Yeah, I tried it for the first time the other day, seemed a little too open. I wasn’t even sure what I was supposed to do. Encountered one single player in the hour I was online playing it.
Once you make it to Valentine (youll know when) the game pretty much gives you the reigns, but until then, as others have said, the tutorial is pretty long and guided
As others have said, it does set you free eventually. Takes too long IMO. The world is really nice and beautiful. I never got totally on board with the control scheme and UI.
Took me about 5 hours to get through the winter intro story that is linear before it gets to being the open world. Not sure if that was slow or not, but it was a bit longer than I would have preferred.
I'm two missions away from the end in Alien: Isolation. This weirdly enough has been one of the most difficult playthroughs that I've done of this game. I accidentally soft locked myself while in the reactor area and spent waaay too much time in that area. But I'm finally passed it, so I hope things go a little smoother to the end.
There’s a portion of the map where you and the gang are wanted dead or alive because of the ferry heist. Entering it for most of the game will get you a maximum wanted level, headhunters will show up, and eventually the game kills you. That restriction is lifted in the final act.
The world opens up once you get out of the snow and settle down in the Horseshoe Overlook camp. You’ll still have linear story missions to do, but you can start those whenever you feel like, and explore as much as you want.
After you beat the story you can go to the area from the first game as a fun little bonus. The main area of the game opens up in chapter 2 after about 4 missions
A lot of the gaming subs on Reddit suck. Especially /gaming, but not all of them. They’re full of industry shills and “git gud kid” types, and don’t you dare criticize anything the hive mind is softballing like a gaming magazine review.
Wait, is this is a joke? While I agree there is a lot of “get gud,” the bulk of the rest of it is dumb memes, and beyond that it’s people whining about every little thing. The whiners far out number any shills.
Sorry for the double post, but I DID play something new this week: The demo for the Casting of Frank Stone.
LOVED IT.
It’s a narrative horror game and those tend to be out of my price range at the start, because I only buy a game if I get at least an hour of play time per dollar spent, but still, it’s spooky and fantastic.
Haha, currently playing rdr2 again right now. There are plenty of terrible missions in the game. Depending on if you’re talking regular missions or story missions, some of the story missions where you shoot up the whole damn town are stupid, and then you just go pay a bounty and it’s all okay. But, you can’t enter Blackwater under any circumstances or tye calvary comes in and shoots you up, dead within 10 seconds of stepping foot there.
Lots of essentially fetch quests, especially the ones where you go shake down people for loan money for strauss.
There are missions you can fail for venturing too far away from people, but you’re never told that until you’re too far away already. This is just what I could think of off the top of my head.
The story is pretty dumb. I wouldn’t say it’s bad necessarily, I just think it’s dumb how often we get into whole town shootouts, amd then just pay 80-90 bucks to make it go away. Oh, and fuck Micah, that guy can get lost.
Except… for the combat. By the end of the game, they need 50 bad guys to even pose a challenge to our Max Paine protagonist. But not in the cut scene, of course. By mid-game, you’ve killed more cowboys than cholera.
There is a beautiful quick-draw mechanic that’s only necessary in 2 (optional) side quests.
Wouldn’t even be in my top 10. I loved the world, I just wished the story would go away and just allow me to experience it by myself. To. Me it felt like amazing technology being wasted on a decidedly average game
I agree. Stunning. It’s not for everyone, but, those who can appreciate the slow, beautiful, revealing beauty and enjoy taking their time, this game is as good as it gets.
Those that mash buttons to skip cutscenes, may as well give it a miss and try something else
I consider any mission that starts with an unskippable cut scene, especially one that lasts several minutes, to be bad. Needlessly wasting the player’s time is unforgivable.
I consider any mission that instantly fails if you step outside an invisible and unstated boundary, especially in an open world game, to be bad. Punishing the player for creative thinking is unforgivable.
I consider any mission that presents a challenge, and then cheats to force failure when a skilled player is about to succeed, to be bad. Breaking the physics of the game world in order to artificially cancel excellent play is perhaps (barely) forgivable, but terrible game design.
So I guess I don’t get to be in your gang. But I’m glad you had a good time!
(P.S. The game world was beautiful, at least. Props to the folks at Rockstar who did that.)
Make your cut scene compelling, or at least interesting, and people will slow down and experience it willingly. Once.
Force players to slog through your cut scene whether they enjoy it or not, and you’re just being self-indulgent, ignoring the fundamental purpose of a game (entertainment) in favor of your own ego. If you want to do that, make a movie, not a game.
Forcing them to do it again after they’ve already watched it (during a subsequent play-through, or after your game crashed during the mission, or because they made a mistake and want to retry) is well beyond game designer arrogance; it’s just plain bad software design. How would you feel if you had to read and click through time-consuming new user help screens whenever you launched an app, and not just the first time you used it, but every single time?
Red Dead Redemption 2 is particularly bad in this area, as it has cut scenes as long as ten minutes, and not only forces them down the player’s throat, but also makes it impossible to save the game just afterward, so fully restarting a mission requires slogging through the cut scene again.
Note that the emphasis here is on unskippable. Cut scenes on their own are fine. Even slow ones.
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