I had a chance to play for a couple hours this morning, and I’m impressed so far! It’s a metroidvania game, but with a souls-like bonfire/estus flask/lose experience on death and try to recover it mechanic. Movement and combat feel fluid, and deflecting attacks feels great. The combat system seems simple right now, but I have barely unlocked any of the systems in the game and it’s a metroidvania so I know the complexity will only grow.
The world is beautiful and has a complex history that I want to learn more about, although the dialog is a little bit jointed, probably due to localization issues. There are definitely some aspects of body horror to the game, with humans Apemen from the Big Blue Planet being used as livestock in a creepy, gory, ritualistic fashion in the first level. It’s definitely not a horror game, though-- the protagonist is powerful and can fight back against enemies without fear of running out of resources, although combat is definitely unforgiving.
I can tentatively recommend it right now, although I haven’t played it enough to give it a full review yet. I haven’t played it on my steam deck yet, but I’ll give it a shot tonight and give my thoughts over on the steamdeck community
First off, it’s a sequel (by the original creators) to a game that clearly helped inspire Mass Effect as well as some of the greatest game designers ever. Second, it’s being made without any of the modern live service, microtransaction, evil tricksy EULA manipulations, and other bullshit plagues of recent gaming. THIRD, the art and music are lovingly hand-crafted and build off of one of the most charming, memorable, and musically brilliant games of all time. AND FOURTH, i want an Xbox port. We’re so close! Only $23k left!!!
Instead of working on fixes and content, they nerf people’s ability to play the endgame.
Typically this is a sign that they lack content and want to drop what little they have while people struggle with their shit weapons.
Then in two weeks they will roll out the new weapons that I’m sure will be mistakenly overpowered, but it’s ok because those are sold for super credits; they will balance them once enough people grind missions to earn credits to earn them.
They had such a great start and now they seem to be going the path of anthem.
I don’t agree with your points. The nerfs and the buffs were really needed, because what’s the point of having any other weapons or stratagems if 99% of the time players won’t be using them. The Shield Generator is still good. The Railgun is still good, even though you can’t one shot Bile Titans and deal easily with the Chargers. The Breaker is still good. But now they are more on the same level with the others.
Basing this in my experience with around 100 hrs in-mission time (I can’t check the exact time currently).
Been waiting on this game for like 8 quadrillion years.
I have no hope it will ever release. Communication has been horrendous and every few years we get a neat video and nothing else. I backed this like 10 years ago…
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