I despised it in World of Warcraft, but I actually loved it in The Witcher 3. How I feel about it seems to be at least somewhat related to whether it’s a singleplayer game or multiplayer. But it’s more complicated than that - in TW3 without scaling enabled the whole game becomes piss easy even on Death March so it’s kinda required for me to even enjoy the gameplay at all. There are still many ways to gain relative character power that exceeds the level scaling that eventually you just WILL overpower everything regardless.
Unless it’s basically broken I will play games on the highest difficulty possible, because that’s just more fun to me. It makes each game an epic saga and something that can grip my (limited) free time for many many months. Which is good, because I have issues picking up and putting down fictional universes, I get a bit too attached. I don’t get super emotional about it, I just really don’t have the mental energy to deeply engage with something new unless I’m truly done with the last big thing. (I am also neuro-non-standard, I have heard of a term for this, “inertia”)
CRPG doesn’t usually refer to MMOs or action rpgs. They’re referring to games that emulate a tabletop RPG but on a computer, which is where the C comes in. Generally they’re modeled after Dungeons and Dragons or similar systems, like Pathfinder.
That’s really nice of you to do. I already own some of these games and the others I probably wouldn’t play anyway tho (except for The Outer Worlds but someone else was already faster haha).
Something that’s being heavily overlooked in this thread is the difference between a CRPG and an RPG/ARPG. I’m not sure which one OP is referring to, but if you want an easy guide, Fallout 1-2 are CRPGs, Fallouts 3-4 are not. Skyrim, the Witcher, latter Assassin’s Creed games, Elden Ring, etc are not CRPGS. Games like Divinity Original Sin 1-2, Baldurs Gate 3, Pillars of Eternity, Pathfinder, etc are CRPGS
A CRPG is the video game sister-genre of the table top role playing game.
“Computer Role Playing Game” doesn’t mean “A Role Playing Game that’s on the Computer”, the word computer is used here specifically to distinguish it from tabletop, meaning it’s intrinsically tied to tabletop RPGs.
So if a game plays with very similar mechanics to a tabletop rpg (Turn based, tile or distance based movement, top down or isometric views, unique player-created characters, plus the other hallmarks of the greater RPG genre), then you can call it a CRPG. Games like XCom are closer to being CRPGs than the likes of Skyrim, though it wouldn’t itself qualify because it’s not an RPG.
Games like Skyrim are well established in the “Action RPG” genre which is intentionally distinct from the CRPG genre so the burden of supportive evidence and reasoning would really be on you to try and make the claim that Skyrim is a CRPG.
Thanks for presenting your rational, its well reasoned within the definitions you give.
However the definitions might not be as universality accepted as we might like, for example this presents CRPG as synonymous with “role-playing video game” with ARPGs, TRPGs, MMORPGs, etc as subgenres.
The distinction is very much universally accepted. The reason CRPG is used synonymously with RPG in that article title is because CRPGs were at the time of their inception what an RPG was. You can tell by reading the introductory description and the characteristics section that what is being described and named are tabletop-like CRPGs specifically.
You’ll notice that in the section that defines ARPGs that they’re referred to as a hybrid genre. They are related to CRPGs which is why they’re on the page, as they borrow elements from CRPGs but they are their own genre that by that hybridization are distinct from the traditional CRPG.
This is reinforced by the Wiki link I sent you which is a more cut and dried succinct list of game genres, where it lists ARPGs and CRPGs as two distinct genres.
Nie mam pewności, musiałbyś chyba wiedzieć w jakim sądzie odbywała się sprawa, znaleźć ją po uczestnikach albo namierzyć sygnaturę, i wtedy w ogólnodostępnym katalogu powinien być zanotowany wyrok. Ale to w teorii, nigdy tego nie robiłam.
Loot boxes suck but the only thing separating this game from gambling is the use of real money. It’s literally a poker game.
This is the Steam Store description -
Combine valid poker hands with unique Joker cards in order to create varied synergies and builds. Earn enough chips to beat devious blinds, all while uncovering hidden bonus hands and decks as you progress. You’re going to need every edge you can get in order to reach the boss blind, beat the final ante and secure victory.
Yeah they were always going to get PEGI 18. This moaning is just a way to sell their game.
In Balatro, the Ante is the boss’s health and chips are the amount of damage done to a boss. The poker hands are just attacks done to the boss’s health. They use poker terms because it’s inspired by card games, not because there’s gambling.
I didn’t say there was and neither did PEGI. The issue is all the terminology and visuals are gambling related. This is like giving a cigarette smoker a nicotine vape and saying it’s not cigarettes. It’s technically true but you’d be insane to authorize it for kids.
The whole point of the post is real gambling is rated as totally safe for kids. As long as it doesn’t use card or poker chips as imagery. Why is getting kids to actually gamble ok? Why is imagery associated with gambling so much worse than actual gambling for kids?
Whether it’s candy cigarettes or a nicotine vape depends purely on the person playing the game. A gambling addict could easily see this as their nicotine vape, and it could easily prime kids for casinos.
Whether it’s candy cigarettes or a nicotine vape depends purely on the person playing the game. A gambling addict could easily see this as their nicotine vape, and it could easily prime kids for casinos.
So then explain why games with actual real money gambling aren’t rated 18+, is gambling “imagery” with no gambling really that much worse than having actual gambling?
Yatzhee is dice. It uses combinations of numbers. They turn into points. Before you make any other ridiculous comparisons the idea is to perform to standard. Not to lower the standard. Gambling is a serious addiction and making games about it is a serious issue.
Balatro doesn’t have anything like gambling. There’s no betting. You don’t even have an opponent. The chips are only points, and the goal is to get as high a score as you can. The rules vary wildly from poker in ways that could never work with multiple players, let alone with real cards. It just looks like poker at the start and that description helps give you an initial idea of how to play.
D-pads are the one aspect of a controller that I wouldn’t worry about much. I’ve only ever had one controller that had a D-pad that I wasn’t happy with, a Logitech in the mid-1990s that had a screw-in mini joystick on the D-pad. That rolled to the diagonal too easily.
thinks
Maybe the old NES controllers, which had a relatively-hard, non-rounded D-pad and could be tough on the fingers for long sessions.
I guess one could prefer the PlayStation-style or XBox-style D-pad position, though I’ve never had issue with either.
Do you have something in particular that you’re concerned about regarding D-pads? I’d expect pretty much anything out there to be fine, myself.
A decent example of a bad d-pad would be the Switch Pro Controller. Unless they’ve fixed it in a later revision, the controller has an issue with outputting diagonals when they aren’t intended.
Recently got back into "Colony Survival", I've played it a few years ago and I'm surprised about how much the game progression changed since then and how many new mechanics were added. Even the way you progress has changed
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