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Yepthatsme, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

I have no clue what people are talking about? I have beaten it twice and surveyed an entire solar system and there was plenty. You can fly around to any point in most planets and moons and have stuff generate at each landing, within hiking distance.

I feel like the game is so big and good, the haters are just hating and being stupidly immature about it.

CraigeryTheKid,

Beaten it twice? like the main story? Honestly I forgot Skyrim had a story too. I always wandered for so long I forgot what I was doing.

vitriolix,
@vitriolix@lemmy.ml avatar

I think here we are reacting to the colossally dumb reasoning in the quote from the article. Astronauts had a few things to be excited about that gamers… won’t

totallymojo,
@totallymojo@ttrpg.network avatar

*Fast travel around to any point.

dangblingus,

Everything in the game is “within hiking distance” because that’s how the game generates planets. You don’t just “land on a planet”. You go through several hidden loading screens and arrive in a 1km x 1km square of planet.

Jakeroxs,

Your point is?

tomi000,

Thats exactly what they were saying

Kilamaos,

Ng+2 ? Any more change at +2 over +1, apart from the item & ship? Does the suit even improve ? And the ship ?A good mantis still is better I found

OldPain,

Didn’t this game come out like last week?

jsdz, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

The moon is boring, so every planet in the universe must be boring. Earth is mostly capitalist right now, so every planet with humans must be one form or another of late capitalist dystopia. A whole galaxy made of inert rocks, fast travel, and people eager to exchange gunfire with you.

I haven’t played it yet, but from what I’ve seen the setting looks even more bleak and depressing than Bethesda Fallout.

Skiptrace,

The setting is actually really cool. New Atlantis is actually quite utopian looking. I haven’t gotten too deep into the game yet, only about 3 hours so far.

jsdz,

New Atlantis does look pretty cool, but I worry that it seems a bit empty. From what info I can find it seems to have maybe half as many named NPCs as the average Skyrim city even if it is three times the size. But maybe there are many more and they just haven’t all made it to the wiki yet? I don’t know, it’s little things that annoy me. Like it’s the glorious spacefaring future and every city is still full of fast food franchises selling coffee in what look like exactly the same kind of disposable cups with plastic lids we use today? Maybe that’s a failure of imagination too small to complain about in itself, but it seems representative of how everything is when you look closely. Is it meant to be allegorically examining the social problems of our current world rather than presenting future humanity as doing something genuinely new? If so what’s it trying to say about that, exactly? Where’s the deep lore? Where are the characters you’d actually care about as people rather than video game NPCs that help you advance a quest? I was hoping for Skyrim in space, but to me it looks more like Fallout 4 in space. Never mind the reviewers who compared it to Oblivion and got my hopes up. The only thing it has in common with Oblivion is the Annoying Fan who I must admit is genuinely annoying.

Eh well, it’s a Bethesda game. I’ll probably give in and play it eventually.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

this game is a lot more like KOTOR than any of the bethesda games. if you loved KOTOR you will probably love starfield

and people will always bitch about the NPC amount, whiterun is too little (but everyone is unique). well okay, we’ll add an actual city population but now everyone is just a random citizen (but it looks like a city size population)

TechnoBabble,

For all the problems the game has, the major thing they get right is the environment.

Almost every area looks more than great, some are industrial, luxurious, barren, creepy, outright hostile, or cozy, but they are usually always gorgeous.

The environments are what pushed me to keep giving the game a chance after the initial shock of not having a cohesive overworld.

storksforlegs, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose
@storksforlegs@beehaw.org avatar

So just wait for mods, then. Got it.

(I really do want to play this game, I like Bethesda games. But there are always inevitable shortcomings, which modders will fix.) Also by then perhaps it will be cheaper.

purplemonkeymad,

At least if a modder picks a random spot for their content it’s unlikely to conflict with any other mods.

BruceTwarzen,

I want to like Bethesda games. I liked fallout 3 a lot and their doom games, which is different i guess. But man, i'm not a trash collector that collects trinkets. It's not enjoyable to me. It doesn't matter where the setting is. And the fact that the characters still look like the game is made in 2010, with the same shitty zoomed in dialogue and awkward ass eye contact is just driving me away. This isn't some indie company that want to make thir dream game, this is Bethesda that wants to make a 80 dollar game with as little effort as humanly possible.

saplyng,
@saplyng@kbin.social avatar

Bethesda was only the publisher for Doom, Id software were the developers.

EvaUnit02,
@EvaUnit02@kbin.social avatar

Yeah, I'm rather bored with the wide-but-shallow approach Bethesda games take. Tons of geography with maybe 20% filled with things of consequence. I am uninterested in collecting 42,000 wheels of cheese or finding some random space hobo on a planet.

DrPop,

It really just feels like Bethesda needs to just build world so we can populate them however we choose. They know the public and modders like their framework so they create settings. Fantasy, Nuclear Wasteland, Space. They know modders keep games alive.

totallymojo, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'
@totallymojo@ttrpg.network avatar

Yeah. I failed math on purpose too.

cdipierr, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose

“Dull on Purpose” is a hell of a box quote. Do you think that will be on the Game of the Year edition?

victron,
@victron@programming.dev avatar

I hope it becomes the game’s unofficial slogan.

RedditWanderer, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

Straight out of “30 things I hate about your pitch”, which is a great GDC talk. In that talk he has one thing that is “in the real world you can’t double jump”. Don’t make a realistic setting that is realistic just because.

thanks_shakey_snake,
lemmyatom, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose

Good to know. I’m hoping to hear more about the game from players before deciding to dive into this.

NuPNuA,

It’s a Bethesda game, albeit on a larger sci-fi setting. If you enjoyed Elder Scrolls of their Fallouts you’ll be right at home.

LoamImprovement,

Granted, I’m only like five of the twelve hours in I’m supposed to be before the game starts getting good, but my god they made some baffling design choices here. Possibly the most egregious is the fact that every skill comes with leveling requirements - for example, the worst offender I’ve seen is the oxygen (stamina) skill requiring you to completely exhaust your meter 20 times before you can put a second point in. (Worth noting, ‘completely exhaust’ in this context means deplete both the regular O2 meter and max out the CO2 meter, which depletes more slowly than the O2 refills) The only way to reliably and safely do this, considering you only really need stamina in short bursts when playing normally, is to literally just run fucking laps. Bad and boring, to the point that I will say, without a hint of sarcasm, that the person responsible for making it this way should be moved off the team. I cannot fathom how that person arrived at the conclusion that doing chores was somehow the most exciting and innovative way to spice up FO4’s perk system, because that’s all it is underneath, and it is an aggressive waste of time.

Dirk_Darkly, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

This is a nice sentiment, but it falls apart when you realize that a lot of the exploration is procedurally generated POI that eventually copies not just assets, but layouts and granular details. That tends to detract from a sense of wonder and mystery.

Which is fine, if they would just embrace that instead of trying to change how people perceive their work.

RickyRigatoni,
@RickyRigatoni@lemmy.ml avatar

It didn’t take me long to find two resesrch facilities that were identical down to enemy and loot placements less than 1km from each other.

thanks_shakey_snake,

That’s exactly it-- The game is what it is and will be alot of fun for many people. They’ll have nailed some stuff and missed the mark elsewhere…

But all the spinning shortcomings as design decisions is off-putting. Like if a restaurant is taking a long time to make my food, just say “it’ll be a few extra minutes…” Not “Actually the anticipation of waiting a little longer will enhance your enjoyment, so you’re welcome.”

original_reader, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose

It’s not a bug. It’s a feature.

Catastrophic235,
@Catastrophic235@midwest.social avatar

What’s that quote from originally? I’ve always assumed it was Todd but now that I think about it I’ve never seen anything that would prove it, I supposed I’ve always just associated it with bethesda games lol.

DmMacniel,

It’s just a general software development joke. Eventually your customers will rely on that bug, because thats how it works right? So you can´t fix it later as it would break workflows thus that bug becomes a feature.

BeigeAgenda,
@BeigeAgenda@lemmy.ca avatar

It’s probably from the 60’s or 70’s

lockhart,

It’s a running joke in programming

ColdWater, (edited ) do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose
@ColdWater@lemmy.ca avatar

That’s mean the entire game is also dull and boring combined with Beth’s mediocre story writing it’s should not cost more than a sack of potatoes

HughJanus, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

Video games are supposed to be a fun escape of reality…

sirico, (edited ) do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'
@sirico@feddit.uk avatar

Cool, so you put in intricate research discoveries and generations of inventions and innovation and matched the sense of wonder being the handful of people that stepped foot on a non-teristrial surface?

Edit link I intended to hyperlink

massive_bereavement,
@massive_bereavement@kbin.social avatar

<Press X to land on the moon>

cobra89,

Did you mean to post a YouTube video about a bicycle car?

sirico,
@sirico@feddit.uk avatar

Haha no :D

ebenixo, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

Looked boring af, now getting confirmation it’s boring af

Dubious_Fart, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

planets are as empty as todd howards soul.

HawlSera, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

Bethesda, are you high?

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