I remember playing the demo of the first one (and then the game) when I was a kid and absolutely loving it, so I can’t wait to get back into it after all these years.
I also had no idea From Software created the Armored Core series (or, I guess, didn’t remember) so it came as a shock to me after watching 6’s first trailer and seeing their logo there.
Calling this glitchless is a little misleading, unless you’re suggesting that carrying spells over from one run to the next was intended / normal functionality. This also requires a mod-constructed wand that isn’t possible to get in a non-modded game.
It’s still awesome from a theorycrafting standpoint, but there’s no one arguing that this is a legitimate speedrun.
It’s not a mod wand. Wands have a super rare chance of having more that 26 slots.
I think there is an effort to gather seeds and locations of 26+ slot wand spawns, in order to try and make calculators/finders.
I would agree that a run should be a run in isolation.
Another Avatar sized bomb. It’s doubtful that Avatar fans are genuinely interested in that genre beyond wanting to see their favorite characters on screen.
I mean, the screen adaptations are all disasters in themselves, so there’s not a good track record there either.
Personally, I’d rather it just be left as a great animated show and to see companies stop trying to milk an IP where the show ended 17 years ago. We really don’t need cash-grab mobile games, fighting games, mediocre beat-em-up games, or either of the live-action adaptations.
then make a videogame, not part of a game for 59.99$ then you have to buy the rest of the game picmeal. only so the executives get bonuses and the people actually working get crunch time.
I am not an Avatar fan, but I will caution Avatar fans that Nickelodeon games are historically made for shoestring budgets; basically whatever they find in the couch cushions. As a fighting game fan, there’s enough left to the imagination here that this game could be literally anything, and the developer has no other games to its name on Steam.
Watch the Announcement Trailer for Avatar Legends: The Fighting Game (working title), an upcoming action fighting game based on the beloved Avatar franchise, developed by Gameplay Group International in collaboration with Paramount.
Nickelodeon isn’t mentioned and I don’t believe they’ve been a part of Avatar’s new development studio or creative direction for awhile.
While I do see a generic game, it’s worth blaming the right people.
Back on Reddit, there were even complaints that EA's anticheat was conflicting with Riot's anticheat. Yep, now you potentially need two different installations of Windows to run each of your games. At this point, you would need to buy several SSDs and a SSD extension (or an external USB reader, since USB speeds nowadays are relatively fast enough to afford running those games from an external drive), then install each game (and operative system) in a different one, and swap between them before booting, just like a cartridge. Same would go, of course, for your actual main GNU/Linux drive that contains your actual personal data - that way, the anticheat can't even see your personal information, as it'd physically unplugged from your computer. And since Windows checks the license per motherboard, not per drive, you should be able to recycle the activation key between your Valorant "cartridge" and your Battlefield "cartridge". At this point, paying for a dedicated game console and the online pass starts becoming attractive...
...That, or just boycott multiplayer games altogether. If your group of friends doesn't mind, of course.
Didn’t this only happen if you tried to run both games at the same time, which realistically should never be happening? The only time this might trigger is if one anti-cheat misses or drops the command to close for whatever reason and keeps running while the game is closed and you go to play the other game instead.
Both anti-cheats could just whitelist each other, though. Anti-cheats already have software whitelists, there is no reason they can’t add each other. That automatically solves the problem without the consumer or developer needing to do anything other than update their software to the newest version.
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