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Neato, do gaming w Indiana Jones And The Great Circle is first-person, stealthy, and coming 2024
@Neato@ttrpg.network avatar

By the people who made the new Wolfenstein games.

belated_frog_pants, do gaming w Dave The Diver studio's next game is a team-based PvP arena battler

Yaaaawn. Lemme guess, full of ai bullshit and micro transactions and will be taken off line 9 months after release.

Just_Pizza_Crust, do games w Total War: Pharaoh's High Tides update, previously a paid DLC pack, will release for free on Jan 25th

Hopefully we get a game crossover with TW:Troy like in the Warhammer series. It’s a pretty similar time period and uses all the same resources, so I could see Agamemnon doing battle with Ramses.

BudgieMania,

They did say that the intention was to eventually expand the size of the map in Pharaoh

One plan that we’ve always had since the early stages of development on PHARAOH is to expand the size of our campaign map as a free update, and to introduce even more factions and cultures to the game.

and one has to assume that Greece would have to be one of the expanded parts... But that was the original intention before Pharaoh fell on its face so who knows if that's still on the table.

Kit, do gaming w Dave The Diver studio's next game is a team-based PvP arena battler

Meh. Don’t we have enough of those in the world? I wish they would stick with making charming, simple, relaxing games.

Crotaro, do gaming w War Hospital, out now, is a tug-of-war between empathy and efficiency

Ooh it sounds like it has great potential, once the bugs are ironed out!

DdCno1, do gaming w War Hospital, out now, is a tug-of-war between empathy and efficiency

It seems interesting, but based on the Steam reviews, it’s apparently a buggy mess.

petrescatraian, (edited )

@DdCno1 I see. I haven't encountered any bugs, but based on my experience, it is rather hard.

Edit: I first thought that this comment was a reply to my comment, lol.

@alyaza

icerunner_origin, do gaming w Dave The Diver studio's next game is a team-based PvP arena battler

Oh good! We don’t have anywhere near enough of those.

SitD, do gaming w Take-Two Interactive and Remedy Entertainment are in a dispute over the letter R

Jesus Christ, as if it makes people buy the wrong game by accident… 😂

thingsiplay, do gaming w Take-Two Interactive and Remedy Entertainment are in a dispute over the letter R
@thingsiplay@kbin.social avatar

For reference

ConstableJelly, do gaming w Take-Two Interactive and Remedy Entertainment are in a dispute over the letter R

I changed my first name because it started with an R and I didn’t want to infringe on any of Take Two’s precious trademarks.

BudgieMania, do games w Elden Ring DLC update on Steam’s backend hints that Shadow of the Erdtree’s release could be very close

Time to make yet another character

This time I won't go STR/FTH, I swear

(I will)

Renacles,

Faith is so much fun in Elden Ring, they knocked it out of the park.

BudgieMania,

You can say that again, going faith allowed you to do so much anime shit... Blasting down from the sky with thunder, growing dragon heads with a million different powers, sacrificing your sanity to become Cyclops from X Men on steroids...

And meanwhile, INT is just "blue arrow", "blue arrow, but stronger", "blue sword", "blue sword, but stronger" and "OP Kamehameha that ruins the game", lol.

peopleproblems,

i wouldn’t say “ruins.” I’m doing another int/fth playthrough and forgot how fucking wicked the Sword of Night and Flame was. It’s way easier to get than Comet Azur

simple,

FWIW both that sword and comet azur have been heavily nerfed since release. Still occasionally useful but you won’t insta-win any bosses with them.

skybreaker,
@skybreaker@lemmy.world avatar

Eh, Comet Azur might have been nerfed but it’s still pretty OP with the infinite magic tear. The only difficulty is actually hitting the boss with it, but if you can, it’s usually a one continuous hit kill.

micka190,

I’m kind of excited to go for a strength build again once the DLC releases. Greatswords and Ultragreatswords were kind of rough on release (they’ve been straight-up buffed like 4 times now, I think?) and I’m in the mood for some good ol’ fashioned bonking.

BudgieMania,

I went powerstanced dual greatswords post buff and it was stupid, jumping double attacks were hella strong.

simple,

I tried going strength on my first run and ended up going with a katana dex build. Months later I picked up STR again and yeah, they’re a LOT better now. You’re in for a treat. I think they made ultra greatswords swing faster by like 30%+ since release.

micka190,

That’s good to hear. I remember not really enjoying the end game much, because a lot of bosses were so fast that they kind of required you to trade hits because yours were so slow with Greatswords and Ultragreatswords. Malenia especially felt more annoying than challenging (especially coming off of DS3 where most of the fast-paced bosses could still be fought hitless with big weapons).

Kolanaki, do games w Elden Ring DLC update on Steam’s backend hints that Shadow of the Erdtree’s release could be very close
!deleted6508 avatar

OHHHH ELDEN RING

Elden Ring O Elden Ring,

Elden Ring O Elden Ring

simple,

When you really want access to the DLC but Miyazaki hits you with


<span style="color:#323232;">you don't have the right, O you don't have the right
</span><span style="color:#323232;">therefore you don't have the right, O you don't have the right
</span>
BudgieMania,
flooppoolf, do games w Elden Ring DLC update on Steam’s backend hints that Shadow of the Erdtree’s release could be very close

I’m gonna cuuuuuuum

Yewb, do games w Final Fantasy 17 needs "a younger generation" of lead developers, suggests FF16 producer

I have an idea lets make a game that embodied the spirit of the successful versions, lets stop trying to court devil may cry/elden ring fans and get back to making a turn based rpg or similar to ff10.

Ff3, ff7, ff9, ff10

Are great examples of the story lines I loved.

ShadowRam,

4,6,7,10

I don't know. I know I played 9 in its entirety, but it is completely un-rememberable.

But yeah, 100% lets get back to the turn-based formula it was meant to be.
Bonus if we could go back to a 5-team instead of a 3-team

Stovetop,

5, 8, 9, and 10 are the best of the earlier games and I will fight anyone who says otherwise.

And this is why there can be no such thing as an “ideal” FF game outside of perhaps re-remastering 10 again.

otp,

Vivi? Beatrix? Queen Brahne? Burmecia??

I found it to be one of the most memorable FFs.

Marsupial,
@Marsupial@quokk.au avatar

9 is fucking amazing. Best cast of any of that generation.

10 was the beginning of the end.

stephen01king,

No, I love 12, so don’t even start on that.

Marsupial,
@Marsupial@quokk.au avatar

Oh that was the super linear one with wish.com Spike and the bunny girl?

stephen01king,

Explain what you mean by linear.

Ilflish,

Only issue with 9 is it’s slow

JoeKrogan,
@JoeKrogan@lemmy.world avatar

Preach it 🙌

stardreamer, (edited )
@stardreamer@lemmy.blahaj.zone avatar

It doesn’t have to be turn-based. FFXI and FFXII are also great. I feel the bigger issue is that making a story heavy game while everyone else is also making story heavy games makes it no longer unique.

I wouldn’t mind going back to ATB, but I don’t think that would win back an audience except for nostalgia points.

Maybe more FF:T though? Kinda miss that.

Yewb,

I would love a modern FFT or even a paid mobile one with good mobile controls.

rimjob_rainer,

I enjoyed all of them and FFXVI too. I think it’s okay to reinvent FF combat every iteration to keep it fresh. I’m not sure if I’d enjoy a turn based combat today like I enjoyed it 20 years ago.

Ilflish,

I was pretty happy to let FF innovate and leave DQ as the stable JRPG release and then they announced DQ12 would be more action focused

rustydrd,
@rustydrd@sh.itjust.works avatar

Love this idea. The turn-based system in FFX was my absolute favorite, and I was really sad they didn’t follow this direction further (even for FFX-II, like WTF).

IWantToFuckSpez, do games w Final Fantasy 17 needs "a younger generation" of lead developers, suggests FF16 producer

Square needs to hire good writers.

helloharu,
@helloharu@lemmy.world avatar

What would you consider the last Final Fantasy game they made with good writing?

Patches,

Final Fantasy 7: The Tale of the Mungus.

IWantToFuckSpez, (edited )

imho I have never experienced really good writing in any FF mainline game. Like they all have very creative and cool story arcs but it's the execution that ruins it for me. The dialogues and characters are always so cringe af, you can basically tell that the writers have based their writing framework solely on lowbrow manga. Which is fine when the dialogues weren't voiced since you could speed read trough the dialogues. Like I thought 6 and 7 were decent and 9 was okay (8 was annoying emo teen angst drama). But once they started voicing the dialogues and added longer cut scenes the bad writing just stuck out like a sore thumb. 10 was just really bad even though I loved 10 for the gameplay. I even skipped 12 because of that. With 13 they improved a bit, but with 15 they slid back almost to the level of the dialogues of 8. I haven't played 16 yet but from the trailers I've seen and based on opinions of my friends who've played it I don't have hope that the dialogues are any better.

And also Octopath and Forspoken just proofs that Square just can't write good characters and dialogues. Even when they hire non-Japanese writers. They need to look at Naughty Dog and Larian for how it's done. Neil Druckmann adheres to "Simple story complex characters" with his writing which makes his stories always compelling. While Square, and Japanese video game writers in general, always does the opposite.

triclops6,

I found myself involuntarily agreeing with most of this(except ff12 whose dialogue I actually enjoyed)

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