I immediately wanted a Playdate when I saw it. It’s a little yellow handheld with a crank designed by Teenage Engineering and made by Panic, who’s also published Firewatch, Untitled Goose Game, and a bunch more games recently.
I’ve had it for a year and still use it daily, the screen works great most places I’m waiting in line and I have a book light for the evenings.
One thing I really like about it is that it’s not an emulation device. It comes with 24 games +2 free on the Catalog and the community has made a ton (over 1000 on itch!). They’re mostly bespoke little titles that aren’t available anywhere else. The Lua and C SDKs are easy to use and encourage homebrew, I’ve got a pomodoro timer launching in the on-device storefront next week and am currently working on a little suika-like. Definitely recommend if you’ve got the spare cash!
I do recommend it! The season (delivered over 12 weeks) is sometimes hit or miss, but that’s mostly because there’s something for everyone. And being so dev friendly is a huge bonus if you’re into that
I can see why, unfortunately it’s a little over $100 just to make the device so I can’t see it going down much. We can’t really get economies of scale for such a niche product
Some of Musk’s bootlickers have said to me, offline in person, that the le epic Starlink debris in space fucking with astronomy (as it has for a while now) “will only encourage the exodus off planet” followed by the PR spiel about “humans must become interplanetary species.”
May as well say that the cradle must be burned with the baby in it so the baby is encouraged to compete in Olympic track and field.
All those sci-fi movies about human beings acting as an interplanetary infection only to find retribution at the hands (paws? Claws? Appendages) of an eldritch creature taught us nothing 😔
I don’t play horror games, Amnesia was too much for me. After that bit with the invisible creature in the flooded corridor, I uninstalled the thing and never touched it again. That was fifteen years ago
Radiation associated with Starlink satellites was detected at observing frequencies between 110 and 188 MHz, which is well below the 10.7- 12.7 GHz radio frequencies used for the downlink communication signals.
(The original article said 5M radiation, which should be around 60MHz.)
So Starlink is emitting RF in spectrum where they shouldn’t, which is avoidable, but takes effort.
My guess, and I could be wrong, is that this could be related to something other than the radio(s), such as switching power supplies finding opportunistic structures from which to radiate.
Starlink seems like a genuinely interesting and useful technology, in some ways.
But it also seems like it might not be worth having.
I’m thinking they might need to be deorbited, but I’m not confident in that yet. It sounds like it might be fixable in a new generation of Internet constellation satellites.
Idk how long the issue should be tolerated to wait for that, though. And while Starlink has a good amount of customers this kind of Internet is genuinely useful for, it’s still not a lot compared to all the other internet services.
Maybe Starlink deorbiting should come along with an expansion of the traditional communications network. But maybe it would be extremely expensive to reach Starlink’s customers with towers or cables.
Any chance the Starlink satellites could be built to double as a sort of large-array telescope themselves, to compensate for the ground-based interference?
What’s more likely to happen is Starship’s will be launched where the entire ship becomes the telescope, and then we’ll have arrays of these much further away.
Not sure if it’s the same for radio, but for optical that means we can get a 9 meter mirror up there without any expensive folding mechanism, and who knows how big if we fold them as the fairing is not only wider but also longer.
Cost would go from billions to hundreds of millions or less. James Webb cost 10b.
The James Webb folding mirror is 6.5m and was folded into a 4.5m fairing…
From my brief look into the topic, interferometry tech is not quite there yet, but might be in the next few decades. Interferometry is more difficult with shorter wavelengths.
I don’t think it will be as good as the first one. That game had a unique feeling. I spent many hours trying to beat the big storm and had tons of fun. Played it over and over again many times until I finally understood how to get through the storm.
I hope this one is also difficult and rewarding, but I doubt it will be as good as the first one, now that we expect so much from it.
I also have an rp4 pro. I also have an ambernic sp.
I unironically want something like the ouya as a dedicated TV emulator box. For a 2013 device up to ps1 seems goob for the gcw. Tho open Linux handhelds are a dime a dozen now
My GCW is too slow to play anything, honestly. It struggles with even GBA games. I love the idea of the Ouya as well, but I think that I’ll probably just go with an rPi if I ever go that route again.
My favorite DS game by far was Lock’s Quest. It was the first game that got me genuinely emotional, I had tears in my eyes during the ending. I remember initially being disappointed, as kid me wanted a strategy game, not something where I still had to run around and repair stuff in real time. But my god, my opinion changed quickly and both the gameplay and the story captured my fully. The music was just the icing on the cake.
My most played game by far was Guitar Hero On Tour: Decades. Shredding Can’t Stop by the Red Hot Chili Peppers while sitting in a restaurant with my parents is one of my favorite memories of that time (with headphones of course). I believe this game single-handedly formed most of my music interests for my teenage years.
Finally, I have to mention Bionicle Heroes. I am a massive Bionicle fan (and currently rediscovering it through finally reading the books). This game is by no means a masterpiece, but it is a surprisingly fun first person shooter with great controls and decent graphics for the time. I adored it because my parents were very strict and didn’t let me play realistic shooters, but this way I could get my fps fix and play in the world of Bionicle at the same time!
My device was a Nintendo DS Lite, White with flame stickers that came with the Guitar Hero game. I loved that machine to bits.
The most memorable games of the DS era to me were Pokemon Mystery Dungeon Explorers of Time/Darkness/Sky and Dragon Quest IX as well as Bravely Default and Fantasy Life for 3DS. Mystery Dungeons story almost brought me to tears at the end of the main story and I just love the gameplay. DQ IX felt like I could play with friends/family because you create your party how you want it from scratch instead of picking up story relevant characters. In addition I really like the flexibility of the class system. This resulted in a bow wielding paladin that can obviously protect them, but also restore the mana of others and regain it for himself with bow skills and a priest that could give party wide elemental buffs from the ranger type class. Bravely Default because of the same class shenanigans as Dragon Quest. Here I remember making a vampire priest because the vampire gets the ability to potentially revive at the the end of a turn and the priest is the one responsible for reviving everyone else, so he should not stay dead. Fantasy Life was just a cozy grinding game.
The only memory I have of my 3DS is being really into a game and playing for so long that I was really really hungry. Then I turned on the 3D slider to get motion sick and not hungry anymore to continue playing the game. Perfect problem solving skills here.
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