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KingThrillgore, do games w Escape From Tarkov studio boss says he "did not foresee" players would get mad about charging extra for PvE
@KingThrillgore@lemmy.ml avatar

uh huh.

pikmeir, do games w Escape From Tarkov studio boss says he "did not foresee" players would get mad about charging extra for PvE

CyberPunk 2077 did a similar thing. Seems to be a new pattern. Promise free DLC to drum up support. Charge for the DLC. Wait for things to cool down. Do it again.

Sanguine,

What are you talking about?

NoMoreCocaine,

Bullshit, apparently.

Kolanaki,
!deleted6508 avatar

CP2077 never promised the DLC would be free. And they also added tons of content prior to the DLC that was free. 🤨

EdibleFriend, do games w Escape From Tarkov studio boss says he "did not foresee" players would get mad about charging extra for PvE
@EdibleFriend@lemmy.world avatar

On top of all that the fucking game is still early access.

Senseless,

I migrated my emails to my own domain and needed to change the address on every service. They don’t even allow changing the email address for years now, judging by their faq. It’s fucking embarrassing.

ArtVandelay,
@ArtVandelay@lemmy.world avatar

That’s typically an indicator of piss poor database design, where they likely use your email address as some kind of unique identifier

Ashtear,

This was the news to me on this whole mess. I knew about Ark but hadn’t heard about this one. Shameless.

GrymEdm, do games w Escape From Tarkov studio boss says he "did not foresee" players would get mad about charging extra for PvE

Given the recent solar eclipse, I’m reminded of the people who stared directly at the sun and found it to be dangerously bright.

Zellith,

"I looked at the eclipse and now my eyes hurt. What do I do?".

avater, do games w Escape From Tarkov studio boss says he "did not foresee" players would get mad about charging extra for PvE
@avater@lemmy.world avatar

Okay, maybe he shouldn’t be Boss then, he seems to suck at his job big time.

Carnelian,

This is “announcing I will be stepping down” material for sure, dear lord. Never seen a more ridiculous or predictable disaster

aksdb,

Reminds me of the Volkswagen boss when their emission cheating leaked. He said he didn’t know. Wow, you earn millions for managing a company that big and then claim to not know about something. The fuck did you do then? So either he was lying or admitting that he didn’t do his damn job. Both cases should have lead to him having to give back whatever he “earned” in his position.

Talaraine,

I'm sure he got a bonus instead. The "C" in C-Suite stands for Certifiable. Literally divorced from reality. Needless to say they don't earn their pay at all but all the wannabees on the board keep throwing money at them because they want their shot to be a do-nothing, too.

Wrench,

I used to play EFT, and he would periodically say stupid shit like this regularly. Like reliably 2x a year at least.

He’s extremely out of touch with the fan base, and gets upset at the “toxic community” for complaining that the “early access” game (for what, ~8 years now) has major game breaking bugs still, and most importantly, has been overrun by hackers for many years.

Imagine an MMO where all the epic loot is randomly spawned in a free for all battle ground, and the hackers can see all items on the map, vacuum it up remotely, and leave the lobby before legit players could even sprint there in a straight line.

And then the lead dev says “man, you guys whine so much, get over it”

SRo,

He’s just the typical russian troll

yokonzo,

Pretty sure it’s a pair of brothers isn’t it? Am I remembering that wrong?

avater,
@avater@lemmy.world avatar

Pretty sure it’s a pair of brothers isn’t it? Am I remembering that wrong?

I think you mean the russian brothers from The Day before

Zess,

The game recently had a big spike in players after selling an overpriced DLC. Seems like his PR stunt paid off.

thisisnotgoingwell,

Source? There’s no publicly available info on player counts other than BSGs word, so I’m calling BS

HeavyRaptor,

There is definitely a buzz, the SPT (single player Tarkov mod) servers have been constantly overloaded for days now

thisisnotgoingwell,

Yes but the comment i replied to is insinuating that EFT active players are up despite the community backlash

homicidalrobot,

I believe it. Multiple friends of mine updated to play and see the streets changes when this press cycle hit, a few even shared footage of suspicious noiseless head/eyes deaths while they were in enclosed spaces. If it has been long enough, just the words escape from tarkov will send some fans back, negative experiences suspended.

mesamunefire, do games w Dr Robotnik's Ring Racers is a gorgeous free SNES-style arcade racer, built using Doom Legacy

It works well on the he steamdeck…with a lot of fiddling with the controls. This is amazing in the level of detail and gameplay. And it’s free wow.

Clbull, do games w Dr Robotnik's Ring Racers is a gorgeous free SNES-style arcade racer, built using Doom Legacy

The Sonic fandom continues to amaze me. For every mountain of lewd fan art and crappy original characters created by fans, you get an incredible fangame that absolutely trumps official efforts from Sega themselves.

Pulling off a kart racer in the Legacy DOOM engine of all things is a seriously impressive feat.

ieightpi, do games w Dr Robotnik's Ring Racers is a gorgeous free SNES-style arcade racer, built using Doom Legacy

I like the fact that Eggman is not the villain in this. I’d like to see more of this in future Sonic games. We’ve seen plenty of times where other videogame mascots have teamed up with their arch rivals to stop a greater threat.

Zoomboingding, do games w Dr Robotnik's Ring Racers is a gorgeous free SNES-style arcade racer, built using Doom Legacy
@Zoomboingding@lemmy.world avatar

SNES??? How could RPS do Sega dirty like that…

EDIT: rofl there’s an update to the article:

Update 26th April 2024: As has been pointed out to me overnight by a thousand helpful, furious strangers, describing a Sega fangame (one with Saturn button prompts, no less) as “SNES-style” is a crime deserving of imprisonment in the deepest depths of the Labyrinth Zone. Speaking as a former Genesis/Mega Drive diehard, I can only hang my head.

steakmeoutt,

RPS are and always have been click bait chasing hacks.

bungle_in_the_jungle, do games w Dr Robotnik's Ring Racers is a gorgeous free SNES-style arcade racer, built using Doom Legacy

Kind of unrelated but I really wish they’d stick to Dr. Robotnik for everything instead of the stupid “Eggman” moniker.

Crowfiend,

Eggman is his actual name though. When it was brought to America it was localized as ‘Robotnik’ without the creators consent.

As far as the creator/developers are concerned, Robotnik is the ‘stupid moniker,’ as you put it.

Caligvla,
@Caligvla@lemmy.dbzer0.com avatar

My understanding is that they reconciled both names some time ago, the character’s in-universe real name is Dr. Ivo Robotnik and Eggman is the moniker he’s known for.

mesamunefire,

They made fun of it in generations.

Clbull,

I see Robotnik as an entirely separate character to Eggman. The AOSTH/Mean Bean Machine character was a bumbling idiot, and Robotnik Prime from SATAM/Archie Comics was a brutal overlord.

wizardbeard, do games w Dr Robotnik's Ring Racers is a gorgeous free SNES-style arcade racer, built using Doom Legacy
@wizardbeard@lemmy.dbzer0.com avatar

Wish the article got into how this differs from or is related to the already well established Sonic Robo Blast 2 Kart mod built on the Doom engine.

simple,

It’s essentially a sequel with very different mechanics. Also there’s a proper singleplayer campaign with bots, different cups and achievements. It’s a bit difficult but I’m having fun with it.

The onboarding is… Pretty rough though. The tutorial is actually half an hour long.

warmaster,

I was thinking of playing it with my kids…

Guess not.

simple,

It’s a bit more difficult than most kart racers, yeah. I would recommend the previous one (SRB2K) instead. Super Tux Kart is alright too, probably more fun for kids than for you though. It’s very basic.

mesamunefire,

Super indie kart is also great and has a very similar feel to it.

Die4Ever,
@Die4Ever@programming.dev avatar

Wait how does a kart racing game have a half hour tutorial? Lol

simple,

It has waaaaaaaay more mechanics than other karting games. Stuff like fast dropping, spin dashing, like 5 levels of drifting, boosting to pierce shortcut gates… You really don’t need to know half of it, but the tutorial does go over everything.

mesamunefire,

My biggest issue is the amount of buttons and the mapping. Other than that, the tutorial dies di a decent job at teaching the player. I believe there is a way to skip the tutorial but others would have to comment on that.

wahming, do games w No Rest For The Wicked's first hotfix addresses durability and repair cost complaints

What’s happening to RPS? I’ve been seeing more and more articles from them about games the writer has never played, with no useful information. Like this one, basically copy and paste of the patch notes and a summary of steam reviews. Used to like them for in depth game reviews, guess that’s going the way of the dodo.

Daxtron2, do games w No Rest For The Wicked's first hotfix addresses durability and repair cost complaints

Remember when games would have free demo/betas to iron out shit before releasing?

ampersandrew,
@ampersandrew@lemmy.world avatar

I believe you can get a refund all the way until two weeks after 1.0, so we kind of still do. But also, I can’t think of any game beta that took iterative feedback to core systems the way today’s early access games do. Perhaps because more games are very systems-driven today by comparison.

Daxtron2,

Beta isn’t for feedback on core systems, it’s for performance and stability fixes. Alpha is for core systems.

ampersandrew,
@ampersandrew@lemmy.world avatar

Both of those terms mean whatever the developer wants them to mean.

Daxtron2,

Sure but words have meaning

NeryK,
@NeryK@sh.itjust.works avatar

Not sure what you are referring to. The refund policy on Steam is the same for any games, early access or not. The game’s version number or finished state makes no difference.

Maybe you are thinking of the pre-purchase situation, where you can refund up to 14 days after the game’s release, instead of the date of purchase.

ampersandrew,
@ampersandrew@lemmy.world avatar

Ah, that’s it. You’re right. In which case, never buy an early access game unless its current state is worth the money right now.

Doof,

No? I’ve been gaming for thirty years and no I don’t remember demos being used for that.

Daxtron2,

I guess you didn’t play them then ¯⁠\⁠⁠༼⁠ ⁠•́⁠ ͜⁠ʖ⁠ ⁠•̀⁠ ⁠༽⁠⁠/⁠¯

Doof,

Demos were not used that way

Daxtron2,

Overwatch, Halo 3, CoD: world at war, every World of Warcraft release including vanilla, Rift, all of these had betas before release that identified significant technical issues that were fixed before their full releases. Those are just the few I can think of off the top of my head.

Doof,

DEMO

Daxtron2,

My original comment said demos/betas, maybe read next time?

Doof,

Kettle meet black. Look what I said the first time you dork. I picked up on the Demos part of your comment and that’s not how they work. So that’s your comprehension not mine.

monkeyseemonkeydong,

The game is in early access, so that shit can be ironed out before release.

Daxtron2,

My bad I totally missed the EA flag lmao

Sunny, do games w No Rest For The Wicked's first hotfix addresses durability and repair cost complaints

The article

No rest for No Rest For The Wicked’s developers, it seems. The punishing action-RPG launched in Steam Early Access last week with performance issues, among other issues, and Moon Studios have now deployed their first hotfix.

Performance improvements are “coming soon”, they say, while this update focuses on improvements to balance and several of the game’s core systems. Among them, the update reduces durability damage taken to gear, reduces repair costs, increases the drop rate on Repair Powders, and reduces stamina costs and fall damage. Here’s the full list of changes:


<span style="color:#323232;">Balance Changes:
</span><span style="color:#323232;">
</span><span style="color:#323232;">    Reduced Durability Damage Taken
</span><span style="color:#323232;">    Reduced Repair Costs
</span><span style="color:#323232;">    Increased Drop Rate on Repair Powders
</span><span style="color:#323232;">    Reduced Stamina Costs
</span><span style="color:#323232;">    Reduced Fall Damage Curve
</span><span style="color:#323232;">    Reduced cost of Horseshoe Crab and food that includes Horseshoe Crab
</span><span style="color:#323232;">    Balance update for the Cerim Crucible boss
</span><span style="color:#323232;">    Changed Corpse-Smeared Blade starting from Tier 2 to Tier 1
</span><span style="color:#323232;">
</span><span style="color:#323232;">Loot Changes:
</span><span style="color:#323232;">
</span><span style="color:#323232;">    Introduced more Weapons into Fillmore’s Pre-Sacrament Loot Table
</span><span style="color:#323232;">    Reduced Drop Rate of Fallen Embers
</span><span style="color:#323232;">
</span><span style="color:#323232;">Stability:
</span><span style="color:#323232;">
</span><span style="color:#323232;">    Fixed crash that could occur when quitting out to the main menu
</span><span style="color:#323232;">
</span><span style="color:#323232;">Bug Fixes:
</span><span style="color:#323232;">
</span><span style="color:#323232;">    Improved inventory navigation
</span><span style="color:#323232;">    Fixed jump at Potion Seller Cave so you can’t miss the jump when executed correctly
</span><span style="color:#323232;">    Blocked off an out of bounds area of Nameless Pass
</span><span style="color:#323232;">    Removed lingering dev tools
</span>

When I poked through user reviews on Steam earlier in the week, durability and repair costs were two of core complaints I saw. To my surprise, if I’m honest. No Rest For The Wicked seems clearly to be courting dodge-roll melee fetishists, who I assumed to be video game masochosts, and yet they seemed to be pounding dirt and crying uncle. Or maybe it just really was bonkers unfair.

Earlier this week, Moon outlined a list of known issues, with solutions to some, if you’re experiencing a proble the above patch doesn’t fix. Remappable controls are coming soon, too.

Zo0,

From what I gathered, the complaints were that it broke the games pace and made it tedious not difficult so I understand the fix.

ABCDE, do games w The studio behind Journey have brought their "peaceful" MMO Sky: Children Of The Light to PC
MeatsOfRage,

Just a heads up, there’s a good review on the steam page that breaks it down a bit and it seems this is less a free game and very much a F2P game with a battle pass and expensive currency.

Sanctus,
@Sanctus@lemmy.world avatar

Play it. You never have to spend a dime. Its a great relaxing game to just fly around with your kids or something. The season passes net you like cosmetics that do nothing. You can get 3 for 15 bucks. What they get you on is the candle currency. Some of the items are like 150 candles and you aren’t collecting that in a month without a serious grind. I still recommend it especially if you liked their other game, Journey.

CraigeryTheKid,

I only had time for 15 min, but I sure hope there’s more to it then walking and watching short clips. There’s more once I get past the “opening”, right?

I did play, and enjoy, journey.

spamfajitas,

The main story is basically Journey with friends and cosmetics. It expands a bit as you complete each area, easing you into more difficult/spookier content, but it never gets too complex.

There’s also a bunch of secret stuff to find and all of the older seasonal stuff that remains after they ended.

Spoilers for sure, but the wiki is helpful: …fandom.com/…/Sky:_Children_of_the_Light_Wiki

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