There’s definitely a learning curve to it but if you put the time and effort into it the trackpads can become second nature. I don’t really care for gyro but your mileage may vary. Take some time playing with the different setting adjustments to figure out what works best and then try to stick with those settings across different gamesto build up your muscle memory. Personally I find 175% sensitivity, trackball friction high, haptics off to be most comfortable. I started practicing with Amid Evil since its controls are quite basic, and moved up from there. Now I don’t even think about the controls and I recently enjoyed a full playthrough of Doom 2016 with no gyro or aim assist. Another approach that might help your coordination and fluency could be to spend time playing something highly mouse-centric like Torchlight, Titan Quest, FTL, etc. It’ll feel really clumsy trying to click around at first but after several hours it’ll probably start to feel more natural. As for the rest of your movement, I recommend setting up the back buttons for jump/crouch/walk/sprint so you don’t have to take your thumbs off the sticks/pads.
A lot of it is going to be game-specific, and spending time tweaking the control settings until you find what feels responsive to you.
The rest of it is going to be technique, and a lot of trial and error to find out what works best for your play style. For instance, I can't do fast-paced, twitchy movements on a controller (even things that are technically possible to do on a controller; I just don't have the dexterity anymore), so I have to adopt a different play style when using a controller. I usually will go for a more support-based role, if possible; opting for long-range weapons/abilities, and playing a more patient, campy game. I play slower and more methodically this way, and try to position myself so that I don't ever get into the situations where I need to react to somebody closing the gap on me in the first place.
For me, it's an entire mindset shift. If I play the same game on M/K, I'll be playing with a much faster, reaction-centric style instead of one where my movements are more premeditated.
Some other tips will be learning to do things like using your left stick for fine-tuning your aim (you can get very precise horizontal micro-adjustments by leveraging your player's position, which can be useful for getting your shot off before the other guy does), experimenting with gyro controls if that's an option for you, or trying joystick extenders (small gadgets that clip onto your sticks to extend their effective length, which may make aiming easier).
As far as what to practice in, I don't know of any aim trainers that are designed for controller, so I'd say you should just practice with a game that you either don't care about or where it doesn't matter if you lose a bunch. I'd recommend The Finals; it's free to play, the default quickplay mode is active and puts you into a match quickly, and it's super low-stakes so you don't have to feel bad about experimenting during a live match. Your teammates don't have loot drops or anything hinging on your success, so if you play badly, nobody cares. And it's got pretty robust customization options for the controller settings (dead zones, acceleration curves, etc), which can help you figure out what settings you respond best to and what to look out for in the settings of other games. It has a huge variety in movement/weapon options, so you'll end up developing skills/habits that will transfer over to other games quite easily.
I didn't mean to weirdly steer this into becoming an ad for The Finals. But it's a very controller-friendly FPS that I think will be beneficial to practice with. I think it's also pretty fun, but that's subjective.
In my opinion one of the greatest games but also one of the saddest. If you already own the game then I highly recommend all the DLC as they all bring some interesting scenarios to the game.
Played it pirated years ago. Not really looking to play again tbh because it’s so sad, but I’ll buy it discounted for supporting, I back then liked the very original angle of playing with trapped victims instead of army.
I played Superhot first on the Deck. Since time only moves (much) when you’re moving, you have lots of time to practice aiming and getting used to track pads/stick + gyro controls. It requires precise aiming, and there are occasional times where speed helps, so it was a good “training” game for me.
It’s still not as natural as KB+mouse, but I’ve been enjoying Ziggurat 2 a lot (on normal difficulty). I won’t push into hard modes, like I would on PC, but it’s working well for me.
I’m enjoying isle of arrows right now. Tower defense but instead of having a set map and same towers you get to draw cards and have to make do with what you get. Some cards give you pathing for the mobs, other expand the buildable area, others give you towers. Simple and fun. Game pauses between waves so you can take as long as you want to prepare.
I don’t think there’s any meta progression as far as I’m aware, but I find Shattered Pixel Dungeon (available on both android and ios) to be a low stress enough game. I suck at it, so I’ve never gotten much further than the first boss fight, but the game is about running through randomly generated dungeons, going down floor by floor as one of 4 different characters.
You get to run/fly/swim/dive around and explore several mostly chill realms, helping out “spirits” and collecting light (one kind for currency, another to increase flying ability), and optionally interacting and cooperating with friendly randoms from around the world. There is a story to it which I won’t spoil, but there is always more to do even after playing through it.
There are zero ads.
There are some optional transactions, but they aren’t pushed constantly (there are changing “seasons”, and you can buy a pass for each one which will give you access to special cosmetics and the in game currency to buy them with, but there is plenty to collect without it).
Seasons also repeat (not exactly as they were, but the spirits from them return and their items become available again) so if you missed something the first time around because you didn’t have enough in game currency, or you took a break from the game, you’ll get another chance at it (I also think items that were initially only available with the pass you buy for real money, later become available for in game currency).
Keeping that in mind, you can grind as much or as little as you like, and there is also a limit to how much currency you can collect a day, so there’s only so much grinding you can do if you are so inclined. If you’re not that bothered about buying all the items, you can take a really relaxed approach and just play through the tasks and explore at your own pace (even learn how to play an instrument lol).
The first time I played it a few years back, I didn’t really “get” the game, or think to look up any information about it, so was just randomly flying around and getting confused and frustrated when things were a little less chill at points, so I quit. But a few months ago I decided to give it a second chance and having actually taken the time to understand what is going on in the game, this time around I’m enjoying it a lot more.
If you are comfortable with games that are not technically classified as freeware yet, but functionally, they probably should be… then emulation of older consoles is a great way to go too. While they are certainly not “legal”, I don’t think anyone playing them has ever gotten in trouble. Only the people that try to make money off of it find that the console companies are motivated enough to shut them down. Otherwise, it doesn’t feel super risky to just play stuff. Just stick with games that are impossible to pay for if you want to be completely safe. There was a ton of good games on 16 and 32 bit consoles that you literally couldn’t pay for now if you tried. And even as new as gamecube is getting pretty hard to possibly pay money for.
Newer stuff, I only feel ok emulating what I actually own. But as time goes on, newer and newer stuff becomes the new old stuff. A pretty wide variety of console emulators for android are in a good place now.
I do recommend a controller though if you go this route. Ideally one of the ones that also holds your phone for you. Either by making it into a switch/steamdeck kind of shape, or the ones that hold the phone above an xbox style controller. Both are good.
Gubbins is a fun word game, it’s a one time purchase and apparently part of the profits go to charity due to Hank Green investing in it in a creative way.
bin.pol.social
Aktywne