RDR2 suffers heavily from the same problem as GTAV’s single player mode: it’s a movie posing as a video game and both aspects suffer for it.
RDR2 would have been great if it was just the part where you wander around tracking critters and collecting flowers and playing cowboy dress-up, but the game really doesn’t want you to do that. Not to belabor the point, but between how unpredictable the connection between “interact with item/character X” and “start mission with character Y” can be and the game’s tendency to fail missions the second you go off-script, RDR2 often felt like it was directed by someone who actively resented the concept of player agency.
You articulated my issue with it perfectly. In theory it was this amazing open world with tons of player freedom, but the minute you engage with the actual story at all you have no choice in anything. There was one quest where I HAD to rescue Micah and kill a butt load of people which really annoyed me given I was going for a white hat run.
Idk if I’m just dumb or something but I have tried to play terraria on 5+ separate occasions and the controls and UI just DON’T make sense to me. Like how to craft?! How to equip? How to do stuff? It was just so confusing. I tried on mobile and steam deck. I even looked up the controls online and mapped it out. It just never clicked for me. I felt like an 80 year old using a smartphone for the first time.
Brittle Hollow spoilerRealizing that Brittle Hollow crumbling actually results in you being able to uncover more mysteries. I always tried to find some solution before it collapsed and frenetically search for a solution that didn’t even exist at the time. The simplicity of just waiting didn’t even cross my mind for so long.
This is going way back, but the 7th Guest soundtrack had lived in my head since the first time I saw the game. Really great atmosphere, equal parts creepy and playful, perfect mood for a haunted mansion filled with puzzles.
I’ll probably get roasted for this but… Pokemon. It just seems like endless copy/paste and might be one of the laziest game franchises I’ve ever seen. I’ve really tried to get into them. I was there when the Pokemon cartoon started, I saw it rise to the phenomenon it is today, but damn if it isn’t the most boring grindfest ever.
Stardew Valley. I don’t find it relaxing at all but a chore and stressful due to the day/night cycle. I feel like Terraria is handling day/night much better.
If you’re on PC, there’s mods to help with the time (even stopping it altogether). I haven’t tried them out myself, but this mod would solve the time management issue: www.nexusmods.com/stardewvalley/mods/169
Any game that has daily login bonuses or a bonus for playing every day. Animal crossing pocket or whatever it is. Pokémon go. A bunch of afk phone games. A bunch of gacha games. It just feels so shallow to me. Like, I’m not being manipulated to play something, I just end up feeling so guilty to lose a streak I’d rather delete the game.
While not a daily login bonus, the weekly and monthly tasklist of Forza Horizon 5 killed the game for me. It triggered some sort of fomo and I would rush in every week to grind the new tasks/events. That burned me out very fast, so I could not enjoy the rest of the game.
There’s been some great advice in this thread. In the future though here’s a shout out for one of my favorite wikis out there, the before I play wiki .
It’s great and has useful tips for all kinds of games. Good luck in Hollownest!
Tears of the Kingdom. I’m going to be here for awhile, but this game has made me want to play some other Switch games in my collection that I’ve been putting off, like Xenoblade Chronicles.
spoiler for the base gameThe sun station. After way too much time figuring out how to get there, the music, and the story stuff to read there? Such a good moment.
spoilerIt’s a shocking revelation when you discover the sun station doesn’t even do anything, when up to that point you might think to yourself that it’s the sun station that causes the supernova.
I’ve been playing System Shock 2, the original version i got from GOG (it took a bit to make the controls work but it works fine, though i found a weird bug with non-Steam games in that if you rename the game it loses the control settings - e.g. i set up the controls when the icon was named “SS2.exe” but when i renamed it to “System Shock 2” later it lost the settings until i renamed it back to “SS2.exe” :-P).
I also played a bit of Stranger of Sword City, a turn-based and grid-based blobber. I find the deck works fine with such games.
Also both games play just fine at ~5Watt settings (i like to optimize the settings per-game to get more battery life out of the system).
Been mostly playing ToTK on switch like some here, though I think I’ll have to give a few more attempts at P ranking some bosses in Pizza Tower soon, or perhaps try to 100% Hifi Rush
Sorry for the late reply! It’s really a question of how you approach postgame content. It’s a fairly short “linear campaign” with hidden challenges for level replays. For me the story was fun and the mechanics engaging enough to enjoy beyond the short playtime.
I still enjoy turning it on to do a few fights and enjoy the rhythm mechanics, might do a new play through.
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