I’ve never been one to mod games, I’m pretty vanilla when it comes to gaming. Play the base game and thats it. Rarely do i even try any dlc. With that said, I thoroughly enjoyed Frelancer discovery back in the day. It is a freelancer multilayer mod that brought a lot more content and enabled multi player once the official servers were gone.
Ah yes, the era of US box art so ugly the mind reeled wondering how it ever got approved. Look at the US and JP cover art for Mega Man for one of the most iconic examples in a target-rich environment.
Mine is probably the oddball pick with Metroid Prime 2: Echoes. I know it’s hardly the first game with a light and dark world mechanic, but I really appreciated the way you traversed in and out of them, and how each world replenished the opposite ammo type. The multiplayer in that game is also underrated, but probably not as good as in the DS game.
I want to highlight two mod makers, instead of single mods. lStewieAl and WallSoGB for their efforts unfucking New Vegas. Being forced to pick a single effort, the engine optimizations is probably the most impressive. Honorable mention to all the various script extenders that make so many fantastic mods possible in the first place.
You know, I actually think it’s the miniblocks datapack for Minecraft. That’s the only “mod” that is included in every single world I play in. Every other mod in every other game is kind of optional, but I’ll never play Minecraft without miniblocks ever again. Not that I use them a ton, but they singlehandedly managed to actually get me exceited for the wandering trader again!
This is going to be a callback, but Ballistic Weapons 2 for UT2004. It completely overhauled the gunplay in ways I’ve never seen replicated. I loved all the extra modes the weapons had and many took a while to learn how to use.
The devs went on to make Viscera Cleanup Detail, so good for them, but I did always wish they made a FPS.
Well, I first played Dragon Age Origins with the framerate fluctuating between 10 and 20 FPS. Wasn’t the most fun I’ve ever had, but ever since 30 - 60 felt like luxury. So yeah, anywhere from 10 to 30 is fine for me, but the more active a game is the closer to 30 minimum with a target of 60
W formularzu rejestracji zaznaczamy, że jest to polskojęzyczna instancja, żeby uniknąć nieporozumień. Ma to być miejsce w pierwszej kolejności dla osób polskojęzycznych. Zresztą okazjonalne ogłoszenia administracji są publikowane tylko po polsku. Faktycznie, jeśli przerzucić zakładkę na “Wszystko” widać, że osoby z tej instancji subskrybują masę anglojęzycznych społeczności i znaczna część osób jest tu faktycznie dwujęzyczna.
Angielski pojawia się u nas w dwóch kontekstach: możliwego użycia interfejsu użytkowników, bo w nim pisane jest oprogramowanie, oraz języka publikacji, bo czasami może mieć to sens. Przykładem tego drugiego może być społeczność !polisz. Jeśli ktoś w ustawieniach konta wybierze np. tylko języki polski i nieokreślony, zobaczy prawie wyłącznie posty po polsku.
I play a ton of simulation and strategy games (and some that I would hazard to classify as virtual railfanning/model railroading, like Railroads Online and Transport Fever 2) so I crank up the prettiness, download as much custom content as will load and enjoy the scenery at 20-40 FPS
Check out “Aquaria”. Not quite the same thing, but a Metroidvania playing as a mermaid with song powers. Lots of boss fights! And you can even breech the surface when you get there!
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