This game was my SHIT back in high school. One of our computer classes had the coolest teacher who would let all 12 of us play LAN multiplayer for the last half hour of class.
I remember figuring out how to mod Halo, and did some absolutely silly stuff with it, like making a sniper rifle that would immediately put a sticky grenade on wherever you clicked lol.
That was how my Highschool was growing up too (way after Halo’s hay day interestingly enough). I figured out how to get a copy of Custom Edition to run that had all the CE maps on it.
Passed that out in woodshop one day on a USB drive and everyone got a copy on their School Issued laptops. we had a huge ass LAN party going 5 days a week
Odyssey is up there as one of my fav experiences of all time. Possibly Kirby and the Forgotten Land. Galaxy scratched the itch like someone else suggested. For some reason I couldn’t get into 2 but I know it’s considered as better. Quite different but Celeste controls so well it kind of feels similar in that way.
I’m going to go through some of the replies too. Lovelovelove Odyssey.
Edit: Perhaps with trying Luigi’s Mansion 3. Not a platformer but very fun.
Apologies, forgot to mention it is on the Steam Deck through emulation. I’ll look into Astrobot (got a PS5). I have tried Splatoon 3 but was not sure what the goal of the game was.
don't really know if you're able to play online with emulation, but with splatoon I recommend just going with the single player story until you figure it out. I don't remember it having much of a learning curve to start it.
there's a bunch of platformers I think are better than odyssey but are 2d, Celeste, Donkey Kong tropical freeze, both of the ori games
While there are different game modes, the gist of the Splatoon games is to cover the arena with as much of your team’s ink as possible. Most of the mechanics involve spreading or interacting with your ink. Since you mentioned emulation, I guess you only have access to the single player campaign, so just follow what the NPCs tell you.
Or just the screenshot button that’s on almost all keyboards… and cyberpunk has a built in photo mode, as most games do, which would have worked just as well.
In its general structure, yeah, it’s close. It definitely scratches the same itch for me.
On a more basic gameplay level, it’s a bit peculiar because it’s almost not a platform game in the traditional sense. There is very little jumping and a lot of climbing, digging and throwing stuff. But it’s fun, and there are cool moves to pull off in this one too.
facts also OP please get other indie game studio people to bring their communities in too. Growing Indie Game studios presence would help grow this place in near and long term for Lemmy/Piefed
It’s quite hard to do that as a lot of communities aren’t willing to put in the time of setting up a community on the fediverse. We tried to get a lot of indie game subreddits on board but so far it’s just silksong and balatro. Unless a bigger group of people on reddit ask for it then not much can happen
Welcome, friends! As a recent convert myself I’m so happy to see more community joining the fediverse
I get what you mean, the goal was actually to do the opposite. Try to get all indie game related subs together, but in this regard everything is a trade of.
Just pointing out genres with existing, somewhat active communities. There are many genres with a prominent presence of indie games and AA games (platformers, action games, MMOs) that are not really covered outside of general comms like this one.
It might be best to focus on those areas.
The local parlance for subs is comm/comms, from the word community.
At first I nodded my head to this since it adds user volume in one place, but this is the Fediverse, where no one set of mods or communities gets to “own” anything.
People can subscribe to both, so to me, the “best to not duplicate” is the antithesis of the Fediverse’s purpose.
I don’t think having functional, active, somewhat niche communities is the antithesis of the Fediverse’s purpose.
If we had 1M MAU, that would be different.
It’s a common complaint for many people looking to switch off reddit that niche communities are lacking and that having multiple low engagement communities without any clear differentiation is confusing.
Multiple comms is a good thing, but you also need to make it easy for users to quickly understand what the difference between two communities is.
While I don’t disagree with the sentiment, encouraging a large community driver like Silksong to create a community IS the way to grow niche communities, not the reverse.
It’s not a bug, it’s an unimplemented feature. The !community@instance syntax is not part of any Markdown flavour, so every client has to implement it independently, and it’s possible that it collides with some other kind of token (e.g. with the @user tag).
bin.pol.social
Aktywne