bin.pol.social

NigelFrobisher, do games w Street Fighter Vs Mortal Kombat

SF, and it was never even close. I prefer the Soul Calibur series though.

theskyisfalling, do gaming w Who, in your opinion, is the most annoying character in any game?

Fucking Claptrap…

Helix,
@Helix@feddit.de avatar

Naaaaw, I love him! He’s just a misunderstood ADHD robot without friends. Cut him some slack!

Did you play his sidequest with getting people to come to his birthday party in Borderlands 2?

I actually named my home server claptrap. My desktop is chappie (from the movie of the same name, with another anthro robot).

bionicjoey,

Wdym “another”? Claptrap isn’t an anthro robot lol. He’s a trash can with feet for hands (and I love him)

theskyisfalling,

I did, I played all the borderlands until the third (which I just couldn’t put up with) multiple times and he just annoyed the piss out of me constantly xD

restingboredface,

I agree, but I do think that is kind of the point with him.

I do not get every other character’s willingness to overlook it and treat him like just another quirky member of the gang. I mean, Tanisha has no social skills but she’s at least clever and has some clear utility to the Raiders.

theskyisfalling,

I realise that is the point, doesn’t make it any less annoying though!

toxicbubble, do gaming w What 3d Lemuroid racing games do you recommend?

crash team racing ps1

CrayonRosary, (edited ) do games w Street Fighter Vs Mortal Kombat

Clay Fighters 100%

Maybe Thrill Kill as #2

TimTheEnchanter, do gaming w Weekly “What are you playing” Thread || Week of February 11th

Just started up Cyberpunk 2077, which I’m really enjoying so far! I’m playing it on Steam Deck, so some of the UI elements are really teeny-tiny, which is probably my biggest complaint.

ampersandrew, (edited ) do gaming w Weekly “What are you playing” Thread || Week of February 11th
@ampersandrew@kbin.social avatar

I finally finished Pillars of Eternity. I've got lots of criticisms for it, but mostly I really enjoyed it. I do wish there was less combat and that there were more opportunities to talk your way out of combat, for instance. The combat is very good, but there's so much of it that you can easily get decision fatigue. I'm going to take a slight break from Pillars of Eternity before I start the sequel.

So I moved on to replaying Planescape: Torment instead. I last played it about 12 years ago, and there's a good amount of it I've forgotten since then, but at the time I felt it was the best writing I'd seen in games to date. As poorly aged as it was then, even on the enhanced edition now, it's perhaps aged even worse now, so I'm not sure if I'll finish replaying it this time, but we'll see. At least it's not particularly long.

My friends and I are continuing our co-op playthrough of Quake II since we don't live in a timeline where we've got a plethora of modern FPS games to play instead; not the traditional campaign variety, at the very least. The indie scene is mostly replicating Doom/Quake 1 sorts of games, and Quake II is surprisingly much more modern in its design...at least when you use the compass built in to the remaster.

EDIT: Changed my mind. Moved on to Pillars 2. There are already a lot of great improvements.

Takios,
@Takios@feddit.de avatar

I had to start Pillars 1 multiple times until it clicked for me and I was able to finish it. It’s a good foundation that Pillars 2 very much improved on. A feature in 2 I absolutely love and wish more party-based games would include is the (albeit rudimentary) editor for the party behavior.
I often struggle controlling multiple units at once so that editor was a godsend for me! Too bad it’s the only game I can think of that has something like this. :(

ampersandrew,
@ampersandrew@kbin.social avatar

It exists in at least the enhanced editions of Baldur's Gate 1 and 2, and I'm told the first Dragon Age had this too. Though to be honest, even with the ability to script AI behavior, I'll likely end up just setting tons of conditions for auto-pausing like I usually do in RTWP games so that I can decide what to do for each character whenever some condition in the battle changes.

Takios,
@Takios@feddit.de avatar

I know the Enhanced Editions of BG1 and 2 allow you to choose from different scripts and there’s a few On/Off buttons, but nothing like the PoE editor where you could do things like “If 3 enemies stand around you, use this spell” or “If enemy is threatening an ally, use this ability on ally, but only if $resource is higher than x and only once every 30 seconds.”

ampersandrew,
@ampersandrew@kbin.social avatar

Gotcha. Is that in the game, or would I have to modify it externally?

Takios,
@Takios@feddit.de avatar

The editor is in the game, no external tools needed.

ampersandrew,
@ampersandrew@kbin.social avatar

I'll give it a look. Thanks.

SpectralPineapple, (edited ) do gaming w Weekly “What are you playing” Thread || Week of February 11th

I gave some attention to World of Warcraft Classic - Season of Discovery. It is certainly enjoyable to have a lively world with plenty of people interacting everywhere, but the nuts and bolts of Vanilla are largely the same. The slow leveling, the 1-hour cooldown for my Hearthstone (the item that takes me back to the Innkeeper I set), the fact that I must be physically at the dungeon location to enter an instance, and the demands for being highly social for a bunch of basic stuff feel exhausting. A lot of time I need people for group quests and runes, and the mere thought of talking to strangers is discouraging. I realized that, while I enjoy social interaction, that is not necessarily true for the majority of my playtime. Classic Wrath always feels like a good compromise for me – it is still Classic and the open world is still relevant, but it has a lot of QOL that makes it manageable for me. The Hearthstone cooldown is 30 minutes, I get my first mount at level 20 instead of 40, and the Random Dungeon Finder puts me in an instance automatically. Granted, there’s not a lot of people on Wrath right now, but I still enjoy leveling my character, leveling mining, getting ready for Cataclysm, and making money on the auction house. I found a nice wholesome guild, but it seems that most people are just playing SoD.

comicallycluttered, (edited ) do gaming w Weekly “What are you playing” Thread || Week of February 11th

En Garde!

Short, but fun. Sometimes a little frustrating, but I’ve played too many games recently which either take themselves too seriously or randomly try to hit “poignant” emotional beats.

This is just straight up swashbuckling cartoony fun that I totally need right now.

acetone, do cyberbezpieczenstwo w Próba naciągania użytkowników riseup
!deleted621 avatar

Masz maila u nich w domenie?

dj1936,
!deleted2556 avatar

Mam mejla na riseup.

acetone,
!deleted621 avatar

Sprawdza się? Bo chcialem sprawdzić jakość ich usług ale sa invite only.

dj1936,
!deleted2556 avatar

Ja jestem zadowolony.

dj1936,
!deleted2556 avatar

Choć nie wiem, czy nie jest wstrzymane zapraszanie niech użytkowników - może riseup stał się zbyt popularny i maja problem z serwerami? Zna ktoś temat?

acetone,
!deleted621 avatar

Raczej że scammerami którzy wykorzystywali ich serwery.

dj1936,
!deleted2556 avatar

I co dalej? Jaki pomysł, żeby ktoś mógł założyć mejla na riseup?

acetone,
!deleted621 avatar

Ja nie mam żadnych 😃 może osiągnęli limit i tyle, quota pełna.

Takios, do gaming w Weekly “What are you playing” Thread || Week of February 11th
@Takios@feddit.de avatar

Guild Wars for some nostalgia and Baldur’s Gate 3 (second playthrough).
I plan to start WH40k Rogue Trader when I’m done with BG3…so that could take a few weeks still :D

Coelacanth, do gaming w Weekly “What are you playing” Thread || Week of February 11th
@Coelacanth@feddit.nu avatar

I finished Hellblade and am feeling ready for the sequel that’s coming soon. It wasn’t a perfect game, but I really appreciate what they tried for and I think a lot of it was successful. The visual and (especially) audio design was stellar and the narrative is really interesting and touching and the presentation was mostly great. The trials were my favourite part, in particular the blind one where you have to navigate by sound and controller vibration and ignore the scary enemies. I almost wish they went all in on that sort of thing. Or if not, that they tuned the combat encounters differently. I actually quite enjoyed the combat system but there wasn’t much of a reason to fully explore its nuances.

After that, I finally started Red Dead Redemption 2, which is my current game. So far it’s mostly living up to the off-the-charts hype, though as usual I had to tweak some things to taste through mods (yes even on a first playthrough). I’m really enjoying it so far and can see myself either spending 400 hours on this game or get completely burned out (as I was by Ghost of Tsushima). Curious to see which it will be. I also sadly got the ending spoiled for me (way back) and I’m really sad about it because I can already tell the impact it would have had on me and I’m deeply sad I’m never going to get to experience that.

DdCno1,

Which aspects of RDR2 did you change through mods?

Coelacanth,
@Coelacanth@feddit.nu avatar

A bunch of stuff, let’s see.

Combat package:

  • 1899 Firearms
  • Live Leak Ragdoll Overhaul
  • Ped Damage Overhaul
  • Anatomical Damage
  • Realistic Accuracy

Immersion Package:

  • Immersive Scenarios
  • Smoking Complete
  • Longer Days
  • Improved Wildlife
  • Dynamic Seasons
  • Vestigia
  • Basic Needs
  • Temperature and Humidity Overhaul
  • RDR2EE
  • LAW

Misc:

  • Online Content Unlocker
  • Red Dead Offline
  • Horse Lantern
  • John Marston Restoration Project
  • Extended John Marston Animations
  • Cut Dialogue Restoration and Enhancement

Now does RDR2 need these mods? Of course not, it’s perfectly fine out of the box. But with all the great games out there I’ve yet to play (existing and upcoming), I probably will only play a game of this length once. Might as well tweak it to my tastes to get as good of an experience as I can.

EDIT: formatting

DdCno1,

Wow thank you for taking the time to write this. I’ll definitely check these out the next time I’m playing this game.

My attitude is the same with games of this scope, by the way.

TacticsConsort, do games w What's your big "Oh, THAT'S how I do that" moment?
@TacticsConsort@yiffit.net avatar

Heroes of the Storm: Alexstrasza in dragon form actually isn’t any tankier at all (even if she looks it) and wins fights by aggressively backlining no matter what

DnD (yeah the tabletop): The game really gets broken by Spellcasters once you understand that even if their damage is better than martial characters, the most powerful spells are generally AoE crowd control (Entangle, Web and Hypnotic Pattern) or story-warping RP spells. Also of note: the martial builds for Bard and Warlock are full casters that can still do almost everything a regular martial can do. An important part of mastering the game is realising how horrendously imbalanced it is

Dwarf Fortress: This is literally the core gameplay loop for the first 200 hours

Aielman15,
@Aielman15@lemmy.world avatar

Welcome to DnD, where the martial/caster disparity is a feature, not a bug. We’re actually really, really bad about balancing our content, please buy our overpriced rulebooks that offer very little guidance on how to actually use them.

TacticsConsort,
@TacticsConsort@yiffit.net avatar

Tbh I didn’t truly realize how deeply fucked the class balance was until I started making a really really big homebrew that required me to build and balance eight classes (operating on the personal principle that since it’s a team game, all the classes should have roughly equal impact).

This philosophy right here is the fucking devil when it comes to designing co-op games

tvtropes.org/…/LinearWarriorsQuadraticWizards

(I can link you my big homebrew if you like to play DnD 5e, by the way)

Aielman15,
@Aielman15@lemmy.world avatar

Yeah, I’m just convinced that the designers actively hate the martials classes. Even in the playtest for the new edition, after 10 years of people pointing out the martial/caster disparity, it took them over a year to write a somewhat decent skill set for martials.

(Link away! I’m always interested in homebrews for DnD. You should also consider posting it in the c/dndhomebrew community if you want more visibility. I still don’t know how to link Lemmy communities to users from different instances, but you should be able to access it from my post history.)

TacticsConsort,
@TacticsConsort@yiffit.net avatar

Shoutout to Brutal Critical being the worst feature in the entire game for having minimal mechanical impact (sure it hits hard when you crit, but you have no way to boost crit rate outside Reckless Attack and the chances are still dreadful) and taking up no less than THREE levels on the core barbarian template.

docs.google.com/document/d/…/edit

Anyway, try this on for size! It’s a pretty big homebrew, but so long as you take it one step at a time it should all be balanced and make good sense

CheeseNoodle,

Martials are “balanced” its just that they’re balanced around like 8 encounters a day with multiple short rests so that casters actually have to conserve their slots. Which is of course a stupid goddamn way to balance the game because no ones going to play it that way.

Aielman15,
@Aielman15@lemmy.world avatar

From personal experience, by the time casters have depleted all their spell slots, martials are low on health as well, making the balance finicky at best even if you’re having multiple encounters per long rest. The game is balanced in a way that makes it impossible for martials to shine: you either play with few combat encounters, thus allowing the casters to shotgun their infinite spell slots at the enemy, or play with multiple combat encounters per long rest, which has martials on death’s door because their HP drop faster than the casters’ slots.

It’s also difficult, from a narrative perspective, to fit so many combat encounters in a single day, to the point that I honestly don’t think it’s possible unless you subscribe to some form of gritty realism ruleset (7-day long rests, long rests in safe zones, long rests at the end of a narrative arc, etc…).

itsnicodegallo,

This is a 3rd party upgraded version of the that a lot of folks recommend. They put a lot of effort into balancing out different classes for the reasons mentioned above.

cali_ash, (edited )

Heroes of the Storm: Alexstrasza in dragon form actually isn’t any tankier at all

I mean, you’re just wrong here. The ability grants a flat +500 health. That’s more tankier than not having 500 health. She also gains lifesteal from her melee attacks, adding even more health while attacking. And she gains reduced slow/root/stun duration, which also indirectly makes you more tanky by preventing damage you might otherwise have taken.

Sure, she doesn’t become a frontliner, but saying “she isn’t any tankier” is categorically false.

TacticsConsort,
@TacticsConsort@yiffit.net avatar

Slight exagguration, true, but I wouldn’t want to overexplain things to random guys without being invited. (Also the lifesteal on her attacks is only if you took both the Inner Fire and Ancient Flame talents at their respective levels)

cali_ash,

Honestly, it was just odd to see an old game and hero I used to play pop up here. Wasn’t expecting that.

Is is still active?

TacticsConsort,
@TacticsConsort@yiffit.net avatar

Surprisingly, yeah. It even gets a once-year balance and bugfix patch. Mostly play Brightwing, Dehaka, Deathwing myself, although Kael’thas is fun too

It may not be the biggest game out there these days, but it’s got a good enough playerbase for matchmaking to work consistently, and it’s still fun to play

cali_ash, (edited )

Deathwing

That one is new to me, so I must have quit before 2020.

I have a lvl 15 Brightwing myself (it probably isn’t the cap anymore). definitly my favourite healer along Uther.

Back in the day a couple of buddies from StarCraft an other games were trying to get into competitive after the HotS beta and it was a lot of fun for a while. But over time it just felt like Blizzard really pivoted to balancing the game around low elo QM games, which left more and more heros unviable for competitive play. It just took the fun out of it. And of course the entire lootbox shit, I hate it.

But maybe I’ll spin up over the weekend.

TacticsConsort,
@TacticsConsort@yiffit.net avatar

Yeah, he was one of the last heroes to get added. The devs knew the writing was on the wall so they focused on adding fan-favourites before the game went into ‘maintenance mode’ and wouldn’t get new content, so we have Deathwing and Hogger (and they’re both great)

Also yeah there’s no level cap on heroes anymore, I have Brightwing over level 200, she’s absolutely great

Ironically I found the game had the opposite balance issues before going Maintenance Mode- too much focus on high level competitive play which was getting super ultra hard stomped by Genji and Tracer plus a support. The day our competitive leagues were officially canned, then we got what I vividly recall was the best balance patch ever that made QM and draft league games so much more open-ended and fun to play.

cali_ash,

Yeah, I remember Genji and Tracer. I suspect they were left a bit overpowered to push players to overwatch at the time. But they are both high micro, high mobility heroes, so I get they are hard to balance.

I think my biggest pet peeve was when they effectivly removed stealth by changing the effect from the decades old, proven StarCraft kind … to basically a milky outline. And at the time stealth heroes were already terrible in competitive play.

But I should probably stop being salty about it and try it out again. It’s actually still installed, lol

teft,
@teft@lemmy.world avatar

Took me a couple hundred hours in Baldur’s Gate 3 to realize this. Crowd control is so stupidly over powered. Twin spelled hold person gives me free crits? Don’t mind if I do.

StraySojourner,

I’m surprised the issues with D&D arent more commonly known. It’s a fine beginning system but, me and my friends literally couldn’t wait to move on to new systems once balance fell apart past level 10. Now we just play Savage Worlds, Pathfinder 2e and Call of Cthulhu.

pbpza, do wolnyinternet w Jakie projekty potrzebują rąk do pracy?

Obczaj sobie stronę nlnet.nl - jest tam wiele projektów FOSS do których możesz uderzyć a nawet możesz zaaplikować o granty w wysokości od 5kEuro do 50kEuro na rozwój takiego opgrogramowania z zastrzeżeniem, że pojedynczy aplikant nie może podczas trwania programu uzyskać więcej niz 500kEuro w tych grantach.

pfm,

Dzięki, wiem o NGI0 i mam w planach sięgnąć po grant, ale najpierw chcę wiedzieć jaki projekt może tego potrzebować. Dotychczas dzień że na NLNet są głównie projekty już wspierane grantami, ale sprawdzę dokładniej.

milkytoast, do gaming w Weekly “What are you playing” Thread || Week of February 11th
@milkytoast@kbin.social avatar

CLeM

really neat puzzle game

knokelmaat,

Could you elaborate? I love me some good puzzle games. Some recommendations:

English Country Tune Stephen’s Sausage Roll Recursed Toki Tori The Witness

thorbot, (edited ) do gaming w Who, in your opinion, is the most annoying character in any game?

Literally every single character in the newest Pokemon game. The entire narrative is so god damned insufferable. I‘ll never buy another Pokemon game again unless it’s like Arceus and has less narrative.

ouRKaoS,

Pokemon didn’t grow up with it’s player base. They try and keep the storylines Kid friendly, when I’d guess 70%+ of players are adults.

Black & White probably had the most “Adult” narratives of the series, delving into the slavery/forced labor a bit. I’d love to see the games delve into some more adult themes, but I doubt it will happen.

Nikls94,

That sandwich dude is pretty good written tbh

thorbot,

If you’re talking about the sandwich vendors, they were the worst. Everything about interacting with ingredient or sandwich vendors is soulless.

Nikls94,

No no, I mean this one story line with that guy that makes sandwiches to cure his mastiff!

You’re right, those vendors were as soulless as my red-haired ex.

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