snekerpimp

@snekerpimp@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

snekerpimp,

I miss the Warcraft II and StarCraft days. You could tell they were serious by their cutscenes, but also knew they were having fun, and wanted the player to as well, by the gameplay and Easter eggs. “Line must go up” took over, now it’s all cash grabs. I will not buy a game from them at full price again.

snekerpimp,

Meh, they are what I expect from a company that is that profit centric. Looking good is top priority for selling, after all.

Valve lifts NDA on Deadlock, streaming and talking about the game is now allowed. angielski

Not sure where the official announcement of this happened, but videos and discussions of the game are now finally allowed. The game is still invite-only, but expect to start seeing it all over the place now. Popular streamers are already jumping into it....

We need more games like The Stanley Parable, so I'm making one! Please share ideas and suggestions about what you want to see in this type of game! (store.steampowered.com) angielski

Hello guys, I’ve noticed a lot of people here are hungry for more games like the Stanley Parable. After playing the O.G. game and the Deluxe edition I’ve found myself wanting more of this. More of these meta, narrator led, weird humour games! I started work on my called Do Not Press The Button (To Delete The Multiverse). You...

snekerpimp,

Real Civil Engineer played this awhile back, looks like fun, will have to try it out soon

snekerpimp,

Portal, Final Fantasy, StarCraft, Mass Effect 1 and 2, Half-life 2, Portal 2, COD Modern Warfare… to begin with

snekerpimp,

I get why they did it, but not why they did it with this game. I get they wanted a technical showcase, but, again, why this game? Plenty of other candidates out there would have looked, felt and sold better. Guess Tim Apple has a thing for the series?

snekerpimp,

Yay! I won buzzword bingo on this one!

snekerpimp,

“Mind bottling. You know, when things are so crazy it gets your thoughts all trapped, like in a bottle”

snekerpimp,

Have they reinstated the games back in the 177 countries they delisted it in? Can those people who paid for the game still play it?

snekerpimp,

Personally, I think the best way to protest this is to continue to play and use the servers to the point of overload, but no one buy anymore super credits. Make Sony continue to pour money into the servers but get no return as no one buys war bonds anymore. Would take ENORMOUS coordination, but Sony not getting paid by this cash cow yet having to still put money into their servers would hit them where it hurts, line go down.

Pipe dream, but if everyone just didn’t buy in game content for a little bit, I think they would see the effect. As of right now though, they don’t care, because “consumers will pay for anything”

snekerpimp,

I completely understand where you are coming from. Not being knowledgeable about IT infrastructure and how to host game servers, I was making assumptions based on how publishers are shutting down games that have low play count. Assuming it was a nominal amount of money to house and maintain servers for a game that generates no revenue, multiple servers for 100s of thousands of players that generates zero revenue would be noticeable. But if it’s just pennies, then it really would just be a drop in the bucket.

Sony should hurt in the bottom line for this, and I don’t see them caring about reviews and refunds, they will just move on to the next fleecing method.

snekerpimp,

I don’t see Sony caring about reviews and refunds, they are the publisher, they will let the developer be the fall guy, walk away smelling like roses and go on to the next method of fleecing gamers. Bottom line is all that matters. They made their money off on Helldivers, they could hit the kill switch right now and be up. I just don’t see this ending well for arrowhead, and I see this blowing over for Sony, not even a footnote. I hope I’m wrong, I really do.

snekerpimp,

Always play either satisfactory or factorio before work. Makes your brain wake up.

snekerpimp,

Over 1000 hrs in Factorio can attest to that

snekerpimp,

macOS is BSD based, not Linux based. Different graphics underpinnings as well. Apple has released some helper layers to assist in porting, but it’s still no cakewalk.

snekerpimp,

Games have never been “trivial” to port to Mac, why do you think there are so few games that have been ported? Unless you write it for macOS, it’s just not easy or even worth it to port, has been since the Apple II days.

snekerpimp,

OSX was BSD based as well. Mac OS 9 and before were proprietary OSes. I don’t remember what the graphics underpinnings were, but I do know that porting directx to system 8.6 was a gargantuan task and the Mac ports were always 1-2 years behind pc.

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