Pumpkin Jack. It’s a 3D platformer. I haven’t played it in a couple years, but I remember it being mostly linear. Not a ton of collectables, but some. 11 months out of the year it’s a pretty “meh” game, but it absolutely NAILS the Halloween aesthetic. Not “horror” or “scary” or “autumn” but very specifically Halloween.
MediEvil is similar, though much older. I have only played the original for PS1, though there is a modern remake on all platforms that looks pretty good. Not quite as explicitly Halloween-y, but still pretty close. Flawed in its own ways, but I would still say a better game overall than Pumpkin Jack. The levels were a bit less linear and it was a bit more like an adventure game than a platformer.
Luigi’s Mansion is a classic too.
A lot of other games have levels or worlds that are good for Halloween even if the whole game isn’t. Like Pumpkin Hill in Sonic Adventure 2, or Subcon Forest from A Hat In Time. Honestly one day I want to compile a list of all of these themes areas across my favorite games and the play all of these levels seasonally.
I love GoG, but I wish it stopped getting games so late that, by the time they release on it, I’ve already bought them on two competing platforms.
Aside from that, this is a solid release. RE1make is one of the best horror games ever made: I was scared shitless even on my third playthrough. Highly recommended if you want a good game for Halloween night.
Anything by Chilla’s Art. The Coffee Shop, Parasocial, The Bathhouse, Shinkansen 0, The Radio Station.
Also The Hex if you want a spooky mood but no jumpscares. Go in blind, it’s by Daniel Mullins who did Inscryption. It’s an incredible game. Ignore the screenshots on Steam and don’t watch the trailer, it’s five USD and the graphics make sense after playing for 30m.
If you want jump scares, At Dead of Night. My partner and I are horror aficionados and we cannot play that game.
The Dragon Quest games make me laugh all the time. The NPC dialogues are beautifully written, and frequently have little humorous elements in them. The monster designs and animations are also often funny in their own ways.
Thronefall got an android port. Not sure how to get it without google but I played it on steam, its like round based, you setup defenses and then fight off a wave. You can back out and come back to the next wave later, at least on desktop.
When you finish a level you unlock new perks and challenges so you can redo the levels to get better scores and stuff.
It actually happens fairly frequently, but almost entirely as reaction to unexpected gameplay moments as opposed to any deliberate comedy written in by the designers. Some of that can be funny too, but only really to the point of a grin or light chuckle.
I remember a moment playing BG 3 when one of my characters just got yeeted into lava literally at the start of the fight. I laughed my ass off then went on with what ended up being probably a much more difficult than intended fight.
Sometimes it can be something as simple as the physics or an NPC bugging out.
Last month I fell into Cyberpunk 2077. There is a lot of humor in that game, but I remember getting a call at 2 in the morning to pick up dick melting off guy and I nearly fell out of my chair laughing.
There were actually good, written gags in that game, too. Plus the general “Indy found himself in a place where needed to improvise and punch some Nazis” sort of gameplay that the game did so well. I can’t even recall a single bug from my playthrough.
I was a big fan of Uncharted 2 and 3, but Uncharted 4 stopped giving me control of the action and started making it barely interactive or just a cut-scene, and I found The Great Circle to be an excellent counter to that, personally. Even if you saw a T-pose, it doesn’t seem right to call it a typical Bethesda thing. There’s a big difference between Bethesda, the developer of Elder Scrolls, and Machine Games, the developer of Wolfenstein and Indiana Jones; they don’t even use the same engine between them.
bin.pol.social
Ważne