Its good. Not perfect, but better than I expected.
Headphones definitely recommended, a halfway decent Atmos home theater system sounds great but I still picked up subtle sounds better with even just bluetooth headphones.
Ambience is very much on point. Dialogue is a good mix of well-acted, and a tad “off” like the original. Angela and Eddie seem faithfully redone, so far. James too honestly.
Apartments were a nice change-up from the original, not too different thematically but still essentially a whole new layout, not at all a copy and paste job. Showdown with big knife guy was a big departure, though. Not sure if better or worse, but different from the original
Some graphical glitches (something like ghosting of the fog around objects moving on the screen, also flashes of light in the distance) sometimes that are frankly unacceptable for a $70 game, especially a game of this sort of mood, but hopefully they get those patched soon.
Combat is not exactly great. Nor was it in the original, to be fair. The dodging mechanic is a bit much, and at least on the hardest combat difficulty, it feels like you gotta already be familiar with enemy attack patterns, since it doesn’t give you much chance to learn and survive. But it does all feel learnable, so we’ll see if I just need to get gooder.
Steam achievement notifications at least one broke immersion for me, I might try to mute those next time I play.
But overall I’m very eager to resume playing after work, I left off after the apartments (and stayed up far too late doing so!)
I’m super happy with it so far, though I am not quite as far. I got up to Woodside apartments last night before going to bed.
Totally agree on the ambiance. They absolutely match the original and Akira Yamaoka did an amazing job in this department yet again. Also agree on the dialogue, really happy with it so far. I was worried due to how much I disliked the hd collections redone vocals but they did a good job here.
So far haven’t had much in the department of graphical glitches, though I did notice my frame rate tanked when I got to the apartments at the end of my session so I made need to tweak some settings.
Combat hasn’t bothered me but also I’m playing on standard and haven’t gotten the pistol yet so my thoughts are developing. Melee is quite satisfying in this game though imo
Agree on the steam achievements haha.
While I’m still early it does seem like they’ve grabbed the vibes straight from the original and dropped them into a modern coat of paint. And at the end of the day sh2 thrives on its vibes, so I’m very happy. Excited to keep playing
I've been trying to cross off some of my "in progress" games, ones I've been working on off and on over the past few months, so I can make room for new ones.
After sitting on it for months, I finally got around to finishing my second playthough of Lies of P. I went for the "Real boy" ending, and man, I really had to fight the urge to start a third round. I really like the combat and 99% of the characters.
Cleaned up the rest of the map for Mad Max, with the exception of collecting all the vehicles, since that's kind of a pain to do. Much like Lies of P, I was a bit tempted to start another playthough lol.
Maxed out all the glyphs for my Scorcerer in Diablo 4: Season 5, so it's set aside until I come back from a planned vacation this week. I'm not sure how I'll handle a new season and a new dlc, AND a new leveling system all at the same time, but I'll figure it out.
I played a lot back when it came out. I picked up the DLC on release day and reset my progress. Such a good game. Even when I’m not playing (like now) I’m thinking and reading up on strategies.
I already have to wait a while to see how it performs on Steam Deck. I figured by the time the community figures out if it is or isn’t viable to play on deck (assuming Denuvo or something else doesn’t fuck it over), then most of the bugs will be ironed out.
I'm just downloading it to my Steam Deck as I bought advanced access to the game. I'll let folks know how it goes.
And before anyone jumps on my neck about buying advanced access:
I waited until review scores came out
Even then I was originally planning to wait a few weeks until launch but with Steam refunds, I figured I can play for half an hour to get a good feel of the game
Not only is this Konami's first good game in ages, I dare say this is also the industry's first good game in ages. RE4 was excellent, but the OG was great and Capcom at that point knew how to do well. I cannot say the same for Konami/Bloober.
I'm someone who is lucky enough to have enough disposable income where a purchase like this doesn't really negatively affect me financially.
Nevermind, I did a quick check on YouTube and the game runs absolutely terribly on the Steam Deck... so much for me supporting Konami, got that refund request in order.
Ahh… Pearl. Home of every kind of future landfill fodder disguised as tech (and even some legitimate products), dubious feature lists and even more dubious included bonuses for almost 30 years. At least the cover girls aren’t dressed like discount Playmates anymore.
I like how on this page they aren’t specifying the “car racing game” and “full version of well known flight simulator” packed in with the “Multi-Gamestation^Plus”. I think I can hear the creaking of this thing’s cheap, hard plastic through space and time. It seems like the VR headset and 3D glasses weren’t shipping enough units, given that this is at least the second time they discounted them:
Nie do końca, ale ma plus że jest zdecentralizowany, więc los całego protokołu nie zależy od jednej organizacji. Signal jest zajebisty pod względem prywatności, ale jak i inne organizacje, potrzebuje skądś brać hajs na utrzymywanie serwerów i takiego typu rzeczy. Prędzej czy później zacznie to wpływać na jakość usług dostarczanych przez Signal. Są już przesłanki: signal.org/blog/signal-is-expensive/
Nie korzystam za dużo, ale z tego co wiem Matrix trochę bardziej jest rozbudowany w stronę otwartych grup. Ma pojęcie przestrzeni (“Spaces”) gdzie można tworzyć różne kanały. Byłoby to spoko opcją dla róźnych działań gdzie jest dużo wątków (np. kolektyw zajmujący się obroną lasów może mieć jeden kanał dla planowania blokad, drugi dla postępowań prawnych, trzeci dla tworzenia materiali na social media itd.) tak że każda osoba dodana do przestrzeni (mogą być prywatne) będzie miała dostęp do wszystkich kanałów od razu.
tak i tak :)
Są jeszcze inne alternatywy:
Jest protokół XMPP który też jest dosyć rozbudowany, ale mniej przyjazny do osób nietechnicznych. xmpp.org/getting-started/
Również zdecentralizowaną alternatywą jest Delta Chat; dosyć prosty w użyciu, jest to program oparty na protokolu SMTP, czyli jak zwykły email. delta.chat/en/
Wildermyth is somewhere between a tactical combat game and a role-playing game, and quite good.
Solasta: Crown of the Magister has caught my attention, but I haven’t played it yet.
Dragon Age: Origins is good, and although not on sale, is old enough that full price is not bad. (I don’t know if the EULA is tolerable, though; I don’t think it was there when I played it.)
Solasta’s campaign feels a little half baked in some ways, especially if you’re coming from Baldur’s Gate, but where it really shines is in building your own campaigns to run your friends through. It’s a perfectly reasonable platform to host online D&D 5e in, especially with mods to expand the content. And there are plenty of user-created workshop campaigns to download, but in general, I wouldn’t recommend it as a single player experience if that’s what you’re looking for. I absolutely do recommend it for group play.
Cool Bethesda, just dump the Gamebryo source code off to us before you get liquidated by Shittersoft since you’re basically budgeted into making half-baked shit until you go bankrupt anyway.
I just played through it this year for the first time. It was overall very good, but the beginning and end of it are pretty rough. The beginning is tedious unless you’re playing a strength build, and the end is some real point and click adventure game moon logic to find out how to get to the final area and, in some ways, through it, that I would have never figured out without a walkthrough.
I agree that the game should have a tutorial. The problem with the temple trial is that it only caters to one play style, so it’s not a good tutorial. I’d call the first game’s tutorial the cave with a handful of rats.
While I agree the tutorial is rough for something meant to teach, it can be done with different playstyles.
Although having some form of melee combat does make the experience a lot less frustrating and can save a lot on time spent trying to hit the enemies, but I think enemies have like 5 ap or so which one can avoid most of them on an agility build by outspeeding them.
A determined person could probably get through it without fighting as a challenge I guess as an agility and stealth focus.
There is a lock pick and explosive tutorial that are mandatory but aren’t too difficult and then there is a trap room which can be a problem if one is low on perception.
The final challenge can have the guy be talked down with enough speech
For ease of getting through it, strength or agility with a melee skill will make it a lot easier though.
This is the kind of stuff you might know if you already know what’s ahead of you, like if you played it before, but as a first-time player of the game, not knowing what’s coming, I found it to be a poor experience when you only have a melee weapon but specced for guns.
I am kind of the subborn idiot that initially struggled with the tutorial, but struggled enough to learn what it was it was trying to teach.
I remember and know it from failing, leaning and trying different things seeing what works.
The three starting default characters all have something they are good at and looking at those - all three are meant to get through the tutorial, although Norg is the most straight forward approach.
As I said before, it is not the best and they could have done a better job, yes.
It can leave one feeling annoyed that their gun character struggles - sure
Can it suck knowing you have to put some token effort into a melee skill if you do not want to sneak around or evade the enemies - indeed
But my point is that, regardless of its poorer presentation, especially when put up against Fallout 1’s tutorial, there is more than one way to do it other than pure brute force.
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