I mean I don't think the pirates needed their permission, but it's a nice gesture at least. Accepting the reality that people will pirate your games makes for much better PR than trying to crack down on it through DRM.
It’s a game that kinda sprung up out of nowhere and exploded in popularity, but the popularity was well deserved it is a pretty good game. The younger fanbase being a bunch of over excited and obsessed turned off a lot of people, but I feel like it’s a little silly to hate something because kids were acting like children.
I’m the weirdo that thinks FF8 was the best one. Squall actually grew as a character, matured from an angsty emo teen into an adult who assassinates authoritarian leaders (or at least tries to)… And don’t forget that Rinoa launches her dog like a wrist-mounted crossbow, as an attack. Best FF game.
Teenage me was blown away by the “free, unlimited” use of Guardian Force (summons in previous games). First time summoning Shiva was magical.
The worst part, for me, was the excessive use of FMV parts, mostly because my PSX suffered a cousin-related accident and would, more often than not, fail to properly play videos. It was like 5s, freeze for 3s, 1s play, another second frozen, 10s…
I loved 8! I got so into the characters and their stories. I was always excited to see more Laguna & Co. I remember downloading the Eyes On You song, probably off one of those sketchy P2P music sharing services.
I like it but found the fear of using items you might later need too be exacerbated to an uncomfortable degree by the magic system. I suspect I’d enjoy it more today than when it came out.
I have played and enjoyed every single Final Fantasy game. Even XIII has some great stuff going for it. The series strong suit is that it’s never stale. Each game is a fresh, new take on a somewhat familiar net of design philosophies.
My favourite is XII. I love its job and gambit system, as well as the world design and music. IX comes just a tiny bit short, then V, probably.
XII is my favourite as well. Interesting how controversial gambit system ended up to be, some love it, some hate it. I personally love that it gives the freedom to do any type of weird stuff you’d like to do and maintain good pace in battles.
Those who dislike it, I imagine, don’t enjoy combat where the player doesn’t have to push buttons, but 1) you never have enough gambit slots for everything you’d like to do, so you have to adapt and choose magicks/items yourself at times; 2) many RPGs suffer from exactly the opposite problem - you encounter a familiar enemy, know of one efficient way to defeat it and have to choose the same options in battles against it time after time just because you know that it works; mindlessly pushing a few buttons isn’t much different from not pushing any buttons at all in this case.
The problem with the gambit system was it was too easy to script an attack setting that the battles played themselves and you could only lose if you were grossly out leveled.
Finished the game like this by just walking thru it, just killed the challenge. And it wasn’t set up well to use commands, more just the gambit system.
“If weak to fire then cast Fira”. You don’t even need to have your characters learn the weakness first by scanning them, they just intuit every weakness.
XII was one of the first mainline games I played through, and I really got into it. After playing most of the rest, I get why it doesn't come off as a "proper" FF game. That said, I always wanted more just like it. Perhaps a spinoff, or maybe ivalice alliance could be reinstated as a more tactics-focused FF franchise while the main line goes on doing... whatever it did for XVI.
I’ve played Tactics only this year and was surprised how much XII resembles it in mechanics despite these games belonging to different RPG subgenres. It lead me to think that XII only happened because there was this proper foundation of Tactics, so I doubt there’d ever be another mainline game in Ivalice, but more Tactics games are possible, I think.
I wish I’ll have enough time at some point to get to the Ivalice storyline in XIV.
Hollow knight silk song will happen I am not on copium I believe it is real I will pop off so hard when the date is announced and when it comes out I love hornet maybe you could tell by my pfp you could say I am a little excited for the game and that I love the original and I’m so excited and ahhhHHhhhhhhhHHhhhhhhhhhhhh
It’s been a while, but here is another “Let’s discuss” post! I hope everybody is doing fine and these posts are still appreciated :).
I haven’t played this myself, but I know so many people who are extremely passionate about it that it felt like a good candidate! Looking forward to all of your musings!
I think original Sims made the biggest impact on me since I probably played that one the most. Our PC couldn’t handle The Sims 2 when it came out, and I only tangentially tried 3 and 4. Mostly enough to build a cool house and spend a few days with the Sims I created. Sims 1 I probably poured a ton of hours into it.
One thing I did discover and never fully completed in the later games was trying to do some sort of haunted house family. As in, have someone move in and intentionally die in a way that created a new color of ghost. Get all of the different ghost colors in one house/lot then move a normal family in. I don’t think it really mattered in any way, I just loved the idea of a regular family cohabitating with a rainbow of ghosts.
There’s something both so unique and also so simple to the Sims that I’m surprised it’s taken this long for folks to try and “go for it” the way Cities:Skylines went for Sim City. Like, you have to craft interesting stories within the game but you don’t need to wholecloth invent a galactic empire/fantasy world/etc…you can broadly look at our world and copy/paste for inspiration. With Paralives and Life By You “coming soon” in some fashion, there’s going to be some interesting competition here.
This might be the earliest game that is linked to my existence, as my mother bought a Game Boy and played this while pregnant :). Later on I played the same cartridge on my first gaming console: a green Game Boy Color. I cannot fathom the amount of hours I’ve played this game in my life.
When going to University, I found my Game Boy Color in a closet. After swapping out the batteries I realized that it still worked perfectly and I played it throughout Uni, sometimes even during lectures. I remember all my friends being excited when I got close to breaking my personal record, it was a really fun time.
Of the recent versions I really liked Tetris Effect (even if only for the phenomenal trailer). Tetris 99 is also pretty cool, but I’m really bad at competitive tetris so I never even got close to winning.
For a long time I thought I didn’t like Tetris very much. Tetris 99, Tetris Effect and Puyo Puyo Tetris made me reconsider that. Turns out I just needed a push, and now I occasionally spend hours on the stuff, gladly.
I think excluding rhythm games, Tetris must be one of the only game that gets me into “the zone”.
I liked the original Ori the most. I’ve played it so much that I’ve gotten all achievements, including the no-death and under 3 h ones.
The definitive edition added the much needed teleports between wells, so that was a great upgrade.
The sequel lost some of its charm imo. I didn’t like that Ori is now slashing with a sword; I preferred the original’s approach of Sein being the damage dealer.
The final battle in 2nd game was a huge difficulty leap imo. Falling down was really not fun.
Interesting. I ended up enjoying the sequel a lot more than the original. I’m a metroidvania junky and I found the second one to scratch that itch a lot better than the first. Both are great though. The art is outstanding and was worth tinkering with my monitors HDR settings to get just right
Coming into this thread, I thought I’d be the only one saying this. Most online reviews seem to prefer the sequel but I much prefer the first game. Something about the sequel’s controls just never sat well for me. I love everything about the first game though and had played it through twice right before I tried the sequel.
Maybe I should try again now that it’s been a while since then.
Hmmm, I get why you think the second one lacks charm but as someone who’s first metroidvania was hollowknight I love the second one much more than I like the first
I’m pretty sure I was friends with the founder of that studio back in the suprnova.org days when his username was RunsWithScissors and he was a full-blown pirate.
Gris - A beautiful platform puzzle game. A very emotional game, but one that makes you feel like you’re rebuilding something in yourself. Gorgeous art, amazing dynamic soundtrack.
Meadow - I don’t know how to describe this game. You log onto a server, pick a woodland animal as an avatar, and then you explore the world and meet other players. Your only means of communication is noises and emojis. It’s so simple, yet so fantastic.
Bokida - Heartfelt Reunion - A minimalist art puzzle game. I haven’t played it in a while, but I remember it being super immersive. I just had to finish it, to see how all of the pieces of the story fit together.
Have you tried that fun fact? I know there was a meme claiming it, but I have never found any evidence of it actually being true, nor did I manage to replicate it on Amazon.
I did actually, and it worked, though they may have changed it by now.
Think I have a screenshot somewhere…
Edit: they’ve definitely altered the way it works. I’m sure there’s a way to get around whatever guardrails they added with enough creativity, unless they’ve completely rebuilt the model and removed any programming training data. https://beehaw.org/pictrs/image/d5a506f2-ad22-4792-9859-1f3193e27c31.webp
1 - ...I respect the historical importance of this game.
2 - Actually, dual-wielding shields and attacking yourself to grind evasion is peak game design.
3 - Beta for FF5. Shame about that final dungeon.
4 - First game that actually holds up.
5 - Peak.
6 - I liked this game up until I found out that I was supposed to be grinding three distinct parties the whole time.
7 - I went into this expecting the first 3D installment to be another example of historically important but poorly aged. Was pleasantly surprised by how well it holds up.
8 - I went into this knowing it's the weird one. I was the sicko that liked 2, but I still couldn't get through it.
9 - Bought it alongside 8, when I dropped 8 I never got around to this. I will eventually... maybe...
10 - Perfects the classic formula while still feeling sufficiently modernized. Uh, for some definition of modern...
12 - Hated hated hated the combat. Painfully tedious to take manual control, automation is too primitive. And I don't want to automate the game away, I want to play it!
1 - …I respect the historical importance of this game.
I had a coworker who swore by this game in the nineties. When I finally got to it, I played most of the way through, but lost the save and haven’t been able to pay through again.
4 - First game that actually holds up.
Played through in college over a weekend. Got pretty far in. Loved it.
6 - I liked this game up until I found out that I was supposed to be grinding three distinct parties the whole time.
Borrowed from a friend in high school and beat sneaking to play overnight. Fell in love with the series here. My friend from work said this was the weakest of the three, but I appreciated the story.Three distinct parties don’t matter if you constantly rotate them and then use the yellow dinos to power level.
7 - I went into this expecting the first 3D installment to be another example of historically important but poorly aged. Was pleasantly surprised by how well it holds up.
High school friends were all into it. I couldn’t play until I could get it to play on Bleem! Currently on my 15th play through.
8 - I went into this knowing it’s the weird one. I was the sicko that liked 2, but I still couldn’t get through it.
Friend of mine and I played all the way through on this. The draw system is unusual, but looking back it was a great story. It was weaker without the cyberpunk dystopia of Midgar, and felt like I was now playing as the enemy. I also remember the trigger system infuriatingly.
9 - Bought it alongside 8, when I dropped 8 I never got around to this. I will eventually… maybe…
This got so much criticism when it came out. It’s actually a beautiful game that sticks close to the original premise.
10 - Perfects the classic formula while still feeling sufficiently modernized. Uh, for some definition of modern…
The grid on this is different, and the game is linear compared to some of the others. In contrast the characters are each so distinct. Also, the voice acting was a huge change.
15 was also automated. My problem with an open world is that it feels like you should scrape the world clean. Also, I was never sure when to move forward and got stuck forever in the first area.
2 gets a bad rap. Hitting yourself to increase max health works against yourself in the long run. Many late game monsters do % of max health damage. Characters with inflated max health will struggle more in those battles. I played the game normally with minimal grinding and ran into no issue.
Percentage-based damage doesn't make you struggle more with more health, it just means a few attacks take the same number of hits to kill. You're never any worse for it, and you're still better against every other attack in the game.
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