@delcake@kbin.social avatar

delcake

@delcake@kbin.social

Video Game Enjoyer, Systems Administrator, Community Manager and Moderator. More at delcake.com

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The Weekly 'What are you playing?' Discussion - 25-09-2023 (lemmy.world) angielski

Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!...

delcake,
@delcake@kbin.social avatar

I finished that one up last week and loved it! Might be my GotY, honestly.

delcake,
@delcake@kbin.social avatar

Agreed, this whole Unity thing seemed more like they were surprised the peasants were revolting. Completely unaware of the danger of putting developer bills directly in to the hands of the end users, and not considering that a "trust me bro I counted how much you owe me" blackbox accounting method was too much to ask.

delcake,
@delcake@kbin.social avatar

Nah, it's per device install. So unless you modify your PC enough to generate a different hardware fingerprint or go install a game on a fleet of laptops or something, most people won't be running up that counter too much.

delcake,
@delcake@kbin.social avatar

I saw that a short while ago and actually laughed out loud. The only thing left is to get the popcorn ready I guess because this is going to be hilarious.

delcake,
@delcake@kbin.social avatar

After Unity's clarifications, I'm honestly kind of expecting the old "null-route the web address in the HOSTS file" to be a valid method to prevent their installer from phoning home to increment the counter. It's gonna be incredible if people start trying that just to frick with Unity.

The fact that we can even have this discussion should be proof enough to Unity that it's a complete non-starter of an idea to let user behavior influence the developer bottom-line.

delcake,
@delcake@kbin.social avatar

Hit the nail on the head, I'd say. Some future competitive game that endeavors to weigh in an evaluation of personal contribution over just the binary win/loss condition and that implements ways to automatically mitigate the negatives enumerated for long duration matches is going to start off in a really good place.

Handling those issues honestly seems like Step 1 in tackling the kind of negativity that is notorious for cropping up in these sorts of games. If everyone's having a better time and doesn't feel punished for things outside of their control, it seems reasonable to assume that the baseline behavior will be a lot more chill.

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