I think it would be better for all involved if we figure this out now. Existing Voice Actors should not have their performances used without their explicit consent. Any performances used by current or past voice actors must have explicit consent and compensation. “New” voices generates by AI must be sufficiently differing from existing performances and any existing performances used in the generation must have consent by the original voice actor.
New creations from existing training data from an actor should have some type of royalties involved. The complication with that is the AI tools are largely a black box and it can be murky on where things come from.
Thats a solid and necessary addition. This comment section alone has already done more than any regulators. Its like they’re afraid to at least lay down protective ground rules so VAs can continue to eat. Too much profit salivation.
That's correct, but it's important to distinguish something explicitly here. The voices may not be copyrightable, but the dialogue is, as long as it's not also generated by AI (i.e., dynamically generated). Also, the trained model that generates the voice is still proprietary: only its product (and only the sound itself, not the words if the speech is from a script) can be openly used.
Existing performances must not be used to train models. If you wish to train a model you should need explicit consent and hire an actor to record such data. The actor should also receive royalties when the resulting model is used for a commercial purpose.
See, minus the royalty part (in most cases) this has been how VOCALOID, SynthV and the like has more or less operated for two decades now.
This solution shouldn’t be that hard, just create an AI model for every individual “voice” or character and then license it for use or receive royalties on it.
They’ll probably use it as filler for side dialogue and then have the VA do all the main lines to really nail the human presence, since AI isn’t as good at emotional inflection.
Honestly this would be a good method. Limit AI voice acting to only single use NPC such as Town folk when you visit a town and then have like shopkeepers or party members or the main character actual voice. You aren’t expecting much out of those temporary characters anyway so them having weird Oddity voices isn’t going to be super jarring for the environment. Plus it will help you as the player realize which characters are supposed to be part of the story and which ones are there for just Scenic effect
I mean even main characters could have AI generated dialogue, you have the VA do the voice until there is enough sampling data to train a model on, and then you can use that for any small or side content.
Then just have that characters AI model be owned by the actor and use of the voice gives them royalties for it. Then you can supplement actual lines with generated banter, etc. While still giving the VA compensation for their voice and likeness.
To be fair, in November SAG-AFTRA did also make a deal for movies and TV for AI likenesses being used in projects. However, I do think that video games and voice acting in general are a bit of a different beast since they’re often already overlooked and underpaid.
I mean the union fought tooth and nail and had a vote on the AI deal for their silver and big screen members and while I can kind of understand that the union leadership probably went, “Well we have a blueprint from our last vote, we should be good to just use it again” type of thing, I can understand why the VA members would be a bit upset and feel disrespected in not having the same courtesy applied with allowing them to have the same review and vote.
I like… don’t even have an idea in my head of what we’re talking about. Is it like Gamefly for renting video games? Is it like Epic Games Store, a pathetic attempt to cash in on Steam by offering the exact same service but worse? Is it like Amazon App Store, a pathetic attempt to copy the Google App Store but worse? Is it games you play on your TV with the TV remote? (I’m pretty sure I have seen one of two of those on Netflix that my kids played.)
I could look it up but they might see that as interest, and I’m really not interested. Just OOTL.
You have access to a bunch of games accessible through the Netflix app or directly through your app store. Most of the games are available elsewhere and pretty solid like Moonlighter, Terra Nil, Oxenfree, Spiritfarer, Storyteller, Into the Breach. But they are (were?) ad-free full versions of the paid counterparts
So weird… I wonder why they have this whole thing that I had no idea about. I’ve been using Netflix since they were a DVD rental service and I’ve been gaming since the days of Wing Commander and King’s Quest. You’d think I’d be the target demographic yet it’s news to me that it even exists.
EDIT: Oooooh, it’s mobile only. I get it now. It’s really obvious in the app but I never watch Netflix on my phone. And yeah, it’s basically the Amazon app store all over again.
"It’s suggested that Netflix would only introduce ads to users who already see ads as part of their subscription, which is the case for users on the lower-priced ad-supported models."
I think people here either did not read the article or completely missed that sentence.
On Android, not including stuff you can also get outside netflix:
deaths door
into the breach
shovel knight pocket dungeon
Poinpy (from the downwell dev)
Spiritfarer
Moonlighter
There’s also a few things that you can get through Netflix that’s also available outside of it, like dead cells, world of goo and btd6
Overall it’s my go to place when I feel like finding a game to kill some time. They have a lot more than that but those are some of the higher quality ones
the way i try to make sense of it is imagine if every commercial movie was released on the same platform. when i say every movie i mean every movie. every movie from film school thesis that got a limited screening in the local cinema to hollywood blockbusters, from every country of the world, USA, china, india, nigeria, etc… all released on the same platform. i’d bet it would probably have the same amount or even more movies than steam has games. valve just has that kind of global monopoly on the PC gaming space. we only tend to see the shovelware since they are predominantly made to swindle cash out of highest value customers which are english speaking people either in anglosphere or in parts of europe that english literacy is high. we never get to see countless good or bad chinese games because… well they are in chinese.
don’t get me wrong steam is filled with crap and scams but it’s because everything is filled with crap and scams. although actual moderation from valve would be welcome. it’s a hard problem but they got the money and no excuse.
videogameschronicle.com
Aktywne