much of a graphic improvement the endless glitching fields of darkness are. I wouldn’t buy a game for more than 15€ if it’s top notch (patient gamer here), but I don’t see myself playing this ever, it just evokes a sadness. The story of Eternal (the only game of the recent trilogy I actually liked) was a huge Marvel-caliber turd and I skipped every cutscene, so I’m not expecting anything in that department.
AC: Shadows, still enjoying it after ~28 hours. Couldn’t finish Valhalla due to it just having too much of everything, let’s see if this one’s different. Also, started playing Doom Dark Ages, seems fun!
Played through DOOM: The Dark Ages. It’s good, and I already wrote a wall of text elsewhere in the comments. The second half of the story is pretty bad, even for Doom standards. I wanna do another playthrough, where I change some of the difficulty sliders.
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