bin.pol.social

scrubbles, do games w Day 543 of posting a Daily Screenshot from the games I've been playing
!deleted6348 avatar

I hear the first screenshot.

fuck fuck fuck fuck fuck fuck fuck

BremboTheFourth,

The fun thing about the flood is that if you spun around and fired off the shitty little assault rifle for about one second, that whole crowd would pop into brown dust

CaptainBasculin, do games w Latest Official Geometry Dash News

Thanks internet explorer

Jimm,

😁

httperror418, do games w Day 542 of posting a Daily Screenshot from the games I've been playing

Love watching this game, hate playing it 🤣 (jump scares 🥲)

vortexal, (edited ) do games w Pet Peeves with Games?
@vortexal@sopuli.xyz avatar

It’s a minor pet peeve but I’ve disliked it when games have multiple weapons that share ammo, especially when the game doesn’t explicitly tell you this. Some examples of games that do this are Doom and Half-Life. The reason I dislike this, is mainly because of how I play shooters in general. I always try to preserve my ammo by prioritizing my weakest weapons but in games that do this, I’m actually potentially wasting ammo because I’ll either have less ammo for the other, usually more powerful, weapon(s), or I might not even get to use that better weapon because I had no idea it shared ammo with a weaker weapon.

Katana314,

Totally agree with this one. I just posted about Quake Brutalist Jam 3, but it still annoys me that any use of the multi-missile launcher cuts into my time with the grenade launcher, and so on.

Dead Space 3 gave me an aneurysm because they just have one resource: “aMmO”.

I don’t even mind the oft-irritating “Ammo full for Pufferfish Launcher” notification, because it’s at least a reminder I should use the Pufferfish Launcher more often.

Drbreen,

Deus Ex Invisible War did this except EVERY weapon used the same ammo type lol

Sonotsugipaa, do games w Day 543 of posting a Daily Screenshot from the games I've been playing

https://lemmy.dbzer0.com/pictrs/image/96ccef8f-f55b-48ff-a177-f1b0af26d48d.webp

Didn’t expect for Halo to stick with you this much… a surprise to be sure, but a welcome one.

pogodem0n, do games w Pet Peeves with Games?

Unpausable and unskippable cutscenes

mohab,

God, yes… it’s literally an interactive medium… like, I AM the story, motherfuckers 😂

CheeseNoodle,

Been playing Monster hunter World recently and holy crap is that game obnoxious with the cut scenes, even mid-fight if a monster you’ve never seen before happens to wander past.

popcar2, do games w Pet Peeves with Games?

So many games have like ~10-15 seconds of unskippable logos whenever you open the game and it pisses me off every single time. I don’t understand why they still do this.

ampersandrew,
@ampersandrew@lemmy.world avatar

Money changed hands, so they have to show them. It’s advertising for the other companies that they worked with, or building up brand recognition for the publisher, etc. In the best case scenario, they mask a load screen, but I’ve found plenty where they don’t even start loading until after the unskippable logos.

Brokkr,

On PC, often those are short videos. If you can find those files, you can remove the file and they won’t play. Pcgamerwiki is helpful

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

They’re almost always .bik files somewhere in the game directory. I have no clue why so many games still insist on using this specific format in particular even today, but at least it makes them easy to find. I have determined that quite a few games will barf if you delete the files outright, but if you just replace them with an empty text file with the same name it will still allow the game to launch.

Console players are usually out of luck.

stephen,
@stephen@lemmy.today avatar

I hadn’t heard of PCGamerWiki before, and it looks super useful. Thanks!

Katana314,

I’d really like to see a set of publishers/creators that take a hard line stance on this, and reject contracts with, eg, Speedtree, if they insist on a dedicated startup video.

Kudos to Arc Raiders. When I boot it up, aside from an EAC launcher logo, it goes straight to Speranza.

ViscloReader,

Iirc Masahiro Sakurai (the guy from smash bros) openly stated to he refused to work with dolby in Kirby in the forgotten land because they insisted their logo be plastered before the title screen.

weebkent, do games w Pet Peeves with Games?

This is specifically for rhythm games, but I hate it when they don’t give you a judgement error during the play (early/late indicators) or a total of early/late hits in the results screen.

Even when they do show that information, sometimes they don’t even tell you by how much on average in ms, only the amount of hits that are early and late. You could be consistently late by as small as 5ms, or something stupid like 50ms but you wouldn’t know. And now you just have to eyeball the offset adjustment, going back and forth, in and out between the settings menu and a song to check if you did it right.

Oh, and I hope the game uses millisecond offset instead of some esoteric arbitrary scale with no label — bonus points if it’s not granular enough to set right so you end up with an offset that is either uncomfortably early or uncomfortably late no matter what you do.

And also, the offset calibration tool is useless in every rhythm game. It does not help whatsoever, and if anything it makes it more confusing to set things up :)

iamthetot, do games w Day 542 of posting a Daily Screenshot from the games I've been playing

Phasmo is great fun.

sleepmode, do games w Pet Peeves with Games?

When you know a choice you made should have immediate or impending consequences, but the world carries on as if it’s business as usual. I was actually surprised when the opposite happened in Outer Worlds 2 recently. If you trigger a certain event and don’t go deal with it ASAP, it will happen without you and there are consequences.

Jakeroxs,

In theory this is really cool, but unless you really get into a game and are willing to replay, it just feels bad as a player missing content because of a timer you didn’t know about.

Ephera, do games w Pet Peeves with Games?

I really don’t like when games intermix tutorial with story. Unless the story is the main attraction, I cannot get myself to care for it. And then having to click through tons of story texts to pick out the tutorial parts, that is just cumbersome.

I also have to say, though, that it really doesn’t help my immersion when the fairy, that just told me she’s from the clan Uhgaloogah, then tells me to press the X button on my controller.
If you put in a lot of effort, you can make it credible that the controller is part of the game world and the fairy would know the buttons. But most games do not put in that effort. And then, IMHO it is a lot less immersion-breaking when the game just shows an info box, where we both know that it isn’t part of the game world.

ampersandrew,
@ampersandrew@lemmy.world avatar

Speaking for myself, the average game got way better when the industry figured out it was better to mix the tutorial with the story. Bespoke tutorials felt like homework, and a lot of people are inclined to skip them, never figure out how the game works, and then come away with a negative opinion of the game. In general, and I’m curious to hear your perspective on this, you can make it exciting by starting the story en media res, so your character is using all of their usual verbs; then you can sidestep that immersion breaking moment by having the button prompts exist in a freeze frame thing, outside of the context of the story, that highlights the action it wants you to do. Do you prefer the bespoke tutorials that we got in the likes of 90s PC games? Do you like the way Gears of War does it, where it still keeps it contextual in the course of the story, but they very clearly give you an option to say that you know what you’re doing?

Ephera,

I think, you’re perhaps conflating story with gameplay here? I do think, it’s good to incorporate the tutorial into normal gameplay. So, you start playing the actual game right away and get told the controls as you need them. And sure, if it is a story-driven game, that probably means there has to be a story segment before all that to explain why you’re starting on this journey to begin with. So, I’m not saying I want the tutorial to be an entirely separate thing, like it typically was in the 90s.

I’m mainly just complaining about when it’s too intermixed, because I’d like to be able to skip all the text boxes where they’re rambling about the story. If they switch mid-sentence to explaining what you’re supposed to do and what buttons to press, then I’m likely to miss that while skipping through the story bits.
Preferably, there’s a separate info box on screen after the dialogue ends (which is a good idea for several reasons), but it could also just be highlighted, if they want it to be within the dialogue.

Cocodapuf, do games w Pet Peeves with Games?

When you’re watching a dramatic cutscene, but then someone needs your attention, so you hit esc… which skips the cutscenes instead of pausing?! What the actual fuck? The button that pauses the game in every other context now (surprise!) skips the cutscene? Why would you do that?!

starik, do games w Day 543 of posting a Daily Screenshot from the games I've been playing

Have you ever played The Last of Us Part II? It’s my favorite game ever story-wise, and up there gameplay-wise too.

Lasherz12, do games w Latest Official Geometry Dash News
@Lasherz12@lemmy.world avatar

2.2 wax released in late 2023. This account is posting old crap

JackbyDev, do games w Pet Peeves with Games?
  • Games should have some way to take notes in game.
  • External wikis are great and I love them, but they aren’t an excuse for not explaining how your game works within your game. There needs to be good in game guides.
  • All games need some way to save and quit. Looking at you, rogue likes. People have lives. That’s more important than protecting some weird form of honor by making the excuse that it’s to prevent save scumming.
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