My computer looks great from the glass panel side! Just dont take off the back side panel or all the cables spill out and I have to push them all back in 🤣
I don’t know what I assumed, but yeah, the modern solution is basically, "okay, no ribbon cables, but just cram everything else behind a piece of metal. 🤣
Joke’s on them though because I still have a COM port and its connector is a gray ribbon cable with a single magenta stripe on the side.
I have an SFF gaming PC with high-end components, including a 3-slot GPU. The cable management is basically just cramming the power cables between the power supply and the bottom of the case.
The side panel just clips on, so I can’t even use it to hold the cables in.
In Donkey Kong, he (Donkey Kong) kidnaps Pauline and Mario comes to save her. Then in Donkey Kong Jr. the old Donkey Kong (Cranky Kong in Donkey Kong Country) gets kidnapped my Mario and DKs son (Donkey Kong in Donkey Kong Country) has to save his father. Donkey Kong 3 looks like just some Donkey Kong (who knows which) rampaging and a dude saving his flowers.
In Country the Bananas get stolen, then in Country 2 K. Rool kidnaps DK, and Country 3 has some mind control or something, maybe kidnapping.
OG DK started it, but in Country it was all because of K. Rool.
Maybe I read that wrong, but Cranky was the OG DK and Cranky is the one who kidnapped Pauline in the 1981 arcade game. Our boy DK in the picture is his grandson. https://mario.fandom.com/wiki/Cranky_Kong
Now that I think of it, in the DKC games, I don’t recall anyone or anything being ‘killed’, enemies would just get knocked off the 2D plane you’re on. They don’t explode or vanish etc. like in SMB3 or ALttP.
Looking forward to see what games he pick for it. Nevertheless Im going to enjoy it. Still remember the day 1 and first week being surprised it kept on going haha.
I’d like to argue that any bot above Regular on COD is actually better at aiming than some of the teammates I get… somehow lol. I don’t play Warzone, I don’t think actual bots are in MP yet.
I recently discovered Celeste and love it so far. It’s a skilled platformer that doesn’t seem as punishing (edit) compared to other platformers that I’ve played, but still challenging enough to be satisfying. (edit: And the base story difficulty is not as bad as some other platformer games). The story is also really nice (overcoming depression and mental health stuff), not something I usually play but I was really engaged with it, and communicated in a nice simple way (not a ton of cutscenes like story-heavy games). edit: Celeste is similar to Hollow Knight, though I got stuck at a part of Hollow Knight and haven’t picked it back up in a while. Celeste is much easier than N++ and Super Meat Boy, IMO.
(I had intended to play it on my 4k TV, but I found that it has a significant delay that makes it hard, and I somehow didn’t notice it in other games. It’s much easier to play on my PC).
Also RE the OP’s mention of simple phone games, I really like “Simon Tatham’s Puzzles”: iOS, Android on Google Play and F-Droid. It’s a collection of simple puzzle games that I enjoy idly playing for a few minutes at a time.
Isn’t Celeste supposed to be rather difficult? Or is that the Ori games? Or both? Regardless, I don’t think I’ll ever play these games sadly as I’m not a god gamer, and I especially suck at platforming. Same reason I don’t think I’ll ever attempt Hollow Knight either.
It is fairly difficult, but there are a few reasons why I found the difficulty more pleasant:
pacing: the most difficult parts you’ll first encounter are optional bonus objectives (strawberries) that you can skip and come back to later. So you can take your time and get them as you go when you feel like it, and if you get frustrated you can continue with the main storyline for a bit (this happened to me a few times when I was playing, so it was basically continuous enjoyment)
very forgiving: in Hollow Knight, it’s like Dark Souls where if you die, you lose your in-game currency and need to make your way back to your corpse to recover it, and if you die again then you lose it completely. But in Celeste, you get a checkpoint at every “screen”, so it’s very forgiving to experiment new techniques and just keep trying over and over again. There are some longer patches so that it doesn’t feel too easy, but overall I really liked it
most of the storyline is accessible without having to do much extra. There are some more challenging levels at the end that require finding some hidden unlocks earlier in the game, and beating some tougher challenges that I’m going through now.
But fair point, even the base storyline is quite challenging, especially if you don’t love this genre. I’ll edit my comment to be more clear. They do add some “assist mode” to make it easier if you want to enjoy the story, but I’m not sure if it’s still fun to play it that way.
I’m venturing into Transport Fever 2 as a total newbie and I definitely fucked up my first attempt make a profitable line on medium mode, by overspending with a train line in 1850 already. Imma try only some bus routes now as a start.
I’ve been interested in that! How do you like it compare to games like OpenTTD, Cities: Skylines, and Factorio (sort of)?
I love the trains in Factorio, and I enjoyed trying out OpenTTD for a bit, but I eventually got bored with it because airlines were easy money, and it was too easy to lose money when building a train network, and it took too long to expand. In Cities: Skylines I could never really figure out how to fix traffic, I felt like silly little things were causing it to back up. I don’t think I ever really got seriously into rail traffic in it, though.
Ahh thanks for asking! I’ve just recently started playing the game starting in 1850 on the slowest date speed but it really does seem like a perfect game for autists (cause trains). My experience only goes to 1866, so do take that in fact.
My only reference point is Cities Skylines and obviously speaking the transportation aspect of the TPF2 is way more in-depth than C:S. Currently I’m easily managing the traffic issues, although truck stations can be sometimes a traffic bottleneck. Figuring out train routes, putting down signals, passing lines can be a good brain game for me which gives me a lot of satisfaction if I succeed at it. In terms of difficulty, I’m playing on medium without industry frequencies and the game just “snowballs” in difficulty. So if you prop down 1 or 2 profitable lines then your life already starts to get noticeably easier over time.
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