I’d recommend timberborn, but the intense droughts can be pretty stressful if you’re not careful. But you can totally turn down the difficulty to make them much less severe
If you’re into retro games, the original Impressions city builders are great. Caesar 3, Pharaoh, Zeus or Emperor are essentially skins of the same game and come highly recommended.
Have you played any of the modern incarnations of those games perhaps, and if so did you like them? I've been looking at Nebuchadnezzar for a while now but could never pull the trigger, seemed always kinda meh
There’s an open source mod of Caesar 3 called Augustus, adding new features and QOL improvements. I feel equally apprehensive of the remakes, the games have a very specific vibe and I don’t want my fond memories to be tainted hehe.
Psh, that dude is old. He was probably barely working as is as the CEO. Retirement is practically a reward, as I’m sure his retirement package is quite lucrative. This is just a shallow PR move so Unity can try to assuage their big consumers that the big meanie is gone and to please not take their business elsewhere.
It might now win any new developers but people who work many years to build things like custom simulations have no way of switching to other platforms.
It depends on a lot of factors though. Creating your own engine is by far not an easy task. The more feature rich it shall become, the more work it will need. Especially if it should have high 3D graphics quality while also running performant. That alone can cost a good team at least 2 to 5 years.
Switching engines also depends on how portable your work from the old engine is with regard to the new engine. It may not be impossible but can still be a lot of work. The earlier that decision is made, the better.
If the devs are determined enough they can surely do a switch. But they might sweat a lot. And especially for smaller studios, or studios without sufficient funding, this quickly becomes a matter of financial survival.
So it’s not impossible, yes. But don’t take that lightly as well.
Switching engines also depends on how portable your work from the old engine is with regard to the new engine. It may not be impossible but can still be a lot of work. The earlier that decision is made, the better.
Not to mention I’m guessing a good amount of indie devs are not abstracting every detail of interacting with the engine from the getgo in the chance they want to swap engines down the line. I’m sure some more experienced studios due for that just incase measure or to make migrating past breaking changes a bit easier when they crop up. But generally speaking I can’t imagine that’s a common tactic. But even if it did your still going to have to recreate every new implementation for your interfaces and there are bound to be differences here that are gonna take some time.
Islanders is only a few bucks and very serene. You get a random island and a small palette of buildings at a time. The buildings can only go certain places (farm on a plain, quarry near stone, hunting lodge near forest). You get points for putting certain buildings together, or certain ones further apart (mostly in ways that make sense). And that’s about it. When you use up the buildings on your palette you get a new set. There’s no timer, just try to get points. When you reach the goal you can start over on a new island.
It’s very simple. You can’t move or demolish buildings, you don’t worry about roads or infrastructure of any kind, there’s no citizen happiness or disasters or money or anything. Just relax and place little buildings on islands.
Slipways is a great turn-based scifi empire builder that focuses on colonizing planets and building trade routes (titular slipways) between them to synergize. It has chill soundtrack, pretty visuals, and no war to stress about, your only worry is optimizing your empire layout
Ooh, thats sounds right up my alley. Used to love civilization and stellaris and those types of games, but war was always my least favorite part of the gameplay. It gets in the way of my perfect empire.
Just imagine, the citizens of Fallout and the Elder Scrolls likely don’t bathe nearly as often as we’d want them. Just imagine how badly Belethor must smell of rotten cheese, or the amount of piss you’d find on raiders and the shit in their pants when they die.
wired.com
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