bin.pol.social

MeowerMisfit817, do gaming w When I was a child I thought as a child...
@MeowerMisfit817@lemmy.world avatar

Somehow, I never had that first feeling. The first console that there ever was at my house was a PS2 (my dad’s), and the only game he purchased was a SNES Station. So I kinda grew up playing only pixelated games. Turns out I got too used to it and play almost no realistic games.

JadenSmith, do gaming w When I was a child I thought as a child...

My expectations were far lower, without me realising it, as a child.
I remember getting Mortal Kombat 4, on the N64, and thinking “holy shit, the graphics are so good!!! SO 3D!”

My gosh the graphics did not age well.

WorldsDumbestMan,

I remember Resident Evil 2 used to scare the pixels out of me!

Zephorah, do gaming w When I was a child I thought as a child...

Disco Elysium what?

I replayed Neverwinter Nights base campaigns again not too long ago. Replayability used to be the standard, and for $20. I’m not paying $60+ for a 30hr game that lacks the compulsion to turn around and start up another play through. Granted, D&D 3.5 character builds are compelling on their own, but I digress.

Civilizations III vs whatever VII was all about.

Gathorall,

Replayability was largely replaced with “content”. A good modern contrast is God of War and Resident Evil. Resident Evil embraces their tradition of replayability, God of War has an insane amount of “content” on a checklist to make a playtrough be a dollar an hour.

Except with God of War you get collectibles only visible from a certain angle or “puzzles” where the puzzle is an unreasonably short time limit to execute something obvious or an inordinately tight set of jumps to bad time.

Meanwhile in Resident evil every corner actual still has a purpose, like it did before.

Tattorack, do gaming w When I was a child I thought as a child...
@Tattorack@lemmy.world avatar

Me; neither.

I’m incredibly sick and tired of videogames usually picking just two lanes:

  • Super photoreal graphics, optimisation be damned, that’ll look dated in just a few years.
  • Pixelated nostalgia tripping for people still stuck in the past.
knexcar,

There are plenty of video games that strive somewhere in between, like Cities Skylines, Factorio, Zelda Breath of the Wild, etc

bampop, do gaming w When I was a child I thought as a child...
@bampop@lemmy.world avatar

I really don’t see the point of the whole pixelated aesthetic. I mean, it’s nostalgia, but for what? For a time when we wished we had more pixels? If you want that kind of nostalgia, why not also have a loading screen showing a cassette tape going round… for 15 fucking minutes. Hell, it isn’t even accurate nostalgia, because pixelation on a hi res smartphone or monitor looks totally different from the blurry pixelation you get on a shitty CRT TV. If you can see the corners on your pixels, you’re doing it wrong.

I know there is a lot to be nostalgic for, it’s just that the lack of pixels isn’t one of those things. Some things have simply gotten better, more pixels is one of those things. Pixelation is just a way of making a game graphically less clear and less pleasant to look at. /rant

skisnow,

I mean, it’s nostalgia, but for what?

I think you might be falling at the first hurdle with your reasoning. Pixel art can be beautiful in of itself.

MonkderVierte,

It’s an art style born out of neccessity but still distinct. You know, pixel art. Has their own ästhetics.

bampop, (edited )
@bampop@lemmy.world avatar

Don’t get me wrong, I love the creativity that comes from having such a limitation. And back when it was a necessity, and you could count the color palette on your fingers, some pixel art was amazing. But it was largely about trying to transcend those limitations. For example, it was very common to use antialiasing as much as possible, because you’re trying to make things look good despite the pixellation. Whereas the aesthetic of modern pixel art tends to be about making things as clunky and jaggy as can be, so you can really check out those pixels, or showcase that crappy color palette. Conspicuous pixellation is untrue to its origins. It also makes game objects less recognizable, sacrificing utility for an aesthetic. I know there are people who like it, which is fine, but that doesn’t mean it can’t be criticized, and so far I have seen no counterpoints to the criticisms I have raised.

MonkderVierte,

For example, Rimworld uses pixelart for utility before aesthetic.

Btw, aesthetic vs. ästhetik; what english volks do just to not use Umlauts.

bampop,
@bampop@lemmy.world avatar

For example, Rimworld uses pixelart for utility before aesthetic.

That’s interesting. I’ve never played Rimworld, how does that work?

catfeeder,

Just because you personally dislike certain art style doesn’t make it objectively bad. I’m a zoomer, I don’t have nostalgia for pixel graphics and yet I enjoy pixel art. I can’t stand CRT filters on pixel games (modern or emulated) btw.

bampop,
@bampop@lemmy.world avatar

Just because you personally dislike certain art style doesn’t make it objectively bad.

It’s an aesthetic style! How would it be objectively bad? Of course my opinions are subjective.

catfeeder,

I’ve dealt with enough people who think their preferences are absolute that I just couldn’t be sure whether you’re one of them or not. I’m glad we agree that art is subjective.

bampop,
@bampop@lemmy.world avatar

No I just like a good rant. 😁

HeyThisIsntTheYMCA, do gaming w When I was a child I thought as a child...
@HeyThisIsntTheYMCA@lemmy.world avatar

Really I just want one thing. The same thing every gamer wants. To escape to the one place uncorrupted by capitalism.

jaybone,

You should play World of Workcraft for like 40 hours a week.

HeyThisIsntTheYMCA,
@HeyThisIsntTheYMCA@lemmy.world avatar

hard pass. did that for 25 years i cant remember anymore before my body broke

boonhet,

Maybe you’ll be invited to heroic raids then!

Not mythic, that’s for the 200 hours per week players.

WorldsDumbestMan,

TO…SPEEESSS!

HeyThisIsntTheYMCA,
@HeyThisIsntTheYMCA@lemmy.world avatar
MonkderVierte,

I present to you: loot boxes. And gacha.

HeyThisIsntTheYMCA,
@HeyThisIsntTheYMCA@lemmy.world avatar

To escape to the ONE. PLACE. UN. CORRUPTED! BY! CAPITALISM!

gmtom, do gaming w When I was a child I thought as a child...

I still stand by the whole “Glorious PC gaming master race!!!” Circlejerk had a profoundly negative impact on video games, as for about 10 years the mainstream gaming community seemed to only give a shit about frame rates and resolutions and Devs where happy to just focus on that instead of making their games fun to play or have interesting stories.

skibidi, do gaming w When I was a child I thought as a child...

In most games I find no matter how good the static assets look, the animations immediately break the illusion of ‘realism’.

One recent exception to this were some of the cutscenes in Expedition 33, the facial mocap was very on-point and, even though the game isn’t anywhere close to photorealistic, it felt close to watching real actors perform a scene.

jaschen306, do gaming w When I was a child I thought as a child...

Ghost of Yotei did a great job in gameplay and graphics.

neoscaler, do gaming w When I was a child I thought as a child...
@neoscaler@feddit.org avatar

Funny cuz it’s true

nymnympseudonym, do gaming w When I was a child I thought as a child...
@nymnympseudonym@piefed.social avatar

ASCII NetHack FTW

PushButton,

I’ve never ascended, only descended to my inevitable grave…

nymnympseudonym,
@nymnympseudonym@piefed.social avatar

My IRL gravestone will read simply:

YASD

ExtremeDullard,
@ExtremeDullard@piefed.social avatar

Mine will read “You have died of dysentery”.

catfeeder,
nymnympseudonym,
@nymnympseudonym@piefed.social avatar

holy shit I feel personally identified

Imma go get drunk

@!!!!!!!!!!!

ICastFist, do gaming w When I was a child I thought as a child...
@ICastFist@programming.dev avatar

I stopped being a graphics whore around the mid PS2 era, mostly because my computer couldn’t run the more realistic games like GTA Vice City 😁

I unironically love seeing newer indies with PS1/N64 style 3D graphics

Yaky,

I love it too, Dusk being one of my favorites. My only complaints with modern PS1/PSX aesthetic 3D graphics (as I often see on reddit):

  • overly exagerrated vertex wobble (the only time i really noticed that was quake 2 animations on a high-res monitor)
  • low polygon count, but modern effects (soft shadows, god rays, etc)
SpookyBogMonster, do gaming w When I was a child I thought as a child...
@SpookyBogMonster@lemmy.ml avatar

Games should be shorter and look worse, tbh

Quill7513,

it’s not even about “worse” it’s that we’ve always been more impressed by stylish graphics than high fidelity graphics. probably the most frustrating franchise to have forgotten this lessons is borderlands

mavu, do gaming w When I was a child I thought as a child...

I think i have to re-watch that series. Best TV in the last decade.

ReasonablePea,

What show is this from? I’ve always wondered

hexabs,

The umbrella academy

NotASharkInAManSuit,

Might I suggest Doom Patrol? Umbrella Academy was inspired pretty much entirely by Doom Patrol and Gerard Way dropping the ball on his run at the series.

Kolanaki, do gaming w When I was a child I thought as a child...
@Kolanaki@pawb.social avatar

Until it can be actually photo-realistic and cross the uncanny valley, it’s best to just have a stylized aesthetic anyway.

ZILtoid1991,

No, you must be angry about “DEI-chins” and “uglified women” instead, then demand that all female characters must be like Eve from Stellar Blade! /j

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