Art can serve several purposes. Your tastes are valid as a preference, but fun and escapism are only a small part of what games as an art form can provide. Would you critique a piece of visual art (for example, Guernica) by saying “this isn’t very fun”?
Czas poznać fascynującą strategię jeża Tajwanu! W naszym najnowszym wideo odkryjecie, jak mała wyspa planuje zaskoczyć gigantycznego sąsiada - Chiny. Dowiedz się, jak drony, miny i rakiety mogą stworzyć barierę nie do pokonania. Czy strategia asymetryczna rzeczywiście może odstraszyć chińskie siły?
I’m playing through it now but I’m not enjoying it as much as the first one. I’m not sure if it’s my fault for not being able to give it the time and attention it requires.
You need the next piece of equipment, so you go to where the robot says it is. “Oh no we need a different piece of equipment to get there first. I’ve marked it on your map”. Cool ok. “Looks like to get that piece of equipment we need to craft this new piece first”. OK. “Looks like we need a special material so let’s go-”
At a certain point you forget what you wanted to do in the first place and just start following the next marker.
I love the world and the wackiness of it all, but I’m not enjoying the actual gameplay loop nearly as much as I did the first one.
I’m now 10 hours in and i’m not so sure if the gameplay loop really differs that much from the first one. The world is whacky, exploration works well, as does the movement, and character progress also feels good. What it might miss for me is the element of surprise. I know exactly what to expect, it’s not such a big revelation as the first one and that’s obviously something a second part can’t repeat. What i don’t like so much are the new videos and the third person perspective feels a bit off. Overall i like it though, it’s more of the same without huge surprise and that’s fine with me.
I have not checked, but I hope and trust there are difficulty options. It’s been a long time since I’ve been able to play MMX at or near the level in that video.
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