So, I love Daggerfall. Daggerfall is one of my favorite games, I still haven't finished the main story mostly because I keep getting distracted doing side quests and personal goals. Daggerfall is also ridiculously big, I believe it's one of the largest games ever. It's also got some very bland towns outside of the major cities. I'm ok with that, because it kinda makes sense that this random town I wandered into is 6 houses and a tavern. That works for a medieval fantasy game, especially because Daggerfall is so damn charming with everything it does. Thing is, Daggerfall is pretty far removed from today's Bethesda. And if Bethesda promised what Daggerfall is, today. I wouldn't believe them. I see Star Field as a sci fi Daggerfall, but I just don't believe they'll nail it in the way necessary for that largely empty space to be charming like Daggerfall is. I say this mostly because of how bland I felt their recent games characteristics are. I'd be happy to be proven wrong tho, and maybe I'll try it out some time in the future.
The Thief vibes were stellar in Dishonored, I liked it more than Dishonored 2 to be honest! Dishonored had the right amount of stealthy gameplay, places you could hide easily without too much issue. I succeeded most levels as a ghost or with few kills, solid stealth gameplay!
The original game Styx game is quite janky in my opinion, with random frame drops and finicky character actions. It wasn't for me, but thank you for the recommendation.
If someone is an asshole, then they probably are just an asshole. If everyone is an asshole, you should look at the common denominator of all those interactions.
People dislike having to educate the same basic lessons over and over again, when it is very easy to search why tariffs are bad. It is not a community where people are going to spoonfeed you information that you didn’t even directly ask for.
The simple answer is because we live in a global economy and you can’t possible make everything that needs to be made in a single country. The more complex answer can be found by reading articles about it. Take this one, which was the first hit I found on a web search:
The trouble with tariffs, to be succinct, is that they raise prices, slow economic growth, cut profits, increase unemployment, worsen inequality, diminish productivity and increase global tensions. Other than that, they’re fine.
Please, I’m begging you to just explain what you’re trying to say instead of exclusively being a giant fucking asshole for no reason at all. They’re the one who read my comments and somehow thought I was in need of an explanation of why tariffs are bad instead of an explanation of the joke.
Well that’s the point, it is not a joke, they want to highlight that tariffs are stupid. That was already the first answer you got.
Then you said you did not understand that, and you didn’t ask for an explanation, so you got a cheeky answer. Then you complained that nobody explained it to you. Now you got another explanation. And as a response you complained about it being not what you asked for.
Now here I am, explaining to you why you got the responses that you got. And let me guess, you will complain about it too.
Well then. Looks like this troll is embedded. I’m sure that account has been here longer than my current account. Congrats. You win the internet prize for useless metrics.
Because US produced cardstock sucks ass. Maybe someone will change that in the future; it’s more likely than things like die cast sheet metal, which is an industry that has to be rebuilt from almost scratch. The Game Crafter, the most popular board game prototyping service in the US, gets their cardstock from Germany, because they want it to not suck.
There’s currently not enough industrial capacity in the US to manufacture card games. Simple as that. Trying to do it would likely end up still being more expensive than the tariffs, and probably delay your product.
The U.S. has a very small industrial capacity for manufacturing tabletop games — especially board games.
“The news is bad from every angle, but especially so for card games and RPGs printed in China,” they said. “The choice seems to be either 1) a massive price hike to pay the new import taxes, or 2) go to a direct sales model that removes the hobby distributors from the equation.”
I’m not convinced this is worse than being publically traded. Now instead of being beholden to faceless investors who only care about number go up, it’s one specific owner? I mean, considering who it is, it isn’t better. But I struggle to imagine it as worse.
Doesn’t matter, I’ll still either avoid their games or pirate.
Co-op/freelance > small business > large single-owner business > publicly traded business > private equity business.
The hordes of faceless shareholders is mostly regular people’s retirement accounts. It’s still a net-negative for society, but now it’s not even helping someone retire comfortably. With Saudi Arabia involved, that means it’s also going to be laundering the image of a monarchy.
A few years ago everyone was talking about how crown prince Bin Salman ordered the brutal execution and dismemberment of a journalist. Now the E-sports world cup is in Riyadh.
Depends on the private holder. Look in example to Valve (Steam), who are a private company and do well and good for themselves, the gaming industry and their fans (relative speaking for the most part).
But a super rich Saudi Arabia people and Kushner, Affinity Partners’ CEO and the son-in-law of President Trump connection, I don’t know man. BTW its not just one owner, as I understand. The difference to stockholders is, that a few people who don’t understand videogames have direct power and control over the company, while stockholders are many little.
My EA internship at one of their Canadian offices was the best experience I’ve had in the gaming industry. I feel for my colleagues there, no doubt the work culture is about to get real toxic for them.
Now if Nintendo released something like this I might actually enjoy the Animal Crossing series again. The dialogue in the newer games is so soulless and repetitive.
My first Nintendo console was an NES that I got for Christmas the year it was released in the US. You can say thay I have been a Nintendo fan for a bit. Nowadays I repeat the same thing over and over again.
I think oblivion was the best RPG of the series. And the remaster just made it more enjoyable to play. The original had some…interesting ideas that ultimately flopped (that god awful levelling system they bastardized from morrowind).
The quests are peak, quirky, and actually have rewards at the end since you can’t make god tier equipment right out the (oblivion) gate. Levelling feels good again, and you don’t have to cry into a pillow because you ran too much and leveled your athletics and now you HAVE to take a speed point as an attribute on level up even though you wanted strength.
Tbh, I actually think this ends up being a win for Skyblivion. I think a lot of first-time Oblivion tryers were hoping for more dramatic changes, as opposed to basically unchanged Oblivion with a weird facelift running on top.
Site descriptionIt’s some cute fan art of Chell and her companion cube basking in the rain in the wheat field at the end of Portal 2 while Exile Vilify plays
I mean, they could introduce a new character who takes shelter in a mysterious, dilapidated research facility during the 7 hour war and finds themselves in a hellish labyrinth of puzzles. Maybe said character finds Chell in the field and helps release her (there’s some speculation Chell never made it out, but was actually in some kind of biosphere based on some in-game hints).
Honestly, because I had a great time playing both of them and have faith that the particular type of puzzles present in the game could still be expanded upon in an interesting, entertaining and wonderful way.
The portal gun doesn’t really fit in a Half-Life game. The mechanics of the gun almost demand an enclosed space, with flat surfaces and puzzles that require the player to understand that they’re solving a puzzle. The portal gun would break the outside world too easily, as players figure out how to just zoom past everything, and not follow the linear path that FPSs like Half-Life guide towards. Testing surfaces for game breaks and boundary checks would be a QA nightmare. It doesn’t kill enemies in any useful way, which is the primary function of a FPS weapon.
It is a puzzle gun, in a puzzle game. And that’s okay.
i disagree and think it would have been really neat if they explored that idea. they use the portal gun all the time in Garry’s mod maps and plenty of them have great gameplay. they would not have been able to make another boomer shooter, that’s for sure. but valve is great at innovating when they need to, I don’t think encouraging them to keep doing the same thing benefits anyone but their own wallets.
Story-wise I’m not sure there’s much more that needs to be said for GlaDOS, but I think tech-wise they could advance it some. Currently players can build testing chambers. It’d be cool if you could build entire complexes consisting of several chambers, with your own (optionally voiced) personality core running the tests. Then the base game could pick up between facilities and whisk you away to new testing places. Basically, make it easier for players to make their own full mods. Especially if you allowed custom hooks for your ins and outs between facilities.
Man, I really miss Stadia. I used it for a year and it worked flawlessly. Even still have the app on my phone as I couldn’t bring myself to uninstall it.
I’m in the same boat, I will carry the stadia app over to every phone I get just out of principle. Stadia came in handy for me when all I had was my phone and my work computer at the time (which was a surface tablet), so it holds a special place in my heart. Though I’ll admit it was not the /greatest/ service.
Can’t speak for the quality of Stadia and I am not in the target audience, but I thought it was crazy that people were willing to trust Google that they wouldn’t shut down the service if they didn’t immediately get 10 quadrillion subscribers.
I vividly remember some senior Google exec. getting all defensive on twitter about the jokes about Google shutting down new projects and implying that this wouldn’t be the case with Stadia.
At this point it’s a self fulfilling prophecy, no one expects Google products to last so they don’t use them and because no one uses them they don’t last. Which sucks because the products themselves are usually pretty solid.
arstechnica.com
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