People tend to think of digital things as unchanging and permanent but that isn’t really the case. I’m fascinated by the concept of bit rot and other ways that digital things can disappear or degrade over time.
It’s good that flash is not still an essential part of the modern Internet but its death did firmly cut off an entire era of Internet culture that cannot be experienced in quite the same way.
The official Homestuck site will still let the original SWF files load as long as you have something that can play them. Ruffle works fine. You can also use one of the few browsers that still supports PPAPI plugins (like Falkon) with the official Flash plugin.
But personally I’d say to just use The Unofficial Homestuck Collection, which is more pleasant to read through than the original ever was.
I very disagree. How much writing is there in Chess? Can you think of any writing in Quake? You can definitely consider Quake great without the being any writing involved at all.
I think writers should stick to writing and game makers should go picking and choosing stories that would suit their game.
Yo, holy moly! They basically did with quake how I just suggested by making a game and slapping a story on afterwards!!! How TF did I come up with quake as my example for this!?!?! It’s either pure luck or actual shared vision!
Really been enjoying Guild Saga: Vanished Worlds. I haven’t found a TBS RPG that captured my interest for a long time, and this combines a lot of the things I like from Divinity: Original Sin (like elemental effects with the environment, and talking to animals), with nice pixel graphics and very classic DnD game feel. It reminds me of Icewind Dale, vibe-wise.
So, I’ll just go through my Steam favourites and list the ones that fit the bill.
I recently played I Am Your Beast and absolutely loved it. Not really a story focused game, but it’s it has some of it, the voice actors are better than you would expect and the gameplay is top notch.
Pretty much all Call of Juarez games (well, maybe not The Cartel), but start with Gunslinger. The others are old and clunky, but Gunslinger still holds up and is one of my favourite arcady shooters.
Mirror’s Edge is a classic, if you haven’t played it, you definitely should. You can skip the sequel, Catalyst. That one added open world and was mediocre at best anyway.
Speaking of classics, Dishonored is probably one of the best stealth games out there, in my opinion at least. I would consider the first one fairly linear, altho the game does expect you to explore the individual levels quite a bit.
Mafia 2 (I honestly recommend you play the classic edition, you get it when you buy the definitive. It just runs better and isn’t as buggy. The remaster barely improves anything anyway) and the remake of Mafia 1. Yes, they are open world, but only by technicality. The story is very linear and you barely need to interact with said open world. The games never expect you to explore or collect stuff and there’s fuckall to do on the map besides drive around anyway.
If you like Ace combat, Project Wingman would be right up your alley. I’m not sure if I would call it simple per se, but it’s linear, level based and great.
Tactical Breach Wizards is another recent favourite of mine. It’s slightly x-com-y altho more of a puzzle than a strategy game with some pretty decent humour.
Gunpoint is another indie puzzle game with great humour. It’s by the same guy as Tactical Breach Wizards.
Since you said you like Uncharted, I imagine you might enjoy the older Tomb Raider games, before the 2013 reboot when they went open world. Legend is my favourite of them altho I know it’s a bit clunky by modern standards.
Last but not least, SUPERHOT. You probably know it, but in case you don’t, play it. It’s short, it’s simple and it’s great.
And here I am just making my motors by hand like a chump. You know, maybe it’s time I get off my ass and build something cool like this. Iron and coal processing and smelting on the first level, ingot splitting to wire on the second, pipe making on the third, have a vertical line that’ll start pumping out rotors from processing, then a bank of assemblers at the top floor to churn out motors and to line them back down.
bin.pol.social
Aktywne