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pory, (edited ) do games w Blue Prince - Have you played it? How blown is your mind?
@pory@lemmy.world avatar

Game of the year. Also, if it didn’t have the RNG component, it would be a worse game. A puzzle game that inherently prevents you from stubbornly blundering down one thread is genius design, the fact that the house forces you to look at rooms you aren’t looking for leads to so many natural “aha!” moments and encourages you to be actively tracking multiple story/puzzle threads at once.

So few puzzle games care about also being good games, and I can confidently say that if Blue Prince didn’t have the excellent roguelite-inspired gameplay loop at its core I’d have dropped it without even giving it a chance. Giving you “stuff to do” as you process the lore and puzzle hints is the secret sauce. The game’s themes of inheritance tie in perfectly to the strategic mastery curve of learning how to influence the manor. Having a source of “payoff” emotions other than “solving a puzzle” keeps the moment to moment gameplay fresh, and if you’re playing it for long enough that stuff like allowance tokens and stars stop feeling like rewards, you’ll also have access to so many luck-mitigating tools that I can confidently say it’s a skill issue if you’re still fighting the drafting system.

The natural progression from “the objective is to wrangle the house into giving me what I KNOW i want” to “the house is just like this, and I can search it to find new things to want” to “I know how to make this house sing” is perfectly executed ludonarrative harmony. You learn the rooms so much better when you’re forced to walk through them on consecutive days. Upgrades and rarity tweaks give you so much power. The drafting system isn’t a barrier to you solving puzzles. It’s a strategy game that you can be good or bad at. And a lot of people that are frustrated at that system’s existence are refusing to treat it as something you can get good at. It’s a Dark Souls boss fight - practice with intentionality, explore solutions and ideas, fail frequently, learn from failure, be rewarded with mastery.

People just aren’t receptive to the idea of “challenge” in a game that isn’t precision timing or stat sheet optimizing. The house mechanic of Blue Prince is a relatively challenging strategy game, and part of the challenge is recognizing how to interface with it at all. A lot of people come to the game ready for challenging puzzles but not a strategy game, and for those BP will feel like “RNG getting in the way of my puzzle solving”. That’s fair, but I’d liken that attitude to coming into Elden Ring and complaining that all these boss fights are in the way of the lore. Strategy games might not be your thing, and maybe you didn’t know BP would be one, and that’s okay. But for those that like challenging strategy games and intricate puzzles, there’s nothing quite like Blue Prince.

De_Narm, do games w PC Gaming’s Mascot Squad—who makes the cut?

You’re missing many of the most iconic games on PC, namely stuff like League of Legends, DOTA, WoW, Overwatch, Runescape… Kerrigan is the only one you’ve included that kinda fits this group.

Now, to be honest, I haven’t touched most of these games myself, so I can’t tell you their mascots. But at least the MOBAs are bound to have one.

captain_aggravated, do games w Blue Prince - Have you played it? How blown is your mind?
@captain_aggravated@sh.itjust.works avatar

My mother got into it. I’m not going to.

A puzzle game that puts RNG in between the player and the ability to attempt a solution is something I’m not willing to tolerate.

how is it different from playing Riven with one of your sticks of RAM poorly seated so the computer crashes on a semi-regular basis resetting your progress?

No. Not for me. I’d be more interested in wearing the corner fire hydrant in my ass than playing that.

SmoothOperator,

Do you feel the same about other games that involve random chance, such as roguelikes and RPGs?

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

That question is the thesis statement of a 2 hour long video essay if ever I heard one.

Most games involve random chance somehow to make the game feel more alive and less deterministic, like in an early Zelda game, should the Octorok run 3, 4, 5, or 6 tiles forward? Should it turn left or right? Should it drop a rupee or a heard when killed? These I’m fine with.

In an RPG, things like monster encounter rates might use the RNG to simulate the behavior of a dungeon master, both “roll for initiative” and “I’ll have them encounter 4 groups of low level monsters on their way through the creepy forest.” Using an RNG and lookup table for that is a reasonable low overhead way to add some unpredictability and adventure to the game. Note: I don’t really play RPGs that much.

The term roguelike has started to be overused to mean any game that features procedural generation and permadeath. By that definition I think Tetris qualifies as a roguelike. The original Rogue kind of worked like a virtual dungeonmaster, it would create an RPG campaign for you to play in, and then it played like any RPG where you have to explore a dungeon, learn the mechanics etc. with permadeath and the consequence of having to relearn everything you’ve learned thusfar generating stakes and pressuring the player to survive, no “whatever, I’ll just die and respawn.” So that’s an innovative use of a computer random number generator. Most things that call themselves “roguelikes” are more “We designed a cool primary gameplay loop but can’t really be bothered with level design so here’s some procedural generation to beat your head against over and over again, maybe hoping to find a scenario you can possibly win.” Quite often, it’s not that the game randomly re-engineers itself, it throws the same pre-scripted things at you in a somewhat different order, so they end up playing more like old arcade games than an actual adventure.

A “roguelike” I’ve spent the most time with is FTL: Faster Than Light, and its roguelike structure is by far my least favorite feature. I don’t really like beating my head against the RNG hoping a permutation of combats, 50/50 “do you help with the giant spiders” encounters goes my way so that I have enough scrap, and that it gives me a shop with a useful array of weapons so that I have a chance at the end encounter.

Blue Prince takes the randomization to a whole other level. It might be compelling if it procedurally randomized the house for each playthrough such that you do have to learn YOUR way through it, and you have limited stamina so that each day you can only explore so far, but you can get upgrades to your stamina so that you can stay in the house longer and explore deeper, but…I can’t see the way they implemented the game’s RNG as anything other than flagrant disrespect of the player’s time.

The “AHA!” moment in a puzzle game is what you’re after. That hapens in the player’s mind. If the player thinks up the solution, but the mechanics of the game make it take a long time to implement, all you’re doing is grinding the player’s teeth together. And Blue Prince seems designed to maximize teeth grinding, because the player may know the solution to a puzzle, but contriving the circumstance necessary to implement that solution requires several unlikely rolls back to back to back to back to back.

Sorry, I’m just convinced it’s bad game design pretending to be novel.

SmoothOperator,

Thanks for the long reply! To me, there is another element that RNG can add: the challenge of adapting. Think of x-com: you’re immediately told the odds that a shot will succeed, and have to decide whether to take that shot based on that chance and the consequences of it failing.

You know that on average things will work out fairly, but you have to be ready to push the successes without letting failure trip you up.

During most of the game, Blue Prince poses many different puzzles and riddles to you in parallel. If you focus on one thing you’ve had a eureka moment about, you’ll be frustrated with the lack of control, but if you approach the situation holistically, and pursue all puzzles at the same time based on what is available, it’s a very different experience. Your thought processes and realizations are shaped by the randomness of the day.

Furthermore there’s always an interesting strategy element of mitigating the chance by ensuring lots of redraws in different ways, upgrading rooms to serve several purposes, piling up resources between runs etc.

I do think it’s novel and interesting, though not necessarily the best idea in the world. To properly do the holistic approach I mention you need a massive infrastructure of photos and notes to keep track of all the clues you’re pursuing. I wish it had some kind of overview of found documents and clues, though I can see how that’s not so simple to implement for this game in particular.

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

From what I saw of Blue Prince, it would be like playing Return of the Obra Dinn, except after you get one of the death scenes and the soundtrack blarps at you for awhile, there’s the door unlock sound, and there’s a random chance it’s going to make you arbitrarily replay the game.

I’m just not on board with all the shit they piled in front of the mystery to solve.

SmoothOperator,

While there is one main goal in front of you, all the shit they pile in front of you is more mystery, the solution of which will carry you closer to your goal.

It’s more like if Obra Dinn randomly had you play an Outer Wilds loop or Chants of Sennaar segment, with all the mysteries tying together.

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

Could it present the player withbsmallband large puzzles/mysteries without egregiously misusing RNG?

I’m not interested in the RNG telling me I can’t work on the thing that’s on my mind.

ElcaineVolta, do games w PC Gaming’s Mascot Squad—who makes the cut?
@ElcaineVolta@kbin.melroy.org avatar

just Tux

simple, do games w PC Gaming’s Mascot Squad—who makes the cut?

Most that you included aren't really associated with PC anymore though. Geralt, Doomguy, Vault boy, BJ Blazkowicz etc are very popular on consoles too. The only one I would say qualifies for real would be Gordon Freeman, since half-life is usually referred to as one of the great PC classics.

atomicpoet,

Sure, a lot of these characters have gone multiplatform. But let’s be real, they’ll always have PC in their blood.

Doomguy was fragging demons on a beige tower long before he set foot on a console. Geralt was busy crashing Windows installs before he ever picked up a PlayStation trophy. Vault Boy practically has “runs best on PC” stamped on his forehead. Console gamers might have visiting rights now, but these mascots grew up in the wild west of PC gaming, and that’s where their roots (and all the weird mods) are.

And honestly, you can play Mario games on PC too—emulation is a thing—but everyone still thinks of Mario as a Nintendo icon. Same logic applies here. PC or bust.

missingno,
@missingno@fedia.io avatar

I'll give you characters that started on PC, but several of the characters you listed were always multiplat.

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

Define “long.” I disagree with the Doomguy proposal explicitly, because Doom appeared on the Sega 32x in November of 1994 which was barely a year after the initial PC release. One of the defining aspects of gaming in the mid '90s was the monumentally cynical gold rush of trying to cram Doom onto any damn fool console as fast as possible, in a vain attempt to capture part of the lightning and make those sales. And until the Playstation and arguably the N64, every attempt failed spectacularly in various ways.

The definitive Doom experience remaining locked to the PC for those few years was absolutely not for a lack of trying. Every greedy video game exec on the planet wanted Doom on their system. id themselves assisted with several of these ports in various ways and they had absolutely no intention of leaving Doom only on PC, either, if they could help it.

atomicpoet,

Totally fair, but let’s put “long” in context—by ’90s gaming standards, a year was practically an eternity. That’s like five TikTok trends or three failed live-service shooters today.

And sure, there were console ports flying around faster than a cacodemon on nightmare mode, but let’s be honest: nobody was lining up to play Doom on the 32X, Jaguar, or 3DO. Most people didn’t even know what a 32X was, let alone own one.

The SNES version had about as much horsepower as a Roomba with a dying battery.

Meanwhile, on PC, Doom was running smooth, loud, and proud, exactly how John Romero intended—mouse, keyboard, and all. Even the execs chasing that gold rush had to admit: the real party was on DOS. If you wanted Doom at its best, you were booting it up on a beige box, not squinting at a blurry mess on a doomed add-on.

So yeah, everyone wanted Doom, but only the PC really delivered. The ports were like decaf coffee. Sure, you can drink it, but why would you?

edgemaster72,
@edgemaster72@lemmy.world avatar

On top of that, the last 3 I’d say were never really PC specific to begin with.

FartMaster69,

Even then outside of expansions and the VR exclusive Alyx half life has been on consoles.

Even Half Life 1 was on PS2.

LandedGentry, do games w PC Gaming’s Mascot Squad—who makes the cut?
AlexanderTheDead, do games w PC Gaming’s Mascot Squad—who makes the cut?

As a pc gamer, I disagree with the premise. PC gaming doesn’t have a mascot squad because PC Gaming isn’t a monolith, whereas Nintendo (or Xbox or Playstation) is.

You want THE PC gaming mascot? It’s Steve from Minecraft. No other character, not even Doom Guy, comes even remotely close.

LandedGentry,

Imagine picking Steve over Space Cadet Pinball Guy

Pajooonk, do zapytajszmer w Czy wy też zauważyliście...
@Pajooonk@szmer.info avatar

Brawo, odkryłeś że negatywne emocje wzbudzają znacznie więcej reakcji i ruchu niż pozytywne.

Dlatego na wielkich portalach tak dużo jest rzeczy negatywnych.

Gryficowa,
@Gryficowa@szmer.info avatar

Nie, po prostu powiedziałam CO TU zauważyłam…

Pajooonk,
@Pajooonk@szmer.info avatar

Taka ciekawostka, postujesz o tym, że teorie spiskowe są dużo mocniej promowane. To jeszcze bardziej zwiększa zasięgi takim tematom, jeszcze mocniej pokazuje cały problem jako coś bardzo realnego.

W jaki sposób sobie z tym poradzić, czy ignorować i iść dalej? To też nie do końca będzie działać.

Jedyna odpowiedź jaką mam, to obśmiewać i szydzić z takich źródeł i newsów. Traktować idiotyzmy jak idiotyzmy, nie wdawać się w merytoryczną dyskusję z szurstwem i spiskowcami, bo wtedy ci ludzie będą wyglądać na poważnych oponentów.

slavistapl,

Dlatego na wielkich portalach tak dużo jest rzeczy negatywnych.

Te też chętniej podbijane są przez algorytmy. Jeżeli się lepiej klika, to dla algorytmu znaczy to jasny sygnał – “podbijać, społeczność wytrzyma”. Samodzielnie nakręcająca się spirala.

Pajooonk,
@Pajooonk@szmer.info avatar

Tak no i to jest problem komercyjnych mediów, gdzie moralność i etyka nie istnieje, a liczą się kliknięcia i reklamy.

WhiteRice, do gaming w Dune: Awakening || Review Thread

Has anyone who’s played Star Galaxies give me their take?

I tried a few hours but the world felt desolate and I felt like I didn’t get any player interaction.

theangriestbird,

is the game an mmo? or is it more like a survival craft game like Rust? I guess i’m just realizing that this is coming from the Conan: Exiles dev. That game had a decent loop but it was janky as all hell. How “unfinished” does this game feel?

WhiteRice,

My frame a reference is limited. It’s like Valheim in the desert with quests and arpg combat. The game feels finished to me but I didn’t play much.

dan1101, do games w Day 332 of posting a Daily Screenshot from the games l've been playing
@dan1101@lemmy.world avatar

The aesthetic of Starfield is excellent. The planets are beautiful but you can only access one small square of surface at a time. The ship flight and navigation is simplistic but the combat and boarding is fun. In fact I can’t really think of a better game for ship boarding.

But overall Starfield somehow is less than the sum of its parts.

RightHandOfIkaros,

I actually feel the opposite.

As an Elite Dangerous Enjoyer (I enjoy Star Citizen too, but SC is more “rule of cool” than “rule of real” than Elite) I appreciate the more or less “grounded in reality” setting that Bethesda created with Starfield. Most planets are giant, empty, desolate rocks or iceballs, which is exactly what one would expect from real life planets. And I suppose this may be a big reason why many people were disappointed. It seems that many expected the game to be “Star Wars Skyrim,” but Star Wars is very unrealistic with regards its planetary depcitions. Planets are varied and generally not shown to be mostly empty, desolate space rocks. Full world cities, jungles, magma, gas storms, etc. Likewise I more or less find the gameplay enjoyable, even with its annoyances (most of which are fixable with mods that are available right now).

However, I actually found myself very disappointed with the visual aesthetics of the game. When Bethesda marketed the game, they described it as “NASA-Punk.” But I suppose my disappointment comes from them failing to communicate what that meant to them, since it obviously meant something different to me.

When I first heard the term “NASA-Punk,” I became excited to see an abundant use of white and black, with copius amounts of shiny gold foil. I expected to see exposed mechanics and rocket piping. Basically, a mood board of NASA created technology from the beginning of NASA up until now. Ships inspired by the Lunar Landers, Lunar Rovers, etc. Bethesda on the other hand, seems to have created an aesthetic of “what would NASA look like 1000 years from now?” Since the two are so drastically different, you likely can imagine my disappointment at what I see as a weird, ugly aesthetic for many of the ship designer parts and space suits.

B0NK3RS, do games w PC Gaming’s Mascot Squad—who makes the cut?
@B0NK3RS@lemmy.world avatar

Yuri from Command and Conquer

Clanket, do gaming w Some slight regret

I dont pirate games, and I see them sneaky command windows opening and closing a bit. Mainly on startup

sem,

Same, on Windows 11. Not sure what causes it. Someone should make a utility that logs every time a cmd window was opened.

darkstar,

You know you can check the actual windows logs right?

Edit: you can also enable CMD logging, you don’t need someone to write you a program

LandedGentry, do games w PC Gaming’s Mascot Squad—who makes the cut?

Doomguy worked until the 1-2 punch of eternal and dark ages committed the 2010’s sin barfs lore and backstory.

Saperlipopette, do games w Steam Deck / Gaming News #19

My partner had been pushing me to join Lemmy for awhile, but I came across this sub and saw your posts and was motivated to finally make an account. I really enjoyed reading through the backlog of them and the amount of effort you put into your posts is much appreciated. Steam Deck, GOG and Linux are some of my main interests in gaming so it’s really great to read your enthusiastic and positive posts on these topics.

I’m also a big fan of what GOG stands for and thank you for posting that job post listing. I’m really tempted to apply to one of the positions even though I don’t live in Poland. I’m pretty qualified and it would be amazing to get to work there.

Also, as I’m new to the community I was wondering what the preference here is for long-form multi news post summaries vs short “breaking” news posts. There’s a few other people I follow through RSS who make these type of long-form posts and I’ve started making some of my own on my personal website. If it’s okay, I would like to take inspiration from your news summary posts to compile some news from other more niche topics in gaming and post them here if that would be of interest.

PerfectDark,
@PerfectDark@lemmy.world avatar

I’m so glad you joined!!!

It can all feel a bit strange to begin with, that’s what I found anyway. There can be a sense of being in a…idk void where you’re not heard for awhile, but give it some time. Join communities here which catch your eye, comment on what interests you, and by all means YES - please do submit anything and everything here!!!

I’m pretty qualified and it would be amazing to get to work there.

form what I heard after posting that, the location was important for some of the jobs, not all. So, I’d say you’re going to only know if you’re the right fit, and meant to work there, if you apply!!! I do know the people there are absolutely lovely and care so much about gaming. Do it!!!

As to what exactly, and how exactly you should share on Lemmy/here in this community…that’s entirely 100% up to you. If anyone tries to tell you the ‘right’ way to do something, they’re clearly lost. We on FOSS spaces like here and Mastodon really, really need more contributions. I know that 99% of this kind of space has the life of the posts in the comments, that’s the nature of a forum-based world like Lemmy is, but I like to try things a little differently here.

Whatever you do, and however you do it, I’m excited to see it!

And again, welcome to Lemmy. You’re in the right place :) :) :) :) :) :)

Saperlipopette,

Thanks for the warm welcome.

dual_sport_dork, do games w PC Gaming’s Mascot Squad—who makes the cut?
@dual_sport_dork@lemmy.world avatar

Pretty much all of those are characters from franchises that quickly jumped to consoles, or had the intention of multiplatform releases from the very start. I’m not sure any of them are very fitting.

So on that note, the least nonsensical mascot for PC gaming in particular I can think of is that dwarf, whoever he is, from the box art of World of Warcraft. Or possibly the orc from the alternate version. WoW is earth-shatteringly popular and has basically defined the entire private lives of a depressing number of people, not to mention it’s the sole and singular thing even non-gamers think of when you mention MMORPGs. And it has only appeared on home computers. Never consoles. Other Warcraft properties have, but not WoW.

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