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over_clox, do games w Unity CEO John Riccitiello Steps Down After Pricing Blowup

This is the best summary I could come up with:

HA HA!

This comment was brought to you by a human, and has reduced the word count to 2, a 99.997% reduction.

Crackhappy,
@Crackhappy@lemmy.world avatar

You know that second HA is redundant.

morphballganon, (edited )

He’s getting a pretty sweet severance package. I think he’ll get through this.

(This isn’t the first executive-level resignation on his resume)

over_clox,

He’s getting…?

Prolly more like he took…

DAMunzy, do games w Unity May Never Win Back the Developers It Lost in Its Fee Debacle

They fucked themselves like WotC (Wizards of the Coast) did with the OGL (Open Gaming Licensing) changes.

Eezyville,
@Eezyville@sh.itjust.works avatar

I wonder who is gonna fuck up like that next. I wanna start shorting them now.

Kyrgizion, do gaming w GameScent Wants You to Smell the Gunfire While You Play Video Games

I’m not sure the world is ready for a reality where you can essentially fart in someone else’s face over the internet.

swab148,
@swab148@startrek.website avatar

On the other hand, there’s a few people on the internet that I’d like to fart on

RGB3x3,

Crouches repeatedly over your dead body

“Fuck! Sweaty ball smell again!”

Potatos_are_not_friends, do games w Unity CEO John Riccitiello Steps Down After Pricing Blowup

Too fucking late.

My local gamedev scene is already extremely cautious of any future development using Unity. This whole play really showed Unity can and will fuck with their users.

thantik, (edited ) do games w Unity CEO John Riccitiello Steps Down After Pricing Blowup

He was already retiring. He planned on taking the fall for this obviously unpopular change, is getting his golden parachute for doing so - that way all the ire and hate will leave with him, and Unity manages to successfully move the overton window into bad changes, that somehow everyone is HAPPY about because they got the worse-changes first and they feel like “justice” has been had.

Reddit did the same fucking thing with Ellen Pao.

Introduced a whole bunch of bullshit, everyone got pissed at Ellen (an interim CEO) and then she took off and everyone was happy while being fed horse-shit because “justice” had been served…she was out of her…job that she was already intending on leaving. God, I hate that everyone are such suckers…

hperrin, do games w Unity CEO John Riccitiello Steps Down After Pricing Blowup

Gosh I feel so sorry for him. Any company that puts this guy in charge, with his reputation, deserves to go down in flames.

LoafyLemon, (edited )

Please become the CEO of Twitter. 🙏

dustyData,

Musk already chose someone to throw off that glass cliff.

thejml,

Honestly, does anyone really know about the CEO? I feel like she’s got a free ride. No one is going to say she tanked Twitter when Elon publicly announces everything stupid thing he wants done and says he picked it and he’s the brains behind it. If Twitter fails, it’s because Elon is a self absorbed moron, not because the CEO made a mistake. Which is kinda “doing it wrong” from the “we’ll hire some lady as CEO and blame her for the drop in revenue and engagement and then fire her for some cheap good will” idea that boards tend to go with.

Honestly I feel like if the CEO of Twitter made a mistake, it’d be an improvement over Elon’s changes.

BeigeAgenda,
@BeigeAgenda@lemmy.ca avatar

That would probably improve the chances that some of mr X’s decisions being reversed. Because he has currently put it in a spinning dive.

Anonymousllama, (edited ) do games w Unity May Never Win Back the Developers It Lost in Its Fee Debacle

If the changes were launched this way, being tied to a new version in 2024 then this would have been a perfectly fair approach, you could stick with 2022 / 23 LTS for your projects and only if you want ‘new’ features would you pick up 2024 LTS and agree to the new terms.

I’ve honestly not seen much difference between major versions e.g. 2021 - 2022 LTS, so unless these new versions come out with amazing new features, devs can still stick to these old reliable versions.

It’s much better overall but the way they’ve handled this has been shithouse

kryllic, do games w Unity May Never Win Back the Developers It Lost in Its Fee Debacle
@kryllic@programming.dev avatar

Deserved

Omega_Haxors, (edited )

It’s times like this I wish we did things more like china. The one person who is actually responsible for this change is going to get a huge payout, but the same can’t be said for everyone else at the company whose lives are going to be completely thrown off from the incoming layoffs.

echodot,

They have over 7,000 employees they need to lay people off anyway. The reason they’re not profitable is because they’ve massively overextended themselves. Why did they buy Wetter, utterly bizarre purchase choice.

If they had a sensible number of employees and didn’t buy random companies every 5 minutes they’d be profitable.

guyrocket, do gaming w Slow Down With These Serene City-Building Games
@guyrocket@kbin.social avatar

I have Dorfromantik and play it occasionally. It is very relaxing, which can be nice. And very, very simple. So simple that I sort of hesitate to call it a game. There is some sort of scoring, depending on the mode you play. But I always pretty much ignored the scoring and didn't even want to try to understand how it worked. It is fun just to make your little town, forest, river, train track, etc. So it is more like model railroading to me than a videogame. But highly structured and guided model railroading.

Sas,

That’s probably the better way to play that game. I kept worrying about placing the tile in the perfect place and took for ever on my turns and got stressed a lot which is probably exactly the opposite of what the devs intended. But idk my brain just sees achievements and takes the challenge and the achievements are tough and stressful challenges

Sidewayshighways,

Well you’ll eventually run out of moves if you don’t get the placement at least “good”

Isn’t that how it fills the moves back up?

Sas,

Tiles fill up through perfect placements and completing quests but there’s also a free build mode where you have infinite tiles

seliaste,
@seliaste@lemmy.blahaj.zone avatar

I always play it trying to get max score and it is still very chill

bl4kers,
@bl4kers@beehaw.org avatar

So simple that I sort of hesitate to call it a game.

I’m guessing you haven’t played Townscaper?

guyrocket,
@guyrocket@kbin.social avatar

Correct

leftzero,

I’m not sure Townscaper can be called a game either, but it certainly is an excellent relaxing and enjoyable way to waste one’s time.

MolochAlter, do games w Unity CEO John Riccitiello Steps Down After Pricing Blowup

They found their Ellen Pao.

Don’t buy this, the idea came from the board, Riccitiello has been selling his unity stock to the tune of 50k stocks over the last year, he knew the ship was sinking and was just coasting until the inevitable golden parachute.

The rot has set in deep, the issue isn’t him and firing him won’t fix anything.

Noit, do gaming w Slow Down With These Serene City-Building Games

Terra Nil is mentioned in the article but I must give it a recommendation, it’s very chill and restoring a wasteland or ruined city to a thriving ecosystem is a great counterpoint to building a bustling city.

bl4kers,
@bl4kers@beehaw.org avatar

I’ve seen a lot of reviews criticize it’s length to price ratio. What are your thoughts on that?

Noit,

I’ve not finished it yet due to limited gaming time but it’s clearly not that long. It feels like it should have some replayability but I don’t think it’s very unreasonably priced. Probably not ideal if you’re looking to squeeze every hour of entertainment out of your dollar though.

Send_me_nude_girls,
@Send_me_nude_girls@feddit.de avatar

I’ve finished the game and yes, it’s price is too steep. I’d buy it half off. There’s some sort of replayability but it’s small and most might not do it. It’s still a fun game and highly recommend, but not for the full price.

fuzzywolf23,

On mobile, it’s included with Netflix – I played it at no extra cost

Rand0mA, do games w Unity May Never Win Back the Developers It Lost in Its Fee Debacle

Haha Unity. Ironic

echo64, do games w Unity May Never Win Back the Developers It Lost in Its Fee Debacle

I think they will lose some already established studios that can afford to retool and reskill on another engine. But I think the vast vast majority of current unity developers are breathing a sigh of relief that they /dont/ need to reskill or retool on another engine.

Unity is still on shaky ground, but they have been since they went public. They need revenue, and their big ad revenue plan got ruined by dastardly apple protecting users’ privacy. Couple that with an upstart and promising engine following in Blenders footsteps. In five years, they might have lost every hand they had left to play. Irregardless of the missteps of the last week.

micka190, (edited )

Every indie dev I’m following on YouTube has basically made a “My thoughts on the situation”-type videos where they talk about how they’ve “won against Unity” despite Unity basically doing a textbook of the “Door in the face” technique to pass changes that would’ve been unpopular before this whole mess.

Edit: Fixed typo.

JonEFive,

As soon as I heard Unity was back pedaling, I thought “there’s part 2 of the plan”

1: release abusive payment scheme to see just how much push back they get. If push back is minimal or losses are acceptable, end here and enjoy the profit.

2: if push back is strong, implement the actual payment policy that is still a significant increase, but less significant than the one above. And wait until the controversy blows over, which it will.

Yes, lots of developers will leave, lots of developers will choose a different engine for their new games, but there are a ton that will decide that it isn’t feasible to switch engines and plenty that will just eat the added cost. The thing that remains to be seen is just how much damage Unity has done in terms of new projects choosing other engines over theirs.

Ottomateeverything,

Claiming it’s “door in the face” is a little crazy here. If this is where they wanted to be, the “bait” changes could have been much much less bad than they were, and they still could’ve walked back to this.

Hell, they could have announced a 10% revenue split and it would’ve looked much better than what they pitched. And they could still walk back to 2.5% and looked like heroes. And it wouldn’t have lost them nearly as much trust. Nor made them look as bad.

If this was what they were trying to do, they’d have to have been even dumber to have made it this bad.

I’m more willing to bet they’re just fucking stupid. Or that a few people on the board had this as a fucking moronic idea, and the rest managed to take back control after it went totally sideways.

But claiming that it’s a door in the face requires them to be evil enough to do it, stupid enough to not realize they’re overdoing it, crazy enough to think it’d work, etc. It seems way too contrived.

delcake,
@delcake@kbin.social avatar

Agreed, this whole Unity thing seemed more like they were surprised the peasants were revolting. Completely unaware of the danger of putting developer bills directly in to the hands of the end users, and not considering that a "trust me bro I counted how much you owe me" blackbox accounting method was too much to ask.

WhiskyTangoFoxtrot,

Also announcing that if you’ve ever used Unity they can just suddenly decide that you owe them more money.

OpenTTD,

…which engine is the upstart and promising engine following in Blender’s footsteps? Do you mean what Unity was supposed to be until they ruined it, or did you forget to drop the name of the engine in question?

Panda,

The engine following in Blender’s footsteps would most likely be Godot.

doggle,

Unity was never open source and thus could never follow blender’s path. They’re almost certainly referring to Godot.

doggle,

Yeah, very few studios would retool an existing project. The real question is whether any of them will be picking unity for their next project. And will young people getting into game dev choose Unity over others? I don’t expect to see a sharp decrease in the number of Unity projects in the next year, but rather a slow descent, while Godot picks up steam and Unreal further cements itself as the professional’s tool.

echo64,

All the tutorials and learning resources are hyper unity focused. That’s why so many game devs pick it up. That’s why they cornered the less than AAA industry. A young person will choose unity over the others for the same reason as they did last year. The endless resources to teach.

It’s likely almost all developers will pick unity for the next project too. All their knowledge is in unity, not Godot or unreal. We have this problem in other software industries too, some languages and frameworks are just better, but you can’t use them in your project because there are only five people in the industry that know how to use it well.

30mag, do games w Unity May Never Win Back the Developers It Lost in Its Fee Debacle

No shit

CuriousGeorge, do gaming w Slow Down With These Serene City-Building Games

Not like the games in the list, but Foundation Steam Link is one of my favourites and meets your criteria for being a chill one :)

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