Hardware being changed up makes sense. Feels funky that MS would pull a bait and switch for a game project, but its hard to say if that was MS or Molyneux being funky since they both have a history.
The device was supposed to handle the movement analysis on its own with an internal processor, but they cut costs and had it processed by the console instead. Causing a lot of extra load on it, and because of that kinect games probably performed a lot worse than they could have, and were probably simplified quite a bit.
Stop Skeletons From Fighting has a good video about kinect : youtu.be/MmJ3LICVtsY
Of course, Molyneux is Molyneux, and just because of that, even with the superior kinect prototype, I’d call bullshit on almost all of the Milo demo.
And he’s right. Switch 2 and its $80 games will not only sell like hot cakes, it will set the standard for AAA publishers going forward. I fully expect to see $100 base games as standard before the end of the next generational cycle, and they’ll still have microtransactions and endless special editions.
I’ll admit that I wasn’t sure about it at first and it was kind of an impulse buy, but I was hooked after my first couple of runs. Great game for the Steam Deck too.
Sure. Unless you have a gaming friend group that gets interested in some new multiplayer game. Then you either buy it so you can play with them, or you don’t play with them. If this continues for multiple games, you will slowly grow distant from your friend group.
That ought to be fine… it’s like saying your friends aren’t really your friends unless you play [x y or z]… In which case, I’m moving on to play what I enjoy.
Yup. Gamers, PC, console, mobile, all want their circus to escape reality, regardless of the cost short or long term.
I mean I keep hoping that gamers would have an epiphany and push back on these anti-consumer practices but I’ve seen nothing in the past twenty years, only desperate games defending being gouged.
Honestly, I kind of learned to like not having my headphones randomly yanked out of my ears by clothing, door handles, tree branches and other random objects, as well as random movement. Or maybe I’m just a little clumsy.
The only real problem I have with Bluetooth headphones is that they are fairly prone to interference in my experience, especially in busy areas. Battery life is pretty much a solved issue at this point (even for those tiny things that barely stick out of your ear), as are size, comfort and ease of use.
You can tuck wired headphones under your shirt if it’s a problem, I still do that if I only have wired earbuds on me. Also Bluetooth headphones add a bit of lag which I find noticeable when playing games.
Kunitsu-Gami was this year. Like it or not, Exoprimal was last year. And Capcom’s got a ton of IP that would work really well in the modern era and/or deserve compatibility with modern x64 hardware. I’d personally love to see Viewtiful Joe and Darkstalkers come back.
Does he think books should be shorter because the years of authors’ lives spent composing them are also not sustainable?
I wonder if he’s aware that development budgets can be allocated in different ways, like paying good writers to make substantial (and long) stories, or refining the user interface and game mechanics so that they’re fun to play for a long time, rather than pushing every new hardware generation to its technical limits.
Or you could do a 60 fps bloodborne remaster that people would actually play for orders of magnitude less money, but what do I know I’m just a plebe who didn’t lose 400 million dollars
Such a dumb move. This won’t help sales, but it certainly will hurt them (though, to be fair, probably not much). Sex sells. And the people who are offended by this wouldn’t have bought the game in the first place.
I’m just so annoyed by this recent resurgence of Puritan-esque prudishness. Humans are sexual beings! We shouldn’t be ashamed of or offended by sexuality; we should embrace it! And if people are worried about unequal representation, the solution is simple: put sexy men in the game, too, and maybe an option for players to toggle either. Everybody wins.
Yeah, I think the people arguing for this don’t understand the full context. You get extra points for taking the equivalent of upskirt photos of women who are being attacked by or in fear of being attacked by zombies. It’s textbook exploitation.
I can’t immediately think of a context where it would be better, but… it isn’t this.
I don’t know the game well - never played its original release and I likely won’t play this remake - but from what I understand, the women in question are zombies, so consent isn’t really a factor.
If anything, removing this feature slightly reduces immersion and significantly changes the main character’s personality. I can understand why someone who was a fan of the original would be hesitant to get the remake, since the main character is a different person, morally speaking.
It’s like Star Wars - Han shot first, and changing that doesn’t change the story in any real way, but it significantly changes Han’s character.
Sadly, this doesn’t mean anything. Executives can’t and won’t share highly confidential future plan data with non-executive employees who don’t immediately require the knowledge, because if even one of them leaks that info, it can (and in this case, certainly would) tank their stock price.
Stopping production is not a plan that requires years of dev work to do, it’s something that they can announce at any time and put into practice almost immediately, so they can and will claim (even internally) that Xbox is not going away right up to the moment they publicly announce they’re killing it.
I love Phil, but he doesn’t have the influence within MS to single-handedly save Xbox if the larger company leadership decides to kill it.
Y’all just have no idea how complicated the process is. In 2004 it was OK to just “ship a working game”, - in 2023 you have to include all of the software stacks you have partnering contracts with, deploy an entire cloud infrastructure to deliver updates and short purchases, design and launch automated targeted ads campaigns, pay union-busting lawyers, accommodate for all the “fun” senile execs want to put in the game, pay handsome compensation to these senile execs, pay more lawyers to bury workplace toxicity-related incidents. At the end of the day, you have to sustain the company somehow when 95% of your workforce goes on a sick leave after a 3-month-long crunch period. All of that takes money, time and effort. And y’all don’t get a lot of time in-between autumn release windows.
Hey, we’ve been at it for 20 years, and we have just managed two months of 16-hour workdays without anyone dying, it looks like it might be one of those projects we actually manage to ship - what an important internal milestone!
PS: I don’t actually work at Ubisoft, I love my life too much - this entire comment is a satire
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