Can you highlight where you link this steam deck advice? There are no references to steam, steamdeck or linux in the article, and the only links are to the projects websites. Do they have a steamdeck guide?
EDIT: They have a steam deck installer on this page with the others:
Curious. Hadn’t heard of them at all and they seem to have made solid progress.
So I went to their “github” link which goes to their own self hosted (codeberg?) which is a big ol’ orange flag because it implies that either they don’t understand what git actually is or they assume their audience doesn’t… I can see that it is a yuzu fork. Not inherently bad but it does explain the progress for something nobody ever heard of until… today. And that has implications for the project getting a pretty strong C&D because of the shenanigans Yuzu was allegedly doing to get such strong compatibility on release day for so many games. Yellow flag, we’ll say.
Just skimming the last few MRs? Seeing a LOT of “waiting reviews” on the merged side of things which is another orange flag. Best case scenario it means they don’t understand how to map their SDLC to their tools, worst case scenario it means they aren’t actually doing thorough code reviews which is playing with fire when it comes to a console with as many leaks as the Switch.
Also no Releases. Which further suggests they have no idea how to use their tools. So did some digging on the readme and it looks like the project itself probably began 6 months ago with git.eden-emu.dev/…/d29d7b931c6ae8c035992d7a15d96a…
So yeah. Not sure how much they have contributed to the fork but everything I am seeing is just making me want to remind people that a LOT of people are going to make yuzu forks and you should think about what is going into the code you are going to blindly run. And… it kinda makes me think less of whatever blog site ran this interview.
To elaborate. There is nothing wrong with forking a project (assuming all licenses are upheld which, at a glance, this does). But the beautiful thing about git is that it is fundamentally decentralized so ANYONE can make a fork. And EVERYONE does. So the important things to check are if they actually have any idea how to run a project or are fly by night “hackers”. The former is how you make something stronger. The latter is how you get a whole shit ton of unacknowledged CVEs. And a great indicator is how they use their tools and implement an SDLC. And a huge indicator into that is how merge requests are handled.
One more edit. What allegedly sealed the fate of Yuzu (and Ryujinix) was very strong evidence that the devs had been looking at the various Switch leaks/hacks and were using pirated pre-release copies of games to improve 0-day compatibility.
Now, I am obviously not a lawyer so I can’t say whether they WERE doing things nefariously. But if you spend enough time dabbling in reverse engineering, you rapidly spot the telltale “intuitions” that come from somebody “cheating”. Because they aren’t testing code against behaviors or even using tools to speculate what C code created that assembly. They are looking at code and then writing an interface/re-implementation of it. And that is a MASSIVE no no because it gets you well past the bleem lawsuit and starts making you liable for a lot of penalties that we DO have precedent for.
As for the pre-release copies? It is, again, hard to not think they had copies of Tears and what not pre-release. And while it is possible that for every major release all the devs went to stores that broke embargoes… yeah.
And the implications of this for a fork that was very publicly taken down is… they know they are potentially working with poison fruit.
It’s been popular in the Steam Deck emulation scene because of its performance for most titles running better on the hardware compared to Ryujinx/Forks (Although because of those orange flags you mentioned, now it makes sense why EmuDeck refuses to provide support or streamlined installation in their menus).
Hopefully the ship is above board, but right now we’re able to reap the performance benefits as users - although I’ll probably stick to Ryujinx on my proper desktop PC.
I guess I wonder how much of that is just that… yuzu was REAL fucking good and this is Yuzu (if you check the source since their website doesn’t seem to acknowledge that?).
From a skimming of the code (if they aren’t going to do proper code review, why would I?), the main deltas seem to be related to CI/CD, branding, package updates, and MAYBE improved controls/interfaces more geared towards the android client.
And, to be clear, I think there is a lot of value in maintenance. But when you have to dig relatively deep to even see this is a fork and they already have donation links plastered everywhere?
Yeah… I would be a bit more concerned over making sure this is “above board” as it were.
Which… is honestly really shit to the actual yuzu devs who put the work in. And it isn’t like Nintendo is going to say “Wow, that really good emulator might not be the one we had taken down. Let’s actively not look and instead cry into our money”. If they want it down, they’ll look for a reason. And then REALLY quickly see it is the same codebase they had removed already.
I’m surprised you haven’t heard of Eden before this! It’s the choice for emulating on Android now! They’re very well established, and seem to be vouched for by all the ‘big’ names in the emulation and handhelds scene.
Obviously practicing your own caution is important, but Eden isn’t some unknown fly-by-nighter. They’re very, very much a known name now.
I don’t see anything that says they don’t understand Git or Github.
They know people will look for them on Github, and they do their official releases there. They host their code on the non-profit Codeberg site for reasons of their own. People can still fork from there. They just can’t click a button on Github to do it. They can, however, click a button on Codeberg to fork.
It sounds to me like they did understand all of this, and decided to let internet popularity work for them (host releases on Github for discoverability and fraud prevention) without giving up how they wanted to manage their code.
Why? It sounds like an old link description that they didnt update. Webdev likely isnt their top priority being emulation devs, and frankly, they may not care.
Github/codeberg are both git, so its pretty irrevelant which one you link to. They just host the git repos, which give no shits about what web platform they live on.
Well, the movie would be playable on any device. I have an Xbox, and my computers are Macs, so I have fewer options for running games, but anything can play video.
The other consideration is that most people aren’t going to pay to watch the video. They’ll watch it on YouTube with ads but they’re not gonna pay game money to watch it played.
When I was talking about this with a friend, we discussed how let’s play videos could serve as a substitute for playing the game if you just want the story. But of course this has it’s own problems. The pacing may still be bad, the video maker’s commentary might be distracting, and if you decide to go this route before even purchasing the game, the dev isn’t even financially rewarded for the work they did at least creating a story you liked.
Just mentioning this because you might not be aware of it, but there’s “no commentary” players, actually. They just play the game and never speak, so you get to watch the gameplay, the story, etc. without someone interjecting their thoughts. One channel that plays quite a lot of games is MKIceAndFire. They sometimes upload alternative endings/choices, and “story cuts” where a story-rich game is stripped from most of the gameplay so you can watch the story.
And I think the devs still get compensation, because these let’s plays are basically free advertising. I’ve bought games after watching a few episodes of a game I wasn’t sure of, which would have given me a lot of pause with the 2-hour limit to refund on Steam.
That “Big Grey Guy” is one of the major reason I haven’t tried the game. And well the fact that I don’t like horror, but I am going to blame the Big Grey Guy!
I feel that lol. He really is a terrifying threat. I’m not used to my horror games basically throwing a big invincible enemy at me, especially for such a long period of time
I prefer to use mods that make the game far more difficult, like Fargo’s Masochist mode or the Infernum mode mod. Sometimes I’ll just use vanilla’s Legendary mode if a mod has support for that. I’ll usually pick one of those three and then I’ll sprinkle in a larger compatible mod like The Stars Above along with a ton of QoL mods. I rarely mix more than one or two large mods, as they don’t really tend to play well together generally.
Currently though, I’m playing through an ultra-modded modpack I found recently called “Infernal Eclipse of Ragnarok”, which is very different from what I normally do. It’s a mod made to allow Calamity (plus add-ons like Wrath of the Gods and Catalyst), Thorium, Secrets of the Shadows, & Consolaria to all work work together with Infernum mode. It rebalances bosses and items, adds in new content, and just about anything else you would need to play the mods together without Calamity greatly overshadowing the others in difficulty. Several of these mods add their own version of the thrower class, so they’re all merged into one unified class. And Thorium’s bard & healer classes have new content added for post-thorium content so they can stay relevant too.
Technically I’m playing an add-on to the modpack called “Homeward Ragnarok”, which additionally adds support for Fargo’s Souls and Homeward Journey, but I wouldn’t recommend it over the base modpack. Homeward Journey isn’t really balanced well yet and doesn’t have any Infernum mode boss AI, so they all end up being very easy to kill compared to the rest of the bosses. And the sheer amount of content has made the game lag a ton, where my frames drop to below 40 any time I fight a boss anywhere but space (which I have to do a lot of the time).
Still, it’s been a lot of fun so far. I beat my first superboss, Astrageldon, yesterday after getting my butt handed to me like 30 times in a row. It’s a very well designed boss, and learning its patterns were a lot of fun. I’ve also been making a bit of a trophy platform, where I’m collecting all the relics and trophies and such for each boss.
Wow, this is an amazing post, thank you very much!
I played through Calamity on Revengeance during covid (took me a week to just kill Calamitas?), then tried a Infernum run with and without friends last year, and I got beat hard. I love Terraria so much, was so happy to discover Calamity, as the content added is top notch, but if there’s modpack for even more content, I’ll definitely find some time to try it.
But dying just 30 times to a boss? Took me about 170 attempts to kill King Slime in Infernum, after reworking my arena multiple times. I’m very bad at the game.
But dying just 30 times to a boss? Took me about 170 attempts to kill King Slime in Infernum, after reworking my arena multiple times. I’m very bad at the game.
I get that completely lol. I’ve definitely fought bosses before that put me in the hundreds. Hell, I remember when Terraria 1.4 first came out with the “for the worthy” secret seed and I tried that out on master mode. I must have died well over 100 times to the brain of cthulhu in that seed, which is crazy because it’s usually one of the easiest bosses imo. For the first time in my life I had to set up a damn vicious mushroom farm because I was shredding through those spawners. And I was playing vanilla! The wall of flesh was equally challenging and annoying to get spawners for. I was using melee, and this was before the huge melee buff that came in 1.4.4.
Funny enough, my current playthrough is a bit easier than it should be thanks to the lag I mentioned. My options are either turn frame skip to subtle, and have my game move at like 66% of it’s normal speed (allowing me to react easier), or set it to on and watch as bosses use insane attacks without warning because the telegraph frames got skipped. Bit unfortunate, but I can’t really experience some bosses fully, and I can’t really do anything about it. That’s the main reason I’d recommend using Infernal Eclipse of Ragnarok over Homeward Ragnarok.
I will never forget even Yahron, much less Calamitas on Revengeance in 2020. Played ranger. But it literally took me a week of constant battles to beat Calamitas once. (After that, even with post-Calamitas equip and with duping, I still had trouble killing it.)
But Infernum Queen Slime? Lol, we beat it in team only thanks to respawn items. Infernum bosses are on the top level of crack, and I love it so much. Those battles are so much fun, yet so stressful. Also visually stunning.
Never tried any special vanilla seeds. Are they difficult compared to Infernum? Or if you once start owning Infernum, vanilla is a piece of cake?
Playing with lag sounds awful, and it’s sad it prevents the true experience. So thank you so much for your advice, much appreciated.
For The Worthy and Get Fixed Boi (which is just all the vanilla seeds including FTW combined) are both difficult in a different way from something like Infernum. While Infernum completely reworks boss fights, often feeling like a completely different fight all together, FTW is more like Vanilla+. Like, many of the bosses just attack faster and more often, summoning more minions and doing more damage. At most a boss might get a new attack or two, like skeletron summoning dark casters to shoot at you throughout the fight and the brain of cthulhu flipping you upside-down during its second phase. I should stress though, it’s not easy by any means. Dark casters interrupting your flow during an already sped-up and beefed-up skeletron fight is surprisingly difficult. It’s kinda similar to Infernum mode King Slime, where you need to dodge the slime, crystal, and ninja simultaneously by the third phase (though maybe not quite as hard).
Get Fixed Boi especially is a pretty interesting experience. Unlike most mods, it’s got a kinda anti-QoL vibe, making your life more difficult throughout the entire game rather than just during boss fights. Darkness kills you, bunnies explode, you spawn in the underworld, the entire surface is corrupted with spawn rates cranked up, the dungeon is underground, among other things. I’d recommend giving it a shot at some point.
I know Calamity has support for both seeds. It actually has support for FTW + Rev/Death Mode, and additional content for Legendary mode (i.e. Master + FTW) + Rev/Death. I don’t know if Infernum supports them, but I’d be willing to bet Legendary Death mode would be pretty similar in difficulty to Infernum, though I haven’t tried it myself just yet.
All those anti-QoL things are just an inconvenience to me. I get it might help with immersion, so I don’t diss them, but most of those things sound like they can be worked around easily, just very time-consumingly. I think I saw some get fixed gameplay, where people died by flying to space? So you just build a space wall and you’re in vanilla with extra steps. And I hate doing the preps.
Way back in the 2012 maybe I collected every vanilla item, and since then I just enjoy fighting bosses. The rest is hard meh. Slapping extra HP is also just lame.
Calamity did everything correctly, specially the post-ML content, and Infernum changed bosses so well that passing them feels like a real achievement.
One of the hardest things in vanilla now is to accept that those bosses are so much more simple, but so are my options.
Thanks for that. It’s reassuring to know there are some safe places.
Is the main lobby area of the station excluded from this? I went down to the typewriter there and while i was saving he snuck up on me clocked poor Leon in the face.
Ah. Okay. That makes sense. I looked it up on online and saw the same thing and just assumed it was something limited to the original game since the lobby doesn’t seem to protect him. It’s reassuring though to know there’s places for me to catch my breath
Have yet to play the remake. Played the original on PC in 99 or so. It was a very novel experience at that time (I had mostly played cRPGs, RTSs, city-builder/tycoons etc.). A lot of the puzzles were challenging for young brain though.
Fuck yeah! I don’t think I ever will. I’m down hundreds hours in of just fucking around and exploring and I keep hitting walls in the expansion. There’s a crazy tree bitch I can’t kill at the bottom of somewhere even with expert help. Aaaaaaaaa
bin.pol.social
Aktywne