I might buy one of their games just to offset someone who can’t. I absolutely appreciate a business with this kind of attitude. Like someone else said, the people who pirate it probably weren’t going to buy it anyway. Might as well get some goodwill out of it.
the people who pirate it probably weren’t going to buy it anyway
Exactly. For example, you can’t expect some middle class kid in some third world country to buy the game they like. Playing games by pirating might make them play their favourite game until they eventually grow to a point where they earn themselves and then they buy the games they like.
P.s) Pirated games all this time but the first game I will actually buy will be Spiderman 2. Really excited to try it out since Spiderman 1 was so fucking good.
I have learned a lot while I was setting up my NAS and all the *arr applications. It taught me a bit about networking and a bit about docker which I know is going to be helpful for me in the future. That kid you were talking about might be able to learn the something similar which might get them interested in the tech world and you have just created a future programmer, or network admin, or any number of other tech job. Those can be very marketable skills in a pool of people who seem to be less tech literate as tech becomes so easy to use.
That kid you were talking about might be able to learn the something similar which might get them interested in the tech world and you have just created a future programmer, or network admin, or any number of other tech job.
One of those kids is me. Pirating has taught me to troubleshoot things and adapt to new things at my tech job and I have met pretty cool people across different pirating communities who taught me various things.
I didn’t know games could come with professionally printed labels, when I was a kid with no income. I thought everyone just got them on disks labeled in marker from a good friend of the family.
It’s important to me to support developers, but I can’t say I regret getting to play those games before I could have ever afforded them.
I’ve since gone on to buy those same games from their developers several times over on various platforms.
When I was 12 my Mum gave me my first PC, it was a second hand work PC with a tiny HDD.
There wasn’t enough space to install The Sims, so I deleted the Program Files folder, thinking I don’t need any programs, only games.
I bricked my PC lol. Needed a tech to reinstall Windows. Thankfully, I could tell him I needed enough space for the game and he debloated it as much as he could. Legend.
Reminds me of my younger sibling inheriting my first PC - 486 with a 500 MB hard drive that I had assembled from several scrap computers - and trying to install this game to it. It did just about fit and there was even enough RAM (48 MB instead of the minimum 32), but the CPU wasn’t compatible, since the game required the MMX instruction set.
I remember playing this every day at the arcade. We were talking earlier about Tetris, but this was immersion on another level. I saw my life in those graphics and understood the universe. Sadly, after one month the machine must’ve broken down, because it was shipped away for repairs, never to return again…
I’d love that, but a part of me is worried about Second Son feeling clunky in sections from having to either translate the motion and touchpad controls to another controller or keyboard, or they’d have to cut the interactive bits into animations.
It’s far less important now than it was a in the past. Gran Turismo 7 “only” sold 5.5 million copies, which is barely more than GT5 Prologue, a glorified paid demo. Even the very first game in the series was almost twice as successful.
Compare this to other current Playstation IPs: God of War: Ragnarök shipped 15 million copies, The Last of Us 2 and Spider-Man 2 at least 10 million each and Ghost of Tsushima 13 million.
shadPS4 emulator is coming to the rescue, don’t worry. I feel like we’ll see the whole game playable at 60fps in that emulator within a years’ time, Sony be damned.
eeeexactly. Love when a corporation induces artificial scarcity and it comes back to bite them in the ass. Now granted…most people that want to play bloodborne on PC probably already paid for the PS4 version, so all Sony is really missing out on is EXTRA money. Or maybe they’re just hoping Bloodborne Remake 2028 will be a PS6 system seller.
It’s the only explanation. Sony are sitting on the IP to sell as an exclusive later down the line. It would be financially stupid of them to release a 60fps patch, even paid, for the PS5 at this point.
I have the utmost respect for ConcernedApe’s Stardew Valley, I’m happy it’s a success and I’ve played it plenty. I have to say though, there’s something in the game that leads some of us straight into a minmaxing management race-against-the-clock frenzy. I think I could play it casually, but I’d need an unwavering discipline… and that’s the problem.
Yeah. I pretty much have to play it with mods that double/triple the daytime length, or I just feel perpetual anxiety over not being able to get anything done in a day.
If you want the full comfy chillax experience, add the mod that just lets you pause time whenever you want. Feel like fishing but don’t want to miss something? Take a pause and relax with a rod for a bit.
I also suffer from min/max gaming and this is the only way I could enjoy the game without being stressed.
Brilliant. I should do that. I’m not great at skipping stuff to race faster, so the skull dungeon is really hard for me and I end up save scumming after most runs. I read about people getting to floor 200+, but I can barely get to 100 unless I waste a whole stack of staircases.
Sorry to hear things are rough for you. I hope whatever is causing it improves!
Mine is an odd choice, or maybe not, but its the first thing that came to mind: Night in The Woods
It’s about a girl that comes home from college to her old dying town. I know that doesn’t sound terribly uplifting, and there’s some downer stories mixed in there, but overall I found it a very heartfelt and uplifting game, because the main character’s friends are the most wonderful bunch of people, and you hang out with them and go on little adventures throughout. It’s got a cool creepy mystery story going on, but the game is mostly about deep friendship, family, and overcoming struggles with their help, and I found that very uplifting and worthwhile.
Night in the Woods was such a standout game. I started to watch a let’s play, realized that it was going to be fantastic, stopped the let’s play, played the game, then finished the let’s play to see their reactions. If you like wholesome let’s plays, I highly recommend PlayFrame. Here is their Night in the Woods play list
Elden Ring really got this right by playing the cool cut scene once and then every attempt after goes straight into the fight. Could’ve done with closer sites/shrines in a few of the fights, though
And the cool cutscenes are skippable even on your first time encountering the boss (great for multiple play throughs). The one run back I can remember being annoying is Rennala.
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