bin.pol.social

sculd, do gaming w Shmup suggestions

Touhou series? Some of them are pretty good. The music are also superb.

catloaf, do games w Gacha games are out of control. Gambling shouldn't be so widespread

Assuming “we” is the US, write your state and federal representatives, not Lemmy. People might agree with you, but you’re preaching to the choir.

megalow,

How about both? Writing your elected reps is definitely smart, but will be much more effective if there are numerous people calling for the same. I appreciate OP sharing their views, and catloaf sharing a specific action step all of us can do it we are concerned about this matter.

I worked for a few years as a gambling addiction counselor, and these types of games definitely prime people for addiction to gambling. Also, it’s worth noting that the demographic with the highest rates of gambling addiction are young men, aged 18-24.

Anyone that’s been to a casino can attest that major video game companies also make slot machines. The industry are aware of what they’re doing.

SnotFlickerman, do games w Gacha games are out of control. Gambling shouldn't be so widespread
@SnotFlickerman@lemmy.blahaj.zone avatar

It’s time for developers and legislators to take responsibility and start protecting the players, especially the younger ones, from these predatory practices.

They’re making fucking bank with these practices. It will have to be stopped by government regulation. Self-regulation of industries has literally never fucking worked once in history. Look at Boeing, which has had the FAA basically glad-handing it for 50 years and it’s falling apart at the seams (sometimes literally).

It is difficult to get a man to understand something, when his salary depends upon his not understanding it.

-Upton Sinclair

jay,
@jay@mbin.zerojay.com avatar

I wouldn't say self-regulation has "literally never worked once in history", but yes, not often. I would point to the ESRB as an example of self-regulation working in the games industry and being a positive for both the industry itself avoiding government regulation and for players. There are other examples too, but yes, they would be rare wins in general.

ForgotAboutDre,

Anyone saying it works is lieing. Even if they have examples. Most of the time when companies self regulate it is to maintain control and avoid regulation. It’s a delaying tactic that allows them to exploit the mechanisms longer and minisme the impact that proper accountability would bring.

If self regulation was feasible we would never even be discussing it. It wouldn’t be a concept we would have to think about. It would just be the way things work and have always worked.

charles,
@charles@lemmy.world avatar

The only reason those industry boards exist is due to an implicit or explicit threat of government regulation.

jay,
@jay@mbin.zerojay.com avatar

Yes, as I mentioned in my comment.

missingno,
@missingno@fedia.io avatar

The ESRB didn't require any developers to abandon their business model though. It was created so that the industry could continue doing what it was doing.

jay,
@jay@mbin.zerojay.com avatar

It was also created long long before developers had these predatory business models, where it basically shielded the industry from having goverment oversight on violence in games back in the 90s and such.

yamanii,
@yamanii@lemmy.world avatar

Working? They just put a small print about lootboxes, they don’t even raise the game’s rating to AO for having this literal gambling with money, they are useless.

jay,
@jay@mbin.zerojay.com avatar

ESRB's been around for over 20 years before lootboxes, my guy.

dormedas,

I mean, look how fast the ENTIRE industry shifted to battle passes (and still gacha) and away from “loot boxes” the very moment the first country said they’d consider regulation.

Facebones,

At least with battle passes its all laid out and its more a case of putting the play time in.

Grangle1,

Even the ESRB, another example of gaming industry self-regulation, hasn’t stopped gaming companies marketing M-rated games to kids or really slowed down sales or access to such games to underage players at all. If anything, they use the M rating as a direct marketing tool to kids: “your parents wouldn’t want you to play this so you totally should”.

EDIT: autocorrect is dumb

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

Ah yes, the ESRB, the group built to avoid actual regulation.

I mean, I get it, to an extent, the MPAA was and is absolute dogshit and filled with weird right-wing Christians who don’t like things that show women’s sexual pleasure and a lot of other weird censorial decisions.

Like how Hillary Clinton wanted to ban GTA because of the Hot Coffee mod, when the actual “Hot Coffee” minigame wasn’t available in an easily accessible way.

So, to that extent, I can understand why they built that system to avoid idiot fucking puritans taking over the ratings sytem, but I generally agree, it’s become more of a taboo thing just like the “PARENTAL WARNING EXPLICIT LYRICS” just made people want that version more. (That really worked out, huh, Tipper Gore?)

Without actual enforcement, it becomes something cool for kids to get.

Ashtear,

The AO rating is still the kiss-of-death for game content in North America, enforced by retailers. Even still, the ESRB only came about because the political climate at the time was very much “clean up your shit or we’ll do it for you.”

Grangle1,

Then they come up with the rating system whose only enforcement is on the AO rating, and don’t bother to actually clean up their shit. As the post above yours mentioned, the problem is lack of enforcement anywhere outside the AO rating or even anyone involved actually caring. Devs and marketing teams push for M if they want to actually sell a game to kids above 7 years old, retailers will sell anything to anyone lest they lose out on the money, and parents who ask about it will just ask the kid who wants to buy the game and will lie about what the rating means. We can crab about movie ratings all we want, but at least most studios and theaters actually enforce the MPAA’s rating and parents know what movie ratings mean. Game ratings are basically like TV ratings, so irrelevant you wonder why they even bother.

Ashtear,

I don’t know where you’re hearing retailers don’t enforce ratings. Yes, it happens uncommonly, but the FTC previously found ratings compliance was higher among video game retailers than at the box office, and not much has changed in the culture since then. I’ve worked at multiple retailers that sold video games, and the training for video games enforcement was always taken just as seriously as with alcohol sales.

Being the largest entertainment industry in the world now, video game publishers are serious about this stuff. Developers also still take steps to avoid a Hot Coffee situation from occurring again.

RobotZap10000, do games w Gacha games are out of control. Gambling shouldn't be so widespread

Countries like Belgium and the Netherlands have already banned loot boxes and gacha systems

Did they really? I certainly know that the lootboxes aren’t allowed here (rip my TF2 weapon paints), but I still could spend 10 euros on Genshin Impact, even if I had to use MasterCard.

PunchingWood,

I have zero interest in paying for lootboxes or other gambling crap paid with real money in games.

But games like Lost Ark were banned in The Netherlands and it took me a while to figure out why it didn’t show in my Steam store.

I wish there were other means instead of just outright banning games from stores (like Diablo Immortal for mobile also isn’t available in The Netherlands). It didn’t take me much to get around the ban and install Lost Ark anyway, so I figured if I can do that, then what’s stopping people with gambling problems from doing the same as well.

Also it seems wildly inconsistent when games are and aren’t allowed for us to download. Why should I be limited to the regulated games accessible because of other people’s gambling addictions? Feels like half the Steam library could be Thanos-snapped if it were just for lootboxes and transactions being present in games.

DeathsEmbrace, do games w Gacha games are out of control. Gambling shouldn't be so widespread

Look at the mobile game industry if cancer could manifest as a software this industry is spreading it like oil and gas.

acetone, do wiadomosci w Zbiorczy wątek powodziowy
!deleted621 avatar

Najlepiej dołączyć do serwera discord (niestety) polskich łowców burz - ogrom informacji na bieżąco ze wszystkich rejon dotkniętych kataklizmem.

lnxtx,
@lnxtx@feddit.nl avatar

Może dasz radę tutaj wklejać co ciekawsze kąski?

acetone,
!deleted621 avatar

Chciałbym ale nie mam na tyle wolnego czasu aby to robić. Poza tym jest tego tyle że nawet nie wiem od czego zacząć.

riodoro1,

Każdy używa albo platformy miliardera faszysty, albo cyborga złodzieja danych albo discorda.

Super epoka informacji.

lysy,

ew. Rado Wrocław - stream4.nadaje.com:9240/prw

harcesz,
!deleted269 avatar

My nie :D

NuXCOM_90Percent, do games w Gacha games are out of control. Gambling shouldn't be so widespread

While I definitely have a lot of issues with how fast people said “Gacha and loot boxes are okay if it is Genshin Impact”, I have the same general reservations I did back when it was about loot boxes in Overwatch or nu-Battlefront 2.

Yes, it is real shitty and a great way to pad out a game into a grind. And the goal is obviously to encourage RMTs to bypass it.

But also? It is like people for got ARPGs and MMOs and the like. The common refrain among older “gamer” Millennials is something like “I almost flunked out of school because of WoW/Everquest” and the like. And a lot of us have stories about staying up all night doing Bhaal runs to get a specific drop in Diablo 2 and so forth.

And, at the end of the day, it is the same thing. It is a way to artificially increase engagement with the option to RMT your way out of it. Studios have found ways to pull all those RMTs into the game itself (so that they get a cut on every legendary sword sold) but it is still the same skinner boxes.

Not to mention games like Balatro or Vampire Survivors that take massive inspiration from casino and slot machine design and mechanics. Yes, they don’t have additional purchases (DLC aside) but there is something to be said when EVERYONE owns a ten dollar game because everyone who touches it can’t stop gushing about the flashing lights and bells.

And, much like with loot boxes, I am really hesitant for any “We passed some random ass legislature. Mission Accomplished™”. When the underlying skinner box concept is still the basis of so many games.

SnotFlickerman, (edited )
@SnotFlickerman@lemmy.blahaj.zone avatar

Thanks for calling them out for being Skinner Boxes (also known as an Operant Conditioning Chamber). When my friends were having addiction issues with WoW 20 years ago, I called it out as being addictive because it was a glorified skinner box. Nothing has changed, it’s just become more exploitative.

en.wikipedia.org/…/Operant_conditioning_chamber

For anyone unfamiliar, it’s a science experiment. There’s two rats in two boxes. One rat has a lever that, when pressed, drops food to the rat. The rat only presses the lever when it is hungry. In the other box, the rat has a lever that randomly outputs food, but never consistently. A lot of the time, it produces nothing. The rat in that box spends all day long pressing the lever. Since it has no idea when the food will come, it panics and never stops trying to get more food, unsure if it will starve if it does not.

This is Diablo/World of Warcraft and the “Epic Loot” problem. People are clicking on the games endlessly looking for that top tier loot drop. It’s the same thing, because the results are inconsistent, people get addicted to the grind of trying to find the “best” item.

Also, thanks for pointing out that it doesn’t matter what game it is it’s still not okay. It wasn’t okay when it was WoW, it’s not okay when it’s Genshin Impact.

Glide,

While I understand and agree with your premise to a point, aren’t you advocating for the removal of all randomness in videogames? As long as random factors are tied to outcomes, games will always be playing off that desire that the Skinner Box highlights. I’d argue that the entire modern rogue-lite genre is predicated on the fact that sometimes you will get “better” powerups, upgrades, etc., which leads to better outcomes. Auto-chess games are similiar, where hitting good random rolls leads to high powered teams and easy wins.

Mastery of both these genres requires both a wide birth of knowledge, and flexibility as you make due with what you are offerred, rather than simply always having the best things at all times. These are skills that are fun to have tested and build master in, and I don’t really think we should eliminate that from games. I agree that the worst offenders are simply trying to feed off human addiction rather than build are emergant gameplay situations, but any rule that targets the addict chasers is likely to catch other games with randomization in the crossfire.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

I understand I didn’t make it clear in this comment and I apologize for that, elsewhere in the thread I made clear that I don’t want games like WoW/Diablo/Borderlands/Balatro to get banned, but I do think it’s important to recognize how their systems work and can impact people with addiction/gambling issues. I think we haven’t ever actually had a conversation about that aspect of these games, and I think it may be an important one to have, even if it only deeply affects a small sliver of society. Out of 9 billion people, a sliver is still often millions.

Also, and I do apologize, (especially if it was just a typo) but it is actually “wide berth” not “wide birth.” Otherwise, I agree with your point. However, I really did have friends who struggled with WoW in functionally the same way I have had other friends struggle with drugs and alcohol. They were in the minority, but they existed. I think it’s important to find ways to help those people deal with those issues without impacting the large number of people whom it does not. As I said elsewhere, I personally don’t have good ideas how to achieve that, I just know the conversation should happen. I would hope more clever and thoughtful people than I could have good ideas.

missingno,
@missingno@fedia.io avatar

While there certainly are problems with other games, at least every game you mentioned is fully transparent about the price tag. Balatro doesn’t exploit whales by concealing how much it'll cost to get anything.

NuXCOM_90Percent,

And thank you for demonstrating how we got here and why the root issue will never be addressed.

“Whoa now. The game I like does none of that” is the same reason gacha is fine if it is genshin

missingno,
@missingno@fedia.io avatar

They're different issues. The fact that people can and do financially ruin themselves over gacha is a lot more serious, and trying to conflate that with something like Balatro ultimately muddies the message.

I think gacha is a predatory business model that should be illegal, and yes that includes Genshin. But no it does not include Balatro, because Balatro isn't gacha.

NuXCOM_90Percent,

Its the same idea. It is taking concepts that are known to prey on those with addictive tendencies and turning that into a game.

That is why I referenced games like Diablo and WoW. They were more about making people spend time but… time is money.

And THAT is the problem. Knowingly taking advantage of the kind of stuff that rubs dopamine emitters real nice. Because a lot of us can dip in and out of a gacha and not get ruined. And others will fail out of college because they NEED that drop

missingno,
@missingno@fedia.io avatar

It's not. These are not the same thing. No one has bankrupted themselves playing Balatro.

NuXCOM_90Percent,

Money is not everything. That is why I keep pointing out the time argument (and you keep ignoring it…). Gaming cafes tend to take advantage along those lines but also just look up horror stories like that couple that was so engrossed with WoW (?) they let their baby die.

At the end of the day: Warning labels and acknowledgement of what we are exposing ourselves to goes a long way. Rather than just saying “I like X so X can’t be bad” until it gets to the point that people insist it needs to be illegal because they cannot help themselves.

missingno,
@missingno@fedia.io avatar

I like X so X can't be bad

I didn't say that. What I said was "these are not the same thing, and drawing a false equivalence between them muddies the message."

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

True, and I say this as a fan of Balatro…

…but the core of Balatro is literally in its random presentation. The blinds are random, the jokers are random, the store is random, the planets are random, the tarot cards are random, it’s all random. World of Warcraft didn’t need you to pay money to get epic loot either, but I still had friends ruin their lives over chasing epic loot in WoW. I haven’t had any friends ruin their lives over Balatro yet, but I also don’t think it’s impossible for that to happen. Obviously Balatro isn’t “gambling” in the sense of taking a risk with actual real money, but otherwise it still fits the definition of a skinner box.

Because at their core, when a massive amount of the gameplay revolves around random chance, it’s very easy to get addicted to it.

missingno,
@missingno@fedia.io avatar

Well what do you want the solution to be? I think it's easy to say that games should be transparent about what you're paying for, my stance is that gacha should be outright illegal because of that. But I don't think it makes sense to go after any and all kinds of randomness in games.

SnotFlickerman, (edited )
@SnotFlickerman@lemmy.blahaj.zone avatar

I’m not the one who made the original post so I’m not asking for a solution for this.

I’m pointing out how hard it is to lay down a line in the sand and say “this one is bad and this one is good” because sadly, but very arguably, the core game mechanics are addictive themselves.

I remember the couple in China South Korea whose baby died because they were playing too much WoW.

It’s been 20 years I got the country wrong: arstechnica.com/gaming/2005/06/547/

Some people just cannot control themselves when it comes to a skinner box.

I don’t know what the solution is because I’d rather not see Diablo/WoW/Borderlands/Balatro get banned.

I just think it is important to discuss the reality of their skinner box operational procedures.

missingno,
@missingno@fedia.io avatar

Gacha is the line in the sand I'm willing to draw. Don't put randomness in the price tag.

Trainguyrom,

I mean, in the US before the reversal of the Chevron doctorine, the easy solution would be to pass legislation banning “dark patterns” then assign a regulatory agency to design guidance and enforce the law

ampersandrew,
@ampersandrew@lemmy.world avatar

The core of lots of games revolve around random chance, and plenty of those exhibit no addictive behavior whatsoever. I’d certainly like to hear a research psychologist’s take on it though.

ABCDE,

but there is something to be said when EVERYONE owns a ten dollar gam

Because it’s the game of the year.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

…and because literally every mechanic in the game is random. The whole game is a skinner box. I say this as a fan of Balatro.

To quote myself from elsewhere in the thread: The blinds are random, the jokers are random, the store is random, the planets are random, the tarot cards are random, it’s all random.

That’s literally what gives Balatro an addictively replayable quality.

ABCDE,

How are the blinds random? They scale. Every game is “random” if you want to boil it down.

yamanii,
@yamanii@lemmy.world avatar

I think the fact that people treat them different is the argument that, when the company themselves are taking a cut of that RMT, they have a financial incentive to design systems that would make you want to use it, even more so than when it’s something done against the TOS.

It’s why Diablo 3 had to remove it, the grind got much better after it was gone.

sic_semper_tyrannis, do gaming w Weekly “What are you playing” Thread || Week of September 15th

Been playing Shadow of Mordor again to tie in with Celebrimbor from Rings of Power. However, I found that RoP is terrible but the game is still great.

sapphiria, do gaming w Weekly “What are you playing” Thread || Week of September 15th
@sapphiria@lemmy.blahaj.zone avatar

I just started Astro Bot a couple days ago. I’m completely hooked, it’s so much fun. Looking forward to the new Zelda as well.

And started a co-op run of Baldur’s Gate 3 with a friend who hasn’t finished it yet. I can’t get enough of that game. Got into the modding scene recently too.

MayonnaiseArch, do gaming w Shmup suggestions
@MayonnaiseArch@beehaw.org avatar

Warning Forever, but not sure if you can play that on switch

bbbhltz,
@bbbhltz@beehaw.org avatar

Doesn’t appear that it is… But I’ll look it up anyway.

MayonnaiseArch,
@MayonnaiseArch@beehaw.org avatar

There is a new game with a very similar mechanic, I think I saw it on Yahtzees new channel. But WF is a real gem

dormedas, do gaming w Weekly “What are you playing” Thread || Week of September 15th

Destroying filthy xenos in Space Marine II with my battle-brother in online campaign co-op.

What a treat. Also Pokémon Platinum.

ampersandrew, do games w Gacha games are out of control. Gambling shouldn't be so widespread
@ampersandrew@lemmy.world avatar

Without being a gacha game, World of WarCraft is guilty of a lot of the same stuff. You probably know people who flunked out of college due to the addiction, or have heard of parents who neglected their child over that game. It preys on a lot of the same impulses that Diablo and Diablo II seemed to have found by accident, before they were monetized by subscription fees and then microtransactions. And you can see a lot of the same in games like Destiny.

Buttflapper,

I agree with you, to an extent. I would say it’s a lot more complicated than that with World of Warcraft, which is an MMO, and does not revolve on gambling except in the aspect of random number generated loot. This is probably the majority of looter shooters out there today as well and a large number of other games. Pure chance in just the loot and rewards. Personally, World of Warcraft did not affect me adversely, because I have very strong self-control, and was able to develop very strict limitations for my own personal life which was important in college.

But I think there’s something you’re definitely missing. Sure, while World of Warcraft can be blamed by some people flunking out of college or high school due to its addictive and fun nature, Have you considered the fact that the world we live in is simply so boring that they don’t want to pay attention to those things? Over a 20-year time span since I have graduated, high school and college has not evolved. It’s the same boring ass mess that it was when I went to school. Unnecessary classes, study only for the test and never use that information ever again, very rarely are their projects and when there are, they are silly group projects in which two out of the four members of your group are lazy and don’t want to do a damn thing. You also are faced with constant demoralizing facts thrown at you from the media and the outside world that your college degree won’t help you get a job, you won’t see any student loan relief, the wealthy elites are in positions of power and rising faster in companies than you ever will be… Reality is so disappointing. So I can understand why these people have trouble paying attention in school and want to turn to stuff like World of Warcraft, theme park MMO that has so much fun and enjoyment in it

But when we’re talking about a gacha, This feels so much more insidious. Every aspect of the entire game, not just the loot, is gambling, and you’re gambling with real money. Not your time. In World of Warcraft you don’t get a drop, oh well, try again next time. You still paid $15 for that entire month, so you can try as many times as you want on as many characters as you want. But when you pay 50 bucks for Genshin impact and you get nothing, you know what that money goes towards? Absolutely nothing. You lose that money forever. Now you are mentally afflicted with that, and you’re already considering whether or not you should pay another 50 bucks to try and get it again with the gamblers fallacy in the back of your mind that if I pay another $50 I’m already $50 in, so I have a much better chance of getting it now. It’s sickening

ampersandrew,
@ampersandrew@lemmy.world avatar

You could throw most of this same argument back at gachas. They’re just gambling because the world sucks, or something…

No, my understanding is that the reason people get addicted to this stuff is that we evolved to gather finite resources when they’re available, even if it’s rare, so we’re prey to systems like this that can control that rarity. WoW absolutely did this, just without putting a price on each interaction.

nickwitha_k,

I agree with you, to an extent. I would say it’s a lot more complicated than that with World of Warcraft, which is an MMO, and does not revolve on gambling except in the aspect of random number generated loot.

The way that the drops are is literally the same approach as a slot machine but with more steps to take up your time with boring shit and require more of your life to be dedicated to it so that there is less risk of you getting distracted by things like hobbies or games with finite stories with quality writing. A one-armed bandit might snag a handful of whales that spend all of their time feeding the machine. The Wrath of the Lich Bandit gets a much larger percentage of its users in front of it for a larger amount of their time, increasing the ratio of addicts/whales caught. Add in expansions, real money auctions, etc and you’ve got something much more fucked up than anything on a Vegas casino floor.

Ashtear,

This reads like “the only moral Skinner box is my Skinner box.”

Also sounds like you haven’t played in a while. The addition of real currency to gold trading creates an even more direct pipeline from one’s wallet to in-game gear dice rolls. Guilds selling raid gear is even more common now, and with crafting orders, a whale can spend to reroll secondary stats on crafted gear.

With the way Warcraft is throwing currencies at players now, it’s clear Blizzard has taken more than a few cues from how gacha and other live-service outfits are doing things these days. Plenty of opportunities for ruinous, addictive behavior.

Buttflapper,

Also sounds like you haven’t played in a while.

No, I’m a current member of World of Warcraft.

The addition of real currency to gold trading creates an even more direct pipeline from one’s wallet to in-game gear dice rolls. Guilds selling raid gear is even more common now, and with crafting orders, a whale can spend to reroll secondary stats on crafted gear.

It has literally always been like this. Where have you been? People were selling power leveling runs through stockades back when the game first started. They were selling BOE gear for gold, and that gold was obtained with a credit card through gold selling websites. The introduction of wow tokens just changed the recipient of the money from Gold farmers to Blizzard entertainment. I assure you that most people who are active players of the game are not buying tons of gear with gold that has been obtained through their credit card, and even if they were, it doesn’t affect you at all. The guilds that sell runs through challenging content, they have always been doing that, since the very beginning. I remember back in burning crusade people spamming chat that they would carry you through black temple near the end of the expansion. So there’s not like some new shift towards that. It’s always happens like that. The only thing that has shifted is that now, more than ever, you can play the game on your own and get your own gear. The introduction of solo delves has made it possible to gear up your character completely on your own without any additional help from others

With the way Warcraft is throwing currencies at players now, it’s clear Blizzard has taken more than a few cues from how gacha and other live-service outfits are doing things these days. Plenty of opportunities for ruinous, addictive behavior.

I fully agree with this and they have been ignoring player feedback about it for a while now, it’s completely bullshit how many stupid currencies we have and it almost feels like they are AI generating the game design at this point. Like they are going to chat GPT and asking, “what’s a good way to create an addictive loop of currencies for players?” Because some of them are in your bags, some of them are in the currency pane, some of them are bind on character, bind on account, some of them can be traded and some can’t. It’s utter insanity. Truly ass game design. This is the first time they finally made a shift back to using a single currency for PVE though, the flight stones and valor stones. Kind of like marks of valor back in wrath.

Ashtear, (edited )

Come on. We both know that legitimizing the RMT system increased the number of gold buyers and normalized the process. Not only does it now capture the players who were both a) squeamish about paying unproven third parties and b) had no recourse if they did get scammed, it’s also a far more convenient process. We know the gold-for-gear (and other services) market exploded in size because Blizzard was finally forced to make systemic changes to fight/redirect services spam. Service sellers are everywhere, and there was a point they were constantly in your whispers, your mailbox, your chat, your group finder. It’s nothing like it was 15-20 years ago.

No, gold buyers are not most players (and no, I don’t care that some players are doing it). Most gacha players aren’t whales, either. My point is that yes, your game is also chasing the whales right now and will continue to design systems to do so.

Buttflapper,

We both know that legitimizing the RMT system increased the number of gold buyers and normalized the process

Really? Where is your data to back that up? Games like old school RuneScape and World of Warcraft still have people who buy gold and get banned for it all the time. You’re also conveniently disregarding lots of the benefits of this system. People can now earn currency fully in game to pay for their subscription. Completely for free, and other players are making a choice the purchase the tokens. There’s virtually no pressure in game whatsoever in World of Warcraft that prompts you to purchase them. There’s no pop-ups, no advertisements for tokens at all. This is the least predatory form of microtransaction I have ever seen. Compare this to Destiny, in which you are constantly given currency for free to use in the eververse, and repeatedly going there back and forth being flashed with bullshit items that you’ll never have enough currency to afford.

yamanii,
@yamanii@lemmy.world avatar

This reads like “the only moral Skinner box is my Skinner box.”

It is, MMO players have been doing this to gacha games for years now, it’s just pot calling the kettle black.

Goronmon,

Good luck figuring out how to avoid labeling every game every made as a “skinner box”. It’s basically a jaded person’s definition of what video games are at their core.

Ashtear,

It doesn’t have to be jaded. As with the original quote I riffed off of, these particular Skinner boxes don’t have to always be pure evil and can provide net-positive outcomes, as long as we’re clear-eyed about the consequences of participating. The latter part is what I’m trying to drive home here. Consumer behavior psychology is part of every major live-service game.

greenskye,

Haven’t played WoW in awhile, but do they now have ‘you can spend unlimited money’ mechanics? Previously it was just stuff like mounts and character transfers and stuff. I know you can also sell tokens for gold, but I thought gold kind of becomes irrelevant at some point. The best gear is bind on drop right? Theoretically I guess you can pay gold for boost runs, which probably counts as an endless money sink.

I kind of have a mental separation in my head between games with unlimited money sinks (like games with energy mechanics) where you can spend and spend and spend and it never stops, vs games that have a finite of things to buy.

It can still be way over priced, but there’s a maximum amount of money you can throw at the game. Even Diablo 4, with a relatively huge and highly priced number of cosmetic items has effectively a maximum price (though every new cosmetic increases that price). Vs Diablo Immortal allowing you to spend 10s of thousands of dollars and still need to keep spending. I think unlimited money mechanics should be outlawed or at least fully classified as gambling and regulated accordingly.

ampersandrew,
@ampersandrew@lemmy.world avatar

I think keeping you addicted so as to continue to paying a monthly subscription is bad on its own, and I don’t think it needs to be qualified by how much you spend overall if they’re still knowingly capitalizing on that addiction in an unregulated environment. But also, while I don’t know the answer to your question for a fact, I would imagine that they do have ways to spend unlimited money in that game if you’re so inclined.

greenskye,

Fair, but given the degradation of gaming these days I think a lot of people who aren’t paying attention have an outdated and understated view of just how bad things are. A parent might be thinking: wow had a subscription, so this game with micro transactions isn’t all that bad, not recognizing just how tuned modern predatory gaming has become at extracting money and addicting its users.

WoW mostly addicted people to playing (consuming their time), you can go hours and hours of gameplay without inputting more money. But mobile games maximize extracting maximal profit for minimal gameplay. There’s no functional difference between a gacha pull and a slot machine pull. It’s an endless, mindless set of pretty lights where you just hit the buy button over and over and over. If you sat people down and made them watch (with a running cost total) most people would immediately see the resemblance to a casino.

I think it’s helpful to break things down into more granular levels of predation, just to help clarify how bad it’s getting, even if all of it is problematic.

Goronmon,

Without being a gacha game, World of WarCraft is guilty of a lot of the same stuff.

I’m not a fan of trying to poison the well on this discussion by trying to bring in a lot of secondary issues and try to broaden the issue to the point of uselessness.

The biggest issue with gambling is the ability to lose your money.

Sure, you can waste time with World of Warcraft. But I can also waste time playing too much Baldur’s Gate 3, or Civilization, or by binging shows on Netflix.

But none of those allow me to spend thousands or tens of thousands by gambling on mechanics within the media itself.

How about we focus on that issue first?

ampersandrew,
@ampersandrew@lemmy.world avatar

Because I’d say the addiction is the issue. The biggest issue with gambling is the addiction. If you’re not addicted, you’re not spending time or money beyond your means. So I’d rather not broaden it to how much money it sucks out of you when the addiction is the issue. It all relies on the same principles that we know to be worth legal regulation when it’s acknowledged as gambling. I don’t know anyone who got addicted to Netflix, but they’ll “binge” shows because we no longer live in the era where we can only watch shows according to a broadcast schedule; plus sometimes, you just want some background noise while you’re doing something else, including a show you’ve seen a million times.

Peruvian_Skies, do games w Gacha games are out of control. Gambling shouldn't be so widespread

I was a young idiot making minimum wage and I spent 500 dollars in a gacha game over a three month period. It’s been years and I still wake up at night, remember this and feel the strongest remorse.

stoly,

I’m sorry, it really sounds like it turned into an addiction for you. Very happy that you got away from it. Be careful with addictive substances or activities in your life, some people have a predisposition for it.

Peruvian_Skies,

I very much have that predisposition. I’ve noticed that I have addictive behavior towards sugar and caffeine as well (I’m fine as long as I don’t have any, but if I have some I’ll continue to crave more at shorter and shorter intervals until I go to sleep and it resets), and recently celebrated my third month nicotine free after about four years total smoking and then vaping.

Addictive proclivities are a personal defect normally. But when you exist in a context where there are people whose job it is to get you hooked on things, they become a handicap.

Zahille7,

I spent $800 on Fallout: Shelter

Peruvian_Skies,

Fuck, my condolences.

greenskye,

I don’t allow myself to play any mobile games anymore. Spent like $300 on one of those idle games. Not worth it. I refuse to play any free to play titles at all, no matter the platform these days.

Peruvian_Skies,

Better to play it safe.

xavier666,

I once spent $10 on a mobile game. You can get a special item by purchasing gems or by winning coins for which you have to grind for a year. After getting the item, i felt so disgusted that I gave up mobile gaming and shifted to PC.

BruceTwarzen,

This was pretty much my experience. I played some browser game with friends, way before gatcha and mobile games. Gor today’s standards, the game was actually pretty good, but i started like a week or two later than my friends so i payed for a booster pack or something that was like 10 dollars and i immediately regretted it so hard. I almost felt sick and like an idiot.

smeg,

You escaped addiction (hopefully) without too many long-term consequences, hopefully that remorse will help you avoid similar situations in the future :)

Peruvian_Skies,

Ifnit helps me to avoid something even worse later on, maybe it was even worth the 500 bucks! Hopefully I’ll never have to find out.

yamanii,
@yamanii@lemmy.world avatar

But the industry said you whales were rich gamers that had too much money and didn’t know what to do with it! /s

Peruvian_Skies,

Damn, I’ve never thought of myself as a whale before but I guess for a while there I was. I wonder how many of the people we see in these games with all the premium characters and skins are like me, struggling. I always thought of them as having more money than sense but maybe they (we) lack both.

BruceTwarzen,

I watched a documentary on Darksyde Phil. He managed to spend 44000 on a Wrestling gambling game per month.

I think the bright side is that you learned something even tho it was a 500 dollar lesson.

I used to work with a guy who was super cheap. Like i sometimes payed for his coffee or whatever, because i always did that with friends and co workers, and sometimes they would pay too. He never did that. One day we talked about video games and spending habits. He said he doesn’t play video games, but he played clash of clans. I didn’t really know what clash of clans is, aside from seeing some screenshots and seeing memes. He said that he spend 500-800 dollars a month on the game. It kinda blew me away, because i knew that whales often spend a bunch of cash on games, i just was a bit shocked about the amount and that it was HIM. He looked at me and said, oh that’s nothing, you should see what my girlfriend spends on candy crush.

Peruvian_Skies,

Yikes. At least he’s dating someone with similar interests?

You’re right about the lesson learned. A silver lining.

Poopfeast420, do gaming w Weekly “What are you playing” Thread || Week of September 15th
@Poopfeast420@discuss.tchncs.de avatar

Just when the new season in World of Warcraft starts, I stop playing. I had a lot of fun, but also played a lot these last couple of months. WoW is also not a game I just play on the side. If I play it, I basically play nothing else. No idea when I’ll be back, probably if my best friend starts again, but who knows if that happens.

I wanted to check out the latest re-release of Doom with Doom + Doom II, and look at the new episode, but decided to try and play through all the levels of the first two games on Ultra-Violence, Pistol Start, and no save scumming. I’m halfway through episode three of Doom, and it’s not been too difficult so far. Three levels took me a few tries, the rest wasn’t too bad. The main thing is a lack of ammo, especially at the start of a level, so you either got to get comfortable punching things or cause infighting. I usually choose the former, so the Berserk power-up is always a welcome sight.

Then I started Lies of P. I killed three major bosses so far and it’s alright. I play on KB+M, and as always controls are just so-so. It’s not like you have 60-100 keys available, so better put two or three abilities on the same button or force players to cycle through item shortcuts.

Canadian_Cabinet, do gaming w Weekly “What are you playing” Thread || Week of September 15th

Been going through my third play-through of Baldur’s Gate 3 recently. Its crazy that I’m still finding things I somehow missed or took a different path to get

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