I definitely think some sort of residuals or compensation for reusing their voice AI should happen if they are profiting off of it.
That being said, I see a world in the very near future where voice actors don't even act out their lines and just say a number of things for recording to train an AI voiced version of themselves. Then directors/creators and just manipulate and use it as they please to create their product.
Some mods in games are getting this already, voiced Morrowind and the like, and I definitely seeing it as a boon. Voice acting has always been a weak point when it came to stuff like that as you can write/script/design the best you can but can lack decent/any voice acting.
Yep, even if they don’t clone an existing VA, they’ll be able to find others willing to sell their voice for AI, or just have an AI generate a voice from a mixture of different people. The existing VAs will then never be hired.
Accurate and well executed computer voice is a goal of too many technologies to remain unsolved for long. It sucks for the VAs, but there’s no way to go back.
This world is already here, and it’s not even limited to creative industries. Deutsche Bahn AG, the German railway corporation, has already implemented this for the announcements in their stations.
They already refuse to fix their EAC so that the game can run on Linux so I can’t not play their game any more than I already do. I played Paladins briefly when Overwatch was having its China drama and enjoyed it, but I’m done booting Windows to play games.
Ugh. I used to love what Hi-Rez put out. Global Agenda was probably my favorite game by them. From my home state as well. They've always made terrible business decisions though. This, of course, is no exception
This reduces the minuscule interest I had in replaying Paladins to a negative number. Smite's been nothing but frustrating garbage, but I thought that with a bit of polish and a lot more character development, Paladins had promise when it came out. Starting a labor dispute to begin a practice that will degrade the overall quality of the game means it's not worth my hard disk space to install their products - it's clear things are only going to get worse for Hi-Rez titles from here.
Haven’t played for a couple of years now, but honestly loved Paladins and Smite appealed to me in concept (never really had enough time to spare to learn how to play MOBA). While the communities and creatives in and around the games are awesome, it’s been known that the higher-ups and some of the management are extremely shitty forever. It’s one of the reasons why the games didn’t get the attention they deserve, why the promising esports scenes around them are dead etc. Not surprised, but still sad they’ve decided to fuck over the VAs like that and shoot themselves in the foot once again in terms of reputation
There are some games that aren't DRM free on Steam that do go on GOG and remove the DRM. In some cases (unfortunately) the GOG version doesn't get consistently updated like the Steam version.
It's kind of a habit for people telling you about GOG deals or promos to mention that it's DRM free whether the Steam version has DRM or not, because DRM free is the primary selling point of the store. (They also sometimes include hacks/patches to deal with compatibility with modern systems that aren't always on the Steam version.) It isn't necessarily meant to imply that any other versions have DRM (though in a lot of cases they do).
At some level, even a "DRM Free" game like The Witcher could still be argued as having DRM since you need to authenticate your purchase with steam to download it.
Pretty close to the same at least. The main distinction would be that the Steam version still requires a copy of Steam to be running and logged in on the computer you copy it to, which at least means Steam has to have been online once ever to get the account logged in before using offline mode. GOG has offline installers that can be backed up and used without any client.
For the vast majority of use cases, it’s a pretty minor difference, but one way in which it might be significant is that the GOG installers will never stop working, but if one day years down the road Steam were to shut down, the Steam version could only run on computers that could be running offline-mode Steam. There’d probably be ways to break that simple bit of DRM, but a legal offline installer is a very nice bonus for things like archival sites or research applications.
It’s the kind of thing that even if you’re not choosing to use it, it’s nice that it exists, and hopefully it can continue to.
I don’t think you do need Steam running. If it’s truly DRM-free, just copy the game directory to a new machine and the game will run. Don’t launch through Steam, launch it directly from the game directory.
I’ve run games directly without Steam running on a handful of occasions, such as when someone else is using my Steam account (e.g. my kids on my other computer) and I want to play a game. I could probably play in offline mode I guess, but running it directly isn’t that hard.
It’s not an installer, but I don’t need an installer when I already have all the game files in one directory.
I will happily continue to not pay for games that do this and I won’t be missing out on anything.
This is on par with restaurants that microwave garbage food. They’re phoning it in to squeeze as much profit as possible out of the product. That tells me you don’t want to make games people enjoy, you want to make games that do nothing but maximize profit. I ain’t here for that shit. I’m willing to pay money for companies that respect art and trades, not ones that worship capitalism and exist to appease assholes in suits.
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Aktywne