I think original Sims made the biggest impact on me since I probably played that one the most. Our PC couldn’t handle The Sims 2 when it came out, and I only tangentially tried 3 and 4. Mostly enough to build a cool house and spend a few days with the Sims I created. Sims 1 I probably poured a ton of hours into it.
One thing I did discover and never fully completed in the later games was trying to do some sort of haunted house family. As in, have someone move in and intentionally die in a way that created a new color of ghost. Get all of the different ghost colors in one house/lot then move a normal family in. I don’t think it really mattered in any way, I just loved the idea of a regular family cohabitating with a rainbow of ghosts.
There’s something both so unique and also so simple to the Sims that I’m surprised it’s taken this long for folks to try and “go for it” the way Cities:Skylines went for Sim City. Like, you have to craft interesting stories within the game but you don’t need to wholecloth invent a galactic empire/fantasy world/etc…you can broadly look at our world and copy/paste for inspiration. With Paralives and Life By You “coming soon” in some fashion, there’s going to be some interesting competition here.
This might be the earliest game that is linked to my existence, as my mother bought a Game Boy and played this while pregnant :). Later on I played the same cartridge on my first gaming console: a green Game Boy Color. I cannot fathom the amount of hours I’ve played this game in my life.
When going to University, I found my Game Boy Color in a closet. After swapping out the batteries I realized that it still worked perfectly and I played it throughout Uni, sometimes even during lectures. I remember all my friends being excited when I got close to breaking my personal record, it was a really fun time.
Of the recent versions I really liked Tetris Effect (even if only for the phenomenal trailer). Tetris 99 is also pretty cool, but I’m really bad at competitive tetris so I never even got close to winning.
For a long time I thought I didn’t like Tetris very much. Tetris 99, Tetris Effect and Puyo Puyo Tetris made me reconsider that. Turns out I just needed a push, and now I occasionally spend hours on the stuff, gladly.
I think excluding rhythm games, Tetris must be one of the only game that gets me into “the zone”.
I liked the original Ori the most. I’ve played it so much that I’ve gotten all achievements, including the no-death and under 3 h ones.
The definitive edition added the much needed teleports between wells, so that was a great upgrade.
The sequel lost some of its charm imo. I didn’t like that Ori is now slashing with a sword; I preferred the original’s approach of Sein being the damage dealer.
The final battle in 2nd game was a huge difficulty leap imo. Falling down was really not fun.
Interesting. I ended up enjoying the sequel a lot more than the original. I’m a metroidvania junky and I found the second one to scratch that itch a lot better than the first. Both are great though. The art is outstanding and was worth tinkering with my monitors HDR settings to get just right
Coming into this thread, I thought I’d be the only one saying this. Most online reviews seem to prefer the sequel but I much prefer the first game. Something about the sequel’s controls just never sat well for me. I love everything about the first game though and had played it through twice right before I tried the sequel.
Maybe I should try again now that it’s been a while since then.
Hmmm, I get why you think the second one lacks charm but as someone who’s first metroidvania was hollowknight I love the second one much more than I like the first
I’m pretty sure I was friends with the founder of that studio back in the suprnova.org days when his username was RunsWithScissors and he was a full-blown pirate.
I came very late to this series. I only played GTA V last year and I have yet to start another one. While I felt it was an impressive experience and had some great moments, I was also quite baffled at some of the design choices: the game often felt quite clunky and seemed to ignore logical steps in game design that other developers have made (constantly tapping a button to sprint, some of the ways the menus behave).
This is going to sound a bit silly, but I also genuinely had issues constantly doing these reprehensible things in missions. The game is very cynical and constantly makes you do selfish acts for the protagonists. While it is at times extremely funny and is on par with some of the best crime comedies out there, doing this stuff for hours on end was really exhausting for me. I play games to relax and started to feel that this game wasn’t giving me that. Compare this to Red Dead Redemption, a game I absolutely adored, where the protagonist is also morally questionable but at least tries to do the right thing within their frame of reference. I have no problem with morally gray protagonists, but something about the dial being turned up to 11 in GTA V really hit me the wrong way.
Right now I am playing Sleeping Dogs on my Steam Deck. It is clearly a GTA clone, but has an interesting twist in setting: Hong Kong is a really cool environment and the combat focusing more on melee and martial arts is also a fun change of pace. The story is quite simple and again you have to look past some ethical implications, but at least the game has some genuine characters and the events and relationships within the organized crime world are exciting to watch. In almost all respects it is clearly a lesser GTA, but I am having fun with it for the time being.
I also started with GTA V in the last few years. I sometimes describe it as an interactive movie rather than a game.
That’s not meant to be insulting. It’s a very well told story with perfect social satire. The characters are excellent. If you judge it the way a movie is judged, it’s very good. The one thing is that the story should have finished with the big three-way shootout instead of Franklin’s choice. Otherwise, very well put together.
As a game, though, it’s mid. There are several mechanics where they teach you to do a thing, but it never comes up again. Money is no longer a limitation after the first heist is done. Owning a business isn’t likely to be profitable for the length of a likely playthrough.
I accepted most of the morally questionable stuff. It comes with the series, and you’ll either have to accept it or not play. It’s balanced out with obvious social satire; it’s aware that this is not how people should act in real life. It’s a game for mentally mature players who understand that none of these are good people. That mental maturity doesn’t necessarily come with age.
However, I drew the line at the paparazzi storyline. Just felt too sleezy. The FIB torture bit also came close to me, but in-game, even Trevor didn’t feel comfortable with that, and he’s a monster.
Only other part I skipped was that damn yoga bit. Glad the game let you skip it while still progressing, because I don’t know what it wanted me to do.
I’m a little surprised it got so many 10 out of 10 reviews at launch. I guess the draw distances are impressive for a game that worked on the Xbox 360, and it uses those draw distances for important artistic effects. It makes it feel like a real city. But there are bugs that prevent progression years after release (albeit with workarounds most of the time), and some of the mechanics are bolted on. It’s a 9/10 movie and a 7/10 game that averages to 8/10.
I 100% see that it is satire and respect almost all of its narrative choices, even the torture scene. But that doesn’t mean that it is fun to play. It just felt really draining to have to inhabit these characters for dozens of hours, rather than watching a film about them. Something about playing a game forces you to empathize more closely with “your” character, and it is so draining for me when that character is a dick.
I think it gets 10s because of the attention to detail and vast amount of stuff in it, but I agree that underneath all the polish and glamour it is just an average game with some very dated mechanics.
Weirdly enough, it is the story that makes it worthwhile, even though it was not relaxing to me it did have some amazing moments of both satire and just hilarious situations. I also really enjoyed Franklin as a character and the contrast with Michael (who you could argue is actually a worse person than Franklin).
Celeste Mario's Zap & Dash (NES): SMB1 turned into a Metroidvania with Celeste mechanics ported in. I think what impresses me the most is that they got 4-directional scrolling into this engine.
Super Metroid and A Link to the Past Crossover Randomizer (SNES): It's an absolutely incredible technical feat that this even works. SM and ALttP smashed together into a single ROM, with a few doors that take you from one game to the other, then the item pools are shuffled together so you have to go back and forth to find one game's items in the other. Unfortunately because ALttP is a much bigger game with a lot more items it kinda overshadows SM, you may not find this to be as replayable as the standalonerandos. But I recommend trying it once because it's just so cool the first time.
Unfortunately I can't find an up-to-date download link for this one, just a few Youtube videos with no link, but there's an ongoing Panel de Pon GBC Restoration Project based on a lot of unused assets buried in the ROM before it tragically got reskinned (again, this poor IP can't catch a break). I've got an older build of this on my hard drive I could upload somewhere if anyone wants it, but the version I have is far from complete.
it's wild just how many Pokemon ROM hacks there are. there's one that recreates Sword and Shield on the GBA and it's pretty wild how faithful it is, it even has the raid battles. another cool one is Emerald ROWE which is an open world conversion where you can start anywhere. it uses some advanced hardware features so it doesn't work in every emulator
there's a hack of Sonic 3D Blast for the Saturn that basically chains all of the special stages into their own game, it's a very cool look at what a true 3D Saturn Sonic could have been, even if the stages are all just halfpipes
if you count translations, i have poured an ungodly number of hours into Shiren the Wanderer 2 on the N64 (different from the Shiren 2 on the DS). it's another one that doesn't always play nice with emulators but if you take copious savestates you'll be fine. each of the post-game dungeons is essentially a whole new game, and while i'm usually not much of a completionist i just can't put it down
Gris - A beautiful platform puzzle game. A very emotional game, but one that makes you feel like you’re rebuilding something in yourself. Gorgeous art, amazing dynamic soundtrack.
Meadow - I don’t know how to describe this game. You log onto a server, pick a woodland animal as an avatar, and then you explore the world and meet other players. Your only means of communication is noises and emojis. It’s so simple, yet so fantastic.
Bokida - Heartfelt Reunion - A minimalist art puzzle game. I haven’t played it in a while, but I remember it being super immersive. I just had to finish it, to see how all of the pieces of the story fit together.
Have you tried that fun fact? I know there was a meme claiming it, but I have never found any evidence of it actually being true, nor did I manage to replicate it on Amazon.
I did actually, and it worked, though they may have changed it by now.
Think I have a screenshot somewhere…
Edit: they’ve definitely altered the way it works. I’m sure there’s a way to get around whatever guardrails they added with enough creativity, unless they’ve completely rebuilt the model and removed any programming training data. https://beehaw.org/pictrs/image/d5a506f2-ad22-4792-9859-1f3193e27c31.webp
1 - ...I respect the historical importance of this game.
2 - Actually, dual-wielding shields and attacking yourself to grind evasion is peak game design.
3 - Beta for FF5. Shame about that final dungeon.
4 - First game that actually holds up.
5 - Peak.
6 - I liked this game up until I found out that I was supposed to be grinding three distinct parties the whole time.
7 - I went into this expecting the first 3D installment to be another example of historically important but poorly aged. Was pleasantly surprised by how well it holds up.
8 - I went into this knowing it's the weird one. I was the sicko that liked 2, but I still couldn't get through it.
9 - Bought it alongside 8, when I dropped 8 I never got around to this. I will eventually... maybe...
10 - Perfects the classic formula while still feeling sufficiently modernized. Uh, for some definition of modern...
12 - Hated hated hated the combat. Painfully tedious to take manual control, automation is too primitive. And I don't want to automate the game away, I want to play it!
1 - …I respect the historical importance of this game.
I had a coworker who swore by this game in the nineties. When I finally got to it, I played most of the way through, but lost the save and haven’t been able to pay through again.
4 - First game that actually holds up.
Played through in college over a weekend. Got pretty far in. Loved it.
6 - I liked this game up until I found out that I was supposed to be grinding three distinct parties the whole time.
Borrowed from a friend in high school and beat sneaking to play overnight. Fell in love with the series here. My friend from work said this was the weakest of the three, but I appreciated the story.Three distinct parties don’t matter if you constantly rotate them and then use the yellow dinos to power level.
7 - I went into this expecting the first 3D installment to be another example of historically important but poorly aged. Was pleasantly surprised by how well it holds up.
High school friends were all into it. I couldn’t play until I could get it to play on Bleem! Currently on my 15th play through.
8 - I went into this knowing it’s the weird one. I was the sicko that liked 2, but I still couldn’t get through it.
Friend of mine and I played all the way through on this. The draw system is unusual, but looking back it was a great story. It was weaker without the cyberpunk dystopia of Midgar, and felt like I was now playing as the enemy. I also remember the trigger system infuriatingly.
9 - Bought it alongside 8, when I dropped 8 I never got around to this. I will eventually… maybe…
This got so much criticism when it came out. It’s actually a beautiful game that sticks close to the original premise.
10 - Perfects the classic formula while still feeling sufficiently modernized. Uh, for some definition of modern…
The grid on this is different, and the game is linear compared to some of the others. In contrast the characters are each so distinct. Also, the voice acting was a huge change.
15 was also automated. My problem with an open world is that it feels like you should scrape the world clean. Also, I was never sure when to move forward and got stuck forever in the first area.
2 gets a bad rap. Hitting yourself to increase max health works against yourself in the long run. Many late game monsters do % of max health damage. Characters with inflated max health will struggle more in those battles. I played the game normally with minimal grinding and ran into no issue.
Percentage-based damage doesn't make you struggle more with more health, it just means a few attacks take the same number of hits to kill. You're never any worse for it, and you're still better against every other attack in the game.
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