People are complaining about Avowed? What the fuck is wrong with them?
I’ve been too busy loving it to be online reading anything, honestly cannot fathom what their complaints are tho. Avowed has repeatedly impressed me by being more clever and nuanced than I was expecting a game to be, in writing, level design, and combat.
Only heard a couple people talk about it online (that I trust to be reasonable) and they basically said it was fine but didn’t blow them away. And that’s fine but it makes for boring “cOnTeNt”.
From what I’ve heard, its mostly people expecting the game to be more dynamic - more akin to Skyrim’s varied gameplay systems or Fallout: NV’s story and quests. They’re going in expecting something with heavy RPG focus and getting something more action focused.
It has stealth, it has magic, it has melee combat, it has ranged combat, it has dialogue options for talking your way through stuff, it has multiple ways of solving quest lines…
It’s basically Skyrim, if it was smaller and more focused, with better combat, voice acting, level design, and heads and tails better writing.
Obsidian getting dinged in reviews for making more focused games that don’t waste your time and don’t bet their company’s entire future on its budget and scope has been very frustrating to see.
They still average out to be very positive scores, so I don’t think we can say most people don’t want what they’re making, and no viewpoint is universal, so don’t put words in my mouth.
But you’ll see the same people asking for a more sustainable game industry complain about what they find when they see it.
I also reccomend deep rock galactic, the devs are very involved in the community. The community is (mostly) amazing. There isn’t much story and it is completely hidden in the in game encyclopedia and the wiki. No drm (apart from steam) and lots of content and depth that keeps you hooked once you make it to your first promotion.
Yep. Most AAA gaming is too afraid to appeal to a specific segment of the market. They make games that everyone is supposed to like, which often ends up being uninteresting at best.
Smaller games can target a smaller audience and still be successful. They take risks and do new things, and it’ll push some people away but many will enjoy it a lot more for it.
93% vs 77% doesn’t strike me as polarized. 16% difference?
77% doesn’t even seem that bad if it’s a style of game I like. From about 2001 I used to see sci fi movies that looked interesting as long as they had at least a 25% Rotten Tomatoes score because my tastes were different.
Is there something I’m missing? I haven’t played either game and I haven’t looked at reviews. Won’t buy KCD (no character creation) and probably will eventually buy Avowed.
The thing is, those reviews must be left by someone who purchased it. It’s got a self-selection bias. People purchased it presumably expecting to like it. They thought it would be a style of game they enjoyed. Most people who think it isn’t something they’ll like will just pass over it and not buy it, and obviously not effect the score.
I played about 15 hours with a friend and honestly found it to be a very annoying experience
The combat never felt satisfying, and reminded me a little too much of destiny 2. By this I mean that all the shots from your guns sounded and felt like you were roughly sneezing on the enemies, and the ui felt too “clean” for what was supposed to be a more gritty game
The layouts of the dungeons felt nonsensical, such as in that one British town setting, or absolutely mind numbingly boring, such as in the futuristic open desert one
After my time playing, it felt like I was making no story progress (besides the characters sometimes saying “wow where’s that one character we saw for all of ten minutes”), and it was never clear how I was supposed to progress. This is in stark contrast to dark souls, where this is an intended and relishable experience
We do have a problem of polarisation. But on the other hand we also have a problem of too many games, so we simply can’t play them all. This leads us to a need to choose which one to pick. And a bad choice is very bad, because games are expensive and time consuming.
Now the real problem is when a community mistaken a new game for another. Like avowed was considered a terrible game because the leader scroll fanboys thought it would be their next game, and it wasn’t. Anyone who know what old school bioware games were will certainly love avowed.
Now while veilgard is not a bad game, is it actually good? I’m not informed enough yet about it, but bioware has been terrible in the last decade, so I am clearly very wary of what they’re doing.
I will wait for a discount for both those games, and I’ll play avowed first because I’m informed and careful, and I have other games to play already.
On the side there’s also the problem of fascist propaganda that will brand a game woke a try to destroy it.
Why emulate ? The Master Chief Collection is available on PC. It’s missing Halo 5 though. And then Infinite went ahead and cancelled this whole storyline.
True, I forgot that I bought that myself. My mind went to XBox emulation because I’ve been messing around with it. It’d be interesting to hear a comparison between what runs smoother: Halo 1-4 emulated or through the MCC.
The OG Xbox version made by Bungie was ported to PC by Gearbox back in the day, and the port made some changes to the game in the process. More visual than gameplay oriented changes, but purists will say they ruined the game. The Gearbox port is what they built Halo Anniversary (the Xbox 360 remaster) and the TMMC version off of.
People engage in absolutes. They either love a thing or hate a thing. There’s no nuance.
And it must be made to cater for them, there’s no expectation that it will contain choices they don’t approve of.
And this stance, this modern relationship with the world permeates everything, especially forms of media.
You see it in films and books… Fans and stans and folk trying to take it down. There is no nuance or middle ground.
People don’t accept that, perhaps, something isn’t just “not for them”. That’s why you get grown men complaining about the direction of children’s shows they used to watch.
And this is compounded with social media where polarisation, blunt takes and contradiction are the primary drivers of engagement.
It’s absolutely not just a gaming problem. Movie reviews are getting more and more bandwagon-y. Only a few reviewers post in the first day or two, and everyone else says “okay, they hated it, now I have to hate it too or I’m going to lose credibility”. I think it’s the inevitable outcome of having less famous reviewers, a NYT columnist can post what they feel, but a small blog can fall into obscurity if they have one contrarian review.
The only part that’s unique to gaming is that gamers are the most toxic community in the internet.
Don’t forget the vocal minority problem. The subset of people who comment on things is much smaller than the set of people who consume them. And while the threshold of effort for making comment is low, it isn’t zero, so people who hold more extreme views are going to be more prevalent in the selection because the people with moderate views aren’t going to have the motivation to spend 20 minutes explaining the nuanced position they have, while the ‘love’ and ‘hate’ camps will gladly spend 10 seconds on posting their simplistic view.
Add on the way modern systems work, focusing on likes, upvotes, etc. and you get short form responses getting greater engagement purely because they don’t take as long to read. It’s always easier to get traction with a short, maybe amusing, rehash of a common opinion than with a long dissertation on niche, complex views.
That cycles back in at the top to create a visibility bias so the people making the next round of commentary/content see the wave of love/hate and try to ride it. The result is a feedback loop with a terrible signal to noise ratio.
No, lol. I really dislike this mentality people have that wanting no DRM = “Pirate! Burn her at the stakes!”. DRM, first of all, makes games [defective by design] (www.defectivebydesign.org). It’s an anti-feature which literally only harms those who pay, because pirates will always find a way around it. Additionally, DRM causes some more-than-noticeable performance issues. I can’t support a publisher who makes games with this thing they implement just to fuck us over some more.
What if I from time to time really love some basic gameplay done well? I’ll think avowed is straight up my alley. Not every game I play needs to innovate. There is also a lot of comfort in the preexisting.
Got moved to tonight at my spouse’s request, didn’t get out until 2100.
Seeing was good, not the clearest I’ve seen, but not bad. The stars seemed overall dimmer than usual, but not shimmering or twinkling. Light pollution was definitely slapping though
What I managed (using 12" f5 dob, 30mm wide field eyepiece in 2x Barlow):
M65 and M66. Took me two or three tries to starhop to them. I did not manage to visualize NGC 3628, but m65 and M66 appeared as vague foggy shadows, oval in shape, both tilted to point upper left and lower right, the right above the left. Very difficult to visualize directly, almost had to visualize exclusively via averted gaze.
Bode’s Galaxy: this involved more dumb luck than I’d like to admit. I tried to starhop here by using the bear’s neck stars to form a pointer to a dimmer bunching of stars that would point to the galaxy. I tried probably four different times until I got on the same group of stars and slewed a bit right and maybe a degree down. Bode’s Galaxy has a more circular appearance than 65 and 66, the core is brighter, and it’s beefy enough to tolerate direct gaze. Still a faint fuzzy, but it left me in less doubt about whether I was just imagining it.
What I missed:
Jupiter, Rosette Nebula, everything in Canis Major, Orion, Gemini, and Monoceros: just didn’t get out in time and my views got blocked =(
NGC 2419: The moon stole the show here, unfortunately. It wasn’t directly blocking my view, but it was bright enough to wash out my view in this area
M97 and M108: Tried maybe six different times and got nowhere fast. Not sure why, but trying to star hop here just showed me a bunch of fairly unremarkable stars and that’s all. Maybe I needed higher magnification?
bin.pol.social
Aktywne