Don’t get me wrong, I am currently playing planescape torment and love it but seeing everyone else’s response is actually blowing my mind a bit. I mean like, I love me my disco elysium’s and factorio-like games, but the thing that really sucks me in and gives me a shit ton of adrenaline are fps and boomershooters.
Something about chasing people down, watching all corners, and/or running for cover is just addicting.
I really wish I could get the same level of immersion with rpg’s but I guess I’m not that type of person ;_;
They could make shooters better again but don’t really care to do so. The bigger franchises are so that you need less skill and easier entry for casual players.
A thing that annoys me a lot is the soundscape in modern FPS that somehow makes it impossible to hear if someone is right behind you.
You need more indie titles to hear footsteps in tactical FPS.
When the digital world is cohesive and interesting, it becomes a believable world to exist in. It requires excellent writing and good visual/sound design. Some games I’ve gotten immersed in: World of Warcraft, Skyrim, SOMA, System Shock 2, Prey, Outer Wilds, Breath of the Wild, No Man’s Sky
Oh hell ye. I‘ve been eyeing this game for a long time. Imma ask you how you like the game once you‘ve clocked in more hours. Are you planning to 100% it?
I picked up a steam deck just before the holidays and this was one of the first few games i played on it and across 4-5 weeks i put nearly 50 hours into it. It’s so fun/addicting i couldn’t put it down.
One of the best parts, for me, is under accessibility settings you can turn off damage and magic drain making you immortal wth endless magic in the combat side of things. As someone who isn’t the biggest rogue-like fan this was perfect. As couple stress free dives for resources and advancing the story then right back to my silly little farm for hours.
I was considering 100%ing it, at least as far as Steam Achievements are concerned. I find they’re a good metric to measure whether you’ve explored all the interesting sides of a game, at least when they’re done right. I saw though the DLC achievements are bundled in with the main game. It’s trivial but it has kind of put me off 100%, at least until i get the DLC that is
Yeah, that DLC thing is custom for Steam, they‘re ALWAYS bundled with the main game, there’s no way for devs to not to, it‘s the biggest downside to hunting on Steam.
Fair enough, some people don’t care for shooters in general and some people don’t care for how Slow paced Halo can feel, especially the first 5 games which don’t have a dedicated sprint. I will keep having fun though, thank you!
Seriously even when I was 15, a 12 hour gaming session would’ve been extremely exhausting. I’m not saying I never did it but I could never keep that shit up for long. I think that rises past the level of clinical addiction.
Yeah. I’m extremely lucky the only thing that really got negatively impacted by it was my grades. I’m also lucky it only lasted about a month or two. I’ve seen people come out of things like that way worse for wear
You can objectively measure it by asking a person playing for a fixed amount of time how much time has passed and measuring the discrepancy. Games that lately immersed me the most are Intravenous (1/2) and Riftbreaker. Also, Streets of Rogue coop with kids.
Immersion is tricky, because it is an incredibly subjective thing. At the end of the day, what immersion means (I think) is that the “veil” separating you from the game is incredibly thin and transparent. Think of it as wearing glasses: if a game is un-immersive the lenses are dirty and scratched. You can still see whatever is in front of you, but you’re constantly aware of the fact that you’re wearing glasses. An immersive game is like wearing perfectly pristine glasses: you forget you’re wearing glasses at all and can just take in what’s in front of you.
An immersive game to me is something that successfully manages to both suspend disbelief and sustain the illusion of a living world, letting you mostly forget that it’s a pre-programmed game you’re interacting with. I always found something like the STALKER games great for this, with their dynamic A-life AI scheduling really selling the whole living world feeling.
Stalker is great, I have some good stories in EFP with some rando NPC have a journey together, but he died to a Monolith trap in The Red Forest meat grinder, that was one of the most terrifying battles I’ve had when there are mutants from the south, they are advancing from the North, seemingly shooting from every direction, I hop from a tree to another desperately looking for cover, found a pile of corpses around the campfire in the forest, I barely got out alive, only then I realized my companion did not follow me. The AI can really range from stupid to insanely good.
I didn’t realise you were an Anomaly enjoyer! I love that game too, between the mood and the atmosphere, the hunger/thirst/sleep system along with the FDDA animations and of course Alife I think Anomaly is one of the most immersive games for me.
I’ve actually been working on a mod lately that uses AI to produce dynamic dialogue for NPCs in Anomaly, which leads to even more immersion.
Immersion for me is when you can interact with the world in a realistic or internally consistent way.
This sounds dumb, but if you can walk into a bar and order a drink, that’s a level of immersion. If you can steal the beer off the shelf so ths bartender can’t serve you, that’s even more immersive because even the NPCs are bound to world logic.
Have to agree, that’s why I’ve spent quite some time in Deus Ex bars. xD
On the other hand, if a game is deep in its subject matter, and I am knowledgeable of it, then I can really appreciate the bound to world logic philosophy, and I can see the effort of modelling it in the game according to that world logic.
I would add to this that any interaction that happens in the world (as opposed to some kind of a menu) is an instant immersion boost.
For example Vintage Story has ruined crafting for me, at least in other games. Most games crafting is something that happens in a menu: you get the resources, you press craft and you get what you wanted to craft. In vintage story a lot of crafting happens in the game. For example I just finished smithing out my bronze chains for the chain armor and to do that I had to take 2 bronze ingots to a forge, fill the forge with coal, light it on fire, heat up the ingots, take one ingot to an anvil and then voxel by voxel start hammering the ingot into chain. When I run out of the metal from the first ingot (which you will because one ingot is not enough to make one piece of chain) I take the second ingot and place it ontop of the half-shaped chain and finish it up. That entire process uses only two menus, both at the anvil. The first menu lets you pick what you want to make from ingot so the game could show the shape you have to hammer out. The second menu isn’t really even a crafting menu, it’s just so you could choose what kind operation you want your hammer to do (which way to hammer voxels or to remove voxels from the ingot). I feel like I’m not doing the process proper service so I found a Youtube short that shows the same process but with shears instead of chains.
It’s so immersive for two reasons. First reason is that you literally shape the metal into the tool and the second reason is that the process takes actual time. I had to make 20 chains for my chain armor and it took me multiple in game days to make them because chains are very time consuming to make.
Now compare that to what that crafting would look like in most games. You’d have a smithing station, you take your 40 ingots to the station, you choose chains, pick 20 for the amount, press craft and maybe you have to wait a few seconds until all 20 chains are ready. Not only do you not actually make anything, making all that stuff also takes no time in the game because the crafting process is almost completely detached from the rest of the game world.
I no longer find that kind of crafting enjoyable because I’ve drank the forbidden immersion fruit and now a basic menu just doesn’t cut it. I want to see the thing get made. I want to see the effort and time that goes into making those things. It’s like you’ve had a taste of the best coffee ever and then you go to your friends place and they offer you instant coffee. You don’t want that cheap swill, you want the coffee Gale made in Breaking Bad.
EDIT: I will add that I’m not saying all games should have complex immersive crafting minigames. I’m completely fine with menu crafting in games where crafting is just a means to an end, but when crafting is supposed to be a core concept of the game why reduce it to a simple menu? It’s like having exploration a core concept of the game but then all travel happens in a menu.
I’m not into photography so I could be mistaken. But from what I’ve gathered, power points are the four points where the lines intersect in the rule of thirds (or the four corners of the middle box). Supposedly the eye is drawn to these four points of an image.
It may have been a colloquial thing my teacher used, but with Rule of Thirds it’s basically where the grid lines intersect, at least, if i understood right. A bit embarrassing but i was out of it for that class due to how early it is
Zomboid, for me personally, is one of the most immersive games. It’s a life sim with such in depth mechanics i feel like my character is an actual person growing
Been on the fence for this game for a while but not too sure what it’s about exactly. From what I gather it has a part that is pure roguelike combat, something similar to Hades, and there is another management part where you grow your community. It’s that so? Is the combat fun and satisfying like in Hades or is more like a filler?
Combat is fun and similar to Hades but not quite as deep. That said the community management aspect is a big part of the game so if you’re not into that you might struggle, there’s a lot of deciding what to build / talking to your cult.
It’s a Hades rogue-like and a colony management game. But it’s not deep on either front.
The combat and rogue elements don’t come close to a dedicated rogue-like game as Hades.
The colony management doesnt come close to the depth of a dedicated management game.
It is centred around the novelty of a taboo: managing and dictating a cult. There are plenty of little things to do besides the two pillars of the game, but it doesn’t take long for you to have “seen it all”.
Mind you, this doesn’t mean the game isn’t fun. But it’s very light on its individual gameplay mechanics compared to dedicated games.
That’s basically how i’d summarize it. I like the Combat, it’s far easier than Hades though, as it feels far less focused on repeat loops. I have died maybe a total of twice, and i’m someone that doesn’t really touch Roguelikes
Oh my, so much (accidental) foreshadowing in your post. I hope you enjoy the ride, our cult ended up with some rather … debatable ethics despite never indulging much in the more perverse and outright evil practices.
Growing up Gen X in the midst of the Satanic Panic, this game potentially becomes everything we were warned the world would become if you listened to rock music lol.
That said, my boyfriend and I made our entire cult out of cats.
Thank you! I’ve been enjoying it a lot. i’ve been struggling a bit with ethics after some followers have been asking for various things. One wanted me to sacrifice another follower, which i turned down, another asked me to sacrifice them, which i also turned down.
Then there was a dissenter which wanted to leave. The game told me my only option was to talk them out of it, put them in prison, or let them go. I chose to let them go and the asshole stole some of my gold which i’m not too pleased about. So far though i’ve kept a pretty clean moral slate (outside the bowl of shit)
bin.pol.social
Aktywne