beehaw.org

ShellMonkey, do gaming w Let's discuss: Final Fantasy
@ShellMonkey@lemmy.socdojo.com avatar

Frankly fo my time, best gaming series ever. With a few exceptions each one stands alone as it’s own story, but there are the ever present threads that in some cases turned into almost easter-egg items in a given game. Where are Biggs and Wedge going to show up this time? Can I get my hands on a choccobo? Hey Cid, thanks for the airship…

ProdigalFrog, (edited ) do gaming w Let's discuss: Visual Novels

The gameplay of VNs doesn’t particularly appeal to me, though it’s not offensive either, so I can be won over by a particularly good story. So far, the best VN I’ve played is Snatcher for the Sega CD.

https://slrpnk.net/pictrs/image/e9ff9e5d-5453-4361-9e15-3d4a3708e71c.jpeg

Snatcher (nice use of negative space on that cover) is one of Hideo Kojima’s earlier titles, and his insatiable desire for long cutscenes/story lends itself to VNs. As with many of Kojima’s works, it’s heavily inspired by whatever western movies he would’ve seen at the time. In this case, Snatcher is heavily inspired by Blade Runner.

https://slrpnk.net/pictrs/image/09e7b3e5-dc6f-49c8-818e-7767b0d99263.jpeg

You play as Gillian Seed, an ex-scientist with amnesia that’s now working as a Junker (the equivalent of a blade runner) in Neo-Kobe, a cyberpunk metropolis that’s not quite as dark and dreary as Bladerunner’s, feeling more like something out of Akira.

The game features a lot of voice acting, some of it actually surprisingly good for a game of that time (early 90’s), and it has a particularly fantastic FM soundtrack courtesy of the Genesis’ soundchip, and even some redbook audio for the intro. I’d recommend listening to the soundtrack even if you have no intention of playing the game.

The story for the game can get surprisingly dark and gruesome at times, though overall has a more 90’s anime up-beat vibe, and is one of Kojima’s more linear and coherent tales. The characters are pretty fun to talk to, and the writing was compelling enough to make me push through some of the more dated design decisions (you sometimes will have to click the same action/dialog 3 times or more, with no additional feedback, before something unlocks to progress the story).

https://slrpnk.net/pictrs/image/21b2eadf-b83d-4043-b8f6-446deaa66199.jpeg

The gameplay is a bit more involved than a standard VN, sharing some attributes with an Adventure game. In addition to being able to move around the city and various buildings (skillfully drawn with some of the finest pixel art of the era), the player has access to an inventory and can investigate various parts of a scene. There’s a small combat mini-game that will sometimes spring up that was designed for use with a lightgun (The Konami Justifer) but thankfully works just fine with a standard controller), and is used sparingly enough that doesn’t overstays its welcome. In fact, I’d say the combat is surprisingly well integrated into the story, and helps add a bit of tension, since you never know when it’ll pop up (I imagine it would’ve been quite immersive back in the day with the lightgun, since you’d have to quickly drop your controller and physically ‘draw’ it to defend yourself).

https://slrpnk.net/pictrs/image/779a2dcd-b45c-4b33-a1bb-275da24c77e1.png

Snatcher is a short game, usually averaging about 4 or 5 hours for most people, but that’s all it really needs to tell its tale, and by the end I was thoroughly satisfied.

The Sega CD version is the only one that was translated for the English market, and AFAIK is no longer legally available to purchase anywhere. With physical copies being rare and demanding a premium ($200 or more), I’d recommend emulation to experience it.

If any of that sounds appealing to you, I’d certainly recommend giving it a try! And if you do, good luck, Junker!

https://slrpnk.net/pictrs/image/b4811cc0-643f-49e7-80f5-74c01fac387e.png

knokelmaat,

What an amazing comment, this reads just like a blog post! Will definitely check it out!!!

smeg, do gaming w when Nintendo finally runs out of ideas

multiple human hands

It wasn’t weird until you specified human

teawrecks,

100% of this post was clearly AI generated slop.

theangriestbird,

You never know with Nintendo. Don’t forget that Mario lives in a world where humans look like this:

https://beehaw.org/pictrs/image/bafd2ff6-e235-48f8-83f1-93d8b6b4c6bd.webp

So then…what is Mario?

Moonrise2473, do gaming w when Nintendo finally runs out of ideas

Sometimes they publish a masterpiece that really pushes the hardware limits, sometimes they publish a shitty lazy unimaginative port of a port

In both cases they sell millions of copies

Owljfien,

Not hard to push hardware limits, when your hardware is as limited as theirs

Moonrise2473,

can’t wait to run an emulated copy of “new new super mario bros wii u deluxe switch 2 edition” on my pc

ech, do gaming w really robs the dramatic tension

Elden Ring really got this right by playing the cool cut scene once and then every attempt after goes straight into the fight. Could’ve done with closer sites/shrines in a few of the fights, though

helix,

Same with Remnant II, only that you can skip the initial cutscene aswell.

Vodulas,

And the cool cutscenes are skippable even on your first time encountering the boss (great for multiple play throughs). The one run back I can remember being annoying is Rennala.

pooberbee, do gaming w really robs the dramatic tension

Every day in standup

authorinthedark, do gaming w really robs the dramatic tension

correction: UrFiNaLIY hEaR is said before the boss says it

mox, do gaming w really robs the dramatic tension

Me: You have wasted what little free time I have with a bad design choice that you could easily have avoided. Since I can’t skip your cut scenes, I will instead skip your games.

toxicbubble420, do gaming w Let's discuss: Hollow Knight

would’ve enjoyed this better with an easy mode lol, also stopped halfway

IGuessThisIsForNSFW, do gaming w Let's discuss: Visual Novels

They’ve all been mentioned, but I want to second my favorites of all time

  • Pyre
  • DDLC
  • You me and Her a love story
  • Slay the Princess

My roommate just finished ‘Until Then’ last night and she was crying her eyes out, so I know it’s gonna be good, I just haven’t played it yet.

Edit: I almost forgot Tsukihime! It’s great with a few different routes that wildly change what the story is about, so highly recommended!

sculd, do gaming w Let's discuss: Visual Novels

Ever 17: The Out of InfinityI understand this game may be harder to find since its not on modern platform, but I strongly recommend Ever17.

Eye opening visual novel. Interesting set up, unexpected turn of events. One of the classics. Unfortunately the company went broke so the game is stuck on older platforms.

soulsource, do gaming w Let's discuss: Visual Novels
@soulsource@discuss.tchncs.de avatar

While Visual Novels are not my favourite genre, there are a few entries that I would like to highlight, because I enjoyed playing them quite a lot:

  • Pyre: While it isn’t marketed as Visual Novel, it pretty much is one. To be precise, it is a Visual Novel with sports-game elements. The world-building in this one is excellent, as is the art. The visuals alone would make this game worth playing, but there is also the soundtrack, and the gameplay of the sports events is pretty fun too. Oh, and the story. This game really requires tough choices. It’s from the same studio that made Hades, Transistor and Bastion, and it shows.
  • Griftlands: Again, not marketed as Visual Novel, despite very clearly being one. This one is a Visual Novel with card battles and deck-building. Just as with Pyre, the world-building in this one is outstanding. The card battles are well done. It’s no Slay the Spire, but it’s still pretty good. Also, it has some of the best jokes I have seen in games recently.
  • Loren the Amazon Princess: Again a Visual Novel that is primarily marketed as something else - this time Role Playing Game. And to be honest, it has everything you would expect from an RPG: inventory management, character stats, JRPG-style turn-based battles, trading, a world map,… But it’s still pretty much a Visual Novel with RPG elements. It has a massive scope for an indie game, and is overall pretty well done. To be blatantly honest, I played this mainly for the RPG parts, but the story isn’t bad either, once one gets past the initial “I see your party has no rogue, mind if I join?” part. The setting is still being actively developed by the studio behind it, who have released several other visual novels (with and without RPG elements) set in the same world, with recurring characters.
IGuessThisIsForNSFW,

Pyre was the game that made me get into visual novels. Took me about 10 minutes to go from ‘When do I get to the game part’ to ‘Idgaf about soccer please just keep talking to me’ and I think it’s because it wasn’t marketed as a VN. All in all, everything supergiant touches is gold.

nasi_goreng, do gaming w Let's discuss: Visual Novels
@nasi_goreng@lemmy.zip avatar

Huge chunk of “visual novel” standard by Western-based site are not actually considered visual novel in Japan (and visual novel fandom).

For example, Danganronpa and Phoenix Wright are not visual novel, but “adventure games/ADV.”

Even Nintendo’s Emio English promotional call it adventure games.

pipariturbiini, do gaming w Let's discuss: Visual Novels

Anonymous;Code has been sitting in my library for too long, I really want to get started on it already! Sci;Adv is my favourite VN series.

Anyway, I started this cutesy-looking visual novel “Island” last week. I’m sure nothing bad or unexpected will happen in this story.

EddoWagt,

I wanted to get into the Sci;Adv after playing all Steins;Gates, but on PSVita most are available, but only in Japanese. I did some research on what to play where, but I might know Japanese before I have played those games

pipariturbiini,

I think the official translations have pretty much only targeted PC/PS4/XBox. Pretty sure there are also no fan ports on the Vita.

For the best experience, playing on PC via Steam is the ideal setup - that way you can also install fan patches by Comittee of Zero, because the official translations have some continuity issues (along with untranslated backgrounds, typos etc.)

EddoWagt, (edited )

There are some patches, at least for S;G Elite and the spinoffs, work was being done on Robotics Notes, which apparently was completed 2 years ago. So I can play that atleast!

But I don’t really like playing visual novels on my pc, I like to play them in bed before I go to sleep

Edit: Apparently Chaos;Child also got translated and ported to vita. Only Chaos;Head hasn’t been translated and that is apparently really difficult to do as well.

After that, only R;N DaSH and Anonymous;Code remain, but they haven’t been released on vita at all

CaptainBasculin, do gaming w Let's discuss: Visual Novels

Ace Attorney is a classic that has been remastered all the way up to PCs, would reccomend it.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • rowery
  • Technologia
  • Pozytywnie
  • nauka
  • FromSilesiaToPolesia
  • fediversum
  • motoryzacja
  • niusy
  • sport
  • slask
  • muzyka
  • informasi
  • Gaming
  • esport
  • Blogi
  • Psychologia
  • Spoleczenstwo
  • lieratura
  • tech
  • giereczkowo
  • test1
  • ERP
  • krakow
  • antywykop
  • Cyfryzacja
  • zebynieucieklo
  • kino
  • warnersteve
  • Wszystkie magazyny