I remember all the marketing and promises for Black and White 2 that were never realised. It doesn’t feel like they really managed the first sequel, let alone another one.
I’ve been trying out The Universim recently. It has a lot of the same ideas, but gets rid of many which I felt didn’t work. Most notably, there is no creature bound to your will. I think the game is better for the omission. Version 1.0 is slated for January, and is supposed to include interplanetary colonization.
I remember playing this game when it first came out as a mobile game. Super cool concept, but I also remember hearing the drama from the start. I definitely thought this game had been abandoned a looong time ago.
I remember loving it when it came out for mobile and really liking the updates for a while. Then I didn’t play it for some time as I had done most stuff and when I came back it had had some big update that completely changed it and I really didn’t like it.
I remember reading those Dev journals too, but I feel like they helped me to get more out of B&W than most other people.
Yes, it was all about building hype, but it meant that I played more in a “find-your-own-fun-and-set-your-own-goals” way, which I think was what the original intent was.
Everyone’s biggest complaint was that the missions were half-baked and felt like they were thrown in right at the end. And they were right.
I mean we can thank Blade and even Raimi Spider-Man for the current state of superhero movies. Before then we had that crappy Captain America movie from the 90s.
I watched the video and what they showed certainly looks impressive. The level of detail in actions, variety of gameplay, immersive first person perspective, and visual details all look good. I hope the game looks and plays as good as what's shown and actually releases sometime soon, but I'm not holding my breath. Even if you ignore all the baggage the game has, gameplay trailers to games still in development are lies more often than not. I stopped following the development like 8 years ago, now it's off my radar until it actually releases.
I wouldn’t put too much stock in pre-release gameplay videos. Remember what the pre-release hype videos for Cyberpunk or No Man’s Sky looked like, and what the end results actually looked like?
I’m expecting another 1.5-2 years on the release for this. They’ve announced it’s feature complete and moving to the polish stage. That where they will fix bugs and ensure gameplay functionally feels correct.
Considering the number of chapters they had announced in the roadmap I imagine they have a lot of have to cover.
Virtual data on the internet that currently we take granted for could cease to exist later on, so collecting these data is not worthless at all. There exists many lost media even in the age of internet.
With that said, collectibles that only takes a server to mark “you have it” truly are worthless.
I was surprised at how much I enjoyed Dredge. I was expecting a fishing game with a Lovecraft coat of paint but the fishing elements and the Lovecraftian elements worked together better than I expected. Glad to see the DLC is keeping things weird.
As long as it requires a server to operate, then yes, it will go away one day. That it failed to turn a profit even before the economic downturn, according to that Reuters article they cite, doesn't inspire a lot of confidence that it's going to run for very long.
rockpapershotgun.com
Aktywne