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Intikhan, do games w Path of Exile 2's disastrous new update reveals the core tension at the heart of its design: How do you make a game with meaningful combat when everyone just wants to blast monsters?
@Intikhan@eviltoast.org avatar

I love my huntress

BorisBoreUs,
@BorisBoreUs@lemmy.world avatar

In my head cannon she worships Khorne, “Blood for the blood god!”

Also, isnt that accent Birmingham…? Ignorant yank here

slumberlust, do games w Path of Exile 2's disastrous new update reveals the core tension at the heart of its design: How do you make a game with meaningful combat when everyone just wants to blast monsters?

I’m enjoying this patch. Let the devs cook and stop trying to minmax the fun out of every game. Join us in g69 in game!

dota__2,

i know how the devs cook. i’ve been following this game since closed beta. tons of passion but many actions can really only be taking as loathing their playerbase.

WaitThisIsntReddit,

I just have this thing where when I see the devs burning it I have to say something.

BorisBoreUs,
@BorisBoreUs@lemmy.world avatar

Doing my part to balance out you being ratio’d. Obviously everyone plays this with different expectations, but for some of the players, I think they arent trying to have fun but trying to be the first to find flaws.

pathief, do games w Path of Exile 2's disastrous new update reveals the core tension at the heart of its design: How do you make a game with meaningful combat when everyone just wants to blast monsters?
@pathief@lemmy.world avatar

The maps in act 2 and 3 already felt too long and repetitive, if normal mobs just take longer to clear that’s a big turnoff to an already underwhelming experience.

dinckelman, do games w Path of Exile 2's disastrous new update reveals the core tension at the heart of its design: How do you make a game with meaningful combat when everyone just wants to blast monsters?

Genuine question for PoE1 veterans: What is it exactly, that people want from the sequel?

With my little experience in 1, I was excited about the new gem system, and the idea of not having to deal with stacks of 20 prefixes on high-end mobs, and it seems that at least with the latter nothing has changed

Poopfeast420,
@Poopfeast420@discuss.tchncs.de avatar

What is it exactly, that people want from the sequel?

Bigger skill tree, so you can make even more fun of D4.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

Yes, because getting so lost in the skill tree that you can easily gimp your character by clicking on the wrong node is exactly the direction they need to push more towards.

Kbobabob,

I kind of find it fun to try new directions in the skill tree instead of just following someone else’s guide. Yes, it means I might gimp my character and I have but it’s not that big of a deal to fix and try something else.

Pheonixdown,

My expectation was combat would be more of a setup/payoff play style with situational skills and players suffering resource attrition over long fights and maps when compared to PoE’s use one skill to clear the entire screen as fast as possible so you aren’t one shot by a random rare that is harder than the map boss.

A lot of what they’ve said helped inform that understanding, but it’s really hard to meaningfully combine skills when mobs are basically trying to shoot/rush you as soon as you can see them.

it_depends_man,

The writing was on the wall for PoE2, so I’m not angry or disappointed, I’ll see where things go.

I would have wanted:

  • less boss fights, not more, I find them bad and boring.
  • maybe an interesting take on the gem system, but essentially removing it is lame. They also removed / didn’t reintroduce some gems that unlock certain interesting options, so I’m still waiting on what they game is like on actual full release.
  • maybe a revision and tighter integration of the more interesting league mechanics (incursion? ava’s thing)
  • could have done without an idiot plot in terms of writing

the slow combat isn’t bad, but the game is confused. You just can’t have both fair fights with rare mobs with white gear and white mobs and rare gear. Either one is too easy or the other is too hard, or the items lack oomph. Impossible to resolve.

I agree on the modifier stacking on mobs.

President,

I was happy when it was going to just be an extension of the base game that made it prettier, smoother, and skyrocketing the already gratuitous content. I was truly looking forward to not having to admit through the same campaign each league for 8 hours. (Guess why I’m not playing Poe 2 0.20…)

Making it a different game was a clear signal that they wanted to follow The Vision that we’d already seen play out with ruthless mode.

RealM__,

I was excited for…

  • the new gem system - there was this promise, that you don’t have to roll fusings/chromatic/jeweller orbs anymore to make the sockets fit for your build on a certain item.
  • the graphical update - game looks phenomenal, let’s be honest here.
  • Technical Upgrades on the engine - PoE1 has a shitton of technical debt and runs like ass. I was excited for them to be able to maybe start from scratch, or solve some longer lasting pains, that they never got around to with PoE2 (since the games ended up so different, that they drifted apart).
  • More smooth gameplay - I enjoyed the look of some of the older demos. It really seemed like travel skills felt more fluid and combat overall had more flow to it.

But honestly, I’m not really the right person to judge PoE2, I played roughly 10 hours in 0.1, almost finished Act 1 but then Life got a bit in the way and my playthrough fizzled out. From what I remember, monsters were too strong and too fast, playing melee kinda sucked (as is tradition).

Koen967, do games w Path of Exile 2's disastrous new update reveals the core tension at the heart of its design: How do you make a game with meaningful combat when everyone just wants to blast monsters?

You can go blast monsters in PoE. Why would you want PoE2 to be just another PoE?

Noodle07,

Problem is monsters in poe2 blasts you like in poe 1

Koen967,

Sure, the monsters are currently to fast and aggressive compared to the player. But that is a different point than what the article is trying to make. The fix to that isn’t taking PoE2 and making it into PoE again.

Noodle07,

Agreed

dota__2,

you mean the game they promised they would continue to support and then failed immediately on that front? this company could barely handle developing one game. lots of passion but poor planning.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

Because it’s a hack-and-slash Diablo clone. The whole point is quantity of enemies.

If you want Dark Souls, go make another game and call it something else. You can’t just make Starcraft, and then say that Starcraft 2 is going to be an FPS.

fushuan,

I’m sorry to say but until they begin updating PoE1 you really cannot blast monsters there and phrecia doesn’t count. And if you think that logging into a game without updates for a year is fun you really don’t get how the game appeals on a seasonal manner.

For now, we only have poe2. When they finally deliver the next poe1 league I won’t care as much.

jimmy90, do games w 'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm

is there a long arm of the law to slap the thieving arm in multiplayer?

MyNameIsAtticus, do games w 'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
@MyNameIsAtticus@lemmy.world avatar

I love how like every once and a while we get games with random outlandish concepts like Untitled Goose Game or Squirrel with a Gun

macaw_dean_settle, do games w 'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm

This wouldn’t be so bad if not for the obvious spelling errors. It is *favorite, not fav our ite. Our is pounced our.

Pauce,

Our is pronounced our

Wow yeah sure did prove your point there. I guess being half right is worth something.

Semjaza,

What other “mistakes” did they make?

A U in “colour”? An S in “realise”?

If you’re trolling: well done, wanker.

wombledomble,

What trolling?

microwaves water

recently_Coco, do games w 'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
@recently_Coco@lemmy.blahaj.zone avatar

This feels like a top notch streamer game!

capybara, do games w 'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm

I love gaming journalism and their brilliant titles

bungle_in_the_jungle, do games w 'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm

Gomu Gomu No… Quick swipe!

Zahille7,
technomad, do games w 'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
jewbacca117,

Bag of bobbish, thats 8… grapples!

samus12345,
betterdeadthanreddit, do games w 'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
shrodes, do games w 'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm

Highly recommend Millie Holton’s other stuff like the animated Long Head shorts, especially if you’re into weird Adult Swim type stuff

nfreak,
@nfreak@lemmy.ml avatar

That explains it, I knew this art style looked extremely familiar but couldn’t place it

Beetschnapps, do games w 'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm

This will really piss off republicans…

nfreak,
@nfreak@lemmy.ml avatar

They live their entire lives pissed off at everything anyway

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