It's likely just meaning new compilations coming down the line as there is zero cost and zero maintenance for them to keep the games up otherwise and is entirely passive income.
I'm talking purely about the work needed to be done on the Steam backend and such. Also in this case, most of these old games - minus Crazy Taxi and perhaps one or two other Dreamcast games - don't have licensed music.
Eh, I don’t blame the solo developer. Official Linux support would be nice, but it’s still only used by 2% of Steam customers, most of which are on the Steam Deck:
There is a non-trivial amount of work involved in creating and supporting Linux binaries. Based on what other developers have reported, despite the small number of Linux users, they can be responsible for a disproportionate number of support tickets. I think part of the reason for this is has to be the enormous number of Linux distributions out there. While most users are using a small handful of distros and their derivatives, there’s just too much variety within a very small portion of the market (plus the whole issue of poor GPU driver support on top), which can lead to all sorts of unexpected and difficult to replicate compatibility and stability issues.
Not to mention, this game is playable on the Steam Deck. It seems to work just fine on Linux (or at least Arch) through Proton, so why complain?
I don’t think it’s fair to call Slay the Spire (StS) a clone. While Card Quest introduced a lot of the key elements years earlier, StS adds enough innovation that it feels like a totally different game. Definitely would be more fair to say StS popularized a lot of the mechanics rather than invented/pioneered them though.
I can imagine the traffic jams anywhere along the path of totality. It’s gonna be a mess. We already booked a place in the path, but it’s in the sticks and I’m not looking forward to the lengthy drive back to civilization.
arstechnica.com
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