The short but incorrect answer would be somewhere between 300-400 hours, but that’s from the start of playing Satisfactory (as in, my first time playing this game) up to completing the last launch in the space elevator to get the golden mug. It also includes many nights of just leaving the game running. I originally started (with friends) in the flat grasslands and started moving a lot of production into the area you see in the video. A lot of the coal generators and things built on foundations (the stuff that looks neat) was built by friends.
I have started work on splitting up parts of the Sushi Train into smaller factories. The thing I liked about the Sushi Train was that if one of the assemblers/manufacturers/etc weren’t producing anything anymore, then another could use the same building resource instead. That way you don’t end up wasting ingot/ore production because the assemblers are idle. As an example, I have moved copper sheet, ingot and wire construction (mostly) next to the miner and each of the 3 can use 100% of the miners output. That way resources are only wasted if both constructors are idle and no ingots are needed elsewhere.
I am really enjoying it. The emergent story-lines that have cropped up just from me doing stuff is great. Having to really focus my skill points into perks forces me to stick with a play style and the gunplay and upgrades are fantastic. I love just fucking off to some random corner of the galaxy and finding a whole entire storyline to explore. Yes, the lack of low orbit flying is glaring since I played a lot of NMS but the story telling here is top tier and I just keep wanting to go back and play. Even now, I am just writing this one comment and then I am off to betray the Crimson Fleet >:)
Starfield has fantastic art direction and ambience. The gunplay is really good, perhaps the best gunplay of any RPG, and a surprise coming from Bethesda. Story hits some good beats, and exploration is rewarding, though repetitive about 50% of the time in the typical Bethesda fashion (remember Draugr crypts?).
That being said, the game has some shortfalls, primarily in the roleplay aspect. The ship building and crew management is good, but it doesn’t feel great, and is sometimes just frustrating, so you never feel truly immersed in your own ship. Lack of low earth orbital and terrestrial flight is immersion breaking (even if players might opt to skip it if it were present) along with the fact that the ship is relegated to being a flying mule and most transportation is basically instant teleportation via menus, which IMO hurts the isolation and exploration RP and challenge. Ship combat is straight up mediocre for a space game in 2023. Gun selection and modding is decent, but far from top tier. I would describe the apparel as a bit on the bland side, few of the clothes and armor pickups made me go: I want to put this on, I’ll look badass (Cyberpunk 2077 syndrome).
In fact I think starfield shares a lot with Cyberpunk 2077: massive budget, AAA art direction with gameplay spread across so many systems and features that a lot of them leave you wanting more.
I think nuclear is one of my favorite parts of the game. The process for making it and then converting the uranium waste into plutonium is massive, but feels so rewarding once it’s done. Thing is, I’m only running one plant at the moment since I still have enough power production from coal and geothermal. Figured it’d be best to keep plutonium waste to a minimum until I really start needing it, unless they add a feature to bury it. I’ve moved my plants next to the out-of-bounds area near Niagara Falls so I can store the plutonium waste in a container out-of-bounds.
Fair, turbofuel is hard one, not a lot of sulfur on the map, requires rebuilding (or starting a whole new) fuel plant, and depending where you are it may be worth going to full nuclear first. Have fun, Pioneer!
PS there is !satisfactorygame , it’s a bit dead, but when I get back into it I’ll be posting there
I don’t post much on Lemmy and am trying to decide how I want to post without just encouraging everybody to go on the big instances, and so my posts don’t disappear if an instance dies. Figured posting to my own instance and then cross-posting to a large instance and some smaller ones would be a good way to encourage growth everywhere but that’s just me overthinking as always. Tis’ an interesting experiment.
Pretty much same for me. Also you might not want to place your plutonium out of bounds. There might be an update in the future for Nuclear Waste recycling since that is ostensibly possible irl, just really expensive and not worth it atm.
I can get that. I guess the concern would be that Coffee Stain start purging/deleting anything out-of-bounds? You can see the container for the plutonium waste off in the distance a little. The power plants are half in/half-out of the out-of-bounds area.
I’m enjoying the game and having fun but I also have a long list of complaints. #1 for me right now is not having the right dialogue options. First bethesda rpg where a character can ask me if something is a good idea and there is no option to tell them no!
I got Outer Worlds because of all the talk about it having more choice than Fallout 4 and didn’t find that to be true at all. It was largely the same with nothing but Yes, No, and Not Now options.
I disagree, every potential option for betrayal or aligning with one cause versus another in any given scenario was just as good as any other Bethesda game.
The narrative was tighter and not as open world, but I liked the art design a lot and gameplay well enough.
I disagree, every potential option for betrayal or aligning with one cause versus another in any given scenario was just as good as any other Bethesda game.
That’s what I was saying tho. It was only just as good as any other Bethesda game; but it was being praised for being so much better than that.
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