He’s now going to be a Nintendo Ambassador or something. I wonder if this is just to change the voice of Mario while also effectively retiring him from voice acting so they don’t have Mario voicing Bayonetta in the next game or something.
The man’s been doing the voice of Mario since 1995. Charles deserves a worthwhile retirement. It’s probably getting harder for him to do it at almost 70
Makes sense that he’s done with the work part of being so intimately linked to a character. He has done so much voice work over the years. But I must say I really love that he’s still going to be Mario but in a much more laid back role as Ambassador, he deserves his retirement and it was kinda expected after the Mario Movie cameo.
All I want out of Hi-Fi Rush now is a sequel, an adult animated series, and a Hibiki snap-back. And maybe some figures of the cast. Hi-Fi Rush was a damn good game, it’d be a shame if we didn’t get more out of it.
I don’t know who’s idea it was to put out the update that overhauled the classes and game modes in Tribes:Ascend (Out of the Blue, 1.3, 2015)… I had lost the niches that I loved with my specific class and it felt like the game I was playing was different compared to the one prior to that patch.
I was a bad shot then (I was but I still am, too), but god damn if I couldn’t rack up those points with my turret placement.
Worst part of reading this is that I do not remember the year. Or the patch number. But Im fairly positive I know exactly about what you are talking about.
I cry every time. I don’t understand why some indie dev hasn’t created a mechanical rip off yet, imagine battlebit but instead of battlefield it’s tribes. I want to believe it would be huge.
It’s not gimmicky enough for modern players. Sure, skiing took skill and you had different armors and loadouts, but aside from that it was still simple.
I don’t really see a problem with this, quite the opposite, it’s an important step forward for gaming. It’s similar to the transition from FMV to motion capture. You can complain all day long that the actors will be out of the job when games can render them in real time, but for the time being at least, you still need them, it’s just that their recorded performance will not be the final result you see in the game. Voice recordings are malleable now and can be changed and edited in ways that weren’t possible before. This opens up a lot of possibility that just wouldn’t have been affordable before, e.g. similar to how a real time rendered sequence can reflect your current equipment, which a FMV could not, a AI-voice can now reflect your custom character, name, race, health, age, gender and whatever, without having an actor record the same line a million times.
And yeah, maybe the celebrity voice actor might lose a bit of status and become more like the mo-cap stunt man. But for gaming as a whole, I just see nothing but upsides. And it’s not just AAA games either, just look at all the small indie games that can’t afford voice acting, only for some lines or only English, with AI they can offer all the languages and all the lines, for which it would have been impossible to pay for without AI.
And it’s not like the voice actor is out of a job, if you want some AAA level performance, you can’t just get that out of AI just yet. AI is great at transforming and editing content, but much less good at generating original content from scratch, especially if it needs to fit a given artistic vision.
It will be interesting to see how these kind of things develop over the next few years. Of course, it’s very enticing for developers to use AI voices, as they can probably save massive amounts of money through it. Will the voice actors have any options to stop this?
And lots of non-VAs/amateurs/non-union-VAs will be willing to sell their voice for a day’s work and a shockingly small cheque. You don’t need professional voice actors if you can get a wide enough range of voices to mix to simulate any desired voice. “Voice mixing” will be a new job pretty quickly.
twitter.com
Aktywne