YouTube educator, Cleo Abrams did a video on this as well as the actual options available to us to protect against asteroids, and found a new asteroid on camera
@Innerworld could you please add the link to the source(s) to your posts?
I guess you are just pasting the Astronomy Picture of the Day in here, which is nice. But maybe link to the relevant post (or its original source), so that people not aware of this can learn from the added context the sources provide.
Thanks! My opinion is that images from NASA, ESA etc should always link to the source. They always include interesting information about what is in the image. It is also nice if I don’t need to search the database for ages.
Yeah… I kind of wish it was a request of the channel. I’ve found a few of the sources now and it’s mostly on this channel people seem to post other people’s images with no references
I guess OP found this in yesterday’s ‘Astronomy Picture of the Day’, which includes the link you sent. Would’ve cost a second to include it in the post.
This color mosaic uses the near-infrared, green and violet filters (slightly more than the visible range) of the spacecraft’s camera and approximates what the human eye would see.
I played this game twice, and tried to get to the end twice, and in both times I just WALKED AWAY. The original was actually playable and beatable in comparison.
One moment it’s a shooter, then it becomes a driving game, then it becomes one of the earliest walking sims with long stretches of nothing, then a horror game, then a tactical shooter, and it wasn’t good at any of them - it was all just cobbled together. Valve would have had a much better game if they sold just Ravenholm, the only part that actually evoked strong feelings in me.
And by this point in time I can’t help but think the funny letter G guy is just a Mary Sue to glue the game together with very little character or substance besides “man in black”.
I firmly believe the only reason this game is “beloved” is the same reason that iPhones sell just because of the logo of the company that made them. (And also because of this game every fucking company that breathes has an online DRM launcher)
Fear by Monolith and its expansions on the other hand, they were so much better despite the aiming system being unintuitive in comparison to HL the 2. Everything just clicks. I just loved Fear. But I’m sure this won’t save me from “Ubisoft target audience” allegations.
Yeah gameplay wise the game basically leaned a lot on novelty. But they are wrong to say that it lacks world building and lore because it’s scant on narrative. That’s like saying “the Quiet Place lacks world building because there is barely any narrative”. The game is excellent in using game mechanics to tell a story. Instead of relying on the storytelling mechanics of film.
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