What I think is weird about folks hatin on the Genshin Community is it’s essentially a single player game. There is no community really outside of social media. I would say social media is the problem.
This! I've always had super friendly interactions with Genshin co-op, even when searching through the co-op tab rather than looking online (aside from one kid I had to kick because I was not going to buy them a welkin lol). The only time I've come across problematic behavior is through social media. It's also very popular so of course on twitter and reddit there is going to be a large loud volume of immature people, but that's most games. In game people are usually good.
even around the game people are good provided you aren’t broadly exposed to it via tiktok/twitter/reddit/twitch. Some of the smaller genshin discords have been really helpful and sweet and full of good people. But honestly I think there’s just a critical mass where communities like that kinda blow up so that’s not a genshin problem so much as that’s a “so many people in one place at one time” kind of problem lol
It tells me they are used to cuddly friendly fandoms. They've definitely never played real toxic games like Mordhau or anything Paradox has made. There are games that are legit >50% neonazis and avowed racists.
Easily Rocket League. It's always been toxic but it's been much worse since becoming free to play.
Rage quitting
Malicious compliance (AFK, accidental own-goals)
Team mates playing for the opposing team entire games
Passive aggressive quick chats
Overtly aggressive free-form chats (being chastised over every tiny mistake)
The game's competitive ranking systems makes it so each win and loss matters, and people often take their vitriol out on their own team before looking inwards.
I bought a Rust ages ago, back when the development basically had it turning into a new game every year. Maybe I just got lucky back then, but never had a toxic interaction.
Cut to last year, when a group of guild members went to Rust so I redownloaded it after 5 years. Most of us only lasted a few hours and we tried half a dozen servers lol.
I wonder what they got from Sony. Ideally it’d be some promises about Sony reducing exclusives themselves. Exclusives suck for everyone but the company that owns the exclusive console. I don’t personally own an Xbox, but I still want Sony to cut it out with their exclusives.
Because it’s easier to programm a single thread that executes a sequence of commands like [ update-gamelogic, update-graphics, etc. ] instead of at least 2 threads (for gamelogic and graphics) that you have to synchronize somehow. Synchronization can be pretty difficult!
Tying game logic to the framerate doesn’t really have anything to do with single- vs multi-threading. You can properly calculate the time since the last update in a single-threaded engine.
If the game loop doesn’t run at the same speed as the render loop you’ll get ‘tearing’ - some game objects are at the latest state, some are not. That can cause some funky bugs.
From my understanding, tearing can occur even if the game logic and render command submission happen on a single thread, since it’s a consequence of the OS compositor sending buffers to the monitor in the middle of rendering.
correct, but now you’ve just identified two separate types of tearing, both happening at different times. put them together and the perceived frequency will be significantly worse than it was prior.
being able to zero one of those out and only worry about the other means you can hopefully optimize a better solution - as much as one can when you can’t realistically atomically update the entire display from top to bottom.
I enjoy top down stealth games, and haven’t seen this game get discussed much, but it was pretty fun - Serial Cleaner (and sequel, Serial CleanerS)
You play a guy who cleans up murder scenes for an unknown serial killer, all the while evading guards and other security measures. It’s a pretty fun experience, and I do recommend giving it a go if that’s your kind of thing.
There’s also the Marvelous Miss Take, a game where you play a woman on a mission to perform a series of heists. Also a top down stealth game, you get to use some gadgets to distract guards while you sneak past and to your goal.
Both are older indie games, but enjoyable for at least one playthrough.
My girls are still only 1 and 3, but so far I’m sneaking in an hour or two in the evening, after everyone else has gone to bed. I’ve started introducing the older one to Pokemon Go and Let’s Go Pikachu, and she loves it so far despite not knowing much english. Hopefully I can get them into gaming so we can have that in comon 😄
I have never been into Pokémon before my kids started to play Pokémon GO a couple of years ago. It was really nice to have a pastime that we all enjoyed.
They still play occasionally but I became hooked on Pogo. So you might find new gamed when playing games together with the kids, be sure to give it a try if your kids are playing it.
I think zelda: botw and totk both fall to an extent in itgat category. NPCs react to the weather, if you are fighting enemies and are giving basic responses about their current circumstances, aswell as the physics interactions that those games allow.
Dlaczego libertarianizm ma złą opinię? Na moją opinię wpływają dwa powody: politycy i publicyści libertariańscy często zawiązywali sojusze z skrajną prawicą i popierali zbrodniarzy typu Pinochet, czy Putin. Po drugie wielu fanów libertarianizmu ma bardzo mało wiedzy o tym jak funkcjonuje realna gospodarka. To wynika być może z faktu, że nauczanie historii skupia się głównie na wojnach a pomija historię gospodarczą. Ja sam pod koniec liceum miałem poglądy bliskie libertarianizmowi, a wyzbyłem się tego na studiach socjologicznych. I chyba sporo osób studiujących ten kierunek tak ma.
A możesz polecić literaturę która może podważyć czyjeś libertariańskie poglądy? Na przykład o wspomnianej historii gospodarczej. Chętnie konfrontuję swoje poglądy
“Geopolityka Głodu” Ziegler, “Urojenia ekonomii” Rist, "Źli samarytanie. Mit wolnego handlu i tajna historia kapitalizmu”.“23 rzeczy, których nie mówią ci o kapitalizmie” Ha-Joon Chang “13 Pięter” Springer,
The headset itself is fine, meaning if you have the room setup done you can play games no problem (assuming the games play nice with Proton, most do but I’ve seen a few hiccups here and there).
What is not fine is SteamVR. If you are unlucky the App will not really work with your PC out of the box, in which case you’ll have to play around to get it working, switching to and from Beta branches.
Only real problems exist with the Lighthouses, you’ll need a Script to put those into and out of Standby mode and updating their Firmware via Bluetooth does not work.
Gamefreak clearly isn’t interested in evolving their formula very much. Each game is designed to be approachable for young children who are potentially playing Pokemon for the first time. So yeah, there is a lot of hand holding.
I’ve found myself hoping the same thing though, that maybe the franchise would grow up with me, but it doesn’t look like it is going to happen. I expect that we’ll have to mash the A button through the Pokemon catching tutorial until the end of time.
Haven and Hearth is a slow base building MMO. You build up skill points exploring and finding new items, spend the skill points to unlock more stuff, build a base and start upgrading your stuff from there. It’s honestly really cool.
Is there PVP? I’m always wary of bothering with these sorts of games if they have open PVP, as they usually turn into mass slaughter pits where the players who have built up powerful armies (or whatever the game has for units) go around murdering weaker characters just to see the inevitable forum posts. If you make it through the early stages and join some sort of alliance, they usually turn into childish playground politics and squabbling.
I couldn’t tell from the “about” or “FAQ” pages, but the meme-filled forum doesn’t make it look particularly promising.
There is world PvP. With the world population being so low, and the world size being so large it’s pretty rare. There’s also a lot of ways to avoid it, but whenever you’re outside your own base it’s always a risk. If you play smart, it’s almost always possible to get away from a player, even if they’re very highly geared. Most clans are pretty insular, a group of friends who have been playing for a long time. I’ve never joined a clan, personally, so I have no idea what they’re like.
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