Honestly, blacksmithing isn’t that hard. And the video in the article looks like it was cold sheet steel work over a form and a few rivets, so a few hours’ work for a beginner. Even basic forge work is something you can learn in an afternoon.
For cold work, you need a hammer and some hard object. That’s it. Anvil, swage block, piece of rail, random scrap steel, or even a hard rock. That’s it. It’s really not expensive at all, unless you’re buying a whole bunch of brand new unnecessary stuff.
I started out with a rail-anvil I bought for $67, a few hammers and peens for $40, tongs for $20, and a forge for $140. That was more than enough to get started. If you live somewhere that that’s a lot of money, you probably also have a guy in the area who does similar work and has extra tools, and your biggest expense will be fuel for hot work.
Someone should gift them all copies of Baldur’s Gate 3 so that they too can experience the premier sound design in the latest installment from Wizards of the Coast® Dungeons & Dragons™.
For me, I don’t care how easy or difficult it is. To me, it’s about them doing it. I don’t remember hearing about other sound designers actually learning the skill to help his creativity with the sound design. Everyone can get online and learn to code, do graphic design, and even study to be a lawyer. Not everyone does. That’s what I mean in terms of commitment. I think it’s dope.
I’d be up for it! Though I hope they do some more grotesque bosses. They were the coolest parts of the first one, and the second one was a lot more tame for the bigger bosses.
I think it implies the company is continuing on but that job is no longer a position at the company. Redundant or unnecessary as opposed to a position that they intend to fill again, as you would with a firing.
Yeah, layoffs feel temporary (like furloughed government employees). I dislike both terms though, I prefer “downsizing” or something like that to clearly indicate that it’s not temporary and your job wasn’t worthless, it’s just that the company needs fewer people employed to meet budget targets.
Something that is redundant is not needed, it’s a descriptive term. Layoff is a relatively recent US euphemism meaning relax or rest which became associated with non-working periods for seasonal work then evolved to cover redundancies. The US term is the weird one here.
To me, “redundancy” means someone you don’t need, as in, their job is worthless, and “layoff” means the company can’t afford to keep everyone, so they’re temporarily reducing the workforce. What we see so often isn’t either of those, it’s just headcount reduction or downsizing.
Redundant doesn’t mean worthless. It means that you have a duplicate or something, or someone is already doing the job that you are doing. Your work still is worth something, it’s just not needed anymore.
I’ve been wondering what’s going on over there. Ghost Town Games have been radio silent about Overcooked for quite a bit now. I hope the issues are just limited to their publisher
This is the second article today where I saw Todd Howard talking about severely nerfing aspects of the game. Earlier this morning I read an article saying similar things about the space suit system - initially they were going to be a lot more punitive on what you can and can’t wear based on environmental conditions, so you’d need a suit for cold, a suit for toxicity, a suit for radiation, etc.
Also read about the spacesuit thing just today. The planet thing at least would’ve made more sense to all the spacesuit bits. It’s pointless and a bit confusing now, I just ignore it and repair whatever damage I receive which the spacesuit article made it sound like that is intended. The little hazard UI thing is so bad, and why doesn’t the aid section use the same icons as the status section. Hate having to dig around to find the right treatment in my inventory (slowly just grabbing snake oil whenever i find it)
Ah well still enjoying it at around 100 hours played, but you can see where they’ve had to cut back on systems all over the place.
Yeah the hazard warnings are pretty useless now, because they’re not actually that dangerous or meaningful. I didn’t even know that it caused damage, I guess I haven’t been on a severe enough planet.
The annoying one is Frostbite, especially on some story missions where you keep getting it while the characters blab on and on. Other than that i’ve either run thru a steam vent, broken my lags boosting wrong, or sometimes sandstorm lung damage.
While a large chunk of game developers are in America, it’s still a small fraction compared to worldwide.
A video game strike would probably slow down a few triple AAA projects. But rather than 10,000 games being released in a year, it might be 9,000 games.
I’m not anti-union or strikes. I just believe that if say Ubisoft America strikes, nothing will really change perception-wise as indie devs will fill in the blank, and Ubisoft shifts to Canada/Europe branches.
vg247.com
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